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The Official Knight-Captain Cullen Discussion thread 2.0.


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#5526
meanieweenie

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Me too. I like a jealous man.... just not obsessively so. Too many psycho ex's to spoil that. lol

Modifié par meanieweenie, 28 juin 2012 - 02:26 .


#5527
MissRedZelda

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meanieweenie wrote...

I'm loving this idea. The thing is, it'd be best if they created some unknown character for this. Someone totally irresistable, amazing and gorgeous. The last person you'd suspect. I'd be PO'd and thrilled at the same time. I'm all about some espionage and intrigue. If your XP is high enough, perhaps, give a happy turn around at the very end but I LOVE to watch a good fictitious backstabbing! LOL


Good idea. But, in a way, wouldn't that raise a few alarm bells as well. Like, making him almost too good to be true?

#5528
berelinde

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LolaLei wrote...

Here's a new question:

What do you all think about the idea that one of your companions turns out to be one of the main antagonists in DA3? For example, you pick them up as a companion along the way and things play out as usual BUT regardless of how nice or nasty you are to them, and how nice they may seem, they'll screw you over regardless and almost get you and your other companions killed.

I actually kinda like the idea. I'd be like OMGWTF if you totally don't see it coming the first time you play the game (perhaps there are some very subtle hints that you'll notice the second time round), but prior to that you'd totally not expect it.

I don't know if any of you have played Jade Empire before, but something similar happens in that game (except it's not one of your companions.) About half way through the game you discover that this person who was like a parent to you, who you fought like hell to save was actually the bad guy all along... I swear I actually screamed out loud, it was awesome!

Would you guys be really ****ed off about it? Or do you think it would add to the "drama."

I ain't gonna lie. I'd be totally and irevocably tissed off. Because I bet you dollars to donuts, that would be the one I fell in love with and then I'd be spending the next two years trying not to read the reams of ignorant hate from people who don't understand the words "plot device". 

#5529
LolaLei

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berelinde wrote...

LolaLei wrote...

Here's a new question:

What do you all think about the idea that one of your companions turns out to be one of the main antagonists in DA3? For example, you pick them up as a companion along the way and things play out as usual BUT regardless of how nice or nasty you are to them, and how nice they may seem, they'll screw you over regardless and almost get you and your other companions killed.

I actually kinda like the idea. I'd be like OMGWTF if you totally don't see it coming the first time you play the game (perhaps there are some very subtle hints that you'll notice the second time round), but prior to that you'd totally not expect it.

I don't know if any of you have played Jade Empire before, but something similar happens in that game (except it's not one of your companions.) About half way through the game you discover that this person who was like a parent to you, who you fought like hell to save was actually the bad guy all along... I swear I actually screamed out loud, it was awesome!

Would you guys be really ****ed off about it? Or do you think it would add to the "drama."

I ain't gonna lie. I'd be totally and irevocably tissed off. Because I bet you dollars to donuts, that would be the one I fell in love with and then I'd be spending the next two years trying not to read the reams of ignorant hate from people who don't understand the words "plot device". 


LOL! Well, I'm gonna go with Cullen in DA3 (if he's in it) so I'd be safe (so long as he isn't the one that screws us over.) But I personally would want the companion that turns out to be a main antagonist to be a non-romanceable character who's a mentor type character and a lot older than the rest of the companions (around Wynne's age), someone that you think of as a mother/father figure who then royally back stabs you.

Granted, a back stabbing "bad" love interest would be fun, but as you said the fan fallout would be through the roof, so it would more than likely be a non-romanceable companion. But either way, so long as he/she tries to cause trouble within the group by stirring up trouble to get them to all abandon you then I'm good!

#5530
LolaLei

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MissRedZelda wrote...

meanieweenie wrote...

I'm loving this idea. The thing is, it'd be best if they created some unknown character for this. Someone totally irresistable, amazing and gorgeous. The last person you'd suspect. I'd be PO'd and thrilled at the same time. I'm all about some espionage and intrigue. If your XP is high enough, perhaps, give a happy turn around at the very end but I LOVE to watch a good fictitious backstabbing! LOL


Good idea. But, in a way, wouldn't that raise a few alarm bells as well. Like, making him almost too good to be true?


Yeah, if he/she is too "perfect" and charming people would be like... "hm, you're too nice/good to be true" so it would have to be someone unassuming, which is why an older mentor companion would probably be the optimal choice, and would avoid any fan fallout.

#5531
berelinde

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LolaLei wrote...

Granted, a back stabbing "bad" love interest would be fun, but as you said the fan fallout would be through the roof, so it would more than likely be a non-romanceable companion. But either way, so long as he/she tries to cause trouble within the group by stirring up trouble to get them to all abandon you then I'm good!

Wait, didn't we have this with Bishop in NWN2? Well, he wasn't really a love interest exactly. Not until mods came along.

But if the character tried getting everyone to abandon you, I would be afraid that it would either come across as meaningless (companions aren't budging, so it was just so much wasted effort) or devastaing (it worked).

#5532
LolaLei

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meanieweenie wrote...

Me too. I like a jealous man.... just not obsessively so. Too many psycho ex's to spoil that. lol


Lol, it wouldn't be like "RAWR WTF?! GET THE **** OUT!!!" ***** slap*

It would be more subtle, like a comment that sounds a little biting to the person flirting with the protagonist, or the camera angle cuts to him looking displeased/upset... like, if our character decided to randomly shag one of the NPC's for fun. Or if an NPC makes a comment to him that our character is hot, or makes some remark about wanting to shag her Cullen would put them in their place in a tone that indicates he has feelings for her that goes beyond just wanting to protect his friend.

#5533
LolaLei

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berelinde wrote...

LolaLei wrote...

Granted, a back stabbing "bad" love interest would be fun, but as you said the fan fallout would be through the roof, so it would more than likely be a non-romanceable companion. But either way, so long as he/she tries to cause trouble within the group by stirring up trouble to get them to all abandon you then I'm good!

Wait, didn't we have this with Bishop in NWN2? Well, he wasn't really a love interest exactly. Not until mods came along.

But if the character tried getting everyone to abandon you, I would be afraid that it would either come across as meaningless (companions aren't budging, so it was just so much wasted effort) or devastaing (it worked).


I've never played NWN2, my computer is a pile of ****e so I can't play games on it, but I'll see if I can look that up on YouTube. Maybe the companions only temporarily abandon you but your LI doesn't fool for it and goes to talk sense into them, in the meantime the "bad" companion has you separated from the group and maybe tricks you into an ambush under the guise of comforting you. Then you get to do a quest where your LI heads a mission with your companions to rescue your character, but in doing so nearly gets himself/herself killed by the "bad" companion (which could possibly kill him/her if you didn't do certain things in the game.) *Cue heart breaking ME3 style scene.*

But anyway, the main goal of this idea is that during our first ever playthrough it'll be excuted in such a way that we're completely oblivious to the fact that the companion is actually one of the main antagonists, and we won't see it coming until it's too late, so we'd be like "OMG!!!" and be really shocked. It would also encourage us to look for signs that he/she might subtley give off the second time we play it. 'Cause seriously, the first time I played Jade Empire and



*SPOILER*










(you discover that your mentor, Master Li, who brought you up from a small baby, who you see as a father figure and are completely loyal to was actually the man who murdered your entire kin and only kept you alive to train your powers and use you as a pawn to eventually murder his brother the Emperor so that he can take over the throne and obtain the power of the water dragon thus making him immortal... then the ****er knocks out all your companions and kills you.)

I literally freaked out because I hadn't seen it coming, he seemed like such a nice old bloke and I'd become quite attached to him and genuinely wanted to save him when I thought he was in trouble. So, if Bioware can pull off a similar stunt like that again then I'll be a happy camper!

Modifié par LolaLei, 28 juin 2012 - 04:40 .


#5534
LolaLei

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Have you noticed some of the devs have been asking us to eloborate futher in some of the threads, regarding problems we had with DA2 and asking us how we'd have done it differently? I wonder if this is part of the feedback thing? Maybe they're gathering ideas up to help improve the chances of DA3?

This really makes me wonder just how many of our suggestions and feedback will make it into the new game.

#5535
vieralynn

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Speed-reading my way through this fast moving thread and...

MissRedZelda: I've always assumed I was in a tiny minority with fem!Hawke/Cullen as my principle DA OTP given that most Cullen shippers ship him with fem!Amell, a few ship him with Surana, and the rest ship him with Bethany, Anders, or someone else.

LolaLei: Believe it or not, Hawke's somewhat condescending tone is a large part of the reason *why* I ship Cullen/fem!Hawke. Cullen has a lot of respect for Greagoir and Meredith, both who have an air of superiority to them. And, no matter how we choose to role play Warden Surana or Amell, she was "better" than her peers as an apprentice and her dialogue choices expresses a suitable amount of self-confidence with hints of being condescending depending on the dialogue option. Thus, my headcanon is that Cullen is impressed by (and, in some cases, attracted to) people who are *very* confident, and who present with a slightly condescending tone that is backed up with a lot of heroic "getting things done," and that combo is either a turn on for him or a trigger to respect someone as a substitute mommy/daddy figure. Or, at least, that's my overly analytical headcanon interpretation of story meets character psychology. In all honesty, I didn't think of shipping Cullen/fem!Hawke until I was in Act 3 of my first play through and my Hawke had turned down both the Anders friendmance and the Fenris rivalmance because neither felt in character for my canon Hawke (go figure).

Everyone: Love the idea of a companion who morphs into the main antagonist or leaves to join the main antagonist. :)

#5536
vieralynn

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LolaLei wrote...

Have you noticed some of the devs have been asking us to eloborate futher in some of the threads, regarding problems we had with DA2 and asking us how we'd have done it differently? I wonder if this is part of the feedback thing? Maybe they're gathering ideas up to help improve the chances of DA3?

This really makes me wonder just how many of our suggestions and feedback will make it into the new game.


I hardly follow the other threads. Maybe I should?

If devs are asking these kinds of questions, I suspect that summaries of our suggestions and feedback is getting discussed during development meetings and these ideas are being taken seriously. I know first hand that similar things happen at other companies that produce games or general software. 

The only worry I have is that the developers (at bioware or any gaming or software company) take suggestions on forums/blogs too seriously and try too hard to please the loudest complainers, or end up loosing focus because they try to please everyone.

#5537
LolaLei

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I think maybe I just really don't like how posh female Hawke sounds... I worry that I sound like her, especially when I use my telephone voice LOL! That being said, I heard the female Smugglers voice from SWTOR today and I wasn't keen on that either... It's weird, that game seems of a really low quality aesthetically, in comparison to DA2 and ME3... Even the game itself seems a bit cheesy and childish lol.

Modifié par LolaLei, 28 juin 2012 - 07:15 .


#5538
LolaLei

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Lol they didn't for the ME3 EC DLC, still didn't get to see a reunion, but it is heavily implied that it happens.

Anyway, you should check out some of the other threads, there's some interesting stuff being posted that the devs have been replying to, I had a chat on there with one of them that lasted longer than one post LOL. Also, John Epler mentioned something on Twitter about reading a script whilst at work and being able to picture the scenes from the dialogue alone, whatever it was excited him because he said as much, which sounds promising!

Modifié par LolaLei, 28 juin 2012 - 07:19 .


#5539
vieralynn

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Yes, fem!Hawke sounds oddly posh given who the Hawkes are. Although, I have mixed feelings about both of Hawke VAs and Bethany's VA.

I will start checking the other threads. I've often avoided other threads because sometimes the discussion turns into silly shouting. >_>

#5540
LolaLei

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Yeah, best to avoid anything that isn't a concept thread lol. The "remove icons" thread is particularly interesting at the moment as people are suggesting solutions. The dev said that perhaps it would be better to have icons such as the flirt button be the intent but not the definitive outcome, so you can flirt with a companion but it doesn't mean they'll be happy about it or even be interested if it's too soon or whatever.

Modifié par LolaLei, 28 juin 2012 - 07:32 .


#5541
vieralynn

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Ah! Just found the remove icons thread. Interesting idea.

(With the exception of this thread, I've avoided most of the forums because... well, because. ;)

#5542
LolaLei

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Now that ME3 is over and done with (aside from DLC) I think we can expect to see more DA3 news coming out. Probably within another month or two once the hype has died down again. All eyes are gonna be on the DA team now, I hope they can step up to the mark this time, but I think the DA2 and ME3 controversy may be a blessing in disguise when it comes to DA3 because hopefully they'll avoid making the same mistakes.

#5543
vieralynn

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Complete agreement that the DA2 and ME3 controversies are probably blessings in disguise. I suspect DA3 will have far more interesting tactical game play. DA2's game play was too simple and, without using all of my favorite mods for customizing characters talent trees and equipment, the mechanical aspects of play aren't very interesting on replays.

Story-wise, I'm definitely in the minority because I found DA2 far more interesting than DAO. It was too easy in DAO to figure out how to play as a heroic character, get the LI you want and keep them to the end, and each of the main quests felt very compartmentalized. I preferred how my choices in DA2 often had unpredictable consequences and sometimes those consequences didn't show up until much later in the game (like Feynriel's different outcomes). I also liked the more serious tone of DA2's story, but I can see how the game annoyed DAO fans.

Modifié par vieralynn, 28 juin 2012 - 07:57 .


#5544
LolaLei

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I didn't mind the concept of DA2's storyline, especially the whole Mage/Templar thing, but I just don't think they had enough time to impliment it properly and I felt a lot of the Mages and Templars were parodies of themselves, all evil or insane (with the exception of one or two.) The first time I played DA2 I didn't have the faintest idea what the main plot was supposed to be until the very end, I kept expecting something epic to happen and it didn't until the boss battle, where I thought "ah finally, things get interesting" ... And then it ended lol.

Modifié par LolaLei, 28 juin 2012 - 08:36 .


#5545
LolaLei

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I agree with the fact that you could lose your love interest through them freaking out or whatever was a nice addition to the series, so if they can capture the depth and interaction of the companions in DA:O and the variability of possible relationship problems from DA2 and magnify it x5 then we'll be onto a winner.

Modifié par LolaLei, 28 juin 2012 - 08:34 .


#5546
LolaLei

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Has anyone else seen some of the love interests from SWTOR? There's this one guy called Corso who gets jealous if you're in a relationship but flirt with anyone else, it's done in a humorous way but I think they've got the right idea that the LI should be more responsive to things like that, beyond just disapproval/rival points.

Modifié par LolaLei, 28 juin 2012 - 08:32 .


#5547
MissRedZelda

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I actually liked female Hawke's voice (glances around). What? Her poshness didn't bother me that much!

Anyway, I liked the party interaction. That they did rich. But, I think they should try to incorporate a Paragon/Renegade-like trigger action thing where the protagonist does an action during a cut scene that would effect the story. I actually didn't mind how Mass Effect-ish the game felt in comparison to Origins. It's a Bioware system that works, so why shy away from it?

#5548
vieralynn

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LolaLei wrote...

I didn't mind the concept of DA2's storyline, especially the whole Mage/Templar thing, but I just don't think they had enough time to impliment it properly and I felt a lot of the Mages and Templars were parodies of themselves, all evil or insane (with the exception of one or two.) The first time I played DA2 I didn't have the faintest idea what the main plot was supposed to be until the very end, I kept expecting something epic to happen and it didn't until the boss battle, where I thought "ah finally, things get interesting" ... And then it ended lol.


Most of mage NPCs in DA2 were a huge disappointment. I can't think of any who felt fleshed out beyond the Keeper Marethari, Feynriel, and maybe Alain although his part was very tiny. Orsino was a cypher throughout most of the game and when he finally got to play a role, it felt like pages of his script were cut out of the game due to time pressures. The templar NPCs were much better. Both Thrask and Emeric felt very human and well-motivated. Alrik was the ultimate nightmare prison guard, but his personality made sense in that setting. He was believably hateful and we're supposed to hate him, so he works as a minor NPC. 

I was actually suprised by how large Cullen's role was in DA2. My only quibble with his role was how the script used him as our window into the Gallows. Although his information was useful and illuminating, Cullen is biased against the Gallows' mages. I wish there had been a high ranking enchanter who also stood in the Gallows Courtyard and gave us complementary insights. 

#5549
vieralynn

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MissRedZelda wrote...

I actually liked female Hawke's voice (glances around). What? Her poshness didn't bother me that much!

Anyway, I liked the party interaction. That they did rich. But, I think they should try to incorporate a Paragon/Renegade-like trigger action thing where the protagonist does an action during a cut scene that would effect the story. I actually didn't mind how Mass Effect-ish the game felt in comparison to Origins. It's a Bioware system that works, so why shy away from it?


I haven't played the ME series yet (not sure if I will). How did the Paragon/Renegade trigger actions work in ME?

#5550
R2s Muse

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MissRedZelda wrote...

I actually liked female Hawke's voice (glances around). What? Her poshness didn't bother me that much!

You're not the only one... I also liked it... Playing f!Hawke, I personally thought she sounded cool not snooty. I dunno. I thought she still somewhat down to Earth, but that might be more the writing.  :shrug:

I still have only played a handful of ME, but I also really like fem!Shep's voice. She's just sounds so... takin' care of business. I imagine it must be hard to find a good VA for the PC.