Aller au contenu

Photo

The Official Knight-Captain Cullen Discussion thread 2.0.


89415 réponses à ce sujet

#24576
berelinde

berelinde
  • Members
  • 8 282 messages

Danny Boy 7 wrote...

MinttyMint wrote...

Woah, I was just casually searching for DA clips and bam! This happened I just... Who has the time to go through every single frame adding faces? Even Cullens in there.

What the vagina was that?

Who cares?! Carver's face on a horse! It doesn't get any better than that!

Sorry, that kind of thing tickles my funny bone in exactly the right way. Thanks for sharing, Mintty!

#24577
Shades_Of_Pale

Shades_Of_Pale
  • Members
  • 2 319 messages
Holy crap! You guys jumped a few today! Off to catch up!

#24578
SamaraDraven

SamaraDraven
  • Members
  • 2 312 messages

MinttyMint wrote...

SamaraDraven wrote...

I really can't get over how perfect this song is for a Cullen romance!
=D www.youtube.com/watch ever since The
SanguineVixen posted her mod on YT, I can't hear it without thinking of a
Cullen romance scene! =D It's not a bad problem to have though... http://www.youtube.c...feature=related ' class='bbc_url' title='External link' rel='nofollow external'> http://www.youtube.com/watch

Edit: Had to fix the links, do'h!


I like it but its a bit slow.. Ive always imagined something a bit more cheerful for Cullen.


I think it is cheerful. It's not upbeat but it sounds like it's full of hope... and a soft, quiet kind of rebellion. Both are things I equate with Cullen... well except when he rebels, it probably will be anything but soft or quiet. Another song I love (who's top spot is now being shared by "Anywhere") is "All The Way - 4 U" by Poets Of The Fall. It feels more epic and true to Cullen's character when Marko says, "'cos I will soar when I lay down with you..." :D Talk about melting...^_^

www.youtube.com/watch

Edit: I'm sorry Lola. I don't wanna assault your ears. :unsure:

Modifié par SamaraDraven, 22 octobre 2012 - 10:34 .


#24579
LolaLei

LolaLei
  • Members
  • 33 006 messages
Oh Cullen, suspicious as always:

Posted Image

#24580
LolaLei

LolaLei
  • Members
  • 33 006 messages
 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.

Modifié par LolaLei, 22 octobre 2012 - 10:29 .


#24581
Shades_Of_Pale

Shades_Of_Pale
  • Members
  • 2 319 messages
Vaginas...pee pees....interesting day...

Oh, I like Poets Of The Fall, they always remind me of Cullen..but that could be because the first time I heard a song of theirs I was watching a Cullen/Anders video.

#24582
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?

#24583
Shades_Of_Pale

Shades_Of_Pale
  • Members
  • 2 319 messages
Do you guys ever think that we fleshed Cullen out so much that we made the devs less enthusiastic about continuing his story?

#24584
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages
For those who missed these.
Posted Image
Posted Image

#24585
Guest_charlottecorday_*

Guest_charlottecorday_*
  • Guests

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


I always thought that even if the survey was legit, the information there was certainly not set in stone. I thought it was sort of testing the waters on very early ideas. They could have since narrowed down the number of companions as well.

Modifié par charlottecorday, 22 octobre 2012 - 10:55 .


#24586
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages

Shades_Of_Pale wrote...

Do you guys ever think that we fleshed Cullen out so much that we made the devs less enthusiastic about continuing his story?


Yes and no. I think that if they are on here constantly checking this particular thread when we aren't off topic, talking about abs (doesn't happen a lot but it tends to go on for a bit) or having silly discussions than yeah fleshing out Cullen could lose a bit of it's charm if they are of the same mind as us, or rather if they think what we have decided for the character is what they want for Cullen. On the other hand they might disagree with the character we have made Cullen into and think they have a better idea of who he should become (which they usually do). They could also lose interest because they decide what they make will never fit whatwe want, unless it's David then he'll do what he wants and do it amazingly :D.

I just don't think we have enough of a dev following here on the BSN to influence them one way or another. If he interests them than they'll write him, otherwise we can only sit and wait.

#24587
LolaLei

LolaLei
  • Members
  • 33 006 messages

Danny Boy 7 wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?


I know everyone always brings this game up, but The Witcher 2 done it really well, because you literally had a few seconds to decide whether to side with one potential companion or the other, depending on who you chose completely changed the rest of your game. Now, that would probably be too difficult to implement with such a in-depth/variable game like Dragon Age, but having the outcome of your choice of companion come and bite you in the arse at a later point in the game would be pretty cool. For example:

You have a split second choice to make between siding with a rebel mage or Cullen. You pick the mage. Later in the game you discover your mage companion is into blood magic, and despite his/her best intentions accidentally gets possessed by a demon, causing another companion or major NPC to die as you try to forceable remove the demon. If you side with Cullen, the mage fraction that you don't side with decide to pull an Anders stunt and blow up an important NPC who would have been important in your mission.

#24588
LolaLei

LolaLei
  • Members
  • 33 006 messages

Shades_Of_Pale wrote...

Do you guys ever think that we fleshed Cullen out so much that we made the devs less enthusiastic about continuing his story?


I often wonder if maybe the devs would feel like we've fleshed him out so much that they'd feel like no matter what they picked for his personality/story arc, it wouldn't live up to the painted image with have of him in our heads. Or that they simply don't want to use him as a companion/LI because they're sick of hearing about him.

#24589
VampOrchid

VampOrchid
  • Members
  • 3 537 messages
I'm back!

What happened??? Anything good to hear?

#24590
SamaraDraven

SamaraDraven
  • Members
  • 2 312 messages

Shades_Of_Pale wrote...

Vaginas...pee pees....interesting day...

Oh, I like Poets Of The Fall, they always remind me of Cullen..but that could be because the first time I heard a song of theirs I was watching a Cullen/Anders video.


I don't think I've stumbled on that but I'm not an Anders/Cullen shipper so that's probably not surprising. Poets is awesome. =D I have a few tunes in mind that fit certain aspects of a Cullen romance. ^_^

Shades_Of_Pale wrote...
Do you guys ever think that we fleshed Cullen out so much that we made the devs less enthusiastic about continuing his story?


That's a plausible concern, actually - to me anyway. I know they have their own ideas and are hardly going to let us get in the way of that, but if it seems our headcanons are too different than what they have planned, they could decide not to do it at all. Maybe create a new character that's similar to Cullen. Because a good story would be a terrible thing to waste. I dunno. I'd hope they know that we'd be happy to see him again at all in any capacity. They have nothing to fear from us, I think. :D

#24591
LolaLei

LolaLei
  • Members
  • 33 006 messages

VampOrchid wrote...

I'm back!

What happened??? Anything good to hear?


Allo, what were we talking about when you last checked in and I'll fill you in from there.

Modifié par LolaLei, 22 octobre 2012 - 11:11 .


#24592
SamaraDraven

SamaraDraven
  • Members
  • 2 312 messages

VampOrchid wrote...

I'm back!

What happened??? Anything good to hear?


Hey! No big news yet, as far as I know. How are you?

#24593
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?


I know everyone always brings this game up, but The Witcher 2 done it really well, because you literally had a few seconds to decide whether to side with one potential companion or the other, depending on who you chose completely changed the rest of your game. Now, that would probably be too difficult to implement with such a in-depth/variable game like Dragon Age, but having the outcome of your choice of companion come and bite you in the arse at a later point in the game would be pretty cool. For example:

You have a split second choice to make between siding with a rebel mage or Cullen. You pick the mage. Later in the game you discover your mage companion is into blood magic, and despite his/her best intentions accidentally gets possessed by a demon, causing another companion or major NPC to die as you try to forceable remove the demon. If you side with Cullen, the mage fraction that you don't side with decide to pull an Anders stunt and blow up an important NPC who would have been important in your mission.


Exactly!:o I mean it doesn't have to be Witcher 2 style change the entire course of the game, but like in your example how even though you pick one guy over the other the overall concept of the game doesn't change but at some critical moment it could have resounding consequences on a part of the game, neither outcome is better than the other or more "good" but it changes a good portion of the game realistically.

#24594
LolaLei

LolaLei
  • Members
  • 33 006 messages

charlottecorday wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


I always thought that even if the survey was legit, the information there was certainly not set in stone. I thought it was sort of testing the waters on very early ideas. They could have since narrowed down the number of companions as well.


Yeah, you'd think that if they're releasing a survey then it would be in the early phases when ideas are still being thrown around. For all we know, that survey could have been floating around for months before it was posted up in here. 

#24595
LolaLei

LolaLei
  • Members
  • 33 006 messages

Danny Boy 7 wrote...

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?


I know everyone always brings this game up, but The Witcher 2 done it really well, because you literally had a few seconds to decide whether to side with one potential companion or the other, depending on who you chose completely changed the rest of your game. Now, that would probably be too difficult to implement with such a in-depth/variable game like Dragon Age, but having the outcome of your choice of companion come and bite you in the arse at a later point in the game would be pretty cool. For example:

You have a split second choice to make between siding with a rebel mage or Cullen. You pick the mage. Later in the game you discover your mage companion is into blood magic, and despite his/her best intentions accidentally gets possessed by a demon, causing another companion or major NPC to die as you try to forceable remove the demon. If you side with Cullen, the mage fraction that you don't side with decide to pull an Anders stunt and blow up an important NPC who would have been important in your mission.


Exactly!:o I mean it doesn't have to be Witcher 2 style change the entire course of the game, but like in your example how even though you pick one guy over the other the overall concept of the game doesn't change but at some critical moment it could have resounding consequences on a part of the game, neither outcome is better than the other or more "good" but it changes a good portion of the game realistically.


Exactly. I think that's probably something they'll do actually. Perhaps our background choice could have similar implications. Like, if you're a mage the rebelled Templars will point blank refuse to work with you, perhaps even going out of their way to try to ambush you etc. Apparently our background will have some big implications in-game, so it doesn't seem too far fetched that something similar could happen.

Modifié par LolaLei, 22 octobre 2012 - 11:24 .


#24596
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?


I know everyone always brings this game up, but The Witcher 2 done it really well, because you literally had a few seconds to decide whether to side with one potential companion or the other, depending on who you chose completely changed the rest of your game. Now, that would probably be too difficult to implement with such a in-depth/variable game like Dragon Age, but having the outcome of your choice of companion come and bite you in the arse at a later point in the game would be pretty cool. For example:

You have a split second choice to make between siding with a rebel mage or Cullen. You pick the mage. Later in the game you discover your mage companion is into blood magic, and despite his/her best intentions accidentally gets possessed by a demon, causing another companion or major NPC to die as you try to forceable remove the demon. If you side with Cullen, the mage fraction that you don't side with decide to pull an Anders stunt and blow up an important NPC who would have been important in your mission.


Exactly!:o I mean it doesn't have to be Witcher 2 style change the entire course of the game, but like in your example how even though you pick one guy over the other the overall concept of the game doesn't change but at some critical moment it could have resounding consequences on a part of the game, neither outcome is better than the other or more "good" but it changes a good portion of the game realistically.


Exactly. I think that's probably something they'll do actually. Perhaps our background choice could have similar implications. Like, if you're a mage the rebelled Templars will point blank refuse to work with you, perhaps even going out of their way to try to ambush you etc. Apparently our background will have some big implications in-game, so it doesn't seem too far fetched that something similar could happen.


Without choices.

1. Gender (minor implications)
2. class (normal implications)
3. Backgrounds (possibly normal/major implications)
4. Specializations (possibly normal/major implications)

#24597
R2s Muse

R2s Muse
  • Members
  • 19 865 messages
SO hey everybody, here's an idea for Page 1000 (suggested by littlenikki). Some of you may recall a silly discussion we had around the end of August imagining how well, or rather not so well, Cullen would get on with Carroll. Much fun was had imagining Cullen's journal entries about it.

The notion would be to crowd source entries for the journal, with everyone thinking some up and sharing for page 1000. Something like the following. Then we'll post them here at http://templardiaries.tumblr.com/

Whaddya think?

Day 42 - I found Carroll's bloody socks under my bed again! Not only do they smell but they're always stiff and crunchy. Why would his socks be crunchy?

Day 57 - My skivies are missing.... again. I b et I'll find them in his trunk... again. He's going to tell me he was doing both our wash together.... again. I wish he'd stop. Just stop.

Day 60 - I caught Carroll "borrowing" my wash cloth again... Maker, I don't want to think about where he's been using it. Must remember to request a new one from Greagoir. Not to self: Buy new pants.

Day 61 - Found a sprig of lavender in my smallclothes drawer. Carroll blushed and said they freshen your linens. "You know, for when you finally get your hands on that pretty mage. After I'm done with her, that is." Prat.

Day 62 - Saw Carroll flirting with Amell today. Must. Punch. Something.


Modifié par R2s Muse, 23 octobre 2012 - 12:44 .


#24598
LolaLei

LolaLei
  • Members
  • 33 006 messages

Danny Boy 7 wrote...

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

Danny Boy 7 wrote...

LolaLei wrote...

 So one of the BSN users just made an interesting post about the 10 companion thing being wrong from the survey leak:

"The part that mentioned ten companions was also translated from German (I haven't seen the original posted anywhere), and it's possible that 10 companions are the total max, and our "recruitable" maximum of those is quite a bit less. As in, I'd expect marketing materials to trumpet 10 companions without including the nuance that it's not possible to get all ten in a single playthrough.

KOTOR had specific companions depending on gender, Bioware's done it in the past based on class (Bethany or Carver) and there could always be an element of player choice involved."



If the survey leak is legit, then this could certainly be the case.


If I were a betting man I would say that the most we'll see in a single playthrough (and this is stretching the definition of companion) than we'll get nine, including dog with one of those companions swappable. To be honest I have a sort of love hate relationship with companions being restricted because of class or gender, particularly the way they did it in DA2 was...meh. I mean I understand why having Bethany as a Mage would be redundant, the same with Carver when it comes to being at Ostagar but if they had held off for a couple of levels then maybe I wouldn't be so iffy about that kind of restriction. 

I like when they do it and it adds a layer to the game, when events literally transpire differently because of I have this companion instead of that companion, doesn't have to be that same particular level (ideally it would be a different one) but when I have Carver instead of Bethany I like it when they have completely different outcomes rather than er...opposite if that makes any sense?


I know everyone always brings this game up, but The Witcher 2 done it really well, because you literally had a few seconds to decide whether to side with one potential companion or the other, depending on who you chose completely changed the rest of your game. Now, that would probably be too difficult to implement with such a in-depth/variable game like Dragon Age, but having the outcome of your choice of companion come and bite you in the arse at a later point in the game would be pretty cool. For example:

You have a split second choice to make between siding with a rebel mage or Cullen. You pick the mage. Later in the game you discover your mage companion is into blood magic, and despite his/her best intentions accidentally gets possessed by a demon, causing another companion or major NPC to die as you try to forceable remove the demon. If you side with Cullen, the mage fraction that you don't side with decide to pull an Anders stunt and blow up an important NPC who would have been important in your mission.


Exactly!:o I mean it doesn't have to be Witcher 2 style change the entire course of the game, but like in your example how even though you pick one guy over the other the overall concept of the game doesn't change but at some critical moment it could have resounding consequences on a part of the game, neither outcome is better than the other or more "good" but it changes a good portion of the game realistically.


Exactly. I think that's probably something they'll do actually. Perhaps our background choice could have similar implications. Like, if you're a mage the rebelled Templars will point blank refuse to work with you, perhaps even going out of their way to try to ambush you etc. Apparently our background will have some big implications in-game, so it doesn't seem too far fetched that something similar could happen.


Without choices.

1. Gender (minor implications)
2. class (normal implications)
3. Backgrounds (possibly normal/major implications)
4. Specializations (possibly normal/major implications)


1. Gender would probably be down to which NPC's flirt with you and whether they address you as he or she lol.
2. class would be the usual: "filthy magicka, keep away from me" etc.
3. Backgrounds - This will be very interesting, who knows what could happen.
4. Specialisations - Again, another interesting one. Blood mage will be the most interesting reaction/outcome wise.

#24599
Danny Boy 7

Danny Boy 7
  • Members
  • 3 762 messages

R2s Muse wrote...

SO hey everybody, here's an idea for Page 1000. Some of you may recall a silly discussion we had around the end of August imagining how well, or rather not so well, Cullen would get on with Carroll. Much fun was had imagining Cullen's journal entries about it.

The notion would be to crowd source entries for the journal, with everyone thinking some up and sharing for page 1000. Something like the following. Then we'll post them here at http://templardiaries.tumblr.com/

Whaddya think?


Day 42 - I found Carroll's bloody socks under my bed again! Not only do they smell but they're always stiff and crunchy. Why would his socks be crunchy?

Day 57 - My skivies are missing.... again. I b et I'll find them in his trunk... again. He's going to tell me he was doing both our wash together.... again. I wish he'd stop. Just stop.

Day 60 - I caught Carroll "borrowing" my wash cloth again... Maker, I don't want to think about where he's been using it. Must remember to request a new one from Greagoir. Not to self: Buy new pants.

Day 61 - Found a sprig of lavender in my smallclothes drawer. Carroll blushed and said they freshen your linens. "You know, for when you finally get your hands on that pretty mage. After I'm done with her, that is." Prat.

Day 62 - Saw Carroll flirting with Amell today. Must. Punch. Something.


I'm in :D

#24600
Jinx

Jinx
  • Members
  • 1 959 messages
Okay whos Carroll?=]

Modifié par cacey lee, 22 octobre 2012 - 11:37 .