Deus Ex: Human Revolution gameplay and playthrough thread
#251
Posté 03 septembre 2011 - 12:54
#252
Posté 03 septembre 2011 - 01:08
first 4 hours and I'm glad I did. Trying to be all stealthy and sneak past everything is great. I see why this game got all the hype it did.
#253
Posté 03 septembre 2011 - 01:37
By the way, I wonder why I didn't get Ghost after Alice Gardens. I am 100% sure I did not get spotted at any time. I knocked out everyone including those pesky heavies just for sport and disabled the turret too. I was so proud of myself, but no reward.
Could it be because I didn't hand over a gun at the beginning? I didn't want to give someone one of my upgraded guns, obviously.
Modifié par termokanden, 03 septembre 2011 - 01:38 .
#254
Posté 03 septembre 2011 - 01:54
Fantastic.
#255
Posté 03 septembre 2011 - 03:46
termokanden wrote...
My one complaint is still the actual combat. The sneaking part is a lot more fun.
By the way, I wonder why I didn't get Ghost after Alice Gardens. I am 100% sure I did not get spotted at any time. I knocked out everyone including those pesky heavies just for sport and disabled the turret too. I was so proud of myself, but no reward.
Could it be because I didn't hand over a gun at the beginning? I didn't want to give someone one of my upgraded guns, obviously.
My build was primarily stealth based (with absolutely zero points in the arm upgrades at that point) so I only carried a stun gun and a heavily upgraded 10MM handgun. Needless to say, I was distraught when Jensen handed over the only lethal gun in his inventory. To fix this, I simply reloaded a previous save, dropped my handgun in front of "the dutchmen" and purchased a brand new 10MM from the dealer downstairs and gave that to him instead.
Modifié par -Skorpious-, 03 septembre 2011 - 03:53 .
#256
Posté 03 septembre 2011 - 03:50
#257
Posté 03 septembre 2011 - 04:29
I'll save some surprise for my next playthrough.
#258
Posté 03 septembre 2011 - 04:32
termokanden wrote...
That's what I should have done. But I did not have the patence. I learned that sometimes Jensen can be a bit nasty
There were plenty of free guns in the pods there. I just gave him one of those. I don't think it affected the ghost bonus though. But he does send you money later on as a way to say thanks.
Alice Gardens was one of two spots where I purposely dropped my stealthy non-lethal approach. After they killed all those innocents I wasn't letting them leave there alive. I think that was the first time I saw my explosive revolver get a real workout.
Modifié par Cutlass Jack, 03 septembre 2011 - 04:33 .
#259
Posté 03 septembre 2011 - 04:46
#260
Posté 03 septembre 2011 - 07:07
#261
Posté 03 septembre 2011 - 08:15
termokanden wrote...
I wonder then if running when cloaked does. They notice you running but never turn hostile. I didn't think it did anything, but that's the only thing I can think of. I had to use a distraction, cloak and do a double-takedown to get rid of the heavies.
They hear you running doesn't the AI become alarmed? They can't even be suspicious, you have to get through without them ever suspecting there's anyone there. I've managed to get it abou 4 times now was a bit tough for me in Montreal though!
#262
Posté 03 septembre 2011 - 08:46
In Alice Gardens, they are alarmed from the start and never go to the normal state. Really annoying actually, because they keep looking over their shoulders
#263
Posté 03 septembre 2011 - 09:09
Capt. Obvious wrote...
Does anyone got any tips on how to defeat Federova?
Stun gun. Either stun gun+some other weapon(I used shotgun) or just all stun gun all the time if you have enough ammo.
#264
Posté 03 septembre 2011 - 09:28
#265
Posté 03 septembre 2011 - 09:31
Romantiq wrote...
Just beat the game and saw all 4 endings.
Fantastic.
The fantastic thing was that I could punch all the three big guys in the face in the last level. No more invulnerability for these bastards. Every single one of them deserved it.
But the one I really wanted to punch escaped my wrath. Vote for DLC to punch Megan.
#266
Posté 03 septembre 2011 - 10:31
Ringo12 wrote...
So I've managed to score a Explosive Mission pack code. How do I do the extra mission? I'm on the 2nd visit to Heng Sha.
Just keep going with the main quest. It's integrated into Tong's story.
#267
Posté 03 septembre 2011 - 10:32
termokanden wrote...
I thought Ghost meant simply that you were not seen at any point. I know you can still cause them to be alarmed by throwing boxes for example.
In Alice Gardens, they are alarmed from the start and never go to the normal state. Really annoying actually, because they keep looking over their shoulders
Nah, Ghost means that the hostile flag never goes up. You're still okay if an enemy becomes alarmed, so long as you hide.
#268
Posté 03 septembre 2011 - 10:32
Missions are challenging and fun if you play them ghost /smooth operator pacifist style. Bosses not so much
Modifié par Johnsen1972, 03 septembre 2011 - 10:37 .
#269
Posté 03 septembre 2011 - 11:25
I clocked in 43 hours, played it on hardest and explored every nook and cranny i could find.
This is hands down my GOTY pick and there are still alot of good games to look forward to.
#270
Posté 03 septembre 2011 - 11:32
termokanden wrote...
I thought Ghost meant simply that you were not seen at any point. I know you can still cause them to be alarmed by throwing boxes for example.
In Alice Gardens, they are alarmed from the start and never go to the normal state. Really annoying actually, because they keep looking over their shoulders
Indeed, to get Ghost for a mission you just need to not get a hostile enemy state, Alarmed doesn't count. Unfortouantely I blew it in Alice Garden Pods and had to use cloak to get away to hide.
#271
Posté 03 septembre 2011 - 12:28
Andarthiel_Demigod wrote...
termokanden wrote...
I thought Ghost meant simply that you were not seen at any point. I know you can still cause them to be alarmed by throwing boxes for example.
In Alice Gardens, they are alarmed from the start and never go to the normal state. Really annoying actually, because they keep looking over their shoulders
Indeed, to get Ghost for a mission you just need to not get a hostile enemy state, Alarmed doesn't count. Unfortouantely I blew it in Alice Garden Pods and had to use cloak to get away to hide.
I'm thinking about doing a straight up combat playthrough for my next run and outside of obvious augmentations (Dermal Armor, Recoil, etc) I'm debating the possibility of taking points in Cloaking. It could be potentially useful to keep enemies from knowing where Jensen is hiding most of the time, especially if I keep switching cover.
#272
Posté 03 septembre 2011 - 12:29
Go straight to your mission goal, avoid hacking, exploring and killing not needed enemies is the best way to get ghost bonus. Though its not the best XP.
Modifié par Johnsen1972, 03 septembre 2011 - 12:29 .
#273
Posté 03 septembre 2011 - 12:39
Johnsen1972 wrote...
Dunno, but I missed ghost several times and just got smooth operator. Im not sure if alarmed is ok for all missions. To get the ghost achievement you gotta skip many enemies which is less fun and XP.
Go straight to your mission goal, avoid hacking, exploring and killing not needed enemies is the best way to get ghost bonus. Though its not the best XP.
Ghost also nets you an extra 500 XP. Comparatively speaking, every enemy is worth 10 xp if I recall (20 for a headshot). Smooth Operator I believe is also another 500 xp.
#274
Posté 03 septembre 2011 - 12:44
And you get 50 Xp for each enemy if you knock him down and 30 if you stun / sleep him.
So basically you need to knock down 5 more enemies to get more xp then with Ghost bonus
Modifié par Johnsen1972, 03 septembre 2011 - 12:55 .
#275
Posté 03 septembre 2011 - 01:29





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