Aller au contenu

Photo

Thoughts on BG1, what makes it great?


  • Veuillez vous connecter pour répondre
5 réponses à ce sujet

#1
Shivaxx

Shivaxx
  • Members
  • 8 messages
Greetings everyone.

A wall of text incoming.. :)

First of all let me say that I have been playing CRPG's for the past 20+ years. My first CRPG was Ultima 5 on Atari ST, so I have explored modest amount of different titles over the years. I have to say that the first installment of BG series comes on top of the charts for me. I recommend all newcomers to run first BG with NPC project mod installed. It is really like the "missing" link, which upgrades the experience to "almost perfect". I can't still quite grasp what is it exactly makes first BG(+NPC mod) such a masterpiece, but I'll give it a shot.

1. For me Baldurs Gate had convincing setting, plot and atmosphere (big thanks to FR). Somehow they managed to create atmosphere, where the game world seemed to exist seperately from the plot. It was probably because of the relatively huge amount of game area that was completely optional. You could roam the extensive wilderness areas and discover a lot of interesting details and places that way. There were many strong exploration and discovery elements in addition to the well thought out grand plot. Baldurs Gate city and the other towns felt real with detailed houses, inns, shops etc. In how many games today can you see the same? This was lost even in BG2, where all the areas seemed more artificial with a lot of big quests and big plots neatly packed everywhere. A lot of areas were somehow related to the main plot, or at least side quest driven. This I see as a problem in most recent games, which are extremely story driven (like reading a book).

2. In Baldurs Gate it felt like the developers were not holding your hand constantly and spoon feeding the plot to you. Still I would have preferred even less spoon feeding (old Ultima 5 anyone?), but things weren't extremely evident. Content was not scaled to your level (much) and you could really get to situations and places way beyond your current capabilities. I understand that lot of people complained about the difficulty, but from my point of view it adds certain realism, tension and sense of you being in danger out in the wilds. You really needed to be on your toes during the first levels. Compare this to Dragons Age or even better NWN2, where by default, you are able to survive against all encounters.

3. Tactics and combat. The spells and abilities are very very deadly in ADD 2nd edition. Instead of repetitive button smashing, you could end the battle before it even began with well placed backstab or spell. Tactical options with group were always numerous and often required careful consideration. Adapting to different situations was the key to survival, which I didn't feel in Dragons Age or NWN.

4. Low character level setting and power curve. In BG1 you started out as a puny "commoner" and grew to a quite seasoned adventurer. It was very reasonable range in terms of 2nd edition rules, that characters grew to level 10 or so. Increase in abilities was very concrete and noticeable. Low level setting also served to add more tension and danger, as you could meet your end almost at every corner.

5. Relatively low magic setting. For some reason I personally don't feel comfortable when magic weapons and equipment are being handed to you left and right in FR setting (Hello BG2, TOB and NWN!!). Maybe my dislike is because of some tabletop background, where our DM was quite conservative with these things. When you did find magic items in BG1, it was a sense of achievement at least in the first half of the game. Magic and magic items had the feeling of being very powerful. Overall things were more balanced than in lot of the later titles. Monsters and spells also stayed on somewhat reasonable level, and you could  not do "ridiculous" things like meteor swarms, powerword kills or battle hordes of pit fiends, liches and so on.

6. Last but not least the named NPC's and villains (complemented with NPC mod). This is really the final icing on the cake. Without NPC mod, it would be much tougher choice between BG1 and BG2. Inter party banter, interjections and memorable named evil guys in general added nice touch of realism.

Not sure if I got everything that needed to be said out there, but probably most of it..

#2
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
07. It was the first of its kind (RPGs had been kind of dead before BG1) and thus the first RPG for many of us. (as Cat Stevens said: The first cut is the deepest)
08. Shank
09. Carbos
10. Bondari

#3
Sparky The Barbarian

Sparky The Barbarian
  • Members
  • 147 messages
In most previous games, NPC were mindless automatons that did whatever you told them. In BG they had personalities, goals, quests, prejudices, relationships, quirks, rivalries, allies, and it was the stepping stone to all that came after: Planescape: Torment, Shadows Of Amn, Throne Of Bhaal, KOTOR, KOTOR: TSL, Jade Empire, Mass Effect, and especially Dragon Age all trace their roots back to Baldur's Gate. BG changed video games.

#4
Shivaxx

Shivaxx
  • Members
  • 8 messages

Humanoid_Taifun wrote...

07. It was the first of its kind (RPGs had been kind of dead before BG1) and thus the first RPG for many of us. (as Cat Stevens said: The first cut is the deepest)
08. Shank
09. Carbos
10. Bondari


I definitely would not say that RPG's were dead before BG1. Maybe they were slowly losing their edge or something. Actually come to think of it, old Ultima 7 comes very very close to BG series in my personal ranking. In its time it really was a revolutionary step forwards in RPG genre, though it did have its own flaws mainly abysmal combat. It is funny how Ultima 7 created so detailed world including day/night cycles for NPC's. Haven't seen same kind of attention to the details after that, not even in Baldurs Gate. Still BG royally stomps Ultima 7 in combat implementation and ADD 2nd edition is a big plus for me.

Edit. Heh and of course, Shank and Carbos. Penned into the deathbook way too soon and quick. Image IPB 

Modifié par Shivaxx, 27 août 2011 - 08:36 .


#5
Humanoid_Taifun

Humanoid_Taifun
  • Members
  • 1 444 messages
Well, you do meet them again. ;)

#6
Pipboy3billion

Pipboy3billion
  • Members
  • 115 messages
I would also probably recommend BG to a newbie. I think that PS:T was definitely better, but it can be a bit heady for a newb. Like you said, I like the low magic setting. I always felt that FR was a little too high magic for me. I always preferred Ravenloft, which really scaled back on magic (and ramped up danger).

I thought that BGs story was quite good as well. I also like how it's continued in BG2 with some of the plot twists there. Overall, it's a solid series in terms of creative design. If they could have just scaled back the uber magic in BG2/ToB, I might just call it a perfect series.

Specific things I found awesome in BG?

10a) Minsc. Definitely one of my all-time fav video game characters.
10b) Boo. Can't have one without the other.
11a, b, and c) Larry, Darryl, and Darryl.
12) Durlag's Tower...a great dungeon, reminds me of PnP.