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The Official Knight-Captain Cullen Discussion thread 2.0.


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#62126
Kidd

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motomotogirl wrote...

This also means that all NPCs will have the same body.

Not at all. I've seen similar sentiments around now and then, and hey, might as well educate now that I see it here =) I'll start from the basics.

The way BioWare's games have always worked (and indeed, the vast majority of titles out there) is that there is no "body" underneath "clothes." They are the very same thing, much similar to a LEGO figure. On a LEGO you've got the leg part, the torso- and arm part, as well as the head. Hair goes on top of head. All of these are separate pieces that can be mixed and matched freely.

Dragon Age models work the very same way with but one difference - the legs and the torso are one piece instead of two. So a DA model is built out of three pieces; the body, the head and the hair. All of these are full molds and can change around freely (although I would imagine that male and female heads are shaped differently, meaning they'd need separate hair styles).

When you undress a character, what happens technically isn't that something is removed. You simply change to a different body model. Whatever a body model looks like (ie what proportions it has or what it's wearing) doesn't matter. The only difference between an armour and a naked model would be that the naked model is the default one to be loaded when you don't have anything else equipped.

That being said, have you ever looked at armour mods for DA2? Let's take Isabela as an example. Her body is definitely not your standard model, right? I mean, wow, those breasts! There are armour mods that apply her body model onto a piece of armour to allow it to be equipped on a Hawke. Doing so will make your Hawke's body look just like Isabela's does. Isabela or Hawke, there is no difference between the two. They are only wearing different "armours" ie body models. Different LEGO torsos, remember? =) That's also why when equipping Isabela with a generic piece of armour that any NPC in the game or Hawke wears, her body proportions will be that of a standard character.

So how does that apply to whether DAI characters can have unique bodies or not? Well, since armour sets will look different on, say, Cassandra than on a human female inquisitor's, this means Cassandra technically applies a different model from the inquisitor's when it is equipped. Since it is a 100% different model that still needs to be created from scratch, it may as well be created with Cassandra's body proportions. It does not take a single minute's extra work since it's all made from scratch anyway.

This is also why race options are so expensive to implement (but also maybe not - I'll show you why!). Using DA2's design style, if I wanted to make a heavy armour available, I'd have to make one or two models. If the model would in any way look different on a woman, I'd have to make two - one for female and one for male characters. Many of the huge armours are non-gendered however, so I could maybe just create a single model and then I'd be done. Easy!

Now, how about DAI's design decisions? Well, we start off similarly to DA2 - we'll have one or two models depending on whether gender matters. On top of this, we have to create one or two models for the elves who can wear the armour. Then another one or two for the dwarves. And finally one or two more for the Qunari. This ends up leading to the creation of 4-8 armours depending on whether the armour fits differently on the two genders. Notice how 4-8 is obviously much more expensive than 1-2.

It would be lying by omission to stop at that point though, methinks. Yes, it's expensive to create lots of models for all these races, indeed. But unless you want every single NPC to look the same (remember the DA2 Qunari?), you will want to create these different models for NPC use anyway. Allowing the inquisitor to equip all the different racial variants that you'll be making for the NPCs anyway is more or less completely free. Mind you, there are lots of other complications that come from allowing multiple player races than just modelling so I by no means intend to sell BioWare's work short here.

DAI adds another complication to the modelling however. If we are to assume Cassandra, Cullen and Beardey Warden are all companions who all have these unique looks, that heavy armour I made would need to indeed have 4-8 models for generic NPC use. On top of that, I need one for Cassandra, one for Cullen and one for the Warden. That's 7-10 models in total for one, single armour. Good thing the companions at least have set genders! ^^

The concept art often makes it seem like the inquisitor has a unique look as well, not just the companions. So if the inquisitor does not share armours with generic NPCs like Hawke did in her game.... that means we have some 4-8 additional models just for our PC - and if that is true then racial options are incredibly costly. If the inquisitor indeed has completely unique models like the companions do and not just retextured (essentially repainted) generic armours, we're speaking 4-8 generic + 4-8 inquisitor + 3 companion = 11-19 freaking unique models for every piece of heavy armour in the game.

After calculating all the way down there, I feel sorry for the 3D artists =S I hope for their sake that the inquisitor does not have unique models. Heck, if I was a 3D modeller, I'd ask for DA2 design style any day of the week. I much prefer to make 1-2 designs of an armour instead of potentially 11-19 designs. Holy cow.

Sorry about the wall of text. I believe I kinda went further than the topic at hand as well, but meh.

EDIT: That moment when I realise MMG put "every NPC" and not "every companion." I weep at my reading comprehension making me type up all this crap :crying:

Modifié par KiddDaBeauty, 03 septembre 2013 - 03:13 .


#62127
Dirgegun

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R2s Muse wrote...

LolaLei wrote...

R2s Muse wrote...

Holy cow! Just checking out upsettingshorts's PAX Q&A thread. Dagna!

Upsettingshorts wrote...

Bonte15 wrote...

Anything specific about the races? (Dwarves)


The last name of a protagonist Dwarf is seen in the video (in reference to the save file associated with the character) and it is CADASH.

Also, dwarves still cannot be mages.

Finally, Dagna makes an appearance in the demo. I jokingly asked Luke what happens if you sent her back to her dad in Origins and he replied, while laughing, "She's dead!" (Note: I wouldnt necessarily take that answer seriously)

Upsettingshorts wrote...

TKavatar wrote...

Where does Dagna appear in the demo? She wasn't there in the demo vids as far as I saw.


She's in the keep somewhere.  She's not easy to spot, I missed her myself and had to be told.


Is he trolling? I didn't see Dagna anywhere in that demo.

Doesn't seem so. He says above that he was told about it, so it's probably not obvious.


I let Dagna go to the Circle everytime. :wizard:

#62128
Dirgegun

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KiddDaBeauty wrote...

motomotogirl wrote...

This also means that all NPCs will have the same body.

Not at all. I've seen similar sentiments around now and then, and hey, might as well educate now that I see it here =) I'll start from the basics.

The way BioWare's games have always worked (and indeed, the vast majority of titles out there) is that there is no "body" underneath "clothes." They are the very same thing, much similar to a LEGO figure. On a LEGO you've got the leg part, the torso- and arm part, as well as the head. Hair goes on top of head. All of these are separate pieces that can be mixed and matched freely.

Dragon Age models work the very same way with but one difference - the legs and the torso are one piece instead of two. So a DA model is built out of three pieces; the body, the head and the hair. All of these are full molds and can change around freely (although I would imagine that male and female heads are shaped differently, meaning they'd need separate hair styles).

When you undress a character, what happens technically isn't that something is removed. You simply change to a different body model. Whatever a body model looks like (ie what proportions it has or what it's wearing) doesn't matter. The only difference between an armour and a naked model would be that the naked model is the default one to be loaded when you don't have anything else equipped.

That being said, have you ever looked at armour mods for DA2? Let's take Isabela as an example. Her body is definitely not your standard model, right? I mean, wow, those breasts! There are armour mods that apply her body model onto a piece of armour to allow it to be equipped on a Hawke. Doing so will make your Hawke's body look just like Isabela's does. Isabela or Hawke, there is no difference between the two. They are only wearing different "armours" ie body models. Different LEGO torsos, remember? =) That's also why when equipping Isabela with a generic piece of armour that any NPC in the game or Hawke wears, her body proportions will be that of a standard character.

So how does that apply to whether DAI characters can have unique bodies or not? Well, since armour sets will look different on, say, Cassandra than on a human female inquisitor's, this means Cassandra technically applies a different model from the inquisitor's when it is equipped. Since it is a 100% different model that still needs to be created from scratch, it may as well be created with Cassandra's body proportions. It does not take a single minute's extra work since it's all made from scratch anyway.

This is also why race options are so expensive to implement (but also maybe not - I'll show you why!). Using DA2's design style, if I wanted to make a heavy armour available, I'd have to make one or two models. If the model would in any way look different on a woman, I'd have to make two - one for female and one for male characters. Many of the huge armours are non-gendered however, so I could maybe just create a single model and then I'd be done. Easy!

Now, how about DAI's design decisions? Well, we start off similarly to DA2 - we'll have one or two models depending on whether gender matters. On top of this, we have to create one or two models for the elves who can wear the armour. Then another one or two for the dwarves. And finally one or two more for the Qunari. This ends up leading to the creation of 4-8 armours depending on whether the armour fits differently on the two genders. Notice how 4-8 is obviously much more expensive than 1-2.

It would be lying by omission to stop at that point though, methinks. Yes, it's expensive to create lots of models for all these races, indeed. But unless you want every single NPC to look the same (remember the DA2 Qunari?), you will want to create these different models for NPC use anyway. Allowing the inquisitor to equip all the different racial variants that you'll be making for the NPCs anyway is more or less completely free. Mind you, there are lots of other complications that come from allowing multiple player races than just modelling so I by no means intend to sell BioWare's work short here.

DAI adds another complication to the modelling however. If we are to assume Cassandra, Cullen and Beardey Warden are all companions who all have these unique looks, that heavy armour I made would need to indeed have 4-8 models for generic NPC use. On top of that, I need one for Cassandra, one for Cullen and one for the Warden. That's 7-10 models in total for one, single armour. Good thing the companions at least have set genders! ^^

The concept art often makes it seem like the inquisitor has a unique look as well, not just the companions. So if the inquisitor does not share armours with generic NPCs like Hawke did in her game.... that means we have some 4-8 additional models just for our PC - and if that is true then racial options are incredibly costly. If the inquisitor indeed has completely unique models like the companions do and not just retextured (essentially repainted) generic armours, we're speaking 4-8 generic + 4-8 inquisitor + 3 companion = 11-19 freaking unique models for every piece of heavy armour in the game.

After calculating all the way down there, I feel sorry for the 3D artists =S I hope for their sake that the inquisitor does not have unique models. Heck, if I was a 3D modeller, I'd ask for DA2 design style any day of the week. I much prefer to make 1-2 designs of an armour instead of potentially 11-19 designs. Holy cow.

Sorry about the wall of text. I believe I kinda went further than the topic at hand as well, but meh.

EDIT: That moment when I realise MMG put "every NPC" and not "every companion." I weep at my reading comprehension making me type up all this crap :crying:


Still very interesting! And holy wow is that a lot of work on one armour set alone. I actually didn't stop to think about this. Damn

Then again I don't have my immersion broken by body types, so I suppose I'm just easy to please. Even with a Mage Hawke having some fiiiiiine arms, it made sense to me because I always figured he did work around Lothering. Which is where Peaches kept wishing she'd catch his eye. Poor, dear. He just ain't into skirts. :lol:

Modifié par Dirgegun, 03 septembre 2013 - 03:23 .


#62129
berelinde

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meanieweenie wrote...

motomotogirl wrote...

Yeah but that's the extreme people always go to when talking about this in a game. How about a mage who can't bench press 350lb? I don't think that's too bizarre to imagine lol

This also means that all NPCs will have the same body. I REALLY don't like that, but it's a tiny thing. It does "break immersion" as the fanboys say, but I'll gladly take my elven PC in exchange for all this *huggles all the elves*

I can 2nd this! lol

Side note: This is silly and not really what we're talking about, but has anyone else noticed in Anders' clinic - I forget which act - there's like 6 of the same lady in the purple skirt milling about? It was distracting but funny to see.

There are 3+ of the same lady (who also appears in Lirene's as the woman trying to get help for her mother who is in labor - possibly the oldest gravid female ever) and 3+ of the same man. I joke that Anders employs all the triplets in Ferelden. But that's nothing new. In the Miracle Makers' quest, the spectators who aren't the shill are identical triplets, too.

I'm ambivalent about the identical bodies. Mages who can bench press 350lb don't bother me as much as 98lb elves swinging axes that do double duty as rudders for very large ships. There's nothing to prevent a mage from being athletic, but swing that massive cudgel around long enough, and it's bound to put some meat on those bones... or wrench the wielder's arms from their sockets. Or how about that scholar in MotA who had the body of a god? I've got a naughty little headcanon built around him!:devil:

#62130
Dirgegun

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berelinde wrote...

meanieweenie wrote...

motomotogirl wrote...

Yeah but that's the extreme people always go to when talking about this in a game. How about a mage who can't bench press 350lb? I don't think that's too bizarre to imagine lol

This also means that all NPCs will have the same body. I REALLY don't like that, but it's a tiny thing. It does "break immersion" as the fanboys say, but I'll gladly take my elven PC in exchange for all this *huggles all the elves*

I can 2nd this! lol

Side note: This is silly and not really what we're talking about, but has anyone else noticed in Anders' clinic - I forget which act - there's like 6 of the same lady in the purple skirt milling about? It was distracting but funny to see.

There are 3+ of the same lady (who also appears in Lirene's as the woman trying to get help for her mother who is in labor - possibly the oldest gravid female ever) and 3+ of the same man. I joke that Anders employs all the triplets in Ferelden. But that's nothing new. In the Miracle Makers' quest, the spectators who aren't the shill are identical triplets, too.

I'm ambivalent about the identical bodies. Mages who can bench press 350lb don't bother me as much as 98lb elves swinging axes that do double duty as rudders for very large ships. There's nothing to prevent a mage from being athletic, but swing that massive cudgel around long enough, and it's bound to put some meat on those bones... or wrench the wielder's arms from their sockets. Or how about that scholar in MotA who had the body of a god? I've got a naughty little headcanon built around him!:devil:


...And now I have the need to play through MotA again. I'm somewhat in love with the snark a Sarcastic Hawke gives all the Orlesians. :lol:

#62131
Adela

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@KiddDaBeauty
I agree with you that they have to make different set of armors to match the physique of the male and female bodies but as far as other races go no it wouldn't be as hard its just a matter of morphing and scaling armor or they could apply an FFD modifier to accommodate the race body so technically they only have to make only 2 sets of armor for male and female they wouldnt have to build it from scractch for every race

Modifié par ag99, 03 septembre 2013 - 03:37 .


#62132
Kidd

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ag99 wrote...

@KiddDaBeauty
I agree with you that they have to make different set of armors to match the physique of the male and female bodies but as far as other races go no it wouldn't be as hard its just a matter of morphing and scaling armor or they could apply an FFD modifier to accommodate the race body so technically they only have to make only 2 sets of armor for male and female they wouldnt have to build it from scractch for every race

Well yeah, there are certainly shortcuts to be taken. Otherwise we'd never get what we are =) It's definitely not something you slap on easily though. Each armour needs to be warped in slightly different ways since they're not the same armour.

#62133
Dreamlover2012

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You all are over here talking about body models and armor and I'm just over here, looking increasingly worried that I only have 14 pages left to come up with something good for the 2500 page I know what you did last summer, Cullen edition. Le Sigh.

#62134
Ilidan_DA

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Oh Maker! Full demo from PAX!



#62135
LolaLei

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Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.

#62136
CuriousArtemis

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KiddDaBeauty wrote...

motomotogirl wrote...

This also means that all NPCs will have the same body.

Not at all. I've seen similar sentiments around now and then, and hey, might as well educate now that I see it here =) I'll start from the basics.

The way BioWare's games have always worked (and indeed, the vast majority of titles out there) is that there is no "body" underneath "clothes." They are the very same thing, much similar to a LEGO figure. On a LEGO you've got the leg part, the torso- and arm part, as well as the head. Hair goes on top of head. All of these are separate pieces that can be mixed and matched freely.

Dragon Age models work the very same way with but one difference - the legs and the torso are one piece instead of two. So a DA model is built out of three pieces; the body, the head and the hair. All of these are full molds and can change around freely (although I would imagine that male and female heads are shaped differently, meaning they'd need separate hair styles).

When you undress a character, what happens technically isn't that something is removed. You simply change to a different body model. Whatever a body model looks like (ie what proportions it has or what it's wearing) doesn't matter. The only difference between an armour and a naked model would be that the naked model is the default one to be loaded when you don't have anything else equipped.

That being said, have you ever looked at armour mods for DA2? Let's take Isabela as an example. Her body is definitely not your standard model, right? I mean, wow, those breasts! There are armour mods that apply her body model onto a piece of armour to allow it to be equipped on a Hawke. Doing so will make your Hawke's body look just like Isabela's does. Isabela or Hawke, there is no difference between the two. They are only wearing different "armours" ie body models. Different LEGO torsos, remember? =) That's also why when equipping Isabela with a generic piece of armour that any NPC in the game or Hawke wears, her body proportions will be that of a standard character.

So how does that apply to whether DAI characters can have unique bodies or not? Well, since armour sets will look different on, say, Cassandra than on a human female inquisitor's, this means Cassandra technically applies a different model from the inquisitor's when it is equipped. Since it is a 100% different model that still needs to be created from scratch, it may as well be created with Cassandra's body proportions. It does not take a single minute's extra work since it's all made from scratch anyway.

This is also why race options are so expensive to implement (but also maybe not - I'll show you why!). Using DA2's design style, if I wanted to make a heavy armour available, I'd have to make one or two models. If the model would in any way look different on a woman, I'd have to make two - one for female and one for male characters. Many of the huge armours are non-gendered however, so I could maybe just create a single model and then I'd be done. Easy!

Now, how about DAI's design decisions? Well, we start off similarly to DA2 - we'll have one or two models depending on whether gender matters. On top of this, we have to create one or two models for the elves who can wear the armour. Then another one or two for the dwarves. And finally one or two more for the Qunari. This ends up leading to the creation of 4-8 armours depending on whether the armour fits differently on the two genders. Notice how 4-8 is obviously much more expensive than 1-2.

It would be lying by omission to stop at that point though, methinks. Yes, it's expensive to create lots of models for all these races, indeed. But unless you want every single NPC to look the same (remember the DA2 Qunari?), you will want to create these different models for NPC use anyway. Allowing the inquisitor to equip all the different racial variants that you'll be making for the NPCs anyway is more or less completely free. Mind you, there are lots of other complications that come from allowing multiple player races than just modelling so I by no means intend to sell BioWare's work short here.

DAI adds another complication to the modelling however. If we are to assume Cassandra, Cullen and Beardey Warden are all companions who all have these unique looks, that heavy armour I made would need to indeed have 4-8 models for generic NPC use. On top of that, I need one for Cassandra, one for Cullen and one for the Warden. That's 7-10 models in total for one, single armour. Good thing the companions at least have set genders! ^^

The concept art often makes it seem like the inquisitor has a unique look as well, not just the companions. So if the inquisitor does not share armours with generic NPCs like Hawke did in her game.... that means we have some 4-8 additional models just for our PC - and if that is true then racial options are incredibly costly. If the inquisitor indeed has completely unique models like the companions do and not just retextured (essentially repainted) generic armours, we're speaking 4-8 generic + 4-8 inquisitor + 3 companion = 11-19 freaking unique models for every piece of heavy armour in the game.

After calculating all the way down there, I feel sorry for the 3D artists =S I hope for their sake that the inquisitor does not have unique models. Heck, if I was a 3D modeller, I'd ask for DA2 design style any day of the week. I much prefer to make 1-2 designs of an armour instead of potentially 11-19 designs. Holy cow.

Sorry about the wall of text. I believe I kinda went further than the topic at hand as well, but meh.

EDIT: That moment when I realise MMG put "every NPC" and not "every companion." I weep at my reading comprehension making me type up all this crap :crying:


I mod DA2 saves so I know all this actually. For the most part.

And I don't really feel sorry for them because it's their job...? lol :lol: Does anyone feel sorry for me because I'm at work right now and have class in OH SH*T CLASS STARTED A MINUTE AGO, BYE GUYS.

#62137
littlenikki

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LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?

#62138
LolaLei

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littlenikki wrote...

LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?


A HD version of the full demo, lol.

#62139
littlenikki

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LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?


A HD version of the full demo, lol.


Gotcha, seems like they've only released HD snippets from the demo. This worries me, cause it seems like they didn't have anything being officially recorded during the panel :(

#62140
LolaLei

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littlenikki wrote...

LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?


A HD version of the full demo, lol.


Gotcha, seems like they've only released HD snippets from the demo. This worries me, cause it seems like they didn't have anything being officially recorded during the panel :(


That's a bugger. I guess what I'll do is gather up all the HD clips from it, rewatch the demo panel filmed by fans to refresh my memory and then fill in all the gaps that you guys weren't shown.

#62141
littlenikki

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LolaLei wrote...

That's a bugger. I guess what I'll do is gather up all the HD clips from it, rewatch the demo panel filmed by fans to refresh my memory and then fill in all the gaps that you guys weren't shown.


Posted Image

#62142
LolaLei

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LMFAO!

#62143
Dreamlover2012

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Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

#62144
R2s Muse

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LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?


A HD version of the full demo, lol.


Gotcha, seems like they've only released HD snippets from the demo. This worries me, cause it seems like they didn't have anything being officially recorded during the panel :(


That's a bugger. I guess what I'll do is gather up all the HD clips from it, rewatch the demo panel filmed by fans to refresh my memory and then fill in all the gaps that you guys weren't shown.

The best ones I've seen so far are these.

Fan recording of the entire demo panel, which is fan recorded but relatively high res.
Part 1:
Part 2: http://www.youtube.com/watch?v=g6rV1Y6Vcxg
Part 3: http://www.youtube.com/watch?v=bbGN7OBngCQ

And for the "take home" shortened footage from London, this one doesn't have watermarks from the journalist or voiceover and all that. Since they gave it out at that thing... I wonder if you could ask for your own copy?
http://www.youtube.com/watch?v=-aK0z8xeAus

Plus they'll release all the audio at least.

Modifié par R2s Muse, 03 septembre 2013 - 04:16 .


#62145
R2s Muse

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Dreamlover2012 wrote...

Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

Nope. No one knows when she began her hunt. But she caught him in 9:40, 3 yrs after Meredith died.

#62146
Dreamlover2012

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R2s Muse wrote...

Dreamlover2012 wrote...

Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

Nope. No one knows when she began her hunt. But she caught him in 9:40, 3 yrs after Meredith died.


Oh....hm...So it took her 3 years give or take to find Varric? She found Varric during which time Asunder began or ended? Gah my timeline knowledge is all screw up. Lol

#62147
R2s Muse

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Dreamlover2012 wrote...

R2s Muse wrote...

Dreamlover2012 wrote...

Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

Nope. No one knows when she began her hunt. But she caught him in 9:40, 3 yrs after Meredith died.


Oh....hm...So it took her 3 years give or take to find Varric? She found Varric during which time Asunder began or ended? Gah my timeline knowledge is all screw up. Lol

Well the main events of DA2 end in 9:37 (i.e. "year 7"). Then no one knows what happened during the next three-ish years, except that the comics began in 9:38. Then, the events of Asunder end in 9:40, followed by Cassandra's interrogation of Varric in 9:40 (Varric mentions the templar separation that occurs in Asunder).

Modifié par R2s Muse, 03 septembre 2013 - 04:26 .


#62148
Dreamlover2012

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R2s Muse wrote...

Dreamlover2012 wrote...

R2s Muse wrote...

Dreamlover2012 wrote...

Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

Nope. No one knows when she began her hunt. But she caught him in 9:40, 3 yrs after Meredith died.


Oh....hm...So it took her 3 years give or take to find Varric? She found Varric during which time Asunder began or ended? Gah my timeline knowledge is all screw up. Lol

Well the main events of DA2 end in 9:37 (i.e. "year 7"). Then no one knows what happened during the next three-ish years, except that the comics began in 9:38. Then, the events of Asunder end in 9:40, followed by Cassandra's interrogation of Varric in 9:40 (Varric name checks the templar separation that occurs in Asunder).


Gah you are awesome. Thank you! That's exactly what I needed.

#62149
R2s Muse

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Dreamlover2012 wrote...

R2s Muse wrote...

Dreamlover2012 wrote...

R2s Muse wrote...

Dreamlover2012 wrote...

Ok finally came up with a good idea for the I know what you did last summer thing. Was wondering if anyone knows how long it took for Cassandra to hunt down Varric in order to find out what happened in Kirkwall?

Nope. No one knows when she began her hunt. But she caught him in 9:40, 3 yrs after Meredith died.


Oh....hm...So it took her 3 years give or take to find Varric? She found Varric during which time Asunder began or ended? Gah my timeline knowledge is all screw up. Lol

Well the main events of DA2 end in 9:37 (i.e. "year 7"). Then no one knows what happened during the next three-ish years, except that the comics began in 9:38. Then, the events of Asunder end in 9:40, followed by Cassandra's interrogation of Varric in 9:40 (Varric mentions the templar separation that occurs in Asunder).


Gah you are awesome. Thank you! That's exactly what I needed.

My pleasure! ^_^

#62150
LolaLei

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R2s Muse wrote...

LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

littlenikki wrote...

LolaLei wrote...

Wiedzmin182009 wrote...

Oh Maker! Full demo from PAX!


I hope they release a proper HD one that hasn't be recorded by a fan, I'm gonna need all the footage from the demo for my PAX info video so that I can explain everything that I saw on Thursday properly.


Are you talking about the full panel, or just an HD version of the full demo?


A HD version of the full demo, lol.


Gotcha, seems like they've only released HD snippets from the demo. This worries me, cause it seems like they didn't have anything being officially recorded during the panel :(


That's a bugger. I guess what I'll do is gather up all the HD clips from it, rewatch the demo panel filmed by fans to refresh my memory and then fill in all the gaps that you guys weren't shown.

The best ones I've seen so far are these.

Fan recording of the entire demo panel, which is fan recorded but relatively high res.
Part 1:
Part 2: http://www.youtube.com/watch?v=g6rV1Y6Vcxg
Part 3: http://www.youtube.com/watch?v=bbGN7OBngCQ

And for the "take home" shortened footage from London, this one doesn't have watermarks from the journalist or voiceover and all that. Since they gave it out at that thing... I wonder if you could ask for your own copy?
http://www.youtube.com/watch?v=-aK0z8xeAus

Plus they'll release all the audio at least.


Thanks!