OMG OMG OMG!!! So, I found some tweets from a little while back (March/April/May time) from one of the DA devs Alain Baxter during their sprint review days. These tweets are more detailed than Mark Darrah's and I seriously think they're heading in the right direction with DA3:
Scripting, bug fixing, better pathfinding. Thought: Have followers pathfind to bugs and step on them. Dev achievement? #SprintReviewDay
Floor vibrating, whispers in the dark, creeping doors and haunting dreams changing landscapes. Audio rules! #SprintReviewDay
Different landscapes and terrain. Potential: players actions changing ecosystems.#SprintReviewDay
Mud bubbles, beams and slow downs. Wicked animations, creature prototypes and everyone's favourite, rag doll. #SprintReviewDay
Eyes, tinting, crafting, weather effects. "my god! It's full on eyes" #SprintReviewDay
Concepts again wow me. The hardest part is knowing not all will make the game... #SprintReviewDay
Dialogue with facial expressions. NPCs can be understood with or without words.#SprintDayReview
First time I've been excited by concepted chairs, tables & furnaces.#SprintDayReview
Making building blocks fun and creative, then combining them to make more then the sum is awesome. Well done combat team! #SprintDayReview
Projectiles, bounce bounce, Wham! Boxes falling over. VFX & Combat for the win! #SprintDayReview
Environments, castles, puzzles and activities. Great presentations and using gameplay to prove accomplishments. #SprintDayReview
Best line "... make audio cleaner was our past goal... but let's bring back the dirt." Also, best use of starwipes ever! #SprintDayReview
Story, narrative overviews & green lit pitches. In my mind I'm beginning to hear their voices... #SprintDayReview
Concept of a *****, image of follower ***** and a shot of *****. Awesome stuff. Someday we'll show this stuff. #SprintDayReview
Nude meshes, inventory and loot tables. The image used for the meshes may take years of therapy to recover from. #SprintDayReview
Landscapes, puzzles, skyboxes. Best line: " ... these oranges are too shiny, they need to be dirty Ferelden oranges" #SprintDayReview
Options, comics, past history & what your friends are doing. #SprintDayReview
Story ongoing... rewrite, pitch, rewrite, pitch, and occasionally a green light. #SprintDayReview
English, French, and many more. Pig-Latin still not cut. #SprintDayReview
Large grotesque creature running... So much giggling... Can't un-see.#SprintDayReview
Establishing shots, emotional faces, copy/paste and the "This is awesome!" plan... #SprintDayReview
Falling rocks, smoke plums, prefabs and the best for last, pumpkins! #SprintDayReview
Audio Biomes, exertion palettes & material footsteps. VO with a southern twang...#SprintDayReview
Creatures, dwarves & elves. Where'd all the humans go? #SprintDayReview
Concept Art. Wow. Oooooh! Awesome! Would I wear gold pantaloons? #SprintDayReview
Merchants in fear, multi-selected editing, follower 'Buzz', skipping 'double tap' & another 'KAAAWWW!!' #SprintDayReview
Adaram: Sounds like awesome fun!
Alain Baxter: It is. Seeing gameplay in raw work is magic.
Active & Passive abilities, head targeting, follower abilities, creature pods and was that a flying nug?!?! #SprintDayReview
Elven ruins, rock formations, sea monkeys and oh my! Sundermount! #SprintDayReview
Footfalls, ambients and one epic "KAAAAAWWW!!!" #SprintDayReview
Story = epical! Lips are sealed. #SprintDayReview
Rogue abilities & German localization. Both are tricky. #SprintDayReview
Branching + resizing + code compare + synching + hand controlled puzzles = 'sitting' #SprintDayReview
Choices & comic books read by alternate histories... #SprintDayReview
Exploration, puzzles and bandits that do more then die. #SprintDayReview
Stained glass snowboards... #SprintReviewDay
(I'm wonder if Alain's stained glass window snowboards are related to David Gaider's recent tweet and picture):
https://twitter.com/...951034273566720Argh I'm so excited now!