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The Official Knight-Captain Cullen Discussion thread 2.0.


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#67901
Kidd

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Hope you guys don't mind me plugging my new article Choice and Interpersonal Relationships in Games, available here.

(yes, I'm totally linking to my profile instead of straight to the article so you can see the beautiful photoshopping that is the article cover my editor in chief threw together in a minute or so xD)

#67902
Danny Boy 7

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LolaLei wrote...

Danny Boy 7 wrote...

Thought you guys (especially Lola for vids and stuff) would find this interesting

David Gaider wrote...

Ryzaki wrote...
Can we at least not get forced companions that are blatantly against our PC's goals? I miss being able to dismiss almost everyone in DAO.


That's a little different. I think most of the party members in DAI are optional or dismissable--if not all. For other characters, or party members that aren't, it really depends on whether the story offers an alternate route around their death. Sometimes we'll endeavour to put that in, if we feel allowing for their death adds something worthwhile--but we don't feel it always is, particularly if the amount of work required to provide an alternate path in the story is enormous in comparison. Naturally, the mileage of a particular fan on that account is going to vary, especially when it comes to things they believe are worthy of summary execution.


What's interesting to me is that he says dismissible which reminds me of what we could do in DA:O with Oghren and some of the others.

Maybe we can send them off whenever?


Thanks! What thread is that in? I'm gonna take a screen shot of it.


Sorry it took me so long to answer, went to Thanksgiving dinner with the family. If I remember correctly it was one where the OP wanted to murder knife Morrigan...again. Killing Morrigan

#67903
Danny Boy 7

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Mahumia wrote...

Oh, I like that picture Danny, what is it from?

I don't kill party members either. I have killed only Anders one time, and that was only for the sake of putting him out of his misery... never been able to do it again... I do not get the whole 'let's murderknife everyone I don't like attitude' some people have, but meh... I just want to cuddle Anders big time!


I think it's that some people don't put companions on as high a pedestal as I and maybe you do. Like they treat them like every other jerk we come across in game and it doesn't effect them as much as it does me or you. Idk. I have NO problem killing Loghain when he isn't a companion, but if he should somehow make it onto the party I defend him with armies lol. I'm an odd duck....or turkey :D

#67904
Danny Boy 7

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Nice article KiddaDaBeauty :D I especially like that line about how a betrayal can change who our enemies are. That is like the perfect line for what I felt when Anders blew up the Chantry.

#67905
Ilidan_DA

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LolaLei wrote...

Danny Boy 7 wrote...

Thought you guys (especially Lola for vids and stuff) would find this interesting

David Gaider wrote...

Ryzaki wrote...
Can we at least not get forced companions that are blatantly against our PC's goals? I miss being able to dismiss almost everyone in DAO.


That's a little different. I think most of the party members in DAI are optional or dismissable--if not all. For other characters, or party members that aren't, it really depends on whether the story offers an alternate route around their death. Sometimes we'll endeavour to put that in, if we feel allowing for their death adds something worthwhile--but we don't feel it always is, particularly if the amount of work required to provide an alternate path in the story is enormous in comparison. Naturally, the mileage of a particular fan on that account is going to vary, especially when it comes to things they believe are worthy of summary execution.


What's interesting to me is that he says dismissible which reminds me of what we could do in DA:O with Oghren and some of the others.

Maybe we can send them off whenever?


Thanks! What thread is that in? I'm gonna take a screen shot of it.


From

#67906
Kirrahe1

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TreeHuggerHannah wrote...
I prefer the dismiss or skip option to the summarily kill option. It just seems more realistic to me - you can avoid hanging out with people you don't get along with, but you can't just murder everyone who disagrees with you without major consequences.
It's different, of course, if it comes at a plot climax and there's a specific reason (for example, Anders,) but I don't really feel the need to be able to murderknife all my party members, whether or not it's someone I like.


I agree 100%, a level of realism is important. Killing allies without just cause doesn't make any sense.  If they did include the "kill whoever you want" option one thing that would be really interesting is have the desicision have serious consequences.  In the demo they talked about how content was closed off if you didn't save the village. That could also happen with murdred companions.
For example, let's say you decide to kill Varric because you've grown weary of his mood lifting humor. Maybe at some point in the game you need the aid of a high ranking official who absolutely won't help you because he heard about you killing his good pal Varric.  Or hey, maybe it could run deeper and you meet your Hawke who had a high friendship level with Varric.  When Hawke discovers what happened to Varric they don't take it well and it causes you to accidentally make a huge enemy without realizing it.  I don't expect it to be as interwoven as the last example but that would be neat! I think that closing off exploration/plot options because you killed a character makes sense, just like killing someone in real life would seriously change your future.

Modifié par Kirrahe1, 29 novembre 2013 - 06:55 .


#67907
Kirrahe1

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KiddDaBeauty wrote...

Hope you guys don't mind me plugging my new article Choice and Interpersonal Relationships in Games, available here.

(yes, I'm totally linking to my profile instead of straight to the article so you can see the beautiful photoshopping that is the article cover my editor in chief threw together in a minute or so xD)

Great article!  I really liked the last line about watching film.  I bet any bioware fan would agree with you.  That's not to say I want to completely get rid of video games where you just sit and watch an amazing story unfold (like bioshock infinite) but games where I had more choice in how I interacted with party members have always left a way bigger impact on me then the ones where you don't get that option. I thought you did a good job explaining why that is. 

#67908
Mahumia

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KiddDaBeauty wrote...

Hope you guys don't mind me plugging my new article Choice and Interpersonal Relationships in Games, available here.

(yes, I'm totally linking to my profile instead of straight to the article so you can see the beautiful photoshopping that is the article cover my editor in chief threw together in a minute or so xD)

Very interesting read Kidd :) I think the personal relationships are actually really important! Now I am used to it, I find that I am really missing it when playing games like Skyrim, which make me get bored more quickly.

#67909
LolaLei

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Wiedzmin182009 wrote...

LolaLei wrote...

Danny Boy 7 wrote...

Thought you guys (especially Lola for vids and stuff) would find this interesting

David Gaider wrote...

Ryzaki wrote...
Can we at least not get forced companions that are blatantly against our PC's goals? I miss being able to dismiss almost everyone in DAO.


That's a little different. I think most of the party members in DAI are optional or dismissable--if not all. For other characters, or party members that aren't, it really depends on whether the story offers an alternate route around their death. Sometimes we'll endeavour to put that in, if we feel allowing for their death adds something worthwhile--but we don't feel it always is, particularly if the amount of work required to provide an alternate path in the story is enormous in comparison. Naturally, the mileage of a particular fan on that account is going to vary, especially when it comes to things they believe are worthy of summary execution.


What's interesting to me is that he says dismissible which reminds me of what we could do in DA:O with Oghren and some of the others.

Maybe we can send them off whenever?


Thanks! What thread is that in? I'm gonna take a screen shot of it.


From


Thanks! I'll add that to the video!

#67910
Mahumia

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Kirrahe1 wrote...

TreeHuggerHannah wrote...
I prefer the dismiss or skip option to the summarily kill option. It just seems more realistic to me - you can avoid hanging out with people you don't get along with, but you can't just murder everyone who disagrees with you without major consequences.
It's different, of course, if it comes at a plot climax and there's a specific reason (for example, Anders,) but I don't really feel the need to be able to murderknife all my party members, whether or not it's someone I like.


I agree 100%, a level of realism is important. Killing allies without just cause doesn't make any sense.  If they did include the "kill whoever you want" option one thing that would be really interesting is have the desicision have serious consequences.  In the demo they talked about how content was closed off if you didn't save the village. That could also happen with murdred companions.
For example, let's say you decide to kill Varric because you've grown weary of his mood lifting humor. Maybe at some point in the game you need the aid of a high ranking official who absolutely won't help you because he heard about you killing his good pal Varric.  Or hey, maybe it could run deeper and you meet your Hawke who had a high friendship level with Varric.  When Hawke discovers what happened to Varric they don't take it well and it causes you to accidentally make a huge enemy without realizing it.  I don't expect it to be as interwoven as the last example but that would be neat! I think that closing off exploration/plot options because you killed a character makes sense, just like killing someone in real life would seriously change your future.

Absolutely Posted Image I think that killing people should have more consequences. That is what I am used to in tabletop RPG's: you want to kill a certain person who does not attack you first? Do as you wish, but don't complain if it is going to slap you in the face later. And indeed: it adds realism and more depth to the story.

#67911
LolaLei

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Kirrahe1 wrote...

TreeHuggerHannah wrote...
I prefer the dismiss or skip option to the summarily kill option. It just seems more realistic to me - you can avoid hanging out with people you don't get along with, but you can't just murder everyone who disagrees with you without major consequences.
It's different, of course, if it comes at a plot climax and there's a specific reason (for example, Anders,) but I don't really feel the need to be able to murderknife all my party members, whether or not it's someone I like.


I agree 100%, a level of realism is important. Killing allies without just cause doesn't make any sense.  If they did include the "kill whoever you want" option one thing that would be really interesting is have the desicision have serious consequences.  In the demo they talked about how content was closed off if you didn't save the village. That could also happen with murdred companions.
For example, let's say you decide to kill Varric because you've grown weary of his mood lifting humor. Maybe at some point in the game you need the aid of a high ranking official who absolutely won't help you because he heard about you killing his good pal Varric.  Or hey, maybe it could run deeper and you meet your Hawke who had a high friendship level with Varric.  When Hawke discovers what happened to Varric they don't take it well and it causes you to accidentally make a huge enemy without realizing it.  I don't expect it to be as interwoven as the last example but that would be neat! I think that closing off exploration/plot options because you killed a character makes sense, just like killing someone in real life would seriously change your future.

 

I totally agree with you! I mean, this is a BioWare game which is heavy on character storylines and personality, so killing off companions and npcs at your leisure just wouldn't make sense and would feel like a cheap "drama" move. If it was Skyrim then sure, but even then some npcs just can't be killed (as I found out when I tried to kill off Farkas after marrying him!) :lol:

I love the idea that killing off a companion (even if it's revelant to the story) could cause some serious reprocussions down the line, like the Hawke thing you mentioned. Imagine your very own custom Hawke who you played as (and presumably grew attached to) for an entire game (or 10 in-game years) turning on you and threatening your Inquisitor for killing his/her best friend/lover/sibling/etc, crazy ****, but totally awesome! :lol:

#67912
Mahumia

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LolaLei wrote...

Kirrahe1 wrote...

TreeHuggerHannah wrote...
I prefer the dismiss or skip option to the summarily kill option. It just seems more realistic to me - you can avoid hanging out with people you don't get along with, but you can't just murder everyone who disagrees with you without major consequences.
It's different, of course, if it comes at a plot climax and there's a specific reason (for example, Anders,) but I don't really feel the need to be able to murderknife all my party members, whether or not it's someone I like.


I agree 100%, a level of realism is important. Killing allies without just cause doesn't make any sense.  If they did include the "kill whoever you want" option one thing that would be really interesting is have the desicision have serious consequences.  In the demo they talked about how content was closed off if you didn't save the village. That could also happen with murdred companions.
For example, let's say you decide to kill Varric because you've grown weary of his mood lifting humor. Maybe at some point in the game you need the aid of a high ranking official who absolutely won't help you because he heard about you killing his good pal Varric.  Or hey, maybe it could run deeper and you meet your Hawke who had a high friendship level with Varric.  When Hawke discovers what happened to Varric they don't take it well and it causes you to accidentally make a huge enemy without realizing it.  I don't expect it to be as interwoven as the last example but that would be neat! I think that closing off exploration/plot options because you killed a character makes sense, just like killing someone in real life would seriously change your future.

 

I totally agree with you! I mean, this is a BioWare game which is heavy on character storylines and personality, so killing off companions and npcs at your leisure just wouldn't make sense and would feel like a cheap "drama" move. If it was Skyrim then sure, but even then some npcs just can't be killed (as I found out when I tried to kill off Farkas after marrying him!) :lol:

I love the idea that killing off a companion (even if it's revelant to the story) could cause some serious reprocussions down the line, like the Hawke thing you mentioned. Imagine your very own custom Hawke who you played as (and presumably grew attached to) for an entire game (or 10 in-game years) turning on you and threatening your Inquisitor for killing his/her best friend/lover/sibling/etc, crazy ****, but totally awesome! :lol:

I would so support this! And I would bring popcorn to watch the show unfold on the BSN as the people who are like 'omg, I  want grant theft dragon age, y u no filfull my demands?!' start to go wild. :bandit:

#67913
LolaLei

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I'd hope the devs would reply with "be careful what you wish for next time!"

#67914
Adela

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Honestly I never understood why  ppl are so "hooked up" on killing companions or anyone else for that matter ... personally I don't really find it fun at all. Actually I find it quite useless and wasteful

Modifié par ag99, 29 novembre 2013 - 08:15 .


#67915
Chanda

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Supposed to be a Sprint Review Day today. Are you guys watching for tweets? I don't think it's started yet.

#67916
Adela

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Chanda wrote...

Supposed to be a Sprint Review Day today. Are you guys watching for tweets? I don't think it's started yet.


I havent been on twitter  in over a month now lol but im sure Wiedzmin  will post everything anyways:)

Modifié par ag99, 29 novembre 2013 - 08:20 .


#67917
LolaLei

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ag99 wrote...

Honestly I never understood why  ppl are so "hooked up" on killing companions or anyone else for that matter ... personally I don't really find it fun at all. Actually I find it quite useless and wasteful


Yeah, in general I avoid killing npcs and companions unless they really, really deserve it (like Rendon Howe, that dude who kills Hawke's mum and his apprentice, that rapey Templar etc). I'd never dream of killing off any of the companions purposely if I don't have to (except occasionally for science, but I always reload). I was so annoyed when I had to kill Zev during my first ever playthrough of DAI because he turned against me (I didn't realise that his friendship needed to be higher), and then Fenris in DA2 (the first time around) because I didn't have his friendship quite high enough either (I don't like rivaling any of them).

#67918
LolaLei

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Chanda wrote...

Supposed to be a Sprint Review Day today. Are you guys watching for tweets? I don't think it's started yet.


One of the devs tweeted about it earlier, apparently it's supposed to be happening. Maybe they can't tell us anything now because it would all be too spoiler worthy?

#67919
LolaLei

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Oooo, not sprint review day related, but:

Patrick Weekes: "Have settled on soundtrack to "Once" for this character. If anybody has other suggestions for sadness, regret, and feels, just holler."

Modifié par LolaLei, 29 novembre 2013 - 08:33 .


#67920
Adela

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LolaLei wrote...

ag99 wrote...

Honestly I never understood why  ppl are so "hooked up" on killing companions or anyone else for that matter ... personally I don't really find it fun at all. Actually I find it quite useless and wasteful


Yeah, in general I avoid killing npcs and companions unless they really, really deserve it (like Rendon Howe, that dude who kills Hawke's mum and his apprentice, that rapey Templar etc). I'd never dream of killing off any of the companions purposely if I don't have to (except occasionally for science, but I always reload). I was so annoyed when I had to kill Zev during my first ever playthrough of DAI because he turned against me (I didn't realise that his friendship needed to be higher), and then Fenris in DA2 (the first time around) because I didn't have his friendship quite high enough either (I don't like rivaling any of them).


Yea , well bad guys I have no problem killing because those bastards deserve to die if they did something horrible, but ya even tho for example Anders is not my fav I still  find it hard to kill him, but I did it only once when I sided with the templars, as for Zev I was prety sad about that too I didnt know he was gonna turn on me  if my  friendship wasnt high enough but then I went to  the dragon age wiki so I  can know how to get everyone's friendship high enough so they will NEVER LEAVE ME!!:devil::P

#67921
Face of Evil

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LolaLei wrote...

Oooo, not sprint review day related, but:

Patrick Weekes: "Have settled on soundtrack to "Once" for this character. If anybody has other suggestions for sadness, regret, and feels, just holler."


The song by Pearl Jam?

#67922
LolaLei

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Face of Evil wrote...

LolaLei wrote...

Oooo, not sprint review day related, but:

Patrick Weekes: "Have settled on soundtrack to "Once" for this character. If anybody has other suggestions for sadness, regret, and feels, just holler."


The song by Pearl Jam?


That's what I thought at first, but he said the Soundtrack so it must be from a film or TV show. The only "Once" I know about is an Irish musical film.

#67923
Chanda

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Which character might that be? I'm kind of guessing it's the Grey Warden guy... Based on his concept art where he's tearing off his GW necklace.

#67924
LolaLei

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Chanda wrote...

Which character might that be? I'm kind of guessing it's the Grey Warden guy... Based on his concept art where he's tearing off his GW necklace.


That's exactly what I thought! He looks like a man with a dark past, doesn't he... All weathered, world weary and melancholic. 

#67925
LolaLei

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Oh, there we go! Sprint Review has started:

Vince Waldon: "#DAsprintreview begins with a moustache fashion show...excellent!"