berelinde wrote...
@Brushyourteeth: Interesting!
Honestly, I would infinitely prefer *choosing* sides rather than *changing* sides because the first allows for more divergent backgrounds, but it is interesting.
It isn't the "working for the chantry" part that bugs me. In every BioWare game every written, you *will* spend at least some portion of the game working for somebody you don't want to work for. It's the "starting out as a member of" that bothers me. It imposes a ground-state set of beliefs on the character before the player has a chance to shape the character according to their will. I know that DG said that atheism doesn't exist in Thedas, but he did say that we would be allowed to run characters that reject Andrasteism. Starting out as one of the faithful kind of negates that freedom of choice.
Anyway, I don't want to open up that can of worms again. I just wanted to try again at explaining a stance that seems to be difficult to understand, and this seemed to be a nice, calm place to do it.
I can see your point. It was sooo annoying not being able to choose different races in DAII or to not become a Warden if one didn't want to. At least I could play as a reluctant Warden.
If they keep the DAII format and force you into a character AND an affiliation, I will be very displeased. If the PC is strong-armed into joining that affiliation, for whatever reason, but the character is still who they are; as long as I have a choice of not behaving like a religious enthusiast, I'll be mollified. But if a proud Chantry-douche is all I'm able to be, I'll likely not play it unless I'm bored and it's cheap or free.





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