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The Official Knight-Captain Cullen Discussion thread 2.0.


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#13876
kellyofthemagi

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LolaLei wrote...

kellyofthemagi wrote...

Hey if we are a inquisitor how the hell are they gonna address us? Or is there gonna be a name , like Hawk?


The new protagonist is bound to have a surname that he/she will be refered to. But perhaps he/she will be given a nickname too, along the same lines of how James Vega calls Shepard Lola or Loco. I imagine the LI would probably call the protagonist something like "love" like Anders did.

I always liked My Lady it sounds so proper. And if we're in Orlie that works.

#13877
Jinx

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LolaLei wrote...

R2s Muse wrote...

Here's the whole transcript from PAX east.

Q: My question is, without breaking your NDA, is, back in Neverwinter Nights there was this small company called Rust Monkey by Dan Thorgen (?). Are you guys going to look at going back to that type of art style for Dragon Age III, hypothetically?

A Mike: Uhm... so, like moving back to art style from...?

Q: Yeah, like Neverwinter Nights on cutscene style.

A Mike: I think... I dunno. Shane, any thoughts?

A Shane: I think we did an amazing job remarketing DA for DA2, and we definitely wanna build on that.

A Mike: There's a note there, I think, is that I think there's a bit of a confusion around looking at DA2 and thinking that that's the art style for the entire universe, when in fact, like for the environments, for instance, that's the art style for the Free Marches, or Kirkwall, or specifically Tevinter slave breaking camps. The lack of travel, the lack of seeing the different spaces means that there wasn't the kind of visual variety that you saw when you moved say, between the Brecillian Forest, down to Ostagar, and so on. And I think that's something we want to make sure and get back so you can see how this art style expands across the world.


Doesn't really answer the question of whether or not it'll be the same sort of art style though. I mean, sure Orlais will be prettier than Kirkwall, but will the basic style of the graphics used be much the same? That's what I wanna know. Basically, will Cullen look like he did in DA2 or will he have a complete overhaul like he did between DA:O and DA2.

What he's saying is...it will be the same style just new environment's to see it in...thats what I got from it anyway 

#13878
LolaLei

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So I just totally looked up the meaning behind the name Cullen, and this is what it said:


"It is of Irish and Gaelic origin, and the meaning of Cullen is "good-looking lad; handsome"



Amen to that LOL!

Modifié par LolaLei, 06 septembre 2012 - 04:25 .


#13879
Jinx

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LolaLei wrote...

So I just totally looked up the meaning behind the name Cullen, and this is what it said:


"It is of Irish and Gaelic origin, and the meaning of Cullen is "good-looking lad; handsome"

Amen to that LOL!

Perfect lol

#13880
LolaLei

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cacey lee wrote...

LolaLei wrote...

So I just totally looked up the meaning behind the name Cullen, and this is what it said:


"It is of Irish and Gaelic origin, and the meaning of Cullen is "good-looking lad; handsome"

Amen to that LOL!

Perfect lol


Isn't it just!

#13881
Miss_BlackJack

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cacey lee wrote...

LolaLei wrote...

So I just totally looked up the meaning behind the name Cullen, and this is what it said:


"It is of Irish and Gaelic origin, and the meaning of Cullen is "good-looking lad; handsome"

Amen to that LOL!

Perfect lol


Exactly lol

#13882
R2s Muse

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LolaLei wrote...

R2s Muse wrote...

Here's the whole transcript from PAX east.

Q: My question is, without breaking your NDA, is, back in Neverwinter Nights there was this small company called Rust Monkey by Dan Thorgen (?). Are you guys going to look at going back to that type of art style for Dragon Age III, hypothetically?

A Mike: Uhm... so, like moving back to art style from...?

Q: Yeah, like Neverwinter Nights on cutscene style.

A Mike: I think... I dunno. Shane, any thoughts?

A Shane: I think we did an amazing job remarketing DA for DA2, and we definitely wanna build on that.

A Mike: There's a note there, I think, is that I think there's a bit of a confusion around looking at DA2 and thinking that that's the art style for the entire universe, when in fact, like for the environments, for instance, that's the art style for the Free Marches, or Kirkwall, or specifically Tevinter slave breaking camps. The lack of travel, the lack of seeing the different spaces means that there wasn't the kind of visual variety that you saw when you moved say, between the Brecillian Forest, down to Ostagar, and so on. And I think that's something we want to make sure and get back so you can see how this art style expands across the world.


Doesn't really answer the question of whether or not it'll be the same sort of art style though. I mean, sure Orlais will be prettier than Kirkwall, but will the basic style of the graphics used be much the same? That's what I wanna know. Basically, will Cullen look like he did in DA2 or will he have a complete overhaul like he did between DA:O and DA2.

I don't know, I think he is saying exactly that, that we will "see how this [DA2] art style expands across the world." I read it as saying " the only reason people complain about the art style is because they didn't see enough of it. so we'll show you more environments that use it. but we ain't changin' it."  I dunno, in this context, he would probably say the art style between MOTA and DA2 was different, eventhough it still uses the same sorta cartoony (for lack of a better word) look of the same engine.

edit: But, indeed, what it doesn't say is how different the engine will be and thus will all the characters get mangled in translation...

Modifié par R2s Muse, 06 septembre 2012 - 04:28 .


#13883
LolaLei

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R2s Muse wrote...

LolaLei wrote...

R2s Muse wrote...

Here's the whole transcript from PAX east.

Q: My question is, without breaking your NDA, is, back in Neverwinter Nights there was this small company called Rust Monkey by Dan Thorgen (?). Are you guys going to look at going back to that type of art style for Dragon Age III, hypothetically?

A Mike: Uhm... so, like moving back to art style from...?

Q: Yeah, like Neverwinter Nights on cutscene style.

A Mike: I think... I dunno. Shane, any thoughts?

A Shane: I think we did an amazing job remarketing DA for DA2, and we definitely wanna build on that.

A Mike: There's a note there, I think, is that I think there's a bit of a confusion around looking at DA2 and thinking that that's the art style for the entire universe, when in fact, like for the environments, for instance, that's the art style for the Free Marches, or Kirkwall, or specifically Tevinter slave breaking camps. The lack of travel, the lack of seeing the different spaces means that there wasn't the kind of visual variety that you saw when you moved say, between the Brecillian Forest, down to Ostagar, and so on. And I think that's something we want to make sure and get back so you can see how this art style expands across the world.


Doesn't really answer the question of whether or not it'll be the same sort of art style though. I mean, sure Orlais will be prettier than Kirkwall, but will the basic style of the graphics used be much the same? That's what I wanna know. Basically, will Cullen look like he did in DA2 or will he have a complete overhaul like he did between DA:O and DA2.

I don't know, I think he is saying exactly that, that we will "see how this [DA2] art style expands across the world." I read it as saying " the only reason people complain about the art style is because they didn't see enough of it. so we'll show you more environments that use it. but we ain't changin' it."  I dunno, in this context, he would probably say the art style between MOTA and DA2 was different, eventhough it still uses the same sorta cartoony (for lack of a better word) look of the same engine.


MotA was very pretty. I really liked that DLC.

#13884
kellyofthemagi

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Lola I watched that vid plus alot of others on you tube. And yes there was not a definate yes or no. All I got from it was they are using the same engine and are going to expand on it.

#13885
R2s Muse

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LolaLei wrote...

R2s Muse wrote...

LolaLei wrote...

R2s Muse wrote...

Here's the whole transcript from PAX east.

Q: My question is, without breaking your NDA, is, back in Neverwinter Nights there was this small company called Rust Monkey by Dan Thorgen (?). Are you guys going to look at going back to that type of art style for Dragon Age III, hypothetically?

A Mike: Uhm... so, like moving back to art style from...?

Q: Yeah, like Neverwinter Nights on cutscene style.

A Mike: I think... I dunno. Shane, any thoughts?

A Shane: I think we did an amazing job remarketing DA for DA2, and we definitely wanna build on that.

A Mike: There's a note there, I think, is that I think there's a bit of a confusion around looking at DA2 and thinking that that's the art style for the entire universe, when in fact, like for the environments, for instance, that's the art style for the Free Marches, or Kirkwall, or specifically Tevinter slave breaking camps. The lack of travel, the lack of seeing the different spaces means that there wasn't the kind of visual variety that you saw when you moved say, between the Brecillian Forest, down to Ostagar, and so on. And I think that's something we want to make sure and get back so you can see how this art style expands across the world.


Doesn't really answer the question of whether or not it'll be the same sort of art style though. I mean, sure Orlais will be prettier than Kirkwall, but will the basic style of the graphics used be much the same? That's what I wanna know. Basically, will Cullen look like he did in DA2 or will he have a complete overhaul like he did between DA:O and DA2.

I don't know, I think he is saying exactly that, that we will "see how this [DA2] art style expands across the world." I read it as saying " the only reason people complain about the art style is because they didn't see enough of it. so we'll show you more environments that use it. but we ain't changin' it."  I dunno, in this context, he would probably say the art style between MOTA and DA2 was different, eventhough it still uses the same sorta cartoony (for lack of a better word) look of the same engine.


MotA was very pretty. I really liked that DLC.

I agree. I really liked the look of it as well. It was very... different from Kirkwall... which is what I'm guessing he's hinting at. I do hope Orlais looks a bit like that... or even, something altogether different.  But, I doubt they're going back to the more realistic look of DA:O. Hopefully that bodes well... and that the new characters won't get mangled in translation! :)

#13886
LolaLei

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I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.

#13887
LolaLei

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I'm hoping the main city of Orlais will be very rich and decadent looking... although I'm wondering if it'll look like a bomb site by the time we get there, what with the Mages and Templars attacking each other and the civil war raging on.

Modifié par LolaLei, 06 septembre 2012 - 04:34 .


#13888
kellyofthemagi

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Oh I did see a interview guy said something was tweeted about DA3 not being released till 2014 and Bioware denied those claims.

#13889
Jinx

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LolaLei wrote...

I'm hoping the main city of Orlais will be very rich and decadent looking... although I'm wondering if it'll look like a bomb site by the time we get there, what with the Mages and Templars attacking each other and the civil war raging on.

Man,I really hope not I'm looking forward to it being somewhat lush 

#13890
kellyofthemagi

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LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.

I used My Noble for my import.

#13891
LolaLei

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kellyofthemagi wrote...

Oh I did see a interview guy said something was tweeted about DA3 not being released till 2014 and Bioware denied those claims.


Yeah, there was rumours going around that DA3 had been postphoned and development temporarily stopped whilst devs helped on SWTOR instead. But I think that's been debunked by now considering the DA team have been recording VO sessions for the game and stuff.

#13892
R2s Muse

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LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.


Interesting question! It could just be because they needed something to besmirch Hawke's lineage, and what better way (esp in DA2!)  than to  make it be mages in their family tree. Being a Cousland doesn't seem to me so much like a black mark in the books. :)

It does make me wonder at what point they make these decisions. Perhaps they were like, "... and yeah, the noble family had troubles because of too many mages..." "Oooh, what if one of the mages was Warden Amell?"  Ohh, cool..."

Like.. I wish we could get someone to tell us about Cullen's addition to DA2. I should load up my DotS DVD and see if I can get a screenshot of the non-Cullen Knight-Captain.

#13893
LolaLei

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kellyofthemagi wrote...

LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.

I used My Noble for my import.


Exactly, but Hawke was always related to the Amell family regardless. Makes you wonder, doesn't it. Like it was technically default canon.

Modifié par LolaLei, 06 septembre 2012 - 04:37 .


#13894
LolaLei

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R2s Muse wrote...

LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.


Interesting question! It could just be because they needed something to besmirch Hawke's lineage, and what better way (esp in DA2!)  than to  make it be mages in their family tree. Being a Cousland doesn't seem to me so much like a black mark in the books. :)

It does make me wonder at what point they make these decisions. Perhaps they were like, "... and yeah, the noble family had troubles because of too many mages..." "Oooh, what if one of the mages was Warden Amell?"  Ohh, cool..."

Like.. I wish we could get someone to tell us about Cullen's addition to DA2. I should load up my DotS DVD and see if I can get a screenshot of the non-Cullen Knight-Captain.


I'd ask DG or Mike Laidlaw on Twitter, but since he's going to be in DA3 in some capacity they probably wouldn't be able to tell us, especially if he does turn out to be a companion.

#13895
Jinx

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Ok I'm kinda lost hawk was related to which warden...The noble one right?

#13896
R2s Muse

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LolaLei wrote...

R2s Muse wrote...

LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.


Interesting question! It could just be because they needed something to besmirch Hawke's lineage, and what better way (esp in DA2!)  than to  make it be mages in their family tree. Being a Cousland doesn't seem to me so much like a black mark in the books. :)

It does make me wonder at what point they make these decisions. Perhaps they were like, "... and yeah, the noble family had troubles because of too many mages..." "Oooh, what if one of the mages was Warden Amell?"  Ohh, cool..."

Like.. I wish we could get someone to tell us about Cullen's addition to DA2. I should load up my DotS DVD and see if I can get a screenshot of the non-Cullen Knight-Captain.


I'd ask DG or Mike Laidlaw on Twitter, but since he's going to be in DA3 in some capacity they probably wouldn't be able to tell us, especially if he does turn out to be a companion.

Heh heh, how cool would it be that he was added just so they could included him in an expanded role for DA3??  Ah, a girl can dream... :wub:

#13897
R2s Muse

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cacey lee wrote...

Ok I'm kinda lost hawk was related to which warden...The noble one right?

Hawke's cousin was the human mage origin, Solona Amell.

edit: Or second cousin, I guess?  It was Leandra's cousin's kid.

Modifié par R2s Muse, 06 septembre 2012 - 04:43 .


#13898
kellyofthemagi

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LolaLei wrote...

kellyofthemagi wrote...

LolaLei wrote...

I always wondered why they decided to make Hawke a member of the Amell family, especially as there was the Cousland human Surname that could have also been used... Makes you wonder if it's sole purpose was for Cullen to comment on it if you played as a human Mage Warden lol.

I used My Noble for my import.


Exactly, but Hawke was always related to the Amell family regardless. Makes you wonder, doesn't it. Like it was technically default canon.

But like my import my Warden was married to Alistair. So that meeting goes different with him . I think they put different ones here and there for you to make a connection somewhere. 

Modifié par kellyofthemagi, 06 septembre 2012 - 04:43 .


#13899
Jinx

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R2s Muse wrote...

cacey lee wrote...

Ok I'm kinda lost hawk was related to which warden...The noble one right?

Hawke's cousin was the human mage origin, Solona Amell.

Oh ok

#13900
Jinx

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That is weird..