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The Official Knight-Captain Cullen Discussion thread 2.0.


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#34151
Ilidan_DA

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Blair Brown wrote...

Sweet mocap props #DA3

https://pbs.twimg.co...A2_Ph.jpg:large

#34152
R2s Muse

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littlenikki wrote...

So uh...just came across something in Act II, was curious if it has been addressed.

I'm in the Gallows, Anders in my party, when I confront Cullen about the "Tranquil Solution" that one templar was trying to push through. Anders snaps at Cullen, and Cullen outright calls Anders a mage, like it's no big deal.....

Wha??? I love Cullen with all my heart, but wow, he is a really ****ty Templar.


Meredith knows he's a mage, too, though, so I don't think Cullen's done anything wrong. In the pro-templar ending, Meredith directly addresses Anders if you bring him along in Act 3 for the retrieve the three apostates quest.

edit: although.. he is kind of a sh!tty templar! LOL

Modifié par R2s Muse, 26 janvier 2013 - 12:14 .


#34153
R2s Muse

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Wiedzmin182009 wrote...

Blair Brown wrote...

Sweet mocap props #DA3

https://pbs.twimg.co...A2_Ph.jpg:large


OMG!!!  Sooooo cool!!  Does this mean we've got a CGI trailer in the works?  Or is this for in-game fighting do you think??  Exciting! Thanks for sharing!

#34154
Ilidan_DA

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I think in the game.

#34155
littlenikki

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Well, John Epler and the other cinematic designers were the ones doing the motion capture suits, so it seems sorta like it would be an in-game cutscene. I think other departments, or even companies, create the CGI trailers, under the supervision of the lead designers and producers I'm sure.

#34156
Shades_Of_Pale

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Meredith knows Anders is a mage and explains how the Champion's status is what's shielding him from being taken to the Gallows and such..

edit: ninja'ed:ph34r: 

Modifié par Shades_Of_Pale, 26 janvier 2013 - 12:51 .


#34157
littlenikki

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R2s Muse wrote...

littlenikki wrote...

So uh...just came across something in Act II, was curious if it has been addressed.

I'm in the Gallows, Anders in my party, when I confront Cullen about the "Tranquil Solution" that one templar was trying to push through. Anders snaps at Cullen, and Cullen outright calls Anders a mage, like it's no big deal.....

Wha??? I love Cullen with all my heart, but wow, he is a really ****ty Templar.


Meredith knows he's a mage, too, though, so I don't think Cullen's done anything wrong. In the pro-templar ending, Meredith directly addresses Anders if you bring him along in Act 3 for the retrieve the three apostates quest.

edit: although.. he is kind of a sh!tty templar! LOL


See, I can understand why Meredith or the other Templars don't make a fuss about Anders in Act III, as Hawke is the Champion by then, and Anders is one of her friends/aquantices/lover/etc. In Act II though, Hawke is merely noble, so her title would create no protection for either herself, or Anders. Edit: :ph34r:'d by Shades 

I know it's probably just something they couldn't really change, with all the variations in the game, and that would use too many resources and time to try and fix, but still it's just like "uh...alright then" I mean, it's sort of the same feeling I get when I first meet Cullen, after first having saved his butt with a whole lotta fireballs and ice spells. :lol:

Modifié par littlenikki, 26 janvier 2013 - 12:50 .


#34158
R2s Muse

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Well the ignorance of mages in the game is problematic at best. :) But I do get the impression that Hawke's status is still protecting them. If Hawke's a mage, Meredith herself comments on it when you meet her at the end of Act 2, right? Before she's the Champion. So I always get the impression they already know about Hawke and her merry band and have more important fish to fry. Of course, that is contradicted by the fact that Anders still feels like the templars are constantly snooping around Darktown to find him ( or does that just say something about Anders...? :) )

Modifié par R2s Muse, 26 janvier 2013 - 01:04 .


#34159
Shades_Of_Pale

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I think that (if) Hawke's status was protecting him that Meredith had templars watching him to be sure he wasn't causing trouble and such.

#34160
VampOrchid

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so I am assuming nothing new?

#34161
Ilidan_DA

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New informations from my DA blog.

Modifié par Wiedzmin182009, 26 janvier 2013 - 01:58 .


#34162
LolaLei

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Awesome! So we'll be getting realistic environmental lighting features?

Man, I bet DA3 is gonna look so pretty!

#34163
Ilidan_DA

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Yes! ;)

New:

Jonathan Perry wrote...

It's so nice to finally make someone else wear the mocap suit.

Scylla Costa wrote...

I thought you were used to.

And:

New pages from Dragon Ag: The World of Thedas :

Image IPB

Image IPB

Image IPB

Image IPB

Modifié par Wiedzmin182009, 26 janvier 2013 - 09:35 .


#34164
Danny Boy 7

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Wiedzmin182009 wrote...

Yes! ;)

New:

Jonathan Perry wrote...

It's so nice to finally make someone else wear the mocap suit.

Scylla Costa wrote...

I thought you were used to.

And:

New pages from Dragon Ag: The World of Thedas :

Image IPB

Image IPB

Image IPB

Image IPB




Nice wiedzman. I like how well the alienage in Dragon Age II transferred over from the concept art. Looks just like it ingame.

It's interesting to learn how many volcanoes there actually are in Thedas, I think Denerim is built against one and Orlais has a series of them in the western half of the country. Seems like prime final level stuff to me :P

#34165
CuriousArtemis

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Wow... somebody really beat those poor elves with the ugly stick lol

#34166
Ilidan_DA

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Travis Willingham wrote...

Geez, guys. Relax. REAL mature. #mocap

Image IPB

John Epler ‏wrote...

Mocap shoot today was pretty rad. Got some great stuff w/@noodlydoom and @machinimated. @machinimated almost took out my eye w/wooden sword.

Frank Gordon wrote...

Just wrapped our first in-house Mocap shoot with @eplerjc & @machinimated - can't wait to get this stuff into the game!

Ryan Loe ‏wrote...

#DA3 Spent the morning at a mocap session in the racquetball courts next door. I love my job.

Modifié par Wiedzmin182009, 26 janvier 2013 - 11:03 .


#34167
Newschmoo

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Wiedzmin182009 wrote...

Travis Willingham wrote...

Geez, guys. Relax. REAL mature. #mocap

Image IPB

John Epler ‏wrote...

Mocap shoot today was pretty rad. Got some great stuff w/@noodlydoom and @machinimated. @machinimated almost took out my eye w/wooden sword.

Frank Gordon wrote...

Just wrapped our first in-house Mocap shoot with @eplerjc & @machinimated - can't wait to get this stuff into the game!

Ryan Loe ‏wrote...

#DA3 Spent the morning at a mocap session in the racquetball courts next door. I love my job.


Neither can I! Thanks for posting.

#34168
Danny Boy 7

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littlenikki wrote...

R2s Muse wrote...

littlenikki wrote...

So uh...just came across something in Act II, was curious if it has been addressed.

I'm in the Gallows, Anders in my party, when I confront Cullen about the "Tranquil Solution" that one templar was trying to push through. Anders snaps at Cullen, and Cullen outright calls Anders a mage, like it's no big deal.....

Wha??? I love Cullen with all my heart, but wow, he is a really ****ty Templar.


Meredith knows he's a mage, too, though, so I don't think Cullen's done anything wrong. In the pro-templar ending, Meredith directly addresses Anders if you bring him along in Act 3 for the retrieve the three apostates quest.

edit: although.. he is kind of a sh!tty templar! LOL


See, I can understand why Meredith or the other Templars don't make a fuss about Anders in Act III, as Hawke is the Champion by then, and Anders is one of her friends/aquantices/lover/etc. In Act II though, Hawke is merely noble, so her title would create no protection for either herself, or Anders. Edit: :ph34r:'d by Shades 

I know it's probably just something they couldn't really change, with all the variations in the game, and that would use too many resources and time to try and fix, but still it's just like "uh...alright then" I mean, it's sort of the same feeling I get when I first meet Cullen, after first having saved his butt with a whole lotta fireballs and ice spells. :lol:


Well Varric mentions that the whole point to help with the Deep Roads Expedition and gain coin is to make it so the templars can't touch you. The reason they wouldn't be able to I think is basically Templar PR. If they go after the common folk it's kind of accepted, but noblemen are...privledged enough to be relatively untouchable.

It's sort of like in Awakening with the quest A Day in Court where that Ser Ox guy murders Ser Tamra (the lady who warns you about the nobles), but despite there being no evidence and him not saying he didn't kill her he could get away with it because he's a noble. Nobles are just handled differently, mage or no Hawke and Anders aren't technically touchable.

#34169
R2s Muse

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Cool, thanks so much for the updates, Wiedzmin! Wow, I love seeing the motion capture. So... maybe this is a dumb question, for all you game design savvy folk, why do you think they need more motion capture?? Do you think that means new moves? Or, do you think they have to re-do all the moves for the new engine?

Modifié par R2s Muse, 26 janvier 2013 - 03:37 .


#34170
Danny Boy 7

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R2s Muse wrote...

Cool, thanks so much for the updates, Wiedzmin! Wow, I love seeing the motion capture. So... maybe this is a dumb question, for all you game design savvy folk, why do you think they need more motion capture?? Do you think that means new moves? Or, do you think they have to re-do all the moves for the new engine?


It might be that they're simply making new animations for our characters. Which I wouldn't mind. It could also be for cutscenes I think, to make them more fluid like the Mass Effect ones, but honestly I have no idea either I'm in your boat as well R2

#34171
Newschmoo

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Motion capture would be great for facial expressions (particularly to show more emotion) which would be great.  But looking at the photos, there seems to be a combat element.
I have started using the PC version of DAO (just in case the DA3 is for next gen consoles) and have discovered the 'joy' of modding.  However, I have a problem with the Grey Warden armour one, that for some reason isn't working.  I only discovered this when walking into Irvings room -

Image IPB

It was a shocked, but a nice one (laughed and then felt a bit hot and bothered!)  I have removed the mod as I didn't want Duncan walking around Ostagar like that (or to greet Cailan, would have been weird).   I do have Improved Atmosphere (I used the appropriate folder) and Dragon Age Redesigned, so not sure what is conflicting.  If there are any suggestions, they would be gratefully received Image IPB

Modifié par Newschmoo, 26 janvier 2013 - 05:07 .


#34172
R2s Muse

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Newschmoo wrote...

Motion capture would be great for facial expressions (particularly to show more emotion) which would be great.  But looking at the photos, there seems to be a combat element.
I have started using the PC version of DAO (just in case the DA3 is for next gen consoles) and have discovered the 'joy' of modding.  However, I have a problem with the Grey Warden armour one, that for some reason isn't working.  I only discovered this when walking into Irvings room -

Image IPB

It was a Image IPB, but a nice one (laughed and then felt a bit hot and bothered!)  I have since removed it as I didn't want Duncan walking around Ostagar like that (or to greet Cailan, would have been weird).   I do have Improved Atmosphere (I used the appropriate folder) and Dragon Age Redesigned, so not sure what is conflicting.  If there are any suggestions, they would be gratefully received Image IPB


Newschmoo, IIRC, this is a common glitch with the GWs of Ferelden armor. Trying to recall, I believe this is supposed to happen when the mod wasn't installed before you entered a new area. So, if you installed it while you were already in the Tower, then the GW armor disappears. Off the top of my head, I don't know of any particular conflicts with what you've mentioned,  but have you looked at the GW of Ferelden notes on DA Nexus?  I know they addressed this particular problem in  the documentation somewhere, either in the README packed with the mod or on the Web site.

Modifié par R2s Muse, 26 janvier 2013 - 05:08 .


#34173
R2s Muse

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For newschmoo, if you're using Grey Wardens of Ferelden: http://dragonage.nex...s.com/mods/3258 skip to compatability and known issues

#34174
Newschmoo

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@R2s Muse - thanks for the advice. I have looked at the notes and I started a new game, but the same problem came up. So I have now removed it completely from my override folder. But I shall do some further research, as I do like the Grey Warden armours in DA2.

I wish I had played the game on the PC earlier, as mods make such a nice difference.

#34175
LolaLei

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Ooo new pics, awesome!

R2: Apparently they used mocap for MotA too, I remember seeing Felicia Day talk about it in an interview once. I think DA2 used it for the whole games combat, not sure about DA:O though.