vieralynn wrote...
LolaLei wrote...
vieralynn wrote...
LolaLei wrote...
Oooo ladies, I've just had another thought.
What if Cullen is a companion/LI in DA3 but throughout the game he starts to suffer from lyrium withdrawal? (Perhaps he can't get hold of any or he's trying to come off it) but they withdrawl symptoms start to get so bad that when he's offered it by one of the "bad guys" he takes the offer in exchange for siding with them/killing you or something equally as dramatic.
Maybe if your friendship score (or whatever system they use this time round) isn't high enough then he'll take the deal, but if it is high or you're romancing him then he'll turn them down which makes him so ill that he ends up passing out or something, thus opening up a new quest to try and help/heal him or find him some lyrium (kinda like the way Zev will screw you over if you haven't friended him in DA:O.)
I like idea or something similar, especially if it has the same feel as Zevran's betrayal.
I think it would satisfy the whole range of fandom. For the people who seriously hate him, they can have their satisfaction in watching Cullen betray them and then battling him (although I don't want to think about the possibility of a dead Cullen
). Of course, for all the rest of us, we'll make sure he pulls through whatever the crisis is and that stays securily with our party. 
It would be like something for everyone lol. I'm not entirely sure of the implications of lyrium withdrawal but I know it can kill you (according to Samson and the Asunder novel.) Maybe he'd end up falling into a coma or being deathly ill... Mind you, a scene/quest like that might be too similar to ME3 with the Kaidan/Ashley death bed scene.
Lol, if Bioware used all the ideas we come up with here, the whole game would end up being entirely based around Cullen.. Not that I'd complain! I remember David Gaider saying he felt like he put too much emphasis on Alistair rather than the Warden and that he wouldn't be doing that in the future... so we probably won't see another super indepth romance/story arc like Alistair's was in a Dragon Age game; though I'd hope that if Cullen is a companion/LI then it would be heavily tied into the main story like Anders, Alistair, Isabela and Morrigan's were.
In DA:O, I actually liked the story's emphasis on Alistair and I don't think that the PC needs to be the most important character. In can become unbelievable if the bulk of the story is centered around the PC. What makes them so special? 
I found Alistair's story arc interesting no matter if you romanced him or not, or played a male or female warden. I enjoyed discovering more about how Alistair fit into the larger problems at hand, and working with him (or against him) to make decisions that shaped the future of Ferelden.
As much as I love DA2, I think it suffered from having the Anders and Isabela friendship/romance quests feel too forced and too brief. Neither unfolds slowly and deeply the way Alistair does (and, presumably Morrigan, but I haven't tried romancing her yet).
Yeah I really liked it too, especially because I took a liking to Alistair instantly in quite an unhealthy fashion LOL. All the DA:O romances felt very indepth, just more so with Morrigan and Alistair because their story arcs/romance arcs were tied into the main storyline.
The romances in DA2 felt like a flirt/flirt/kiss/shag/kiss event all very rushed and once they'd moved in there was nothing else you could do with them romantically. You also don't get to know much if anything about the companions pasts... Aveline goes into a bit of detail about her father but it wasn't as indepth and it just didn't feel the same as it did in DA:O. I also have a theory that the ambience/atmosphere (or lack of) in DA2 played a big part in why the friendships and romances didn't feel as intimate. In DA:O you had the camp site, usually all the best conversations took place around the fire at night with the soft music playing in the background, in DA2 you had the companion areas, none of which had the right sort of ambience for romantic conversations.
In DA3 I'd like to see those intimate conversations take place in different areas and enviroments. To use an example I made a few pages back to give you an idea, picture the following: You're wandering around some Orlesian city and someone mentions seeing Cullen heading towards the city walls. You decide to check in on him to see if he's alright (like in ME3 where your companions move around and mingle in different parts of the Citadel and the Normandy.) Eventually you find him staring out to sea taking in the breathtaking view of the sunset. You both take in the view for a while before you finally ask him whats wrong. He then proceeds to tell you about whatever it is thats bothering him or tells you a bit about his past and life in the Chantry as a boy etc, you learn that he's lead a very lonely life/never had a relationship/was an orphan/whatever. You then get a little cinematic where it looks like Cullen and your character are about to kiss... but they don't, instead both look away with a half smile/blush (because at that point it's fairly early on into the romantic pursuit.) *Que lots of approval points from Cullen.* Each of those little scenes would take place in different environments (some more romantic than others) and would be vastly different depending on each individual companion.
The same would go for the sex scenes. Your characters class should come into play during those scenes too. For example, if you're a rogue then maybe you'd use your daggers or murder knife to rip open your love interests clothes, if you're a warrior maybe you'd pin your love interest against the wall in a lusty manner and if you're a mage then your character would use his/her magic to pull the love interest close to him or you'd see his/her magic flaring during the act.
Modifié par LolaLei, 12 mai 2012 - 09:35 .