SamaraDraven wrote...
LolaLei wrote...
Danny Boy 7 wrote...
Basically my thoughts lol but I do hope we do have Origins based on the class we play. I think it would be cool to be a distant relative of a Cousland or Howe and be in Orlais when the Shizz hits the fan. I don't think it will happen but it'd be great.
I can imagine that Cassandra might start the inquisition and recruit everyone she finds nearby of able body and eventually bows out to the player's superior intellect and plot armor
class origins would increase the replayability most definitely. I'm actually wondering if we'll start off as the first ever inquisitor and everyone that subsequently joins our party also becomes part of the inquistion too? For example, Cassandra is sent with us by the Divine and automatically becomes part of the inquisiton with our protagonist, then we stumble acrossed a lyrium deprived Cullen, we nurse him back to health and recruit him into the inquisition too, then we find that Elf girl Sera and recruit her etc.
If not, I'd be interested to see all the companions motives for following/accompanying the protagonist.
It'd be nice if class origins held more weight throughout the game as well - even more so than in DAO. Like if you're a mage, given what's going on with the Templars, the civillians are bound to have a few fanatics who might be unwelcoming to a mage-led group. Maybe you'll have to organize a different party set up to get what you need from certain places? Maybe your mage is threatened by someone and it takes having the right party member - like in DA2 - to have a non-violent solution. Say Cullen, for instance! If he's there, he can step in and pretend he's your "Templar handler" to get the zealots to back off and then he's all angsting about it when you get back to camp.
That would be awesome and make for much more weighty companion interupts, like the ones we had in DA2 where we could ask certain companions for their opinion etc.
I definitely agree that choices in the playable origin/prologue should have an outcome later in the game. For example, say you play the warrior origin I came up with. As you're escaping the dungeon/prison you come across a prisoner who seems a bit dodgy. You can choose to leave him to rot or release him. If you release him, later on you discover he's some sort of serial killer who attempts to kill/does kill one of your companions/a major NPC of importance. Or if you play as a rogue in the other origin Cacey came up with, as you're running away from the authority you see your friends getting killed and presume they've all died. Later you run into one of them who got captured and tortured, he/she blames you because it was your idea to gate crash the masquerade ball and is angry that you didn't try to save him/her (even though you wasn't aware that he/she was alive), in revenge he/she screws you over if you don't successfully convince him/her that you didn't ditch them purposely.
Modifié par LolaLei, 21 septembre 2012 - 08:08 .





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