edit for top: Behind the metal by dino-myte
Modifié par R2s Muse, 28 juin 2012 - 11:16 .
Modifié par R2s Muse, 28 juin 2012 - 11:16 .
VampOrchid wrote...
Sorry off topic! But my hair is pink YAYZ!
http://vamporchid.de...t.com/#/d55aqg5
had to share lol
Not necessarily.R2s Muse wrote...
I'm sorta of excited and dismayed at John Epler's tweet about reading dialogue already... That sounds like the big story arcs and companion choice is ... done. *gulp* Meaning, they've already gotten all the input on that that they're likely to want. Hopefully it all takes into account recent story-based concerns... but certainly pre-dates the ME3 EC dissatisfaction. Hmmm.... I wish we knew more.
Good points. I have no idea how these development cycles work, and I'd actually never heard that about the DA2 banter! How cool! OK... guess I'll switch back to excited...berelinde wrote...
Not necessarily.R2s Muse wrote...
I'm sorta of excited and dismayed at John Epler's tweet about reading dialogue already... That sounds like the big story arcs and companion choice is ... done. *gulp* Meaning, they've already gotten all the input on that that they're likely to want. Hopefully it all takes into account recent story-based concerns... but certainly pre-dates the ME3 EC dissatisfaction. Hmmm.... I wish we knew more.
The big story arcs and companion choices are done and have been since about two weeks after Mark Darrah made the announcement that he was pulling everybody off the expansion to work on the Next Thing. That stuff gets decided very early on. That happened *after* ME3 came out, so there's a chance they will have had time to process the feedback.
So why are we even talking about it? It's entertaining. Also, the characters may be decided, but that doesn't mean that their development arcs are complete. Our feedback may help. A tweak here, a wiggle there. Sometimes, that makes all the difference. Most of the DA2 banter was gleaned from the forum discussion threads, don't forget. A lot of what we say does wind up in the game, even if it's a writer poking fun at us.
Modifié par LolaLei, 28 juin 2012 - 02:33 .
LolaLei wrote...
Yeah, it's likely still just the first draft of the main plot he was reading or something, since he's not part of the writers pit I can only presume that they give all the team copies of the script for feedback purposes, as well as to keep them in the loop to help them get into the mood of the story and be able to do their part in the games development cycle more efficiently.
They've probably had the basis of the main plot thought out since they finished making DA2, and we know they started laying the ground work about a week or so after, so I'm not too worried about the script being pretty much done. I'm more worried about the fact that they've likely picked the companions already. That being said, if this is already all in process then why are they asking us for feedback and questions? Could it be that it is just damage control? I mean, do far everyone's asking for things that have been repeated on this forum thousands of times, so the DA team are bound to know what the general consensus want already?
Modifié par berelinde, 28 juin 2012 - 02:48 .
berelinde wrote...
A while ago, whenever somebody would post something critical about the decisions the devs made for DA2 and include statistics to back it up, somebody would always chime in with this term that means, in essence, "You're only including the data points that are relevant to your side of the argument. We have access to telemetry, investment data, etc. that you don't have." But fans aren't the only ones capable of this kind of self-deception. I am concerned that they're only going to look at "feedback" that tells them to do what they were planning to do anyway. And then turn around and say "Fans were clamoring for these changes! We have the feedback to prove it."
I'm still optimistic, but I would describe my optimism as "guarded" rather than "unbridled".
Edit: Also keep in mind that the most active dev these days is Allan Schumaker (apologies if I'm getting the name wrong). He's a QA guy. He can pass info along, but mostly, his job starts when development ends.
R2s Muse wrote...
LolaLei wrote...
Yeah, it's likely still just the first draft of the main plot he was reading or something, since he's not part of the writers pit I can only presume that they give all the team copies of the script for feedback purposes, as well as to keep them in the loop to help them get into the mood of the story and be able to do their part in the games development cycle more efficiently.
They've probably had the basis of the main plot thought out since they finished making DA2, and we know they started laying the ground work about a week or so after, so I'm not too worried about the script being pretty much done. I'm more worried about the fact that they've likely picked the companions already. That being said, if this is already all in process then why are they asking us for feedback and questions? Could it be that it is just damage control? I mean, do far everyone's asking for things that have been repeated on this forum thousands of times, so the DA team are bound to know what the general consensus want already?
You know a lot of the recent questions aren't really about the basic story, though, but sound to be more about gameplay mechanics (e.g. the dialogue icons). Or merchandising (*cough* seriously?*cough*). I suppose it could make sense that they're still working through those mechanical aspects, since the writers jobs are always the ones that need to be done first.
Also, thinking about it some more, most companions are also really subplots which perhaps don't need to be locked in as early, either. Anyhoo, I suppose regardless of what's happening with DA3, I'll keep merrily speculating about Cullen.
VampOrchid wrote...
Sorry off topic! But my hair is pink YAYZ!
http://vamporchid.de...t.com/#/d55aqg5
had to share lol
vieralynn wrote...
MissRedZelda wrote...
I actually liked female Hawke's voice (glances around). What? Her poshness didn't bother me that much!
Anyway, I liked the party interaction. That they did rich. But, I think they should try to incorporate a Paragon/Renegade-like trigger action thing where the protagonist does an action during a cut scene that would effect the story. I actually didn't mind how Mass Effect-ish the game felt in comparison to Origins. It's a Bioware system that works, so why shy away from it?
I haven't played the ME series yet (not sure if I will). How did the Paragon/Renegade trigger actions work in ME?
berelinde wrote...
Unless they come up with a way to pause dialogue, I really do not want timers in my dialogue.
You all know how that works. You fire up the game, you're playing along, and sig-O, hubby, boyfriend, etc. walks in and starts babbling. You've explained that dialogues aren't pausable 5000 times, but he doesn't care. So you ignore him until the person doing the talking shuts up and waits for you to hit a reply, and then you talk to sig-O, hubby, BF, etc. until he says he's done. And then you start playing again, and then he comes back and starts babbling again.
C'mon, tell me I'm not the only one who has this happen every single time I try to play. It's worse than trying to use the phone with a 4 year old in the house.
Modifié par LolaLei, 28 juin 2012 - 04:03 .
berelinde wrote...
You all know how that works. You fire up the game, you're playing along, and sig-O, hubby, boyfriend, etc. walks in and starts babbling. You've explained that dialogues aren't pausable 5000 times, but he doesn't care. So you ignore him until the person doing the talking shuts up and waits for you to hit a reply, and then you talk to sig-O, hubby, BF, etc. until he says he's done. And then you start playing again, and then he comes back and starts babbling again.
berelinde wrote...
Unless they come up with a way to pause dialogue, I really do not want timers in my dialogue.
You all know how that works. You fire up the game, you're playing along, and sig-O, hubby, boyfriend, etc. walks in and starts babbling. You've explained that dialogues aren't pausable 5000 times, but he doesn't care. So you ignore him until the person doing the talking shuts up and waits for you to hit a reply, and then you talk to sig-O, hubby, BF, etc. until he says he's done. And then you start playing again, and then he comes back and starts babbling again.
C'mon, tell me I'm not the only one who has this happen every single time I try to play. It's worse than trying to use the phone with a 4 year old in the house.
Modifié par LolaLei, 28 juin 2012 - 04:46 .
berelinde wrote...
Trust and betrayal are powerful story elements, so it would definitely be cool if a companion or close NPC betrayed the protagonist somehow. As long as it wasn't a love interest, of course, because that leads to fan rage, and there's enough of that already.
Having that character be a mentor is cool, but having them as a contemporary is also fun. "What?! You were like a brother to me!"
Who here is bad with spoilers? I am. I read them all. I'm wondering how that would work out if there was a betrayal. Would it still be poignant if you got accidentally spoiled beforehand?
Modifié par berelinde, 28 juin 2012 - 10:21 .
berelinde wrote...
Good point. I spent most of DA2 looking for signs that Anders was going to do something drastic. And that's kind of what got me thinking along those lines. Yeah, I enjoyed looking for the signs, but I wonder if I would have made the connection between gunpowder and drakestone/sela petrae. As a chemist, I would like to think that I would have picked up on it, but I'll never know for sure.
Bringing this back to Cullen, how clever do you think he would be about spotting an imminent betrayal? His experiences have got to have made him kind of wary. Would he try to warn the PC? Would she accuse him of being paranoid and tell him to take a lyrium and talk to her when he's sober? (I kid, I kid) Or would she start distrusting her own shadow?
Edit: And speaking of leaked scripts, who here remembers the 4chan DA2 "leaked script" that was utterly and totally fabricated? Actually, it was pretty cool. It had the party going into the Black City and all kinds of other fun stuff.
Modifié par LolaLei, 28 juin 2012 - 10:47 .