The Official Knight-Captain Cullen Discussion thread 2.0.
#7076
Posté 02 août 2012 - 08:51
#7077
Posté 02 août 2012 - 01:44
I think the only thing possibly protecting all the LI's is the fact that people can romance them in-game. Killing them off would be too risky and negatively affect the players personal story/canon. If they were to kill off one of them then a lot of people would prefer that their Warden/Hawke die with their choosen LI too... And then go mental on the forums and make a new "Retake" movement lol.
It's sad that they killed off Wynne, but a lot us expected that she'd probably died long before she actually did. DG mentioned that someone would die in the next comic featuring Isabela, Varric and Alistair and they also mentioned that Sten will be making an appearance. My prediction is that if it isn't Maric that dies, then it'll be Sten because he's an old non-romancable character, plus they won't kill off Varric, especially since he's still new and they'll want him as a cameo for DA3.
Modifié par LolaLei, 02 août 2012 - 02:03 .
#7078
Posté 02 août 2012 - 01:48
#7079
Posté 02 août 2012 - 01:58
I think at the moment it would be very unwise for the DA team to rock the boat. After all the controversy DA2 and ME3 created, not to mention the backlash with the SWTOR mmo, their best bet would be to make DA3 full of drama etc BUT the fates of our companions and protagonist should be optional like it was in DA:O. Don't get me wrong, I love a good tear jerker/dramatic moment but when it comes to the actions and survival of our created character and those in his/her care then the choice should be ours to make.
#7080
Posté 02 août 2012 - 02:01
berelinde wrote...
They better keep their mitts off the dwarf, that's all I'm sayin
Damn straight! I'll be sad if they kill off any more of our companions, but I'll very upset and angry if they kill off Alistair, Cullen, Varric, Hawke or my Warden.
#7081
Posté 02 août 2012 - 02:10
#7082
Posté 02 août 2012 - 02:24
LolaLei wrote...
I think at the moment it would be very unwise for the DA team to rock the boat. After all the controversy DA2 and ME3 created, not to mention the backlash with the SWTOR mmo, their best bet would be to make DA3 full of drama etc BUT the fates of our companions and protagonist should be optional like it was in DA:O. Don't get me wrong, I love a good tear jerker/dramatic moment but when it comes to the actions and survival of our created character and those in his/her care then the choice should be ours to make.
Agreed. I want to be able to go "OMG no!" <<reload - do-over>> lol For instance, I would've liked the option to save Hawke's mom, as there was a way to "save" your sibling. Makes for better re-playing.
#7083
Posté 02 août 2012 - 02:44
meanieweenie wrote...
LolaLei wrote...
I think at the moment it would be very unwise for the DA team to rock the boat. After all the controversy DA2 and ME3 created, not to mention the backlash with the SWTOR mmo, their best bet would be to make DA3 full of drama etc BUT the fates of our companions and protagonist should be optional like it was in DA:O. Don't get me wrong, I love a good tear jerker/dramatic moment but when it comes to the actions and survival of our created character and those in his/her care then the choice should be ours to make.
Agreed. I want to be able to go "OMG no!" <<reload - do-over>> lol For instance, I would've liked the option to save Hawke's mom, as there was a way to "save" your sibling. Makes for better re-playing.
See, I want the "OMG NO NO NO DON'T DIE/LEAVE" moments where you think you can't save them, but then all of a sudden you get an option to save them, or they don't die if you do certain things (like a personal quest), or the companion that left comes back to save/help you later in the game and decides to stay with you after all. That way, I can switch things up with every playthrough.
That was something I loved about DA:O, even to this day I keep finding new things that I never experienced in any other previous playthroughs.
Modifié par LolaLei, 02 août 2012 - 02:48 .
#7084
Posté 02 août 2012 - 02:46
LolaLei wrote...
meanieweenie wrote...
LolaLei wrote...
I think at the moment it would be very unwise for the DA team to rock the boat. After all the controversy DA2 and ME3 created, not to mention the backlash with the SWTOR mmo, their best bet would be to make DA3 full of drama etc BUT the fates of our companions and protagonist should be optional like it was in DA:O. Don't get me wrong, I love a good tear jerker/dramatic moment but when it comes to the actions and survival of our created character and those in his/her care then the choice should be ours to make.
Agreed. I want to be able to go "OMG no!" <<reload - do-over>> lol For instance, I would've liked the option to save Hawke's mom, as there was a way to "save" your sibling. Makes for better re-playing.
See, I want the "OMG NO NO NO DON'T DIE/LEAVE" moments where you think you can't save them, but then all of a sudden you get an option to save them, or they don't die if you do certain things (like a personal quest), or the companion that left comes back to save/help you later in the game and decides to stay with you after all. That way, if I can switch things up with every playthrough.
That was something I loved about DA:O, even to this day I keep finding new things that I never experienced in any other previous playthroughs.
Ya, this is more of what I was trying to say.... I haven't had enough coffee yet this morning.
#7085
Posté 02 août 2012 - 02:52
meanieweenie wrote...
LolaLei wrote...
meanieweenie wrote...
LolaLei wrote...
I think at the moment it would be very unwise for the DA team to rock the boat. After all the controversy DA2 and ME3 created, not to mention the backlash with the SWTOR mmo, their best bet would be to make DA3 full of drama etc BUT the fates of our companions and protagonist should be optional like it was in DA:O. Don't get me wrong, I love a good tear jerker/dramatic moment but when it comes to the actions and survival of our created character and those in his/her care then the choice should be ours to make.
Agreed. I want to be able to go "OMG no!" <<reload - do-over>> lol For instance, I would've liked the option to save Hawke's mom, as there was a way to "save" your sibling. Makes for better re-playing.
See, I want the "OMG NO NO NO DON'T DIE/LEAVE" moments where you think you can't save them, but then all of a sudden you get an option to save them, or they don't die if you do certain things (like a personal quest), or the companion that left comes back to save/help you later in the game and decides to stay with you after all. That way, if I can switch things up with every playthrough.
That was something I loved about DA:O, even to this day I keep finding new things that I never experienced in any other previous playthroughs.
Ya, this is more of what I was trying to say.... I haven't had enough coffee yet this morning.
Funnily enough, for all it's flaws ME3 done that really well. There were so many edge of my seat moments where I thought one of my companions would die, only for them to dodge the bullet etc, that's what I hope DA3 will be like.
#7086
Posté 02 août 2012 - 03:41
#7087
Posté 02 août 2012 - 04:10
As long as the guy wasn't romanceable, sure.
#7088
Posté 02 août 2012 - 04:11
berelinde wrote...
You're back on your "betrayer" kick, I see.
As long as the guy wasn't romanceable, sure.
Ew I hope not! We'd be technically shagging Corypheus, scary thought!
Lol I love the idea of a betrayer companion.
#7089
Posté 02 août 2012 - 05:39
LolaLei wrote...
berelinde wrote...
You're back on your "betrayer" kick, I see.
As long as the guy wasn't romanceable, sure.
Ew I hope not! We'd be technically shagging Corypheus, scary thought!
Lol I love the idea of a betrayer companion.
^ This. All of this. Betrayer companion, yes. Corypheus as LI, Hell NO!
That'd be pretty cool, to wonder about the intentions of your companion. It would be hard to write, tho. Trying to make it suspicious, but not obvious. Reminds me... is it Anders's sela petrae convo, where after a while you can ask the "WTF aren't you telling me?" questions? Sometimes it's hard to tell from vocal inflection alone, so the dialogue clues you in, but then hopefully in a non obvious way.
Like, the first time I watched Gosford Park my ear was still getting used to some of the strong English accents, so I um turned on the subtitles
So to make a long story short (TOO LATE!), I hope they don't have to be that obvious.
#7090
Posté 02 août 2012 - 05:57
#7091
Posté 02 août 2012 - 06:11
Modifié par LolaLei, 02 août 2012 - 06:19 .
#7092
Posté 02 août 2012 - 06:12
meanieweenie wrote...
I'm all about acting with the eyes. It's not as easy as it sounds so when you see it done well it's amazing to behold. So much can be said with out saying a word. (Sounds corny, but I remember one scene from the X Files where Mulder and Scully had this whole back and forth thing with the eyes that was brilliant.) I wonder if they would be able to pixelate this well enough for it to be effective in a turncoat plot line.
It's possible. They managed it at the end of DA2 between Hawke and Cullen.
#7093
Posté 02 août 2012 - 06:40
LolaLei wrote...
R2: I was thinking since Corypheus comes from a completely different era, the way he words things would be different, kinda like how he mentions about the way Hawke 'n' co speak prior to the fight. So I figured this new Warden mentor type companion would have a subtle way of speaking that is slightly different to everyone else, that at first glance we'd presume was because he's the ageing intellectual type, but really it's because it's Corypheus lol.
Ok, did anyone here see Megamind? Because that's the first thing I thought of on this. lol
So let's streamline for a sec:
- double agent / espionage companion that may or may not be a LI.
- Shifty eye play.
- Slips in accents and phrasing.
I'm liking where this is going. Get DG on the horn. We got us one of them there plotlines happenin'! lol
#7094
Posté 02 août 2012 - 06:58
#7095
Posté 02 août 2012 - 07:12
LolaLei wrote...
R2: I was thinking since Corypheus comes from a completely different era, the way he words things would be different, kinda like how he mentions about the way Hawke 'n' co speak prior to the fight. So I figured this new Warden mentor type companion would have a subtle way of speaking that is slightly different to everyone else, that at first glance we'd presume was because he's the ageing intellectual type, but really it's because it's Corypheus lol.
That would be a good way to go about it, and at least with Larius, that was definitely the way he gave himself away. I could also see a slip of lore, like something no one would know except that they'd been with the group who stormed the Golden City or something. Sooo many cool ideas there.
You know... wondering for the first time. How did Corypheus jump bodies anyway??? I mean, he's not a demon, right? He seemed to be able to call to the Carta, so he clearly has some kinda mind control/blood magic. Maybe he got special powers directly from Dumat?
#7096
Posté 02 août 2012 - 07:15
#7097
Posté 03 août 2012 - 02:23
#7098
Posté 03 août 2012 - 03:16
#7099
Posté 03 août 2012 - 09:46
Apparently, they're going to tackle open world exploration, like in Skyrim.
Should be interesting. When I first got the game, I invested about ten hours during the weekend I got it alone before I decided to go and tell the Jarl or Whiterun that there happened to be a dragon on the loose. Plus, I had a small freak out the Tuesday I went back to Uni, when a winged shadow flew over me. Happened to be a bird.
I'm just imagining something like that happening during DA3, and the entire group scrambling out to fight the dragon. :-D Poor Cullen, he has to deal with mages, and now freakin' dragons!
#7100
Posté 03 août 2012 - 10:08
MissRedZelda wrote...
I was at Uni all day.
Apparently, they're going to tackle open world exploration, like in Skyrim.
Should be interesting. When I first got the game, I invested about ten hours during the weekend I got it alone before I decided to go and tell the Jarl or Whiterun that there happened to be a dragon on the loose. Plus, I had a small freak out the Tuesday I went back to Uni, when a winged shadow flew over me. Happened to be a bird.
I'm just imagining something like that happening during DA3, and the entire group scrambling out to fight the dragon. :-D Poor Cullen, he has to deal with mages, and now freakin' dragons!
I flippin' love Skyrim and if it married DA3 I could die completely fulfilled.
Also, I love that you got PTSD from a game! Hahaha! I had the same issues after the first few days.... always looking for something to swoop down and eat me. And we all know swooping is bad!





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