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most similar D&D version


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#1
Dark_Ansem

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which edition of D&D you feel is most similar to the game? I think 3.5 can be ruled out, but I am not sure for the others!

#2
Mike3207

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I don't even know what the current version would be. My best guess would be before they went to Advanced with about 8 different classes. The original might be closest with the Basic and Expert rulebooks.

#3
maxernst

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Certainly one of the older versions with a small number of character classes with pretty fixed abilities rather than one that allows a lot of multiclassing and hybrid characters. The original Dungeons & Dragons (before 1st edition AD&D) had only three classes (fighter, cleric and mage) and I think Thief was added with the Greyhawk supplement. But if you really want to do pen & paper in the Dragon Age universe, I believe they have released an official Dragon Age roleplaying game.

#4
Dark_Ansem

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I am just curious. I thought AD&D 2nd (those of almost all infinity engine games) was a close call, but maybe it is not the case.

#5
maxernst

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Actually, though I don't know it well, when I think about it, the 4th edition might be the most similar. For one thing, I think they've ditched the whole spell memorization thing in favor of being able to cast each spell once a combat, so spellcasting is more similar. And one huge difference between pre-version 3 D&D and DA is that fighters and thieves didn't have much in the way of skills and weapon specialization though there was a bit more in 2nd edition. Also, DA rogues are more like swashbucklers or duelists. AD&D thieves were a specialized class that wasn't very effective in combat, certainly nowhere near being on par with fighters, unlike the DA:O rogue.

#6
Dark_Ansem

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very true, da rogues are very effective in combat!

#7
Last Darkness

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All of them.

#8
Dark_Ansem

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well, yes. has anyone got experience with 4th edition?

#9
Last Darkness

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Dark_Ansem wrote...

well, yes. has anyone got experience with 4th edition?


Ive played it a bit.

Ask Away

#10
Dark_Ansem

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do you believe 4th edition is more similar to dragon age than the previous ones?

#11
Last Darkness

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Dark_Ansem wrote...

do you believe 4th edition is more similar to dragon age than the previous ones?


Hmmm I think Dragon Age is more similar than others since there already is a tabeltop rpg for it.

But hmmm if I had to guess it depends on your players.
A toned down 3.5 would work (Seriusly toned down)
As for fourth edition...its alot easier to play and get new people into. Unfortunetly it just turns into power gamer garbage if you use anything beyond the core 3 books. (Like Manuals of Power)

4th Edition would work after a little tweaking along the lines of thing such as mages being outcasts, Templars being paladins of 'The Maker' and some such. Also limiting player races to core Human, Elf, Dwarf. You could probably dance some edges though by making say Eladrin the Dalish and Tieflings the Qunari.

Its all about your imagination and creativity to make what you can out of what your given.
though some parties you will have problems (Chantry types like paladins and priest/clerics wont get along with mages at all) but this is true for the already established Tabletop RPG.


I play a Outcast Dalish Apostate Mage, who is somewhat a follower of Fen'harel the dread wolf. So I know something about being outcast/ostricised in game play :wizard:

#12
Dark_Ansem

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toned down 3.5? for example how would you convert attributes (strength etc) from a creature like this?

http://www.d20srd.or...rs/nightHag.htm

#13
termokanden

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I mostly played AD&D myself. DAO is probably more similar to 3rd edition although it would take a serious conversion to even get close. I haven't played 3.5 or above, so I have no idea about that.

#14
Last Darkness

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Dark_Ansem wrote...

toned down 3.5? for example how would you convert attributes (strength etc) from a creature like this?

http://www.d20srd.or...rs/nightHag.htm


Play it the same?

Im not sure what your asking.

termokanden wrote...

I mostly played AD&D myself. DAO
is probably more similar to 3rd edition although it would take a serious
conversion to even get close. I haven't played 3.5 or above, so I have
no idea about that.


Yes and No, you can take any game system and theme it to Dragon Age. Its probably best to use the already established one though.

I would play it low power, high risk though. But thats just the games I enjoy.

#15
Dark_Ansem

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I am asking how would you recalculate the 6 attributes of a creature in D&D 3.5 in Dragon Age. since DA has no "+ X" modifier, but it calculates the whole thing -10

#16
nicethugbert

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I would say 4.0 because the timers on powers are encounter based. But, so was Tome of Battle from 3.5. 3.5 has so many alternate rules that you could find much of DAO in it in one form or another. It has a spell point system which is essentially a mana system. The Vancian system is essentially a point system so it is a mana system, but in this case, one with a long timer and small mana pool with the additional memorization restriction for some classes.

#17
termokanden

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Dark_Ansem wrote...

I am asking how would you recalculate the 6 attributes of a creature in D&D 3.5 in Dragon Age. since DA has no "+ X" modifier, but it calculates the whole thing -10

Well your attribute advancement is fast in DAO and very slow in D&D (you don't even get attribute points in AD&D). So you could figure out how much your average is and how much above that average your strength is for example. Should be relatively simple then to figure out where to place your strenght on the scale of another system.

It's never going to be a perfect conversion though, as the attributes don't really mean the same thing. For example, in DAO you do have to keep investing in +hit attributes (dex or str) or you will eventually be underscaled for your level. But in AD&D for example, your hit rating (aka your THAC0) will improve automatically as you level up.

So like I said, it's easy to convert the numbers, but this is not accurate enough to capture all character builds. Hard to say what to do about that in general.

#18
Dark_Ansem

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DA gives you 5 points at level 1 and 3 onwards.
D&D 3.5 gives you 30 points at level 1 (but it does not mean 30 attribute points, because the higher they are the more they cost) and 1 point every 4 levels, level 1 included.

that means that in DA to get the same numbers of a lvl1 D&D in theory you should wait around 8 levels, right?

#19
Last Darkness

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@Dark_Ansem

Youve lost me, I dont know what your talking about.
Whats your saying is confusing, contradictory and downright needlessly difficult from what im reading.

Please explain in detail what your trying to do?


I get the impression now that your trying to take a game system, abandon that systems entire ruleset and make up your own similar to Dragon Age instead of just keeping the rules and playing like Dragon Age. Which seems incredibly pointless and difficult to me.


If you want to play Dragon Age go to this link.
www.greenronin.com/dragon_age/

Modifié par Last Darkness, 04 septembre 2011 - 06:18 .


#20
Dark_Ansem

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@last darkness: you need to read more carefully and attentively, I'm trying to adapt the 3.5 rules to the dragon age game mechanics. what I am trying to do is to see how a creature can be converted from D&D to DA, starting from its base attributes.

for example:
I am stating the differences between ability scores (D&D 3.5) and attributes (DA):
Dragon age: 5 attribute points at level 1, 3 at each level up
D&D 3.5: 30 at level 1, 1 every 4 levels

so, in theory, to have the same attributes of a lvl1 D&D character, a dragon age character should wait 8 levels [5+(3*8)=29]. however, because of the point buy system, similar results are achieved.

#21
nicethugbert

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A DA character gets 3 ability points per level and a D&D character gets one every fourth level so the ratio is 12 to 1. But, what really matters is the bonuses. DA bonuses are ability - 10. D&D bonuses are (ability - 10)/2. So, in terms of ability bonuses it's 24 to 1.

DA characters start off with 4 ability points due to race, 10 due to class, and 5 freely assignable with 10s in all abilities as the basis. That amounts to 19 ability bonus points.

D&D's 32 point buy amounts to 16 ability bonuses. But, the ability basis is 8 which gives a -1 ability bonus. For 6 abilities, that amounts to -6. So, comparing DA vs D&D starting ability bonuses, the amounts are 19 vs. 10. DA starting ability points system compares to a D&D 50 point buy system.

There are a bunch of other differences you will have to resolve, such as physical and mental resistance system vs. reflex, fortitude, and will system. Saves are class, level, ability, and item dependent in D&D. Physical and mental resistance are ability and item dependent in DA.

AB is ability and item dependent in DA. In D&D, it's that plus class and level dependent.

We see that DA is ability driven.  So, what might work is to convert all the D&D class based numbers into DA ability score increases if you want to convert D&D into DA..

EDIT:  I forgot about the cost of ability points with the point buy system.

Modifié par nicethugbert, 05 septembre 2011 - 02:19 .


#22
nicethugbert

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The more I think of this, the more I have to ask, why bother? There are so many differences, large and small, that I don't see the point. For instances, wizards have class level/2 BAB in D&D. But, DA mages don't need attack for anything. If you were to convert D&D BAB to DA attack you would need to decide which attribute, strength or dexterity, to convert to. So, you get DA mages with a bunch of dex or str they don't need. Plus, if you see your D&D to DA characters having too many attribute points in the conversion and want to cut it down, then all that extra strength of dex is factoring in, taking will and magic points away in the final mix.

What exactly about D&D do you want to see in DA? Then convert that.

#23
Dark_Ansem

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I bother in order to better understand the mechanics of both. and it would matter even more if we could manually set ability scores in the DA toolset!

#24
nicethugbert

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Why not just read their respective wikias in order to understand both?

#25
Last Darkness

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Ok in that case Dark_Ansem im stepping out.

To me what your doing is pointless and difficult for no actual gain.

Good luck