Commander Kurt wrote...
Chanda wrote...
There's a thread on the Inquisition forum that made it to 16 pages in 3 hours. "No Romance in DAI". They were talking about taking the romance out of the game itself and putting into DLC packs, one for each companion. Because people would purchase them, it was insinuated that it allow for more romantic content for the game.
So say DAI went this route, and had no romance. One of our companions is Cullen. You can become friends with him, or rivals, but the romance option is completely out. Until you buy a DLC pack. Suddenly he has flirty lines and all that good stuff that we come to expect from Bioware romances. Even more content on the sex scenes, if you're into that.
What do you guys think of that possibility idea?
I wouldn't be at all upset if they did, I would gladly pay extra to have more choices (although I would feel incredibly dirty), but I doubt it makes business sense.
6 more romances, larger ones at that, most of which probably won't be bought by anyone at all. That's an aweful lot of weight for the popular ones to pull. Most people don't buy DLC at all.
Oh, and I would buy one. Maaaaybe two (if it's like, Cullen and GW, but I doubt they would have two human males). And I'm one of probably few people who are positive to the idea.
If they were going to release a romance DLC, it would have to be an all-or-nothing deal offerering all of the romances in one go, and the file size would be approximately the size of the entire game.
The way modern games work, there isn't really a way to add snippets of code here and there or patch branches of dialogue into an already-existing conversation. The original game file is extracted, manipulated, and saved as a patch. Each file can be patched only once, with subsequent patches overwriting the original, and the patch file, the one that's distributed in the DLC, is even larger than the original game file. And it isn't just dialogue and script files that are affected. Modern games use trigger regions embedded in the areas to start conversations, cue events, and store camera and character placement data for cutscenes, so the DLC would need to include every area where a conversation could happen, as well. This would also be subject to the mutual exclusivity rule. That's one of the reasons that DLC companions don't have as much content as Official Campaign companions.
All of this is the reason I don't even bother reading the "No romances" thread. If the game will have romances, they will be part of the game from the outset. No dev in their right mind would release DLC that was bigger than the game.