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The Official Knight-Captain Cullen Discussion thread 2.0.


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#69301
TreeHuggerHannah

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MageTarot wrote...

I keep thinking that with what happened to him at Kirkwall, don't be surprised if WHEN we see him for the first time in DAI he'll have long hair and perhaps a scruffy beard. It's quite possible that he may have left the Templars on his own or may have been removed for disobeying Meredith's orders. I'm certain the events of the Mage/Templar conflict had to affect his psyche somehow.

Who knows? Maybe there's a quest line for the Inquisitor to rehabilitate him back to the exceptional warrior he once was...a task I'm certain everyone here is more than willing to take. Image IPB


I'm wondering about the lyrium situation, too. If he's no longer with the templars, will he be able to get access to a steady supply? I'm fully expecting to see Cullen in serious withdrawal at some point.

#69302
CuriousArtemis

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Hmmm. Possible hint/slip that Varric won't be a LI?

David Gaider wrote...

The "it has been spoken" part of that post is my resignation to the fact that people on the BSN have decided I have something against dwarf romances, and that's the reason we haven't done one. So it must be true, right? I've elaborated previously, but there's no point in doing it every time if people keep bringing it up. So whatever.

I will re-iterate what's in that post, however, that I'm not about to include a romance plot with a dwarf simply to do so. Nobody has a "right" to a dwarf romance, period the end. I wouldn't mind doing one eventually, but if it happens it'll simply be because we like the character and one of the writers has an idea for how it would work.


Eventually... seems to imply it hasn't been done.

EDIT: This was posted five days ago.

Modifié par motomotogirl, 29 décembre 2013 - 08:19 .


#69303
berelinde

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motomotogirl wrote...

Hmmm. Possible hint/slip that Varric won't be a LI?

David Gaider wrote...

The "it has been spoken" part of that post is my resignation to the fact that people on the BSN have decided I have something against dwarf romances, and that's the reason we haven't done one. So it must be true, right? I've elaborated previously, but there's no point in doing it every time if people keep bringing it up. So whatever.

I will re-iterate what's in that post, however, that I'm not about to include a romance plot with a dwarf simply to do so. Nobody has a "right" to a dwarf romance, period the end. I wouldn't mind doing one eventually, but if it happens it'll simply be because we like the character and one of the writers has an idea for how it would work.


Eventually... seems to imply it hasn't been done.

EDIT: This was posted five days ago.

Dunno. He's both sneaky and subtle. If you pay attention to the pronouns, you'll notice a pattern. Keep in mind that Varric was written by Mary Kirby in the past, and that he does not take ownership of characters he did not personally write. That doesn't mean that Varric is a romance option. It just means that we don't have enough info to rule it out.

#69304
LolaLei

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motomotogirl wrote...

Hmmm. Possible hint/slip that Varric won't be a LI?

David Gaider wrote...

The "it has been spoken" part of that post is my resignation to the fact that people on the BSN have decided I have something against dwarf romances, and that's the reason we haven't done one. So it must be true, right? I've elaborated previously, but there's no point in doing it every time if people keep bringing it up. So whatever.

I will re-iterate what's in that post, however, that I'm not about to include a romance plot with a dwarf simply to do so. Nobody has a "right" to a dwarf romance, period the end. I wouldn't mind doing one eventually, but if it happens it'll simply be because we like the character and one of the writers has an idea for how it would work.


Eventually... seems to imply it hasn't been done.

EDIT: This was posted five days ago.


Lol, chances are it's in the game but he's deflecting to prevent people making more threads about it.

#69305
LolaLei

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littlenikki wrote...

LolaLei wrote...

R2s Muse wrote...

OK, interrupting the serious discussion (and thanks, btw, folks, for the encouragement!) to discuss... Tom Hiddleston's *cough* Cullen hair.

http://theladymaveri...-about-his-hair


10/10 still would bang, even with golden retriever hair!


So glad to see you've come over to the dark side Lola :devil: 100% agree, I'd bang Tom Hiddleston with whatever hairstyle he's rocking at the moment. From Loki to King Henry, that man is mmm mmm good!


Did you see that interview he had with Smosh? I dunno if he was in on it but he handled it so well, he's a good sport and incredibly funny!

#69306
LolaLei

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Dammit, why do I never get any of the cool heroes in HoDA! So far I've only ever managed to get Bethany once.

#69307
meanieweenie

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berelinde wrote...

motomotogirl wrote...

Hmmm. Possible hint/slip that Varric won't be a LI?

David Gaider wrote...

The "it has been spoken" part of that post is my resignation to the fact that people on the BSN have decided I have something against dwarf romances, and that's the reason we haven't done one. So it must be true, right? I've elaborated previously, but there's no point in doing it every time if people keep bringing it up. So whatever.

I will re-iterate what's in that post, however, that I'm not about to include a romance plot with a dwarf simply to do so. Nobody has a "right" to a dwarf romance, period the end. I wouldn't mind doing one eventually, but if it happens it'll simply be because we like the character and one of the writers has an idea for how it would work.


Eventually... seems to imply it hasn't been done.

EDIT: This was posted five days ago.

Dunno. He's both sneaky and subtle. If you pay attention to the pronouns, you'll notice a pattern. Keep in mind that Varric was written by Mary Kirby in the past, and that he does not take ownership of characters he did not personally write. That doesn't mean that Varric is a romance option. It just means that we don't have enough info to rule it out.


Varric - Companion. Romanceable only with very aggressive giant male Inquisitor. Image IPB

#69308
LolaLei

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meanieweenie wrote...

berelinde wrote...

motomotogirl wrote...

Hmmm. Possible hint/slip that Varric won't be a LI?

David Gaider wrote...

The "it has been spoken" part of that post is my resignation to the fact that people on the BSN have decided I have something against dwarf romances, and that's the reason we haven't done one. So it must be true, right? I've elaborated previously, but there's no point in doing it every time if people keep bringing it up. So whatever.

I will re-iterate what's in that post, however, that I'm not about to include a romance plot with a dwarf simply to do so. Nobody has a "right" to a dwarf romance, period the end. I wouldn't mind doing one eventually, but if it happens it'll simply be because we like the character and one of the writers has an idea for how it would work.


Eventually... seems to imply it hasn't been done.

EDIT: This was posted five days ago.

Dunno. He's both sneaky and subtle. If you pay attention to the pronouns, you'll notice a pattern. Keep in mind that Varric was written by Mary Kirby in the past, and that he does not take ownership of characters he did not personally write. That doesn't mean that Varric is a romance option. It just means that we don't have enough info to rule it out.


Varric - Companion. Romanceable only with very aggressive giant male Inquisitor. Image IPB


Thems the rules! :lol:

#69309
meanieweenie

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LolaLei wrote...

meanieweenie wrote...

Varric - Companion. Romanceable only with very aggressive giant male Inquisitor. Image IPB


Thems the rules! :lol:

It'd be a Qunari only option. And he could carry Varric into battle via piggy back... like MasterBlaster.

#69310
LolaLei

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meanieweenie wrote...

LolaLei wrote...

meanieweenie wrote...

Varric - Companion. Romanceable only with very aggressive giant male Inquisitor. Image IPB


Thems the rules! :lol:

It'd be a Qunari only option. And he could carry Varric into battle via piggy back... like MasterBlaster.


They should hire you!

#69311
R2s Muse

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meanieweenie wrote...

LolaLei wrote...

meanieweenie wrote...

Varric - Companion. Romanceable only with very aggressive giant male Inquisitor. Image IPB


Thems the rules! :lol:

It'd be a Qunari only option. And he could carry Varric into battle via piggy back... like MasterBlaster.


*gasping*laughing too hard* :o:O:lol::lol::lol:  ...and let the Thunderdome references begin!!

#69312
Lord Xendria

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Just chiming in with my own fanfiction opinions.

First-off, that lady is just. Gawdawful.

Secondly, I for one have never been ashamed of the pr0niness of my favourite stories. I read alot of it, whether it be without plot or with a purpose. I own romance novels and erotique collections. I've written it. It's a long running commentary with friends and family that I appear to be some sorta deviant with my literary preferences. Doesn't bother me though. I refuse to be embarrassed by something I find enjoyment in, even if society at large wants to turn it into a joke or stereotype me.

I'm aware there's plenty of reasons not to share such interests/creations. Can't let kids find it, can't let a judgemental boss see it. That's different. But don't hide it out of fear of what the original creators, actors, etc. will think of you. Let 'em have at it, I say. If they disapprove, it says more about -them- than it says about -you-.

I'm just glad the actors in question are generally pretty supportive and okay with fans and their creations. That woman, though.. This isn't the first time she's said or done insensitive ignorant things. Can pretty much guarantee one will get annoyed when her name pops up.

Does my heart glad the authour is getting so much support. No one should be made to feel ashamed of their work, especially for the reasons that lady got a kick out of. *Sigh*

Keeping up with the Varric gloriousness and the funnies, here's one of my favourite Varric stories. It's definitely NSFW. The dialogue is rapid-fire, and I enjoy the bro-mance between a Varric and a Hawke who have to engage in awkward relations in order to save Varric's life.. ha!
 
archiveofourown.org/works/277719

Modifié par Lord Xendria, 29 décembre 2013 - 04:19 .


#69313
Danny Boy 7

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So I've been wondering something guys.

We know that the game is going to be semi-open world right? So how much empty space is there going to be during the game? In some games like Skyrim there are dozens of little quests that you can take part in, whether its something to do with Daedra, Assassin's Guilds, etc.

I just have to wonder whether we'll be traveling a bit more than playing and whether the story will be I dunno more spread out/thin? Don't know if I'm making myself clear.

#69314
TreeHuggerHannah

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I do think the more open world will lead to more "empty" space, but I don't necessarily think it has to make the plot content seem thinner. It sounds like the game will have more options for fast travel, and I also wouldn't mind just wandering around the land if I can spend that time talking to my companions or if there are some (interesting) random encounters on the way.

#69315
littlenikki

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Danny Boy 7 wrote...

So I've been wondering something guys.

We know that the game is going to be semi-open world right? So how much empty space is there going to be during the game? In some games like Skyrim there are dozens of little quests that you can take part in, whether its something to do with Daedra, Assassin's Guilds, etc.

I just have to wonder whether we'll be traveling a bit more than playing and whether the story will be I dunno more spread out/thin? Don't know if I'm making myself clear.


I forgot who it was, Mike Laidlaw I think, said that there's a whole ton of little quests and things spread out throughout the world that a lot of players wont even get to experience if they don't look hard enough, which to me sounds both awesome and terrifying :lol: 

I'm hoping the larger exploration will replace all the quest giving NPCs spread out throughout the city in DA2 begging for Hawke's help. Couldn't help but feel like I had a laundry list of things to do by picking up a lot of them at once. If we gain side quests through exloration though, it will feel like it's more spread out like you said, and less like we're getting dog piled w/ crap to do for the helpless citizens of *insert area name here*

#69316
Potato Cat

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littlenikki wrote...
I forgot who it was, Mike Laidlaw I think, said that there's a whole ton of little quests and things spread out throughout the world that a lot of players wont even get to experience if they don't look hard enough, which to me sounds both awesome and terrifying :lol: 


I'm really excited by it. By far my favourite place in Fallout New Vegas was Vault 11 and it had no quests associated with it at all. I really hope there's somewhere as cool as Vault 11 in DAI.

#69317
MageTarot

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littlenikki wrote...

I forgot who it was, Mike Laidlaw I think, said that there's a whole ton of little quests and things spread out throughout the world that a lot of players wont even get to experience if they don't look hard enough, which to me sounds both awesome and terrifying :lol: 

I'm hoping the larger exploration will replace all the quest giving NPCs spread out throughout the city in DA2 begging for Hawke's help. Couldn't help but feel like I had a laundry list of things to do by picking up a lot of them at once. If we gain side quests through exloration though, it will feel like it's more spread out like you said, and less like we're getting dog piled w/ crap to do for the helpless citizens of *insert area name here*


I can just imagine Prima Games (the company that published the strategy guides for Origins, Awakening, Dragon Age II and most likely Inquisition) must have their work cut out for them if they have to list every possible quest. Did you see the guide for Skyrim? That thing looked -- and read -- like a college textbook! Image IPB

#69318
LolaLei

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Danny Boy 7 wrote...

So I've been wondering something guys.

We know that the game is going to be semi-open world right? So how much empty space is there going to be during the game? In some games like Skyrim there are dozens of little quests that you can take part in, whether its something to do with Daedra, Assassin's Guilds, etc.

I just have to wonder whether we'll be traveling a bit more than playing and whether the story will be I dunno more spread out/thin? Don't know if I'm making myself clear.


Well, DA:O had lots of little quests and stuff that were easy to miss as well as the big main story and that didn't feel thin. I don't really see why more space would make things potentially feel spread thin.

#69319
rapscallioness

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The thing abt the dwarf romance I don't understand is that what if I play as a dwarf Inquisitor? Will I not be able to romance Varric? Will I be stuck having to romance sum human, or elf?

That seems a bit silly. Same w/the Kossith. If I play as a female Kossith, I would think I would be able to romance Iron Bull. That's assuming he's a companion of course.

But then what if I play as a male dwarf/kossith? The only LI's are human and elf? Hmm.

And I do hope the larger more explorable locales will have a feeling of being alive. It seems that way, so far. Even just with the herd of animals at the watering hole type stuff.....well, until stalker!Dragon descends on them.

I wonder why that dragon is following us?

#69320
Mahumia

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I like the idea of exploring and enjoying the views as we could see them in the vids. I guess there will be some hidden quests around, like was the case in the other games (especially origins). Heck, I totally missed all side quests in the korcari wilds on my first playthrough. Only did the flower collecting for the sick wolf, collect blood and after that straight to the see Morrigan XD

#69321
R2s Muse

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Huh, I ventured into the main forums for the first time in a while and stumbled across this gem. Nothing really new, but I've yet to see such a detailed description from the devs about follower interactions in DAI. DG describes the whole caboodle, comparing DAO vs DA2 approaches and how DAI melds the two. Sounds like the perfect middle road, allowing us to sit around, in safe areas, and chat *almost* to our heart's content while still gating some content til later in the game (saving some of us from ourselves. "Such as they are"?? Alistair, is that all you have to say to me?? *sob*).

I'm also pleased with the notion that, while the amount of follower content is about the same as in previous games, DG confirms that the banter, which apparently comes out of the level word budget not the follower budget, will indeed be bigger. Squee!!

Modifié par R2s Muse, 29 décembre 2013 - 07:40 .


#69322
CuriousArtemis

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I actually found side quests in both DA:O and DA2 rather... extraneous. Like, didn't add anything to the story? Why was my character doing this, etc. Okay, find this magic sword and bring it to this grave, and suddenly there's a monster to fight, and I get some XP, and that's it. Or, here's a letter saying I need to help someone random person with debt collectors. Kill the debt collectors, get gold.

ME series is a little better. Maybe because Shepard is sooooo amaaaazing (like, the galaxy's hero and crap lol) so it makes sense for people to ask him/her to do stuff. Also, s/he is a soldier, so when a superior gives Shep a mission, s/he has to follow it.

Skyrim, which is ofc like totally open world, I actually liked the side quests! I like stumbling upon a cave, and wondering, what's in here? So I go in, and things attack me! Ahhhh! But I kill them, and oh, look, there happens to be a wall with a word of power! And some cool loot that's been here for centuries or something (a la The Hobbit). Then I'm on my merry way. No silly letter or anything.

So if they're taking their inspiration from that, I think it will be a big improvement. I do think DA:O handled side quests better, but it was still hard for me to figure out why my Warden should care. Whereas my Dragonborn just kind of gets stuck fighting vampires because he's a greedy little sh!t who ventured into the cave lol

#69323
CuriousArtemis

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R2s Muse wrote...

Huh, I ventured into the main forums for the first time in a while and stumbled across this gem. Nothing really new, but I've yet to see such a detailed description from the devs about follower interactions in DAI. DG describes the whole caboodle, comparing DAO vs DA2 approaches and how DAI melds the two. Sounds like the perfect middle road, allowing us to sit around, in safe areas, and chat *almost* to our heart's content while still gating some content til later in the game (saving some of us from ourselves. "Such as they are"?? Alistair, is that all you have to say to me?? *sob*).

I'm also pleased with the notion that, while the amount of follower content is about the same as in previous games, DG confirms that the banter, which apparently comes out of the level word budget not the follower budget, will indeed be bigger. Squee!!


For some reason I'm feeling too hyped up to read all of his responses :lol: But I saw that DA:I will be a combination of the two, which I think is good... I like the more cinematic approach of DA2 (characters walking around, etc.) but tying the conversations to quests did make it feel scripted. But hopefully they'll prevent us from maxing out approval/conversations in one go like we did in DA:O.

#69324
Mahumia

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R2s Muse wrote...

Huh, I ventured into the main forums for the first time in a while and stumbled across this gem. Nothing really new, but I've yet to see such a detailed description from the devs about follower interactions in DAI. DG describes the whole caboodle, comparing DAO vs DA2 approaches and how DAI melds the two. Sounds like the perfect middle road, allowing us to sit around, in safe areas, and chat *almost* to our heart's content while still gating some content til later in the game (saving some of us from ourselves. "Such as they are"?? Alistair, is that all you have to say to me?? *sob*).

I'm also pleased with the notion that, while the amount of follower content is about the same as in previous games, DG confirms that the banter, which apparently comes out of the level word budget not the follower budget, will indeed be bigger. Squee!!

Squeee! Those posts from DG just made my day! Happy banter and stuff on the road, but more serious conversations down in camp... sounds good to me :wizard:

#69325
R2s Muse

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motomotogirl wrote...

R2s Muse wrote...

Huh, I ventured into the main forums for the first time in a while and stumbled across this gem. Nothing really new, but I've yet to see such a detailed description from the devs about follower interactions in DAI. DG describes the whole caboodle, comparing DAO vs DA2 approaches and how DAI melds the two. Sounds like the perfect middle road, allowing us to sit around, in safe areas, and chat *almost* to our heart's content while still gating some content til later in the game (saving some of us from ourselves. "Such as they are"?? Alistair, is that all you have to say to me?? *sob*).

I'm also pleased with the notion that, while the amount of follower content is about the same as in previous games, DG confirms that the banter, which apparently comes out of the level word budget not the follower budget, will indeed be bigger. Squee!!


For some reason I'm feeling too hyped up to read all of his responses :lol: But I saw that DA:I will be a combination of the two, which I think is good... I like the more cinematic approach of DA2 (characters walking around, etc.) but tying the conversations to quests did make it feel scripted. But hopefully they'll prevent us from maxing out approval/conversations in one go like we did in DA:O.


This is probably the most succinct part (the answering being, no, you can't max out conversations too early).

David Gaider writes...

It boils down to the amount of hand-holding we engage in. It's always going to be a discussion on our part as to where on the spectrum we should fall--should we allow the player to gorge themselves if they wish, at the expense of pacing and lack of content further down the road, or forcibly gate the content to get better pacing, at the expense of agency? For DAI, we're pulling back the throttle a little to let the player have more content up-front (should they so desire) while still gating things further down the line as it makes sense. Meaning it won't be possible to "blast through" a follower's entire relationship when you first meet them, but neither are you restricted to one short conversation. Ideally this should feel more natural to the player (particularly since there's far more reason to return to the base than just to talk to followers), but that's a balance we'll need to work out over the next year.


Modifié par R2s Muse, 29 décembre 2013 - 08:11 .