Did anyone finish the game with Leliana romanced AND "hardened"?
#1
Posté 21 novembre 2009 - 08:05
#2
Posté 21 novembre 2009 - 08:30
#3
Posté 21 novembre 2009 - 08:32
#4
Posté 21 novembre 2009 - 09:11
#5
Posté 21 novembre 2009 - 10:24
#6
Posté 21 novembre 2009 - 10:40
#7
Posté 21 novembre 2009 - 10:46
The "at least for a time" thing wasn't implying a breakup, it was implying that their time together in that way only lasted a little while until they moved onto something else. In my case, the "for a time" clause meant only that they traveled together for a time, then went off to do something else, I assumed they went back to mop up some of the rampaging darkspawn that were still around.
#8
Posté 21 novembre 2009 - 10:58
But thankfully there is a third scenario in which it doesn't hint at all at her leaving, which is a good thing two cause I would have been really depresed otherwise.
Modifié par St Mael, 21 novembre 2009 - 11:00 .
#9
Posté 21 novembre 2009 - 11:02
If you disagree, well, that's your prerogative.
Modifié par Mystranna Kelteel, 21 novembre 2009 - 11:10 .
#10
Posté 21 novembre 2009 - 11:10
#11
Posté 21 novembre 2009 - 11:10
Then they talk about the rising darkspawn threat, meaning whatever you chose to do with your PC after the game continued - for a time - until you had to deal with those darkspawn. It makes perfect sense, and is not just wishful thinking.
#12
Posté 21 novembre 2009 - 11:17
See, it doesn't say Leliana stayed with you for a time; it says whatever you chose to do with yourself only lasted for a time before you were called away. Nothing there implies she left me, I left her, or we left each other.
#13
Posté 21 novembre 2009 - 11:18
If you survive she will stay with you (if you travel she will come with you, if you stay she will stay with you etc)
#14
Posté 21 novembre 2009 - 11:22
#15
Posté 21 novembre 2009 - 11:23
#16
Posté 21 novembre 2009 - 11:23
Mystranna Kelteel wrote...
I put no stock at all in the "for a time" quip at the end. It makes no sense for Bioware to end our romances with no reason and no say from us. The fact that it's present for all scenarios makes me think it has no meaning aside from leaving the PC's life open after the events of the game.
If you disagree, well, that's your prerogative.
No point in breaking up romances huh?
Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it does make sense though becuase if you survived it makes sense you get upset about not dying (surviors guilt) and so on...
#17
Posté 21 novembre 2009 - 11:25
Poubo wrote...
the self sacrifice ending was actually rather well done in this case, made me sad actually
Same, many sacerfice scenes in games suck half the time, but Bioware did such a good job doing it and made it very emotional.
#18
Posté 21 novembre 2009 - 11:25
#19
Posté 21 novembre 2009 - 11:26
They did that in the sequel, not in KOTOR itself...Popemaster123 wrote...
No point in breaking up romances huh?
Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...
It's not like DAO was planned as a trilogy from the start. It's a standalone game.
Modifié par Mystranna Kelteel, 21 novembre 2009 - 11:26 .
#20
Posté 21 novembre 2009 - 11:27
Mystranna Kelteel wrote...
They did that in the sequel, not in KOTOR itself...Popemaster123 wrote...
No point in breaking up romances huh?
Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...
It's not like DAO was planned as a trilogy from the start. It's a standalone game.
i was under the impression that this was designed as a saga, not a standalone... what with the books and DLC etc...
#21
Posté 21 novembre 2009 - 11:29
#22
Posté 21 novembre 2009 - 11:31
What I am saying is that there is no reason to step on the toes of the player that much in the ending, considering how much free choice we have in every other part of the ending. If they were planning for a direct sequel by forcing you out of a relationship, then they would not have left all the other parts of the ending so very different.
Plus, your character can die... What's the point in forcing a breakup with the PC and her/his lover for a sequel if the PC can be DEAD in the sequel? It makes no sense.
#23
Posté 21 novembre 2009 - 11:31
Poubo wrote...
Mystranna Kelteel wrote...
They did that in the sequel, not in KOTOR itself...Popemaster123 wrote...
No point in breaking up romances huh?
Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...
It's not like DAO was planned as a trilogy from the start. It's a standalone game.
i was under the impression that this was designed as a saga, not a standalone... what with the books and DLC etc...
Um it's not a standalone game, Bioware put alot of focus on the game wrold and that would be stupid for one game. Look at ME. The trilogy focus's on Shepard's life, but there will be other ME games that focus on the universe. Same as DAO. These add-ons will be for this game, focusing on this character, but other games will probly take place in Orlais, Antiva and the Gray Wardens homeland (forget the name) Trust me DDAO will be around for a long time.
#24
Posté 21 novembre 2009 - 11:32
Mystranna Kelteel wrote...
It was designed as an expansive IP. They have no current plans for future games, not that I'm saying there won't be sequels.
What I am saying is that there is no reason to step on the toes of the player that much in the ending, considering how much free choice we have in every other part of the ending. If they were planning for a direct sequel by forcing you out of a relationship, then they would not have left all the other parts of the ending so very different.
Plus, your character can die... What's the point in forcing a breakup with the PC and her/his lover for a sequel if the PC can be DEAD in the sequel? It makes no sense.
Funny how plans change, isn't it?
sorry i really had to quote alistair to that first sentence
#25
Posté 21 novembre 2009 - 11:34





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