I missed this article on the romances, I guess.
gamerant.com/dragon-age-inquisition-romance-details/It's an article from Aug. 29, 2013. It seems to be quoting a Game Informer article. I guess during that big splash GI did. Somehow I don't remember this part, though.
Well, if you're like me, here's the article again-ish. (sum clips below)
"...development team is placing more emphasis than ever on player freedom. Love interests are certainly included, but as the lead writer and director make clear,
Inquisition will be
a new chance for the team to get relationships right, and make
something truly groundbreaking out of what some feel is a disguised (and
occasionally offensive) game mechanic."
"It’s that goal which seems to be bringing the most changes to
Inquisition‘s follower relationships: in both
Origins and
Dragon Age 2,
characters whom the player had made little effort to grow fond of had
their respective content locked off. Since the sliding scale of approval
often lumped romance and friendship together into the same blurred
system, the results were… less than natural.
The team’s solution is a clever one, but an incredibly large
challenge. By
building content to be “event-driven” instead of
approval-driven, the writers allow approval to merely inform the tone of
the conversation that would take place regardless. Creative director
Mike Laidlaw explains:
“They’re like, ‘Yes, you’ve chosen a thing that I
disagree with, but we’re good friends… So that’s going to change the
color and tone of [those interactions], so [they're] more nuanced. I
think that’s going to take them beyond what’s been done in the past.“In my ideal scenario, your interaction with the character isn’t just
about having interacted with them; it’s about your interaction with
them in relation to the whole game that you’ve chosen to play. So if you
make really sweeping decisions in other parts of the game, that may
actually change the nature of those interactions.”