The Official Knight-Captain Cullen Discussion thread 2.0.
#46001
Posté 24 mai 2013 - 03:01
#46002
Posté 24 mai 2013 - 03:38
#46003
Posté 24 mai 2013 - 04:22
Inon Zur is a great composer but his work on the DA games is not up to his typical standards. He did express how much he wasn't pleased that Bioware rushed him on DA2. So, I'm inclined to believe GamerMD is correct. I don't think she would just lie about something like that anyway. If this all true, I wonder who they got?
I'm all for a change for the franchise personally but this could be one of those things doing more damage than good. Lola, I think you did a podcast with her. It's just funny that I see this plastered on Youtube based on what she said.
Modifié par deuce985, 24 mai 2013 - 04:25 .
#46004
Posté 24 mai 2013 - 05:50
deuce985 wrote...
Ya'll think DA3 will have a new composer? Gamermd83 on Youtube said she talked to Inon Zur and he said he's not coming back to Dragon Age. I'm really interested in that because it's important to me personally. One thing Dragon Age lacks is great music. It's certainly not on ME's level of epicness. I think that's partly why I like the ME games more is their moments seem more emotional and I think music helped that.
This might just be the end of our friendship.
#46005
Posté 24 mai 2013 - 05:51
thats1evildude wrote...
I try to pay as little attention to the timeline as possible, else my eyes go all cross-eyed.
The Codex does mention Meredith thought Cullen's similar views and firsthand experience of the horrors of magic resulted in his quick promotion. Most likely, she saw a bit of herself in Cullen.
word.
#46006
Posté 24 mai 2013 - 06:48
brushyourteeth wrote...
deuce985 wrote...
Ya'll think DA3 will have a new composer? Gamermd83 on Youtube said she talked to Inon Zur and he said he's not coming back to Dragon Age. I'm really interested in that because it's important to me personally. One thing Dragon Age lacks is great music. It's certainly not on ME's level of epicness. I think that's partly why I like the ME games more is their moments seem more emotional and I think music helped that.
This might just be the end of our friendship.
LOL ... and I agree with him so where does that leave us
#46007
Posté 24 mai 2013 - 07:01
brushyourteeth wrote...
deuce985 wrote...
Ya'll think DA3 will have a new composer? Gamermd83 on Youtube said she talked to Inon Zur and he said he's not coming back to Dragon Age. I'm really interested in that because it's important to me personally. One thing Dragon Age lacks is great music. It's certainly not on ME's level of epicness. I think that's partly why I like the ME games more is their moments seem more emotional and I think music helped that.
This might just be the end of our friendship.
Lol which part? If you mean music DA has some memorable tracks. Overall, I think it's fairly forgettable though. If you mean the emotional moments I think it has to do with me knowing the characters so well in the ME games. When I played ME1 and DAO I actually thought DAO was far more intense and emotional. Choices in that game seemed to feel like they had much more weight behind them than ME1. But then I played ME2/ME3 and DA2. You have no connection to DAO in DA2 really. While it still has some great characters/moments, I don't think it's comparable to DAO. It just wasn't as good of a game but I still enjoyed it a lot.
I'm absolutely fine with the way DA tells their story. Making it something different every time is fresh but it doesn't attach you to the story/characters as much. That's where DA/ME feel like they separate themselves. ME is just one long journey with a set of companions you watch grow and mature through that journey. Watching a companion die in that franchise is like losing a dog you had for 10 years of your life. It's like a piece of you dies with him. That's how I felt playing through the ME games.
As much as I hate to admit this, it probably has a lot to do with DA2 being a slight disappointment to me too.
#46008
Posté 24 mai 2013 - 07:20
I really liked the score for DAO though, particularly when you were at camp. It just had an ambient feel to it that I found soothing.
Do you think that all DA games should have the Warden as the PC? I can see why he/she isn't from a voiced PC point of view. That would have involved a lot of voice acting work. Saying that I am more fond of my Wardens than Hawke. I think that's due to the origins element.
#46009
Posté 24 mai 2013 - 07:38
Newschmoo wrote...
The only time I have cried playing a game was at the end of ME3 (actually thinking about it I did have a sniffle about Mordin) but then I had played all 3 games in a row so I did feel like I had been on a journey with Shepard. The music just really got to me. ME has a great score.
I really liked the score for DAO though, particularly when you were at camp. It just had an ambient feel to it that I found soothing.
Do you think that all DA games should have the Warden as the PC? I can see why he/she isn't from a voiced PC point of view. That would have involved a lot of voice acting work. Saying that I am more fond of my Wardens than Hawke. I think that's due to the origins element.
Not at all. I actually like the way DA tells their story with new PCs each game. As I said, it allows them to keep the franchise fresh and explore completely new themes. We went from understanding Thedas in DAO to a framed narrative in DA2 exploring the mage/templars+family theme. No telling what new themes DA:I will explore. ME is 3 games with the exact same goal -- understanding and eliminating the Reapers. DA explores their universe more than the ME games do. Each franchise has their strength weakness and I hope they keep DA just like it is. I'd rather not see it borrow too much from ME because it already has its own identity.
I don't mind if Bioware wants to drop 1-2 familiar faces into DA3 as companions like a Cullen or Morrigan. I'd mostly like new companions in DA. A big negative(but also a positive) to the way ME does their companions is if you hate a particular companion you're almost stuck with them. If I had it my way, I'd only put 1 familiar face in as a companion(maybe a Cullen) and keep everyone else to cameos like DA2 did. I like the way ME does it their way but I want Dragon Age to to be Dragon Age. The central theme is always learning and exploring Thedas. It's never a single issue like the Reapers. That means exploring new lands, new culture, new political strife and of course, new buddies.
Modifié par deuce985, 24 mai 2013 - 07:39 .
#46010
Posté 24 mai 2013 - 07:42
Favourite track from the ME trilogy? Sovereign's Theme. Just . . . Just listen:
From Dragon Age? Probably the Ostagar theme:
And Fenris' Theme: http://www.youtube.com/watch?v=dSCq7jTL7tQ
#46011
Posté 24 mai 2013 - 07:46
If we're going to speak music, yeah, I think Mass Effect had a more memorable OST.
Speaking of feels, I get the feeling we're going to watch Bodahn die in DAI, leaving Sandal all on his own.
I like a new protag each DA game too. I always felt like the game was about the world, not a single objective (Reapers). Exploring it through new circumstances and eyes is fun to me.
I'm a fan of feeling nostalgic too - I certainly wouldn't of minded it if we had one single companion find their way into the new PCs party each game. Although even a very minor NPC showing their face in more than one game seems to be a very unpopular opinion on the BSN. /shrug
I'm also very easy to please.
Modifié par Batteries, 24 mai 2013 - 07:54 .
#46012
Posté 24 mai 2013 - 07:48
Just to be clear, I'm not saying DAO/DA2 have bad soundtracks. I'm just saying they're not memorable in my head outside a few tracks. I can listen to ME's soundtrack and remember the exact point it's playing in the game. When I listen to DA's soundtrack, I can only pinpoint the moment on a few songs.
Memorable music with memorable moments feed off each other. Great music is absolutely critical in a character-driven RPG, IMO.
*edit*
Dang it's hard to type on this thing...
Modifié par deuce985, 24 mai 2013 - 07:52 .
#46013
Posté 24 mai 2013 - 08:14
deuce985 wrote...
Newschmoo wrote...
The only time I have cried playing a game was at the end of ME3 (actually thinking about it I did have a sniffle about Mordin) but then I had played all 3 games in a row so I did feel like I had been on a journey with Shepard. The music just really got to me. ME has a great score.
I really liked the score for DAO though, particularly when you were at camp. It just had an ambient feel to it that I found soothing.
Do you think that all DA games should have the Warden as the PC? I can see why he/she isn't from a voiced PC point of view. That would have involved a lot of voice acting work. Saying that I am more fond of my Wardens than Hawke. I think that's due to the origins element.
Not at all. I actually like the way DA tells their story with new PCs each game. As I said, it allows them to keep the franchise fresh and explore completely new themes. We went from understanding Thedas in DAO to a framed narrative in DA2 exploring the mage/templars+family theme. No telling what new themes DA:I will explore. ME is 3 games with the exact same goal -- understanding and eliminating the Reapers. DA explores their universe more than the ME games do. Each franchise has their strength weakness and I hope they keep DA just like it is. I'd rather not see it borrow too much from ME because it already has its own identity.
I don't mind if Bioware wants to drop 1-2 familiar faces into DA3 as companions like a Cullen or Morrigan. I'd mostly like new companions in DA. A big negative(but also a positive) to the way ME does their companions is if you hate a particular companion you're almost stuck with them. If I had it my way, I'd only put 1 familiar face in as a companion(maybe a Cullen) and keep everyone else to cameos like DA2 did. I like the way ME does it their way but I want Dragon Age to to be Dragon Age. The central theme is always learning and exploring Thedas. It's never a single issue like the Reapers. That means exploring new lands, new culture, new political strife and of course, new buddies.
I think I may have prefferred keeping the Warden as the main PC, and maybe having him/her sudenly voiced int he next game. To me, this is better because, like Shepard, the Warden is kind of like an extention of ourselves. That's not saying Hawke isn't the same, but I always felt closer to my Warden than Hawke.
What I didn't like about DA was how DA2 was so radically different from DA:O. The first game was about eliminating the Archdemon, which they did at the end and the game ended on a rather complete note. As for DA2, it felt quite . . . filler-y. Almost like the writing team was unsure of which direction they wanted to go. I understand that they may have been going for a more socio-political angle with the Mages and Templars thing, but . . . I dunno. The writing felt kinda clumsy at times.
As for the characters, that's where I think Bioware has always shone. I can probably count on my hands the amount of characters I don't like. I even liked Leliana XD. However, what ME did that DA doesn't seem to be doing is having most of your old favourite returning in scripted appearences. That way, we get our favourites back (I loved how in every game, Garrus and Tali would, at some point, permanently join your squad), and we rejoice when we see our old favourites.
I don't know, maybe I've just biased because the Mass Effect trilogy is my all time favourite video game (Yes, I count them as 1). I love Dragon Age, don't get me wrong. I love my medieval fantasy. But, ME just seems to be a more complete series. Buuuut, I'm aware that DA:III isn't out yet, so let's wait and see where it'll take us
#46014
Posté 24 mai 2013 - 09:31
I think I'm at the stage now where I think I'd like to see a new composer if DA3 is as pretty and epic as the devs have described, it's only fitting that the games soundtrack should match. Of course, ideally it would still have that certain "sound" that makes it recognisable as a DA game too... if that's even possible.
Modifié par LolaLei, 24 mai 2013 - 09:42 .
#46015
Posté 24 mai 2013 - 09:32
#46016
Posté 24 mai 2013 - 10:40
Bringing it back to Cullen, this is a challenge with him too. A lot of folks have mentally paired him with the Warden, or Hawke, or what have you, or even just imagined his interactions and friendships with those folks. Now, if he's in DA3 those relationships get sort of... reset, since you're a completely new actor. It's an interesting challenge for their storytelling, I imagine.
#46017
Posté 24 mai 2013 - 12:03
LolaLei wrote...
As for the GamerMD83 thing, I believe her since she wouldn't lie about something like that. However, it's possible that Ion Zur just hadn't been contact at that point in time. The DA team have had more time to work on things for DA3 and seem to be going about the process differently to last time.
I just saw that Inon Zur is going to be on a panel at E3. Sooooo, maybe? Or maybe he's just chatting about the 5,000 other soundtracks he's worked on.
R2 - How right you are! It may be a bit jarring for some to cleanse their head cannons for Cullen's story. Still, it should be a fun ride regardless.
#46018
Posté 24 mai 2013 - 01:15
#46019
Posté 24 mai 2013 - 01:48
Agree. BW has chosen this model of storytelling, which creates this same issue for every character they chose to include in future installments, so that's not a good reason to exclude someone at this point. Even less of a good reason for someone like Cullen, since we have no real relationship with him yet. It's more an issue for someone like Zev in DA2, whom your new PC *could* choose to sleep with, despite what had happened before and despite import flags working or not working.LolaLei wrote...
Still that's just people's head canons though, so (hopefully) they wouldn't be put off just because people wrote a bunch of fanfic.
Regardless, it is weird for a player to start up a new game... and have to get called 'stranger' again by someone you just spent a whole game becoming friends with.
Modifié par R2s Muse, 24 mai 2013 - 01:51 .
#46020
Posté 24 mai 2013 - 02:45
To put my own spin on it, Anders is killable in DA2. I've done this and I've also spared him. If the writers decide the canon is that he survived Kirkwall and fled, I can't say that'll bother me much even though he's a character I dislike quite strongly. If that's the canon they choose, then that's it. Like with DAO, I knew not every decision I made was going to be reflected in DA2 because the writers have to choose an option over others. Since they also like Thedas to feel like a world we live in, as the PC, sprinkling familiar faces throughout is a good way to do this. That's why using small, unknown NPCs was a brilliant move.
And those same Cullen haters are shooting their own desires to have Isabela or Anders or Nathaniel or Merrill or Varric - or anyone - return to the game in the foot.
As I've said before, "This is why we can't have nice things."
Modifié par SamaraDraven, 24 mai 2013 - 03:01 .
#46021
Posté 24 mai 2013 - 03:39
deuce985 wrote...
brushyourteeth wrote...
deuce985 wrote...
Ya'll think DA3 will have a new composer? Gamermd83 on Youtube said she talked to Inon Zur and he said he's not coming back to Dragon Age. I'm really interested in that because it's important to me personally. One thing Dragon Age lacks is great music. It's certainly not on ME's level of epicness. I think that's partly why I like the ME games more is their moments seem more emotional and I think music helped that.
This might just be the end of our friendship.
Lol which part? If you mean music DA has some memorable tracks. Overall, I think it's fairly forgettable though. If you mean the emotional moments I think it has to do with me knowing the characters so well in the ME games. When I played ME1 and DAO I actually thought DAO was far more intense and emotional. Choices in that game seemed to feel like they had much more weight behind them than ME1. But then I played ME2/ME3 and DA2. You have no connection to DAO in DA2 really. While it still has some great characters/moments, I don't think it's comparable to DAO. It just wasn't as good of a game but I still enjoyed it a lot.
I'm absolutely fine with the way DA tells their story. Making it something different every time is fresh but it doesn't attach you to the story/characters as much. That's where DA/ME feel like they separate themselves. ME is just one long journey with a set of companions you watch grow and mature through that journey. Watching a companion die in that franchise is like losing a dog you had for 10 years of your life. It's like a piece of you dies with him. That's how I felt playing through the ME games.
As much as I hate to admit this, it probably has a lot to do with DA2 being a slight disappointment to me too.
It must just be a preference thing. I couldn't name or hum a single track from any of the ME games right off the top of my head at this moment (except for the Flux music - lololololol), and as ambient music it might have just been so great that I didn't notice it and it still created the mood needed. But the DA soundtracks --- WOW. They're my go-to drive through the country roads and feel epic music.
I can totally agree that if the guy had had more time it would have been better, though.
Also, my husband and I were playing "Lord of the Rings: War in the North" and some of the music sounded (not an exaggeration - I mean this literally) exactly like one of the tracks from DA, complete with creepy Fade noises. I was immediately able to start humming along with it and everything. Looked it up and he's their composer. Does anyone know if it's even possible that the had the legal rights to that track and reused it for another game? I'll see if I can find it when I get home.
#46022
Posté 24 mai 2013 - 03:41
FWIW, DG has proactively addressed the Anders issue. Apparently, for DA2 at least, dead is dead. LOL Of course... we'll see!
#46023
Posté 24 mai 2013 - 03:48
Ah, but we merely stabbed Anders. I didn't see a body or burial so technically....R2s Muse wrote...
I do worry a bit about the fear of fan backlash as well. Of course, the writers have said that they make their choices based on story, but given the incredible amount of interchange between creators and players, the players inevitably influence them, for better or worse.
FWIW, DG has proactively addressed the Anders issue. Apparently, for DA2 at least, dead is dead. LOL Of course... we'll see!
#46024
Posté 24 mai 2013 - 03:50
Shush, you, and your suspicious comic book logic!meanieweenie wrote...
Ah, but we merely stabbed Anders. I didn't see a body or burial so technically....R2s Muse wrote...
I do worry a bit about the fear of fan backlash as well. Of course, the writers have said that they make their choices based on story, but given the incredible amount of interchange between creators and players, the players inevitably influence them, for better or worse.
FWIW, DG has proactively addressed the Anders issue. Apparently, for DA2 at least, dead is dead. LOL Of course... we'll see!
#46025
Posté 24 mai 2013 - 03:54
lmao! Just sayin' - no body, no crime. Anders will be the one to pop out of the Fade and lead the Veil Tear Rebellion .R2s Muse wrote...
Shush, you, and your suspicious comic book logic!meanieweenie wrote...
Ah, but we merely stabbed Anders. I didn't see a body or burial so technically....R2s Muse wrote...
I do worry a bit about the fear of fan backlash as well. Of course, the writers have said that they make their choices based on story, but given the incredible amount of interchange between creators and players, the players inevitably influence them, for better or worse.
FWIW, DG has proactively addressed the Anders issue. Apparently, for DA2 at least, dead is dead. LOL Of course... we'll see!





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