The Official Knight-Captain Cullen Discussion thread 2.0.
#67751
Posté 25 novembre 2013 - 05:42
#67752
Posté 25 novembre 2013 - 06:13
Mahumia wrote...
But there is also the point of the wounded soldiers. My first thought was to let the soldiers take care of them, as abandonning the wounded would be to leave them to die... It is going to be tough...
In the video do they mention being able to save all three? For example, does having them protect the village also include saving the wounded? I know you can have a good outcome with both the village and the keep but are the soldiers included in that? Another thing I wonder about is how badly we might need that keep down the road plotwise. "You saved the village but lost the war!"
Doh! Curse you and your decency Varric!
#67753
Posté 25 novembre 2013 - 07:12
Kirrahe1 wrote...
Mahumia wrote...
But there is also the point of the wounded soldiers. My first thought was to let the soldiers take care of them, as abandonning the wounded would be to leave them to die... It is going to be tough...
In the video do they mention being able to save all three? For example, does having them protect the village also include saving the wounded? I know you can have a good outcome with both the village and the keep but are the soldiers included in that? Another thing I wonder about is how badly we might need that keep down the road plotwise. "You saved the village but lost the war!"
Doh! Curse you and your decency Varric!
I get the feeling that you can "perfectly" save one of them if you send your men there and go with them, i.e there may be minimal damage (like two weeks damage) but it's at the expense of total mission failure for the others; the soldiers die and Crestwood is destroyed. If we send our men to protect the keep AND the village then I imagine both will be at around 50% assuming that our soldiers equal our party's strength. Then again it might just delay the timer.
I'm kind of excited to see if Varric hates our Inquisitor even if we fight hard for the people.
#67754
Posté 25 novembre 2013 - 07:21
I do not think that you will lose the war over losing one keep, but it might put you at a disadvantage.
#67755
Posté 25 novembre 2013 - 10:01
Modifié par LolaLei, 25 novembre 2013 - 10:24 .
#67756
Posté 25 novembre 2013 - 10:21
Indeed. And I feel like it is some kind of king of the castle anywayLolaLei wrote...
The way I see it, we'll have loads of Keeps elsewhere anyway. I plan to go save the village first (as quickly as possible) and then shoot off to save what's left of the Keep. Presumably we'll be able to make repairs to it anyway since they're fully customisable anyway.
#67757
Posté 25 novembre 2013 - 10:25
Mahumia wrote...
Indeed. And I feel like it is some kind of king of the castle anywayLolaLei wrote...
The way I see it, we'll have loads of Keeps elsewhere anyway. I plan to go save the village first (as quickly as possible) and then shoot off to save what's left of the Keep. Presumably we'll be able to make repairs to it anyway since they're fully customisable anyway.We'll just kick the red templars out of the keep again...
I wonder if the red templars are planning to take over our keep, or just destroy/attack it because they're mental? The demo never specified which, lol.
#67758
Posté 25 novembre 2013 - 10:57
#67759
Posté 25 novembre 2013 - 11:06
#67760
Posté 25 novembre 2013 - 11:07
Mahumia wrote...
Somehow I doubt that some rabid fanatics are really able to actually destroy a keep. Damage it and kill inhabitants? Sure, but to destroy it when only equiped with swords and perhaps some torches... that will take quite a lot of patience....
And that magical red blobby stuff they were shooting out of their hands. But yeah, I don't think they are of sane mind enough to be able to successfully plan to take over the keep. They just seem to be in some sort of red lyrium fueled rage.
Modifié par LolaLei, 25 novembre 2013 - 11:10 .
#67761
Posté 25 novembre 2013 - 11:13
Modifié par Mahumia, 25 novembre 2013 - 11:13 .
#67762
Posté 25 novembre 2013 - 11:15
#67763
Posté 25 novembre 2013 - 11:23
Mahumia wrote...
Probably it is tactically sane to abandon the wounded soldiers in order to save the masses. Yet I have a bit of a personal conscience issue with it. 'Yeah, just die, sorry. I know you could be saved, but I have other priorities now, ktnxbai.
I dunno if they would die though, I mean they're wounded, but they aren't being directly attacked since the focus is on the village and the keep. Maybe tending to the wounded does more for morale than anything else?
Maybe it's possible to get the men to tend to the wounded, run straight to the village and save it then zip off up to Keep and save that too? I mean, I know the fights were scaled down for the demo to ensure they can fit everything in, but from the view we got of the Templars attacking the outside of the Village there didn't seem too many of them... unless there were some running around inside too?
#67764
Posté 25 novembre 2013 - 12:17
KiddDaBeauty wrote...
Snip all the stuff about voices that show you understand how game development works /snip
...
And wow, you actually read all of this sperge-fest? I owe you a beer. Choose your brand ^^
Seriously, WHO are you? Are you a game dev?
I didn't get the part about the discs (I got it - I just don't think that's going to happen), but I don't think they will give us race unique voices. Localization and Voices are extremely expensive. Also there might be a whole thing about how unfair it is that the Dwarf has a cooler voice than the Elf etc. I foresee multiple threads about how people want their Elf Inquisitor to sound more like the Dwarf. They could solve that by letting us choose the voice during char creator and not tie it down to race... (oh I like that idea).
But personally I would find different voices super cool! Like mindblowingly cool. Maybe they could do 2 different voices: Qunari/Dwarf and Human/Elf. Or if not race depended: "Rough" or "Power" (or whatever one whould name the voices). That would only double the budget, since it would be 4 voice actors instead of 2 (and double the amount of localization, qa etc).
Modifié par Scr0ll, 25 novembre 2013 - 01:15 .
#67765
Posté 25 novembre 2013 - 12:23
LolaLei wrote...
Mahumia wrote...
Probably it is tactically sane to abandon the wounded soldiers in order to save the masses. Yet I have a bit of a personal conscience issue with it. 'Yeah, just die, sorry. I know you could be saved, but I have other priorities now, ktnxbai.
I dunno if they would die though, I mean they're wounded, but they aren't being directly attacked since the focus is on the village and the keep. Maybe tending to the wounded does more for morale than anything else?
Maybe it's possible to get the men to tend to the wounded, run straight to the village and save it then zip off up to Keep and save that too? I mean, I know the fights were scaled down for the demo to ensure they can fit everything in, but from the view we got of the Templars attacking the outside of the Village there didn't seem too many of them... unless there were some running around inside too?
I recall hearing the devs say during the demo that the wounded would die if left behind, but that could also be my memory going bonkers.
Ideally I would probably do something like: tell the soldiers to "look after their wounded and get them somewhere safe, then join in the fight later as reinforcements." I would then run to the templar boats and lit those on fire, run to the village to kick some butt and lastly to the keep to see how it is faring... And after that I think the inquisitor has well deserved some quality time with Cullen...
#67766
Posté 25 novembre 2013 - 12:25
Mahumia wrote...
LolaLei wrote...
Mahumia wrote...
Probably it is tactically sane to abandon the wounded soldiers in order to save the masses. Yet I have a bit of a personal conscience issue with it. 'Yeah, just die, sorry. I know you could be saved, but I have other priorities now, ktnxbai.
I dunno if they would die though, I mean they're wounded, but they aren't being directly attacked since the focus is on the village and the keep. Maybe tending to the wounded does more for morale than anything else?
Maybe it's possible to get the men to tend to the wounded, run straight to the village and save it then zip off up to Keep and save that too? I mean, I know the fights were scaled down for the demo to ensure they can fit everything in, but from the view we got of the Templars attacking the outside of the Village there didn't seem too many of them... unless there were some running around inside too?
I recall hearing the devs say during the demo that the wounded would die if left behind, but that could also be my memory going bonkers.
Ideally I would probably do something like: tell the soldiers to "look after their wounded and get them somewhere safe, then join in the fight later as reinforcements." I would then run to the templar boats and lit those on fire, run to the village to kick some butt and lastly to the keep to see how it is faring... And after that I think the inquisitor has well deserved some quality time with Cullen...
Really? They didn't say that in the one I went to. It's interesting how they all tell us extra little bits and pieces.
#67767
Posté 25 novembre 2013 - 12:37
You know I sorta feel like I don't have remotely enough information about the choices to have any detailed opinion other than 'try to save as many as possible.' It definitely was hard just running by those red templars who were attacking the villagers and doing nothing during the demo. But I feel like I still don't have a sense of how many red templars, where, how quickly they're attacking, what happens if they get the keep, what happens if I leave the wounded behind, etc.LolaLei wrote...
Mahumia wrote...
LolaLei wrote...
Mahumia wrote...
Probably it is tactically sane to abandon the wounded soldiers in order to save the masses. Yet I have a bit of a personal conscience issue with it. 'Yeah, just die, sorry. I know you could be saved, but I have other priorities now, ktnxbai.
I dunno if they would die though, I mean they're wounded, but they aren't being directly attacked since the focus is on the village and the keep. Maybe tending to the wounded does more for morale than anything else?
Maybe it's possible to get the men to tend to the wounded, run straight to the village and save it then zip off up to Keep and save that too? I mean, I know the fights were scaled down for the demo to ensure they can fit everything in, but from the view we got of the Templars attacking the outside of the Village there didn't seem too many of them... unless there were some running around inside too?
I recall hearing the devs say during the demo that the wounded would die if left behind, but that could also be my memory going bonkers.
Ideally I would probably do something like: tell the soldiers to "look after their wounded and get them somewhere safe, then join in the fight later as reinforcements." I would then run to the templar boats and lit those on fire, run to the village to kick some butt and lastly to the keep to see how it is faring... And after that I think the inquisitor has well deserved some quality time with Cullen...
Really? They didn't say that in the one I went to. It's interesting how they all tell us extra little bits and pieces.
I do ... and don't ... like that the choices will be tough. I foresee a lot of reloading in my future to try to get it just right. Particularly if it's timed. Timed events *really* stress me out, even if the timescale was like 20-30 minutes or something.
#67768
Posté 25 novembre 2013 - 01:07
Dirgegun wrote...
I'm not sure I get this 'canon' thing people are talking about. Whatever you pick is canon for your game. If you save Crestwood, then that's canon-- just as it's canon if you save the keep instead. (And saving both makes you a big damn hero!)
People use the word Canon rather sloppy and I don't understand what people are talking about any longer. This is how I learnt it, but it might have changed since I am very old and almost senile.
Canon (just Canon) is everything that happens in the games whatever we choose. (Also known as Game Canon)
Ex of Canon: The Chantry ALWAYS blows up, Duncan always dies
Ex what's not Canon: Alistair is/is not made king, Anders dies/lives.
Head Canon is personal to the player and everything YOU choose and something you stick with as your "favorite" (so to say). It's possible to run multiple Head Canons (parallel Head Canons). For me, out of my multiple playthroughs I only choose 2 as my Head Canons to carry forward.
Ex of Head Canon: MY Warden is male, human, mage, Anora is Queen and Alistair is a Warden.
Books/comics: This is a bit tricky. All the books before the game are Canon. But Assunder is not - because if Wynne died it happened differently. Stuff happened that is Canon from Assunder: There is a Circle rebellion, the reversal of Tranquility is discovered etc. But just not with Wynne (or Shale).
The Comics are NOT Canon. But stuff in the Comics ARE, things just turned out differently. Maybe Yavana survived (Not Canon!)? But it's a sure thing that she existed and that Marric was held by the *removed spoiler - you know what*
Anyway, I guess I just wanted to say that Canon used to be a word describing everything that always carried over no matter what and now it's being turned into something personal, which is so funny because it's opposite of how I view it. Canon is loosing it's meaning.
But I am an old fart and you young ones shouldn't listen to me. Nothing to see, move along and use your new definition of Canon as you wish.
#67769
Posté 25 novembre 2013 - 01:08
#67770
Posté 25 novembre 2013 - 01:15
I guess that the 'most problematic' part of head canon is that some people forget about the 'head' part... I have a lot of fantasy and often make up stories based upon things that are actually canon. But of course that is just my own fantasy, and I know and expect that much to be retconned by actual canon. For example: I have a fanfic were the warden and Hawke meet eachother shortly after DA:2. I quite expect that whole idea to be thrown out of the window as soon as we get to know what actually happened when DA:I goes live, but hey, who cares? Heck, I could get upset quite a lot with real life not following my headcanonScr0ll wrote...
Dirgegun wrote...
I'm not sure I get this 'canon' thing people are talking about. Whatever you pick is canon for your game. If you save Crestwood, then that's canon-- just as it's canon if you save the keep instead. (And saving both makes you a big damn hero!)
People use the word Canon rather sloppy and I don't understand what people are talking about any longer. This is how I learnt it, but it might have changed since I am very old and almost senile.
Canon (just Canon) is everything that happens in the games whatever we choose. (Also known as Game Canon)
Ex of Canon: The Chantry ALWAYS blows up, Duncan always dies
Ex what's not Canon: Alistair is/is not made king, Anders dies/lives.
Head Canon is personal to the player and everything YOU choose and something you stick with as your "favorite" (so to say). It's possible to run multiple Head Canons (parallel Head Canons). For me, out of my multiple playthroughs I only choose 2 as my Head Canons to carry forward.
Ex of Head Canon: MY Warden is male, human, mage, Anora is Queen and Alistair is a Warden.
Books/comics: This is a bit tricky. All the books before the game are Canon. But Assunder is not - because if Wynne died it happened differently. Stuff happened that is Canon from Assunder: There is a Circle rebellion, the reversal of Tranquility is discovered etc. But just not with Wynne (or Shale).
The Comics are NOT Canon. But stuff in the Comics ARE, things just turned out differently. Maybe Yavana survived (Not Canon!)? But it's a sure thing that she existed and that Marric was held by the *removed spoiler - you know what*
Anyway, I guess I just wanted to say that Canon used to be a word describing everything that always carried over no matter what and now it's being turned into something personal, which is so funny because it's opposite of how I view it. Canon is loosing it's meaning.
But I am an old fart and you young ones shouldn't listen to me. Nothing to see, move along and use your new definition of Canon as you wish.
#67771
Posté 25 novembre 2013 - 01:18
Mahumia wrote...
Yeah, I plan to use a 'less important' import for my first playthrough, and keep the 'perfect playthrough' for later... Whaaa, I am already starting to stress out over the choices XD
LOL, me too!
I'm already trying to work a way around in my head so that I can save both the village and the Keep! I'm sitting there like "ok, so if I make sure I run around in the world a fight as many enemies at my level or lower as possible AND go hunting for crafting resources prior to this quest then I should be stong enough!" Of course, I haven't got the faintest idea how that sort of thing will work, how many random encounters will be out there (if at all), or if we'd even get time to do that sort of thing.
#67772
Posté 25 novembre 2013 - 01:19
Mahumia wrote...
I guess that the 'most problematic' part of head canon is that some people forget about the 'head' part... I have a lot of fantasy and often make up stories based upon things that are actually canon. But of course that is just my own fantasy, and I know and expect that much to be retconned by actual canon. For example: I have a fanfic were the warden and Hawke meet eachother shortly after DA:2. I quite expect that whole idea to be thrown out of the window as soon as we get to know what actually happened when DA:I goes live, but hey, who cares? Heck, I could get upset quite a lot with real life not following my headcanonScr0ll wrote...
Dirgegun wrote...
I'm not sure I get this 'canon' thing people are talking about. Whatever you pick is canon for your game. If you save Crestwood, then that's canon-- just as it's canon if you save the keep instead. (And saving both makes you a big damn hero!)
People use the word Canon rather sloppy and I don't understand what people are talking about any longer. This is how I learnt it, but it might have changed since I am very old and almost senile.
Canon (just Canon) is everything that happens in the games whatever we choose. (Also known as Game Canon)
Ex of Canon: The Chantry ALWAYS blows up, Duncan always dies
Ex what's not Canon: Alistair is/is not made king, Anders dies/lives.
Head Canon is personal to the player and everything YOU choose and something you stick with as your "favorite" (so to say). It's possible to run multiple Head Canons (parallel Head Canons). For me, out of my multiple playthroughs I only choose 2 as my Head Canons to carry forward.
Ex of Head Canon: MY Warden is male, human, mage, Anora is Queen and Alistair is a Warden.
Books/comics: This is a bit tricky. All the books before the game are Canon. But Assunder is not - because if Wynne died it happened differently. Stuff happened that is Canon from Assunder: There is a Circle rebellion, the reversal of Tranquility is discovered etc. But just not with Wynne (or Shale).
The Comics are NOT Canon. But stuff in the Comics ARE, things just turned out differently. Maybe Yavana survived (Not Canon!)? But it's a sure thing that she existed and that Marric was held by the *removed spoiler - you know what*
Anyway, I guess I just wanted to say that Canon used to be a word describing everything that always carried over no matter what and now it's being turned into something personal, which is so funny because it's opposite of how I view it. Canon is loosing it's meaning.
But I am an old fart and you young ones shouldn't listen to me. Nothing to see, move along and use your new definition of Canon as you wish.
Hell, I sometimes forget what's "canon" and what's just "head canon" when it comes to Cullen!
#67773
Posté 25 novembre 2013 - 02:10
Mahumia wrote...
Yeah, I plan to use a 'less important' import for my first playthrough, and keep the 'perfect playthrough' for later... Whaaa, I am already starting to stress out over the choices XD
Lol, I only have the one perfect playthrough from each previous game. Fortunately the Dragon Age Keep will let us switch things up easily to see all possible reprocussions in DAI.
#67774
Posté 25 novembre 2013 - 02:16
#67775
Posté 25 novembre 2013 - 04:11
Danny Boy 7 wrote...
I'm kind of excited to see if Varric hates our Inquisitor even if we fight hard for the people.
What I want to know is whether how Varric reacts changes depending on whether or not we let him keep the red lyrium shard in DA2. I get the feeling that that was a highly unpopular choice considering the largely positive reaction to the character, but I was always totally bored by him so I let him keep it to try and make his character more interesting in later games. I made a lot of 'unpopular' choices in DA2 I feel, like siding with Petrice and letting her form her own anti-Qunari schism in the Chantry, I just hope that they will be properly recognised in DAI. That may well be my biggest fear for the game to be honest.





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