Aller au contenu

Photo

Deus Ex: Human Revolution gameplay and playthrough thread


  • Veuillez vous connecter pour répondre
577 réponses à ce sujet

#1
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
How is your playthrough going? What are your likes and dislikes? What is your overall opinion of the game?

#2
Twitchmonkey

Twitchmonkey
  • Members
  • 2 149 messages
The graphics are unimpressive as is a lot of the enemy AI, but the dialogue and ability to make choices is in interesting, even if most dialogue choices have thus far been very easy with the conversation aug. Hopefully the story gets a little more interesting. Overall a worthy purchase, but if you're on a budget I'd say this could be missed until the price drops. Though it's already at a good price for the PC version.

#3
Il Divo

Il Divo
  • Members
  • 9 752 messages
Just finished it yesterday as a stealth/pistol character and started a hacker playthrough this morning. So far, excellent. I need to let it simmer before giving a final judgment, but so far it's probably one of my favorite games and definitely a celebration of everything Deus Ex.

Modifié par Il Divo, 26 août 2011 - 09:18 .


#4
Dominus

Dominus
  • Members
  • 15 426 messages
The current level structure reminds me of everything starbreeze did: Butcher Bay, The Darkness, etc. where you have relatively open hub worlds connected to the main story points. The story itself is, well, it's got so many plot twists that you may get confused on the storyline until near the end. The graphics could be a lot better, but it's still in the 8's. The conversation system is simple, but clean and effective. The persuasion moments are pretty great, I'd like to see something like that in ME3.

This game can be tough. If you picked "I want a challenge" or harder, these levels can be bloody tough as nails, especially the pesky robots. The leveling system could use a bit of work on which skills to choose from. A lot of those end up very contextual, and adding extra battery lives seems like a waste, if you have to depend on eating health bars to fill them. Hacking is where it's at: Leveling this up as much as you can will make everything easier to an extraordinary extent. Removing cameras, controlling turrets and bots, accessing key information, you pretty much have to level that to survive.

The hacking minigame itself is the best minigame I've played in a while - very intense, much greater variety than anything ME2 had available. It's one of the greater games this year so far. Probably will make my top 10 of the year, but we'll see what the holiday offers to say for sure.

#5
AshedMan

AshedMan
  • Members
  • 2 076 messages
I'm having a great time in the game.

#6
marshalleck

marshalleck
  • Members
  • 15 645 messages
I'm loving it. I play a not-so-stealthy hacker/utility type. Had a hilarious moment the other day when I realized if you're strong enough, you can pick up turrets and walk around with them, and they will still target and shoot bad guys if you've hacked them! So I was strolling through one of the China levels carrying my pet turret, mowing down everything in my path. Was quite amusing.

Also, the 10mm pistol with armor piercing upgrade, red dot scope and silencer is AMAZING.

Modifié par marshalleck, 26 août 2011 - 09:50 .


#7
Fishy

Fishy
  • Members
  • 5 819 messages
I did a marathon playthrough and finished it in 30 hours. Haven't completed every side quest but i also messed around.
I did mostly a stealhty playthrough and took my time on PC.


One of the strongest point of the game is the gameplay . Very rarely i have seen a game such has this one . It's seem to have everything and me being a fan of stealhy and open level i was in paradise city. It's reminded me a lot of Metal Gears Solid. .

The AI is quite okay also.

The inventory system was fine but  was still a bit wimpy to get information about the stuff. Also i don't understand why my Bazooka take less place than my chocolate bar but whatever i disgress. Also i had some difficulties to navigate in the city hub. Too much backtracking for my taste . It's not really an open world and that was getting on my nerve.

The graphic are fine . I don't think the graphic are outdated. It's just the artstyle. But i had major crashing issue with DX 11 activated . I have a 2 month old computer so it's not the problem . Of course the developper always want to blame my hardware or software or maybe there's some window update 010395730938587 that cause the problem .. But whatever.

The story is weird.Because there's many character that seem important but aren't. Actually outside of Adam no one really matters. The main bad guy happens just to be the victim of another bad guy that actually himself victim and a martyr of because of that something  that he  augmented 20 years ago and went nut but he's quite fine afterall .. (yes that was confusing just like the story) . I enjoyed the persuasion check ..

I don't see much potential for a replay.When i finished the game i basicly had every skill .

8.5/ 10 .. It's a great game but Mass effect 2 was superior in my book .
The score was fine but the cutscene sucked in quality . Bad porting to PC?

The ending . I just shrugged anyway . It's was very cliche.

Modifié par Suprez30, 27 août 2011 - 02:23 .


#8
Twitchmonkey

Twitchmonkey
  • Members
  • 2 149 messages
It's definitely not an easy game, which I was expecting, but not for the best reasons. On Normal I would say it's harder than a game like ME2 on Insanity, but not because of the advanced AI, but because peeking your head out for less than a second can frequently lead to your sudden death.

#9
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

Twitchmonkey wrote...

The graphics are unimpressive


... wait. what.

And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.

Modifié par Bryy_Miller, 27 août 2011 - 03:04 .


#10
Il Divo

Il Divo
  • Members
  • 9 752 messages

Bryy_Miller wrote...

Twitchmonkey wrote...

The graphics are unimpressive


... wait. what.

And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.


I thought it was pretty straight forward.

*possible semi-spoilers*






My only problem was that I felt like the character who appears for the final fight against Jensen was rather contrived and completely out of the blue. My first reaction was "where the hell did you come from?!" 

Modifié par Il Divo, 27 août 2011 - 03:12 .


#11
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages
Well, she was in China and you never really got closure with her there.

#12
Nigawatts

Nigawatts
  • Members
  • 583 messages

Il Divo wrote...

Bryy_Miller wrote...

Twitchmonkey wrote...

The graphics are unimpressive


... wait. what.

And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.


I thought it was pretty straight forward.

*possible semi-spoilers*





My only problem was that I felt like the character who appears for the final fight against Jensen was rather contrived and completely out of the blue. My first reaction was "where the hell did you come from?!" 


More importantly, how the hell did she get there. I thought the reason for using the shuttle instead fo the VTOL was because you had to get there fast...roughly a few minutes, when a conventional flight would take hours. She somehow not only gets to the base before you, but in the deepest, most protected room of said base before you.

She was there at the Omega Farm, in fact she barely had time to run away before you kick the second to last bosses ass. So you both pretty much head to the last dungeon at the same time.

I am just really flabbergasted at the ending. The story really starts to fall apart after the second trip to Hengsha

#13
Mercuron

Mercuron
  • Members
  • 340 messages
Haven't played that far yet, but I will say that the enemies do a lot of damage, two guys with pistols almost killed me when they got around the side of my cover. It definitely seems to be a game that is harder if you try to play it like a straight-up cover shooter, I have an easier time of it if I pick enemies off one by one and then hide when others come looking for them.

Do they look up into vents if they're in Suspicious or Alarmed states? I've shot a few guys through the grills in those and guys searching around on the ground don't notice me.

The character models seem quite dated, though I only really notice it in cutscenes. They're well-animated though, I like some of the takedowns Adam does.

I confess to enjoying those moments when you find a room full of lockers or other containers waiting to be searched. :P

#14
Nigawatts

Nigawatts
  • Members
  • 583 messages
The final boss should have been <spoiler>'s bodyguard, who revealed himself to have Proto-Nano Augments, like the Dentons. Yeah I know cliche, but really what we got was worse than a cliche, and nowhere near as badass as a fight with a proto-JC Denton would be.

#15
Il Divo

Il Divo
  • Members
  • 9 752 messages

Nigawatts wrote...


More importantly, how the hell did she get there. I thought the reason for using the shuttle instead fo the VTOL was because you had to get there fast...roughly a few minutes, when a conventional flight would take hours. She somehow not only gets to the base before you, but in the deepest, most protected room of said base before you.

She was there at the Omega Farm, in fact she barely had time to run away before you kick the second to last bosses ass. So you both pretty much head to the last dungeon at the same time.

I am just really flabbergasted at the ending. The story really starts to fall apart after the second trip to Hengsha


*potential spoilers*


Agreed, all around. I also wasn't a fan of Jensen's major "conversation" with '  'before taking the shuttle. It simply wasn't a satisfying conclusion.

Come to think of it, the last level itself could have had much better design as well...

#16
slimgrin

slimgrin
  • Members
  • 12 453 messages
I'm impressed with it so far. I also think the graphics for environments and effects are quite good. Character models are pretty bad but oh well. There's a deliberate retro look with the art style. Level design is well suited for multiple ways to achieve objectives. AI is sharp and has some wicked aim. I'm playing on medium difficulty and the game is tough, which I like. Voice acting is decent. UI is good, and very minimal when in the gameplay screen. Overall, it's clear they wanted to make a worthy successor.

#17
Turnip Root

Turnip Root
  • Members
  • 989 messages
The game is damn amazing. You can tell the developers had a strong appreciation for the original game.

I doubt I'll beat it and think it's better than the original Deus Ex which I think is the best game ever made but it's certainly better than Invisible War and it's a worthy successor.

A lot of the minor issues people seem to have with this game such as ugly looking character models are the exact same issues people had with the original Deus Ex.

The only Deus Ex game that was impressive graphically from a technical standpoint upon release was Deus Ex Invisible War.

Modifié par Turnip Root, 27 août 2011 - 04:00 .


#18
Nigawatts

Nigawatts
  • Members
  • 583 messages
I find the graphics of this game to be schizophrenic, some character's are animated alright, but others were given like no detail whatsoever, it's like they didn't want to recycle the good animations for every NPC in the game or something. As for the environments...if it didn't look ugly it wouldn't be Deus Ex. Some things look nice, but they are usually backgrounds.

The cutscenes look horrible though. I don't know what happened here, if someone messed up the resolution or what, but HR's cinematic scenes are the most compressed, washed out videos I've seen since Wing Commander.

Modifié par Nigawatts, 27 août 2011 - 04:23 .


#19
Weskerr

Weskerr
  • Members
  • 1 538 messages
I just beat the game and I have to say that it did not disappoint. It retained the dark, futuristic atmosphere of its predecessors (1 & 2) and the story really made you think. I would sometimes find myself pausing the game for a few minutes just to get my thoughts together and try to determine what the real motivations of the characters you know about or met are. It's a good excercise in poltical thinking. Sometimes my predictions were right and sometimes they were partially right, but in any case this game makes you use your mind if you try to put the pieces of the puzzle together. The game will many times give you subtle hints about what's really happening in the story in the form of correspondence via email,  through overhearing enemy conversations, listening to the news or talk radio, reading sections of newspapers or excerpts from journals or speeches, or through lies of omission (or half-truths or straight out lies) in dialogue with characters . You play in a world where most conspiracy theories are true and so you can hardly trust anyone you meet.

The graphics aren't the best, but they're still good. Animations are excellent (facial animations are the exception). Most voice acting is solid. The AI isn't terrible, but it's also not what one would expect from a good FPS (The lackluster AI is not gamebreaking. Also, the game's a TPS when you make use of cover). The number of ways you can go about achieving any particular objective is vast which allows the player to choose from various gameplay styles (stealthy, confrontational, or a hybrid of both). If you decide to take out any enemy, you are given the option of killing or knocking that enemy unconscious (through means of weaponry or scrypted lethal/non-lethal melee attacks).

Exploration is critical for completing side-quests, making money, understanding the main story, and finding weapons and weapon upgrades.

If you're a fan of the ME games you'll certainly like HR. It's one of the best games I've played in a long time.

#20
naughty99

naughty99
  • Members
  • 5 801 messages
1. How long did your playthrough last?

2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?

#21
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

naughty99 wrote...

1. How long did your playthrough last?

2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?


1. Under 20 hours for me, with all but four side quests. Granted, I have 34 hours chalked up, but that's due to multi-runs.

2. The hub cities are annoying as frick to navigate. I will not lie. But there are at least ten ways to come at every conflict. As for cutscenes, I was very surprised at how seemlessly they managed to combine some of them with actual gameplay.

#22
naughty99

naughty99
  • Members
  • 5 801 messages
wow, I'm surprised to hear it's so short. that's disappointing.

maybe it will be better to pick it up on sale next year.

#23
Bryy_Miller

Bryy_Miller
  • Members
  • 7 676 messages

naughty99 wrote...

wow, I'm surprised to hear it's so short. that's disappointing.


Yeah, I was pretty surprised too, since it took me three days to beat it. But then again, that amount of time spread out over three days seems like a lot. 

Back to Icewind Dale for me.

#24
bussinrounds

bussinrounds
  • Members
  • 1 434 messages
3 days only ? Sounds like a good rental.

#25
Weskerr

Weskerr
  • Members
  • 1 538 messages

naughty99 wrote...

1. How long did your playthrough last?

2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?


1. 22 hours - however, you will die a lot in this game if you choose the medium or hard difficulty and you will be reloading a lot if you want to re-hear dialogue or want to approach a mission purely covertly but then mess up. That adds at least another 10 hours.

2. The cutscenes are few and far between. You will always have open exploration - not a compromise between open and limited. No levels are linear.