I've noticed in one of the demo areas and also several campaign areas there is a boundary of trees on the edge of the map that gives the player a vista of an ongoing forest. It looks like it's set up similar to the blue collision "fence," only consisting of a 2-dimensional screen of trees. Has anyone been able to find where this tool is? Since you can only load areas and area layouts from the demo and campaign, I haven't been able to load a raw level to click on the object. A search through the model database has also left me empty-handed. Alternatively, is there a way to "reverse engineer" an area layout into a raw level, so I can attempt to click on the object and get its reference?
Forest Boundary
Débuté par
Qutayba
, nov. 21 2009 08:08
#1
Posté 21 novembre 2009 - 08:08
#2
Posté 21 novembre 2009 - 08:20
hmm i have found it... its called something like prp treeline1 0
#3
Posté 21 novembre 2009 - 08:26
Perfect! Thank you. I probably had trouble finding it because it actually had a descriptive name like "treeline" and not "trlinq76w".
Unfortunately, it looks like I'll have to place them individually.
#4
Posté 21 novembre 2009 - 08:43
yes my suggestion is that you place one and just copy.





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