The Official Knight-Captain Cullen Discussion thread 2.0.
#73201
Posté 20 février 2014 - 07:10
#73202
Posté 20 février 2014 - 07:22
#73203
Posté 20 février 2014 - 07:24
#73204
Posté 20 février 2014 - 07:26
The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.motomotogirl wrote...
The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!
#73205
Posté 20 février 2014 - 07:31
Well, the devs said that a lot could be told about the character based on their outfits... soooo, maybe the hearts mean that she's got a softer side? Or that she's looking for love? Or that she has a feminine side?JerHopp wrote...
I like the overall look of Cassandra.. Except the hearts in her shoulder- and bootarmor.. What is the meaning of that? I thought she was a badass... Now, if they are going for contrast, Bioware succeeded all right;)
... That or Varric's been cutting love hearts in her clothing to be funny.
#73206
Posté 20 février 2014 - 07:44
LolaLei wrote...
The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.motomotogirl wrote...
The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!
I thought his hair looked much better in the trailer though, and that was in game. Maybe it's just the pictures?
#73207
Posté 20 février 2014 - 08:00
#73208
Posté 20 février 2014 - 08:02
LolaLei wrote...
I'm gonna do something dumb and venture into the main forum to see what the bulk of the horde are saying about it!
Everyone seems to think she looks rather gorgeous.
#73209
Posté 20 février 2014 - 08:02
LolaLei wrote...
The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.motomotogirl wrote...
The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!
I think its a good sign that they retained some of the DA2 features (to some extent) That may mean that if Cullen is in he may not have such a "drastic" change of apperance
#73210
Posté 20 février 2014 - 08:03
#73211
Posté 20 février 2014 - 08:10
LolaLei wrote...
Character reference guides for Varric and Cassandra are now available!:
http://blog.bioware....aracter-kits-2/
They both look great!Plus the are much more easier to draw now, that we are given those details!
Also,here's David Gaider reply to a thread about the writing style and dialogue wheel options.It seem our inquisitors are also going to have emotional response to events yay!!
David Gaider wrote...
Just to be clear as to what Mike was and was not referring to:
What is the same about Inquisition's writing style, compared to DA2:
- Dialogue options are picked from paraphrases, off a wheel interface.
What is new:
- The player character is voiced, and dialogue is written with that in mind.
- No dominant tone. Meaning your most-selected tone does not carry through to influence other lines outside of the conversation in which you selected it. In DA2, dominant tone changed the actual line the PC spoke when action choices were made as well as those spoken inside of cutscenes ("auto-dialogue", as people like to refer to it here). In Inquisition, those are all relayed in neutral tone.
- A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2 (and it is always neutral-toned, as mentioned above). This is generally just used in situations where the PC is saying something innocuous ("Go on" or "What is that?" ...things that don't really call for a wheel).
- Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.
- Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.
- The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.
Some people will find these things very different. Some will hardly notice, as these are largely structural and procedural differences for writing. Ultimately, as Mike says, the writing style is the same--but your mileage may vary. Nothing else is really referred to by "writing style" than how the dialogue itself is functionally written.
- Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Modifié par Lorien19, 20 février 2014 - 08:11 .
#73212
Posté 20 février 2014 - 08:11
Good pointag99 wrote...
I think its a good sign that they retained some of the DA2 features (to some extent) That may mean that if Cullen is in he may not have such a "drastic" change of apperance
#73213
Posté 20 février 2014 - 08:14
#73214
Posté 20 février 2014 - 08:14
#73215
Posté 20 février 2014 - 08:16
#73216
Posté 20 février 2014 - 08:18
I wonder if "clever" is more like being a smart mouth, or outwitting someone with words ala Varric, or literally just being super smart?motomotogirl wrote...
Whoa, thanks Lorien!!! I like all those emotional possibilitiesAnd I like direct over aggressive. I think my Dalish Inquisitor will be direct!!
#73217
Posté 20 février 2014 - 08:18
motomotogirl wrote...
Whoa, thanks Lorien!!! I like all those emotional possibilitiesAnd I like direct over aggressive. I think my Dalish Inquisitor will be direct!!
Same since I'm basing my elven Inquisitor off my favourite Buffy character, Anya.
And I am so incredibly excited by the sound of that reaction wheel!!!
#73218
Posté 20 février 2014 - 08:19
#73219
Posté 20 février 2014 - 08:20
#73220
Posté 20 février 2014 - 08:23
I say take him back to mousy blonde again. I liked that his hair was completely different to most Dwarves we see.
#73221
Posté 20 février 2014 - 08:24
eluvianix wrote...
2 new Tumblr posts from David Gaider about the new character kits.
*sees the new in-game model of Varric and sighs with relief*
*pre-emptive* Just shut up, Luvy. *glares*
#73222
Posté 20 février 2014 - 08:25
LolaLei wrote...
Lorien19: Could I have the link to that one? I wanna it to the DA video I'll need to make for these character references.
Of course, here it is!
http://social.biowar...ndex/17905267/6
Modifié par Lorien19, 20 février 2014 - 08:25 .
#73223
Posté 20 février 2014 - 08:25
#73224
Posté 20 février 2014 - 08:26
LolaLei wrote...
I wonder if "clever" is more like being a smart mouth, or outwitting someone with words ala Varric, or literally just being super smart?motomotogirl wrote...
Whoa, thanks Lorien!!! I like all those emotional possibilitiesAnd I like direct over aggressive. I think my Dalish Inquisitor will be direct!!
Yeah I would think more of a smart mouth, a snarky lil SOB. Like snarky Hawke.
#73225
Posté 20 février 2014 - 08:26
Silfren wrote...
eluvianix wrote...
2 new Tumblr posts from David Gaider about the new character kits.
*sees the new in-game model of Varric and sighs with relief*
*pre-emptive* Just shut up, Luvy. *glares*
You make this far too easy, dear.





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