Deus Ex: Human Revolution gameplay and playthrough thread
#1
Posté 26 août 2011 - 08:18
#2
Posté 26 août 2011 - 08:28
#3
Posté 26 août 2011 - 09:18
Modifié par Il Divo, 26 août 2011 - 09:18 .
#4
Posté 26 août 2011 - 09:28
This game can be tough. If you picked "I want a challenge" or harder, these levels can be bloody tough as nails, especially the pesky robots. The leveling system could use a bit of work on which skills to choose from. A lot of those end up very contextual, and adding extra battery lives seems like a waste, if you have to depend on eating health bars to fill them. Hacking is where it's at: Leveling this up as much as you can will make everything easier to an extraordinary extent. Removing cameras, controlling turrets and bots, accessing key information, you pretty much have to level that to survive.
The hacking minigame itself is the best minigame I've played in a while - very intense, much greater variety than anything ME2 had available. It's one of the greater games this year so far. Probably will make my top 10 of the year, but we'll see what the holiday offers to say for sure.
#5
Posté 26 août 2011 - 09:40
#6
Posté 26 août 2011 - 09:46
Also, the 10mm pistol with armor piercing upgrade, red dot scope and silencer is AMAZING.
Modifié par marshalleck, 26 août 2011 - 09:50 .
#7
Posté 27 août 2011 - 02:18
I did mostly a stealhty playthrough and took my time on PC.
One of the strongest point of the game is the gameplay . Very rarely i have seen a game such has this one . It's seem to have everything and me being a fan of stealhy and open level i was in paradise city. It's reminded me a lot of Metal Gears Solid. .
The AI is quite okay also.
The inventory system was fine but was still a bit wimpy to get information about the stuff. Also i don't understand why my Bazooka take less place than my chocolate bar but whatever i disgress. Also i had some difficulties to navigate in the city hub. Too much backtracking for my taste . It's not really an open world and that was getting on my nerve.
The graphic are fine . I don't think the graphic are outdated. It's just the artstyle. But i had major crashing issue with DX 11 activated . I have a 2 month old computer so it's not the problem . Of course the developper always want to blame my hardware or software or maybe there's some window update 010395730938587 that cause the problem .. But whatever.
The story is weird.Because there's many character that seem important but aren't. Actually outside of Adam no one really matters. The main bad guy happens just to be the victim of another bad guy that actually himself victim and a martyr of because of that something that he augmented 20 years ago and went nut but he's quite fine afterall .. (yes that was confusing just like the story) . I enjoyed the persuasion check ..
I don't see much potential for a replay.When i finished the game i basicly had every skill .
8.5/ 10 .. It's a great game but Mass effect 2 was superior in my book .
The score was fine but the cutscene sucked in quality . Bad porting to PC?
The ending . I just shrugged anyway . It's was very cliche.
Modifié par Suprez30, 27 août 2011 - 02:23 .
#8
Posté 27 août 2011 - 02:57
#9
Posté 27 août 2011 - 03:01
Twitchmonkey wrote...
The graphics are unimpressive
... wait. what.
And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.
Modifié par Bryy_Miller, 27 août 2011 - 03:04 .
#10
Posté 27 août 2011 - 03:08
Bryy_Miller wrote...
Twitchmonkey wrote...
The graphics are unimpressive
... wait. what.
And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.
I thought it was pretty straight forward.
*possible semi-spoilers*
My only problem was that I felt like the character who appears for the final fight against Jensen was rather contrived and completely out of the blue. My first reaction was "where the hell did you come from?!"
Modifié par Il Divo, 27 août 2011 - 03:12 .
#11
Posté 27 août 2011 - 03:18
#12
Posté 27 août 2011 - 03:27
Il Divo wrote...
Bryy_Miller wrote...
Twitchmonkey wrote...
The graphics are unimpressive
... wait. what.
And I disagree that the main plot was confusing. Even if I had not played DX1, I felt that everything made sense. Sure, if you have played DX1, you have a much better understanding of *why* things are happening (such as Hugh Darrow being a Templar, the signal being the Gray Death, Bob Page playing EVERYONE throughout the entire game, etc.). But I never felt like it went completely haywire.
I thought it was pretty straight forward.
*possible semi-spoilers*
My only problem was that I felt like the character who appears for the final fight against Jensen was rather contrived and completely out of the blue. My first reaction was "where the hell did you come from?!"
More importantly, how the hell did she get there. I thought the reason for using the shuttle instead fo the VTOL was because you had to get there fast...roughly a few minutes, when a conventional flight would take hours. She somehow not only gets to the base before you, but in the deepest, most protected room of said base before you.
She was there at the Omega Farm, in fact she barely had time to run away before you kick the second to last bosses ass. So you both pretty much head to the last dungeon at the same time.
I am just really flabbergasted at the ending. The story really starts to fall apart after the second trip to Hengsha
#13
Posté 27 août 2011 - 03:28
Do they look up into vents if they're in Suspicious or Alarmed states? I've shot a few guys through the grills in those and guys searching around on the ground don't notice me.
The character models seem quite dated, though I only really notice it in cutscenes. They're well-animated though, I like some of the takedowns Adam does.
I confess to enjoying those moments when you find a room full of lockers or other containers waiting to be searched.
#14
Posté 27 août 2011 - 03:30
#15
Posté 27 août 2011 - 03:44
Nigawatts wrote...
More importantly, how the hell did she get there. I thought the reason for using the shuttle instead fo the VTOL was because you had to get there fast...roughly a few minutes, when a conventional flight would take hours. She somehow not only gets to the base before you, but in the deepest, most protected room of said base before you.
She was there at the Omega Farm, in fact she barely had time to run away before you kick the second to last bosses ass. So you both pretty much head to the last dungeon at the same time.
I am just really flabbergasted at the ending. The story really starts to fall apart after the second trip to Hengsha
*potential spoilers*
Agreed, all around. I also wasn't a fan of Jensen's major "conversation" with ' 'before taking the shuttle. It simply wasn't a satisfying conclusion.
Come to think of it, the last level itself could have had much better design as well...
#16
Posté 27 août 2011 - 03:51
#17
Posté 27 août 2011 - 03:55
I doubt I'll beat it and think it's better than the original Deus Ex which I think is the best game ever made but it's certainly better than Invisible War and it's a worthy successor.
A lot of the minor issues people seem to have with this game such as ugly looking character models are the exact same issues people had with the original Deus Ex.
The only Deus Ex game that was impressive graphically from a technical standpoint upon release was Deus Ex Invisible War.
Modifié par Turnip Root, 27 août 2011 - 04:00 .
#18
Posté 27 août 2011 - 04:23
The cutscenes look horrible though. I don't know what happened here, if someone messed up the resolution or what, but HR's cinematic scenes are the most compressed, washed out videos I've seen since Wing Commander.
Modifié par Nigawatts, 27 août 2011 - 04:23 .
#19
Posté 27 août 2011 - 06:22
The graphics aren't the best, but they're still good. Animations are excellent (facial animations are the exception). Most voice acting is solid. The AI isn't terrible, but it's also not what one would expect from a good FPS (The lackluster AI is not gamebreaking. Also, the game's a TPS when you make use of cover). The number of ways you can go about achieving any particular objective is vast which allows the player to choose from various gameplay styles (stealthy, confrontational, or a hybrid of both). If you decide to take out any enemy, you are given the option of killing or knocking that enemy unconscious (through means of weaponry or scrypted lethal/non-lethal melee attacks).
Exploration is critical for completing side-quests, making money, understanding the main story, and finding weapons and weapon upgrades.
If you're a fan of the ME games you'll certainly like HR. It's one of the best games I've played in a long time.
#20
Posté 27 août 2011 - 06:35
2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?
#21
Posté 27 août 2011 - 07:40
naughty99 wrote...
1. How long did your playthrough last?
2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?
1. Under 20 hours for me, with all but four side quests. Granted, I have 34 hours chalked up, but that's due to multi-runs.
2. The hub cities are annoying as frick to navigate. I will not lie. But there are at least ten ways to come at every conflict. As for cutscenes, I was very surprised at how seemlessly they managed to combine some of them with actual gameplay.
#22
Posté 27 août 2011 - 07:44
maybe it will be better to pick it up on sale next year.
#23
Posté 27 août 2011 - 07:47
naughty99 wrote...
wow, I'm surprised to hear it's so short. that's disappointing.
Yeah, I was pretty surprised too, since it took me three days to beat it. But then again, that amount of time spread out over three days seems like a lot.
Back to Icewind Dale for me.
#24
Posté 27 août 2011 - 07:55
#25
Posté 27 août 2011 - 09:11
naughty99 wrote...
1. How long did your playthrough last?
2. How much of that was open exploration vs. cut scenes and more linear levels with limited exploration?
1. 22 hours - however, you will die a lot in this game if you choose the medium or hard difficulty and you will be reloading a lot if you want to re-hear dialogue or want to approach a mission purely covertly but then mess up. That adds at least another 10 hours.
2. The cutscenes are few and far between. You will always have open exploration - not a compromise between open and limited. No levels are linear.





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