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Did anyone finish the game with Leliana romanced AND "hardened"?


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#1
DarthCaine

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What is the epilogue text like if you romance Leliana and "harden" her ?

#2
Varenus Luckmann

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I assume that it differs depending on wheter you live or die.

#3
DarthCaine

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I'm interested in what happens if you live. Is it the same as if she wasn't hardened?

#4
DarthCaine

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Anyone?

#5
Sammy0721

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My character was romancing her and Alistair (human noble female) and Leilana decides to stay in Denerim for adventuring with the char. She asked about the marriage to Alistair which my character said was only business so they plan to continue adventuring together.

#6
St Mael

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Does it say "at least for a time" at the end of the frase? That's what bugged me in my first playthrough, that it hinted at the fact that they didn't stay together.

#7
Mystranna Kelteel

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I romanced and hardened her. Then I chose "I'm going to wander the land." at the end. She came with me.



The "at least for a time" thing wasn't implying a breakup, it was implying that their time together in that way only lasted a little while until they moved onto something else. In my case, the "for a time" clause meant only that they traveled together for a time, then went off to do something else, I assumed they went back to mop up some of the rampaging darkspawn that were still around.

#8
St Mael

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Sorry, but I guess that's just wishfull thinking because even if you choose to stay in Denerim the text says "As for Mihai's companions, they went their seperate ways. Leliana, however, elected to remain at the side of her love-- at least for a time.". Notice the same "at least for a time" at the end, and in this scenario there's hardly anything else it could mean.

But thankfully there is a third scenario in which it doesn't hint at all at her leaving, which is a good thing two cause I would have been really depresed otherwise.

Modifié par St Mael, 21 novembre 2009 - 11:00 .


#9
Mystranna Kelteel

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I put no stock at all in the "for a time" quip at the end. It makes no sense for Bioware to end our romances with no reason and no say from us. The fact that it's present for all scenarios makes me think it has no meaning aside from leaving the PC's life open after the events of the game.

If you disagree, well, that's your prerogative.

Modifié par Mystranna Kelteel, 21 novembre 2009 - 11:10 .


#10
St Mael

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It's not that I want to disagree, there's nothing I would like more than to be able to shrug it off like you are doing, but the quote I posted above, which was taken word by word from one of the scenarios, just feels very wrong.

#11
Mystranna Kelteel

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See, the paragraph that has that phrase is said right before the paragraphs about the roaming darkspawn. It was pretty obvious that one linked into the other. Leliana and I countinued our adventures together (roaming the land), at least, for a time...

Then they talk about the rising darkspawn threat, meaning whatever you chose to do with your PC after the game continued - for a time - until you had to deal with those darkspawn. It makes perfect sense, and is not just wishful thinking.

#12
Mystranna Kelteel

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The paragraph.

See, it doesn't say Leliana stayed with you for a time; it says whatever you chose to do with yourself only lasted for a time before you were called away. Nothing there implies she left me, I left her, or we left each other.

#13
kraidy1117

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If you loved her and you sacerficed your self she will write a song and story about you, perform it once and leave. She will then have a vision and tell a sister while she has a tear on her eye that she will meet her love again soon.

If you survive she will stay with you (if you travel she will come with you, if you stay she will stay with you etc)

#14
St Mael

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I guess you could be right. So what do you say, should we harasse one of the writters until we get an official word on it ../../../images/forum/emoticons/wink.png ?

#15
Poubo

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the self sacrifice ending was actually rather well done in this case, made me sad actually :(

#16
Popemaster123

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Mystranna Kelteel wrote...

I put no stock at all in the "for a time" quip at the end. It makes no sense for Bioware to end our romances with no reason and no say from us. The fact that it's present for all scenarios makes me think it has no meaning aside from leaving the PC's life open after the events of the game.

If you disagree, well, that's your prerogative.


No point in breaking up romances huh?

Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it does make sense though becuase if you survived it makes sense you get upset about not dying (surviors guilt) and so on...

#17
kraidy1117

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Poubo wrote...

the self sacrifice ending was actually rather well done in this case, made me sad actually :(


Same, many sacerfice scenes in games suck half the time, but Bioware did such a good job doing it and made it very emotional.

#18
GhoXen

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Personally I think the "at least for a time" at the end indicates possible expansion/DLC. To me it sounds like that what happens after "for a time" is unknown, and the decision and events followed afterwards may be up to the players.

#19
Mystranna Kelteel

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Popemaster123 wrote...

No point in breaking up romances huh?

Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...

They did that in the sequel, not in KOTOR itself...

It's not like DAO was planned as a trilogy from the start. It's a standalone game.

Modifié par Mystranna Kelteel, 21 novembre 2009 - 11:26 .


#20
Poubo

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Mystranna Kelteel wrote...

Popemaster123 wrote...

No point in breaking up romances huh?

Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...

They did that in the sequel, not in KOTOR itself...

It's not like DAO was planned as a trilogy from the start. It's a standalone game.


i was under the impression that this was designed as a saga, not a standalone... what with the books and DLC etc...

#21
ReubenLiew

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Yeah I was pretty sure plans on making this game span more than one game was most definitely part of their plan all along?

#22
Mystranna Kelteel

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It was designed as an expansive IP. They have no current plans for future games, not that I'm saying there won't be sequels.



What I am saying is that there is no reason to step on the toes of the player that much in the ending, considering how much free choice we have in every other part of the ending. If they were planning for a direct sequel by forcing you out of a relationship, then they would not have left all the other parts of the ending so very different.



Plus, your character can die... What's the point in forcing a breakup with the PC and her/his lover for a sequel if the PC can be DEAD in the sequel? It makes no sense.

#23
kraidy1117

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Poubo wrote...

Mystranna Kelteel wrote...

Popemaster123 wrote...

No point in breaking up romances huh?

Ever played KOTOR? even though its Sequel was not made by Bioware they still had a say in The two main characters roamnces....
it
does make sense though becuase if you survived it makes sense you get
upset about not dying (surviors guilt) and so on...

They did that in the sequel, not in KOTOR itself...

It's not like DAO was planned as a trilogy from the start. It's a standalone game.


i was under the impression that this was designed as a saga, not a standalone... what with the books and DLC etc...


Um it's not a standalone game, Bioware put alot of focus on the game wrold and that would be stupid for one game. Look at ME. The trilogy focus's on Shepard's life, but there will be other ME games that focus on the universe. Same as DAO. These add-ons will be for this game, focusing on this character, but other games will probly take place in Orlais, Antiva and the Gray Wardens homeland (forget the name) Trust me DDAO will be around for a long time.

#24
Poubo

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Mystranna Kelteel wrote...

It was designed as an expansive IP. They have no current plans for future games, not that I'm saying there won't be sequels.

What I am saying is that there is no reason to step on the toes of the player that much in the ending, considering how much free choice we have in every other part of the ending. If they were planning for a direct sequel by forcing you out of a relationship, then they would not have left all the other parts of the ending so very different.

Plus, your character can die... What's the point in forcing a breakup with the PC and her/his lover for a sequel if the PC can be DEAD in the sequel? It makes no sense.


Funny how plans change, isn't it?

sorry i really had to quote alistair to that first sentence :)

#25
Mystranna Kelteel

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I never said The DAS wouldn't be around for a long time. You guys are simply assuming here, however likely things are. DAO is a standalone game at this time. They did not create it as a trilogy or a series. Any future games will be created when they're created. As of right now, it is stand alone as a game and as a story.