Wow, you guys jump pages so fast!
Question: what was the reveal for Viv today?
Aaaand ninja'd.
Wow, you guys jump pages so fast!
Question: what was the reveal for Viv today?
Aaaand ninja'd.
I think the unnamed mage thing maaaybee a reference to Morrigan. Although, Idk when Mary Kirby wrote that blurd, so it may be Solas. Frankly, I could see Viv and Morrigan butting heads.
I do hope that the writer's give the Inquisitor sum snappy lines. I hope they haven't used it all up on the NPC's. I don't wanna be standing there derpified. Blinking. Like SpongeBob, or some such. I mean, it doesn't have to be "Shut 'em Down!" kinda dialogue/response. But at least give the PC something clever to say, too.
Oh, and Kirkwall is known as the City of Chains....that's alot of chains. I would love it, meself. I think it would make a big impact on those who've played DA2. Just because we've seen it--in depth--before. To see it "After", or during. In frostbite.
FoodQuisition: Is Cullen the Stawberry PArfait, or shortbread? I'm inclined to think to think Sigrum is the shortbread just cuz someone mentioned her awhile back. And well, shortbread.
But then Cullen could be shortbread. Simple. Straight to the point, yet there's still that sweetness there.
Strawberry Parfait, tho, is layered---much like Cullen's wardrobe!
Or his personailty.
The wax fruit companion is troubling.
Thanks so much!
As to the letter:
Oh snap. XD Go Viv!
I'm way too much of a wuss to get a tattoo. If I did though, I'd probably get a tiny little Joss Whedon reference on my wrist or something.
I really like the idea of a tattoo, but I've never found a design I was sure I wanted on my body for the rest of my life. Most (possibly...all?) of my co-workers have tattoos and that tempts me to get one, but I have commitment issues about it.
I'm honestly more excited about it now than before, because 40 different endings sound irrealistic.
Agreed. I like having some variety for endings and it adds to replayability, but having forty fairly unique endings seems over the top. The amount of effort that would take versus how many people are likely to play the game forty times would be ludicrous. Having a few main endings with more minor variations based on your choices seems a lot more realistic to me and a better use of development resources.
They did hint at Merrill keeping the mirror being a bad choice. Give me, a minute. I was at dinner.
Good thing my Merrill didn't keep hers. My Hawke hated having to do that but she cared too much about Merrill to sit on her hands while she (as my Hawke perceived it) destroyed her life.
I think the problem here isn't a toggle, just not having a way to let Anders down gently.
I think so too. My Hawke was romancing Fenris; she never flirted with Anders or gave him any indication anything other than friendship was a possibility. Still got that conversation. (Maybe it was glitched, I don't know.) Still made him upset even though realistically he had no reason to expect a positive response. It would have been nice not to have to hurt his feelings with that.
Having a toggle wouldn't have helped me because both romances were hetero. I think what they need is just to make sure if you're turning down a romance, you have the option to do it graciously. The orientation isn't really the issue.
But then Cullen could be shortbread. Simple. Straight to the point, yet there's still that sweetness there.
Yeah, I think Cullen would be shortbread for exactly this reason. Sweet and classic.
The 'not flirt with anyone' is apparently not true about Seb; you just can't close the deal with anyone else. But, Merrill is supposedly a romance juggernaut, she and Anders, and they're super easy to trigger. I just reloaded when she did that to me.
10 day countdown until Masked Empire!
On the first day of the countdown, the BSN gods gave to me: 1 fashionable imperial enchanter


makanidotdot
Who was the one who said that? I need to know which dev was responsible for this.
I'll try to find the tweet. Though I don't see how it'd be relevant. The wprson who made the tweet might not be the person who developed the Merrill plot in DAI.She doesn't destroy it either way.
Then, if they did say it was a bad idea, I will find them. And ultimately, everyone who made the plot this way.
"The world heaves with my torment. Its wretched kingdoms quake beneath my rage."
The little trail of magic that comes off of her ball of magic... and that's in game graphics.
UNF.
It's not a tweet. I found it on Lady Insanity's blog from PAX EastI'll try to find the tweet. Though I don't see how it'd be relevant. The wprson who made the tweet might not be the person who developed the Merrill plot in DAI.
Yeah, I found the same link. Mary is credited as her writer in the DA wikia.It's not a tweet. I found it on Lady Insanity's blog from PAX Easthttp://ladyinsanity....ioware-pax-east
Mike Laidlaw, Creative Director (DA3): Merrill fixing the mirror was a ‘bad call’
And if I had to guess, it was probably Merrill's writer, (I always forget, was it Mary or Sheryl? I think it was Sheryl), who ultimately made that decision. I also remember her writer saying on the forums that she preferred the rivalmance path herself.
Yeah Sheryl wrote Isabela. I don't why I can never remember that. I think it's because Sheryl is the one who's afraid of anime eyes.
Anyway, there's also this I found on some randomer's blog, trying to find the actual source now to check. This is Mary Kirby:
The “good” path with Merrill is rivalry. It’s the “no seriously, stop cutting yourself, I’m trying to help you,” path. The friendship path with her is actually more abusive, I think, since you’re enabling her to trash her own life.
The “good” path with Isabela is rivalry. That’s the “Seriously, don’t be a selfish wench all the time,” path.
Varric is unique, I think, in having the friendship/rivalry points he gets from his quests change based on what happens and what your relationship already is. (as in, sometimes performing the same action will get you friendship in one playthrough and rivalry in another depending on circumstances.) Friendship is good with him.
Anders: Depends on how you view the mage/templar thing.
Fenris: I would say rivalry is his good path.
Aveline: Friendship is her good path.
Bethany: Friendship is good.
Carver: Rivalry is probably unavoidable. But good. He needs his ass kicked.
I have to disagree with her on some of these points. Friendship with Carver is one of my FAVOURITE relationships in the game, and besides, if someone struggles with feelings of inadequacy there's better ways to address them than 'kicking their arse', especially when they're a family member and a younger sibling.
Hmm...
I would agree with Merril's rivalry path being better if it didn't come across as belittling and terrible. Making someone loath themselves is not healthy in my opinion, especially when she comes across as a perfectly intelligent and responsible adult where it comes to using blood magic. I definitely don't see Merrill as not knowing what she's doing given all the safety measures she sets up before even deciding to confront the demon.
Maybe it would have worked better if the rivalry path was more about "I can't imagine how important this is to you because I haven't lost any of my culture, but I'm not sure if the past is more important than the family you're giving up for this" rather than "You have no idea what you're doing and you're not intelligent or responsible enough to look after yourself. See all these bad things that happened because other people made their own decisions? No, they're actually your fault."
It's just plain uncomfortable that the only way to spare the Dalish clan is to blame Merrill for the decisions their keeper made. Choose any other dialogue option and they attack you, forcing you to defend yourself.
I have to disagree with her on some of these points. Friendship with Carver is one of my FAVOURITE relationships in the game.
Hmm...
I would agree with Merril's rivalry path being better if it didn't come across as belittling and terrible. Making someone loath themselves is not healthy in my opinion, especially when she comes across as a perfectly intelligent and responsible adult where it comes to using blood magic. I definitely don't see Merrill as not knowing what she's doing given all the safety measures she sets up before even deciding to confront the demon.
Maybe it would have worked better if the rivalry path was more about "I can't imagine how important this is to you because I haven't lost any of my culture, but I'm not sure if the past is more important than the family you're giving up for this" rather than "You have no idea what you're doing and you're not intelligent or responsible enough to look after yourself. See all these bad things that happened because other people made their own decisions? No, they're actually your fault."
When you rival other characters, do you automatically try and be aggressive/direct to them? I never do that, because then it is really abusive. You can easily get to full rivalry without being horrible to them, just don't do what they want, do what is best for them.
My first playthrough I rivalled Merrill without being horrible to her at all, but even though you don't choose horrible dialogue options it still comes across as very belittling and like she's to blame for every decision other people make. At the end of the rivalry path she's been pushed towards self-loathing and what comes across as depression. I can't speak for anyone but myself, but ANYTHING that pushes someone towards that kind of mental state is definitely not 'good' or healthy in my books.
When you rival other characters, do you automatically try and be aggressive/direct to them? I never do that, because then it is really abusive. You can easily get to full rivalry without being horrible to them, just don't do what they want, do what is best for them.
Well, yes, you can build up the rivarly with the choices in other quests, and not with their dialogues. Merrill is actually a particular case since the choice in act 2 can reverse the approval bar. Though I general gave that item to her, so I don't recall how Hawke responded when he refused her.
Hawke basically says he'll keep a hold of it, though I forget the exact attitude behind the words and Merrill is rightfully furious about the decision. Not only did she do the Keeper's task for it, but her cultural items and heritage have nothing to do with a shem. I think that's the only time you hear Merrill call Hawke a shem, actually.
My first playthrough I rivalled Merrill without being horrible to her at all, but even though you don't choose horrible dialogue options it still comes across as very belittling and like she's to blame for every decision other people make. At the end of the rivalry path she's been pushed towards self-loathing and what comes across as depression. I can't speak for anyone but myself, but ANYTHING that pushes someone towards that kind of mental state is definitely not 'good' or healthy in my books.
Hawke basically says he'll keep a hold of it, though I forget the exact attitude behind the words and Merrill is rightfully furious about the decision. Not only did she do the Keeper's task for it, but her cultural items and heritage have nothing to do with a shem. I think that's the only time you hear Merrill call Hawke a shem, actually.
I just always thought it was preferable to her getting hurt. She'd been tricked by the demon and that's the reason she was so sure this was the right path. If she had noticed earlier, she still would have felt those things, just less intensely. And if you choose the right option, the rivalry path can end on a really good note.
She wasn't tricked, actually. The demon said nothing of what the mirror would do, and she never asked the demon about the mirror. She only asked for the power and ability to cleanse it. Which the demon granted her. When she goes to speak to the demon a second time she sets up a lot of precautions for if she is possessed, because she definitely doesn't trust the demon. These precautions come unravelled however when the Keeper decides to step in.
She even talks with Anders in a banter about how she's sorry he couldn't recognise that all spirits are dangerous.
Yeah, this is actually the thing that made me the most uncomfortable to be honest. I like to think Hawke later returned the arulin'holm to the clan later so she didn't just randomly have a Dalish artefact on her mantlepiece.
One of the things that makes me the most uncomfortable is how the Dalish clan will only live if you blame Merrill for the decisions the Keeper made. So it goes unsaid that the clan is dead as dead in my game. orz
She wasn't tricked, actually. The demon said nothing of what the mirror would do, and she never asked the demon about the mirror. She only asked for the power and ability to cleanse it. Which the demon granted her. When she goes to speak to the demon a second time she sets up a lot of precautions for if she is possessed, because she definitely doesn't trust the demon. These precautions come unravelled however when the Keeper decides to step in.
She even talks with Anders in a banter about how she's sorry he couldn't recognise that all spirits are dangerous.