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The Official Knight-Captain Cullen Discussion thread 2.0.


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#73201
Adela

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the hair looks blocky cause it seems it doesn't have the alpha/opacity maps turn on just like when I posted that pic of Cullen he had blocky hair untill I messed around with the maps so it doesnt looks so blocky but yea in the engine it will def look better since the renderer is much more advanced then what im using right now

#73202
LolaLei

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I won't be too bothered if their hair is a bit weird, since it's pretty much BioWare tradition, LOL! I would say, however, that it would be a shame for the hairstyles not to be as detailed as the rest of the game.

#73203
CuriousArtemis

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The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!

#73204
LolaLei

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motomotogirl wrote...

The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!

The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.

#73205
LolaLei

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JerHopp wrote...

I like the overall look of Cassandra.. Except the hearts in her shoulder- and bootarmor.. What is the meaning of that? I thought she was a badass... Now, if they are going for contrast, Bioware succeeded all right;)

Well, the devs said that a lot could be told about the character based on their outfits... soooo, maybe the hearts mean that she's got a softer side? Or that she's looking for love? Or that she has a feminine side? 

... That or Varric's been cutting love hearts in her clothing to be funny. :lol:

#73206
TheInquisitor

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LolaLei wrote...

motomotogirl wrote...

The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!

The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.




I thought his hair looked much better in the trailer though, and that was in game. Maybe it's just the pictures?

#73207
LolaLei

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I'm gonna do something dumb and venture into the main forum to see what the bulk of the horde are saying about it!

#73208
Hellion Rex

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LolaLei wrote...

I'm gonna do something dumb and venture into the main forum to see what the bulk of the horde are saying about it!


Everyone seems to think she looks rather gorgeous.

#73209
Adela

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LolaLei wrote...

motomotogirl wrote...

The hair looks the worst in the profile pic of Varric. It looks like it was painted on with the broad stroke of a paintbrush near his temples lol Hope you're right, Ag!

The hair currently is very DA2, lol. I still find it really weird how they look a lot like their old DA2 models, but completely different at the same time.




I think its a good sign that they retained some of the DA2 features (to some extent) That may mean that if Cullen is in  he may not have such a "drastic" change of apperance

#73210
LolaLei

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I love Cassandra's scar on her cheek! I wonder if she'll talk about how she got it?

#73211
Lorien19

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LolaLei wrote...

Character reference guides for Varric and Cassandra are now available!:

http://blog.bioware....aracter-kits-2/



They both look great!Plus the are much more easier to draw now, that we are given those details!

Also,here's David Gaider reply to a thread about the writing style and dialogue wheel options.It seem our inquisitors are also going to have emotional response to events yay!! ^_^


David Gaider wrote...

Just to be clear as to what Mike was and was not referring to:


What is the same about Inquisition's writing style, compared to DA2:

  • Dialogue options are picked from paraphrases, off a wheel interface.
  • The player character is voiced, and dialogue is written with that in mind.
What is new:
  • No dominant tone. Meaning your most-selected tone does not carry through to influence other lines outside of the conversation in which you selected it. In DA2, dominant tone changed the actual line the PC spoke when action choices were made as well as those spoken inside of cutscenes ("auto-dialogue", as people like to refer to it here). In Inquisition, those are all relayed in neutral tone.
  • A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2 (and it is always neutral-toned, as mentioned above). This is generally just used in situations where the PC is saying something innocuous ("Go on" or "What is that?" ...things that don't really call for a wheel).
  • Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.
  • Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.
  • The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.
  • Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Some people will find these things very different. Some will hardly notice, as these are largely structural and procedural differences for writing. Ultimately, as Mike says, the writing style is the same--but your mileage may vary. Nothing else is really referred to by "writing style" than how the dialogue itself is functionally written.


Modifié par Lorien19, 20 février 2014 - 08:11 .


#73212
CuriousArtemis

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ag99 wrote...

I think its a good sign that they retained some of the DA2 features (to some extent) That may mean that if Cullen is in  he may not have such a "drastic" change of apperance

Good point :D Though, I AM hoping he looks a LITTLE like the "maybe!Cullen" war room picture, cause that's the hottest version of him I've ever seen lol

#73213
CuriousArtemis

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Whoa, thanks Lorien!!! I like all those emotional possibilities :D And I like direct over aggressive. I think my Dalish Inquisitor will be direct!!

#73214
Xilizhra

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I concur that I hope her hair improves, but the outfit looks pretty good thus far otherwise.

#73215
LolaLei

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Lorien19: Could I have the link to that one? I wanna it to the DA video I'll need to make for these character references.

#73216
LolaLei

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motomotogirl wrote...

Whoa, thanks Lorien!!! I like all those emotional possibilities :D And I like direct over aggressive. I think my Dalish Inquisitor will be direct!!

I wonder if "clever" is more like being a smart mouth, or outwitting someone with words ala Varric, or literally just being super smart?

#73217
Potato Cat

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motomotogirl wrote...

Whoa, thanks Lorien!!! I like all those emotional possibilities :D And I like direct over aggressive. I think my Dalish Inquisitor will be direct!!


Same since I'm basing my elven Inquisitor off my favourite Buffy character, Anya.

And I am so incredibly excited by the sound of that reaction wheel!!!

#73218
LolaLei

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I might make my Inquisitor cry over everything, for a laugh!

#73219
Hellion Rex

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2 new Tumblr posts from David Gaider about the new character kits.

#73220
LolaLei

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LMAO! Gaider's thoughts on Varric's hair colour: "I am totally side-eyeing that hair color, though. We shall see if it remains."

I say take him back to mousy blonde again. I liked that his hair was completely different to most Dwarves we see.

#73221
Silfren

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eluvianix wrote...

2 new Tumblr posts from David Gaider about the new character kits.


*sees the new in-game model of Varric and sighs with relief*


*pre-emptive* Just shut up, Luvy.  *glares*

#73222
Lorien19

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LolaLei wrote...

Lorien19: Could I have the link to that one? I wanna it to the DA video I'll need to make for these character references.


Of course, here it is!

http://social.biowar...ndex/17905267/6

Modifié par Lorien19, 20 février 2014 - 08:25 .


#73223
Hellion Rex

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I never realized Cassandra's eyes were *that* brown lol. They look awesome.

#73224
CuriousArtemis

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LolaLei wrote...

motomotogirl wrote...

Whoa, thanks Lorien!!! I like all those emotional possibilities :D And I like direct over aggressive. I think my Dalish Inquisitor will be direct!!

I wonder if "clever" is more like being a smart mouth, or outwitting someone with words ala Varric, or literally just being super smart?


Yeah I would think more of a smart mouth, a snarky lil SOB. Like snarky Hawke.

#73225
Hellion Rex

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Silfren wrote...

eluvianix wrote...

2 new Tumblr posts from David Gaider about the new character kits.


*sees the new in-game model of Varric and sighs with relief*


*pre-emptive* Just shut up, Luvy.  *glares*


You make this far too easy, dear.
:whistle: