Deus Ex: Human Revolution gameplay and playthrough thread
#301
Posté 04 septembre 2011 - 12:12
I can't think of a single mission where I did not use the tranq rifle at least once. Such an underrated weapon.
#302
Posté 04 septembre 2011 - 03:04
Vaern Sul wrote...
The Tranq rifle has its use in early game when you don't have maxed out cloak, and later at mid/long range when you've managed to find the weak spot when a collapsed body is isolated (alone, apart.) from his buddies' sight. Sure it requires patience, but it saves stun gun ammo and cloak energy, which aren't exactly common. I found the stun gun more useful as a substitute for takedowns when I didn't want to run low on energy, or of course to deactivate bots/camera.
I can't think of a single mission where I did not use the tranq rifle at least once. Such an underrated weapon.
I dont agree with you, the tranquilizer rifle is the best ghost weapon ingame, mainly because of the range, it's "not deadly" and being the most silent weapon. You can take out whole rooms with patroling guards without being seen.
Check my video I made a few min ago.
Modifié par Johnsen1972, 04 septembre 2011 - 03:42 .
#303
Posté 04 septembre 2011 - 03:42
Anyway now I have bought even less useful augs such as sprint duration increase. Still have 8 points and no idea where to spend them. A bit silly really. It isn't just because you get too many points, it's because too many abilities depend too much on energy or are just pointless.
Modifié par termokanden, 04 septembre 2011 - 03:43 .
#304
Posté 04 septembre 2011 - 03:48
#305
Posté 04 septembre 2011 - 03:54
I get the feeling you aren't really supposed to use takedowns everywhere and hack everything. You get way so much XP you start thinking it wasn't quite intended.
#306
Posté 04 septembre 2011 - 11:05
termokanden wrote...
That's how it'll end for me as well. I just feel bad spending points on things I don't need.
I get the feeling you aren't really supposed to use takedowns everywhere and hack everything. You get way so much XP you start thinking it wasn't quite intended.
WEll everything gives you XP... From finding secrets to just walking lol. And there really aren't that many augs to begin with.
#307
Posté 05 septembre 2011 - 03:03
Spot on review.
#308
Posté 05 septembre 2011 - 04:53
I think its fine if those big areas like detroit or hengshaw have maps, but interiors really needn't. Radar also diluted the stealth aspect of the game and made augs like see through walls, mark and track unnecessary.In Exile wrote...
There are great objective reasons: 1) my sense of direction as a person sucks, why am I getting punished? 2) this is stupid, why do I have to keep getting lost in levels?
The image layouts were a nice flavour, though, and I thought that Give me Deus Ex would remove the maps & radar.
Peek system worked just fine in Deus Ex. Even in Crysis 1 and WH peek worked fine. The cover system wouldve been fine if it didnt let u see behind the cover since thats just cheating. You see everyone but no one can see you. Another game mechanic that made see through walls unnecessary.Actually, if you are in cover at an edge and don't peak out, guards close by will see you.
Peak buttons suck because you can't really pace yourself and how much you expose yourself around each corner.
In RL, you can lie prone and just stick out your head a little. A peak button has you randomly trying to get the least amount of body through so you can "cheat" and catch the view without exposing much of yourself.
Not really. At a time you could carry only 15 medikits. You had totally 600 points of health. Each medikit would heal 30-90 points of health depending on how many skill points u spend on medicine. Most players wouldn't upgrade past Trained so they get 60 points of health per medikit. Thats not a lot, especially in harder difficulties.The previous game also had so much more health. You can easily collect 30 health packs in the game.
Anything wrong in not wanting the game to treat you like a retard?Oh. We're back to people wanting to be special because of the games they play. Man, what is with this thing that people want to feel superior for their hobby.
On a side note, I'd like to add that in the first game, you had to manually read data cubes, emails etc to find out user names and passwords. It didnt automatically show it. These are small stuff that made Deus Ex different from other games. It sucks to see them removed. Also all that hunting for nano-keys removed by an overused hacking minigame
Modifié par swn32, 05 septembre 2011 - 05:00 .
#309
Posté 05 septembre 2011 - 06:55
swn32 wrote...
I think its fine if those big areas like detroit or hengshaw have maps, but interiors really needn't.
What makes interios less confusing? The original DX had interiors as some of the most confusing areas of the game. And while we're at it, not having a GPS equivalent in DX makes so little sense thematically, based on the man/machine "measure of a human" question.
Radar also diluted the stealth aspect of the game and made augs like see through walls, mark and track unnecessary.
No, radar doesn't dillute that. Marking enemies on radar dillutes that. These are not the same thing. And as it stands, I agree with you. I think the game should have had the radar either as optional on lower difficulties or as an upgrade.
Peek system worked just fine in Deus Ex.
Peek system sucked in DX. You have to line up your position just right to actually be at the edge of cover and see something.
Even in Crysis 1 and WH peek worked fine. The cover system wouldve been fine if it didnt let u see behind the cover since thats just cheating.
That's a totally different issue. Once again, I agree with you that letting you 'peak' without you peeking in game was a design flaw of HR. But that's very different from praising a clunky implementation.
DX:HR doing it badly != DX doing it well.
Not really. At a time you could carry only 15 medikits. You had totally 600 points of health.
You had 100 health for each of 5 areas = head (where 0 = dead), chest (where 0 = dead), then 2x arms and 2x legs. Losing arms/legs gave you major deficiencies but not death.
In DX, it is very rare that you get any kind of healing item. You also don't have random healing robots. Health will regenerate to 100 if you wait... but you also only have 100 HP instead of 600 HP, with only 200 of that being "vulnerable" in the sense that you can die from it. The very few healing items you get give you a 1 time boost to HP and otherwise just heal you up, but they are very rare.
Each medikit would heal 30-90 points of health depending on how many skill points u spend on medicine. Most players wouldn't upgrade past Trained so they get 60 points of health per medikit. Thats not a lot, especially in harder difficulties.
Getting into gunfights in DX is a stupid strategy. But DX had no bosses, so all that you needed medkits for where to heal if you didn't reload after getting into a firefight.
That's not particularly challenging, and not moreso than DX:HR.
Anything wrong in not wanting the game to treat you like a retard?
Wanting a challenging game is very different from slobbering all over the knob of a 10 year old game.
On a side note, I'd like to add that in the first game, you had to manually read data cubes, emails etc to find out user names and passwords. It didnt automatically show it.
Yes, the game does treat you like retard when it assumes you can use a pencil and notepad and does the work for you. Seriously dude, this is borderline parody.
These are small stuff that made Deus Ex different from other games. It sucks to see them removed. Also all that hunting for nano-keys removed by an overused hacking minigame
.
Only if you upgrade hacking.
#310
Posté 05 septembre 2011 - 09:39
I think it's the fact that most people are used to GPS maps these days that they have lost their sense of direction. Back in the days when no game came with maps, people were able to get around just fine. (Remember doom, quake, wolfenstein)In Exile wrote...
What makes interios less confusing? The original DX had interiors as some of the most confusing areas of the game. And while we're at it, not having a GPS equivalent in DX makes so little sense thematically, based on the man/machine "measure of a human" question.
That's what i mean, having enemies show up on radar made those augs completely useless. Its an unfair advantage to automatically know where all the enemies are.No, radar doesn't dillute that. Marking enemies on radar dillutes that. These are not the same thing. And as it stands, I agree with you. I think the game should have had the radar either as optional on lower difficulties or as an upgrade.
I agree that DX wasnt perfect. But I still believe what DX had was better than what DXHR has. Also most of the time in DX, you would be using sonar augmentations or audio clues to track enemies behind obstacles. First person stealth is always more challenging than third person stealth.Peek system sucked in DX. You have to line up your position just right to actually be at the edge of cover and see something.
That's a totally different issue. Once again, I agree with you that letting you 'peak' without you peeking in game was a design flaw of HR. But that's very different from praising a clunky implementation.
DX:HR doing it badly != DX doing it well.
well 0 health on arms and legs != death but still u would want to keep them healed so as to avoid those deficiencies (not being able to run or shoot accurately or use melee weapons). Healing them will required medkits or regeneration aug.You had 100 health for each of 5 areas = head (where 0 = dead), chest (where 0 = dead), then 2x arms and 2x legs. Losing arms/legs gave you major deficiencies but not death.
You dont need healing items in a game that heals u free of cost to 100% everytime u crouch behind cover.In DX, it is very rare that you get any kind of healing item. You also don't have random healing robots. Health will regenerate to 100 if you wait... but you also only have 100 HP instead of 600 HP, with only 200 of that being "vulnerable" in the sense that you can die from it. The very few healing items you get give you a 1 time boost to HP and otherwise just heal you up, but they are very rare.
Anna Navarra, Gunther Herman, Walton Simons were bosses (although a gep rocket usually took them out). Getting into gunfights in DX isnt the best strategy, but its worth doing now and then. Not everyone would like a 100% stealth playthrough. And I personally hate a save/reload type of gameplay. If i get spotted I'd rather fight my way out or die and reload.Getting into gunfights in DX is a stupid strategy. But DX had no bosses, so all that you needed medkits for where to heal if you didn't reload after getting into a firefight.
That's not particularly challenging, and not moreso than DX:HR.
Tell that to quake3 or cs veterans who diss every multiplayer FPS these days with good reason.Wanting a challenging game is very different from slobbering all over the knob of a 10 year old game.
Even then there is not much about DX3 that is challenging. Sneaking around is way easier thanks to the cover system. You can also use cloak/silent sprinting as many times as u wanted with the last energy cell. The only real time that u needed to use reserve energy cells were during those cloak+double takedowns or while cloak+silent sprinting past big areas. I didnt find DX3 challenging at all and i played on "give me deus ex" difficulty.
Why should the game do the work for you when you're the one who is playing? Reading the contents of a datapad to actually look for the key was a nice touch which didnt need to be removed. Now there is no reason to ever read datapads or emails. In fact there was no reason to even use the codes since hacking gave you experience points. The whole "looking for keycode" system was lost.Yes, the game does treat you like retard when it assumes you can use a pencil and notepad and does the work for you. Seriously dude, this is borderline parody.
Which is one of the most important upgrades in the game. Moreover the game gives you plenty of praxis points so there is no reason to not upgrade them. By the end of my run I was only 6 praxis points away from upgrading everything. There are plenty of nuke viruses and stop worms too in the game.Only if you upgrade hacking.
Modifié par swn32, 05 septembre 2011 - 09:44 .
#311
Posté 05 septembre 2011 - 10:16
#312
Posté 05 septembre 2011 - 10:28
Rockworm503 wrote...
I must be playing a different game because I have it on medium and I get my ass kicked all the time. OMG
Don't run and gun, play stealthily, its a piece of cake then
#313
Posté 05 septembre 2011 - 10:34
Rockworm503 wrote...
I must be playing a different game because I have it on medium and I get my ass kicked all the time. OMG
You must suck >.>
Stealthy playthrough is incredibily easy. Eidos admits they aren't happy with the AI and neither am I.
#314
Posté 05 septembre 2011 - 11:25
swn32 wrote...
Rockworm503 wrote...
I must be playing a different game because I have it on medium and I get my ass kicked all the time. OMG
Don't run and gun, play stealthily, its a piece of cake then
Don't assume I run and gun.
I have been stealth the entire run.
I love how everyone thinks I must suck because I'm not enherintly uber good at the sneaking... My invisibilty runs off at the worst moments or a guard I'm not watching shows up when I least expect it. How about everyone can hear you throw an auto hacker and knows exactly where to look even when I find a way to slip past them...
*sigh it might be hella easy to you but its easy to slip up and once your found out its near impossible to sneak away... And I refuse to reload if things don't go my way. If I set off an alarm somehow I deal with it unless I die.
#315
Posté 05 septembre 2011 - 12:15
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
#316
Posté 05 septembre 2011 - 12:25
Aeowyn wrote...
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
LOL I was willing to settle for saving Malick period. Tried a lot of different ways. Maybe its cause I didn't put any points in aiming stabilizers or recoil but I just couldn't do it. Tried up close with shotgun. Used my grenades in just the right times.. Just couldn't do it so I just snuck away. About 20 tries I just gave up.
#317
Posté 05 septembre 2011 - 02:47
Aeowyn wrote...
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
I did that. Pretty easy with revolver and exploding rounds.
#318
Posté 05 septembre 2011 - 03:30
Aeowyn wrote...
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
Getting them killed by the robot doesn't effect your pacifist run.
#319
Posté 05 septembre 2011 - 03:48
Yup, you must have gotten a diffrent game. I did a Pacist pt and it was easy with the only real challange being the final missionRockworm503 wrote...
I must be playing a different game because I have it on medium and I get my ass kicked all the time. OMG
#320
Posté 05 septembre 2011 - 03:49
Wow. I guess he likes it.Romantiq wrote...
Spot on review.
#321
Posté 05 septembre 2011 - 03:52
In Exile wrote...
swn32 wrote...
I think its fine if those big areas like detroit or hengshaw have maps, but interiors really needn't.
What makes interios less confusing? The original DX had interiors as some of the most confusing areas of the game. And while we're at it, not having a GPS equivalent in DX makes so little sense thematically, based on the man/machine "measure of a human" question.Radar also diluted the stealth aspect of the game and made augs like see through walls, mark and track unnecessary.
No, radar doesn't dillute that. Marking enemies on radar dillutes that. These are not the same thing. And as it stands, I agree with you. I think the game should have had the radar either as optional on lower difficulties or as an upgrade.Peek system worked just fine in Deus Ex.
Peek system sucked in DX. You have to line up your position just right to actually be at the edge of cover and see something.Even in Crysis 1 and WH peek worked fine. The cover system wouldve been fine if it didnt let u see behind the cover since thats just cheating.
That's a totally different issue. Once again, I agree with you that letting you 'peak' without you peeking in game was a design flaw of HR. But that's very different from praising a clunky implementation.
DX:HR doing it badly != DX doing it well.Not really. At a time you could carry only 15 medikits. You had totally 600 points of health.
You had 100 health for each of 5 areas = head (where 0 = dead), chest (where 0 = dead), then 2x arms and 2x legs. Losing arms/legs gave you major deficiencies but not death.
In DX, it is very rare that you get any kind of healing item. You also don't have random healing robots. Health will regenerate to 100 if you wait... but you also only have 100 HP instead of 600 HP, with only 200 of that being "vulnerable" in the sense that you can die from it. The very few healing items you get give you a 1 time boost to HP and otherwise just heal you up, but they are very rare.Each medikit would heal 30-90 points of health depending on how many skill points u spend on medicine. Most players wouldn't upgrade past Trained so they get 60 points of health per medikit. Thats not a lot, especially in harder difficulties.
Getting into gunfights in DX is a stupid strategy. But DX had no bosses, so all that you needed medkits for where to heal if you didn't reload after getting into a firefight.
That's not particularly challenging, and not moreso than DX:HR.Anything wrong in not wanting the game to treat you like a retard?
Wanting a challenging game is very different from slobbering all over the knob of a 10 year old game.On a side note, I'd like to add that in the first game, you had to manually read data cubes, emails etc to find out user names and passwords. It didnt automatically show it.
Yes, the game does treat you like retard when it assumes you can use a pencil and notepad and does the work for you. Seriously dude, this is borderline parody.
These are small stuff that made Deus Ex different from other games. It sucks to see them removed. Also all that hunting for nano-keys removed by an overused hacking minigame
.
Only if you upgrade hacking.
Well said, good sir.
I think I've reached a point in the game where I'm superman
I can hack anything, my cloak is maxed. I can pretty much sneak by anything(4 energy cells) I have an arsenal at my disposal. But I'm probably exaggerated a little. It's still got moments where I just die constantly because of security tightness or enemy numbers(I'm playing on "Give Me Deus Ex") So at times it's fun when I figure out how to trick them but at other times it mind numbingly hard.
#322
Posté 05 septembre 2011 - 03:53
Slidell505 wrote...
Aeowyn wrote...
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
Getting them killed by the robot doesn't effect your pacifist run.
Googled that and got different answers so I didn't want to risk it.
Romantiq wrote...
Aeowyn wrote...
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
.
Did that last night. Took me about 5 tries, and I had to move a knocked out guy away from the robot before I destroyed it, but Malik survived and in the end I still got my pacifist achievement.
I did that. Pretty easy with revolver and exploding rounds.
Non-lethal way. Saving Malik in a lethal way is pretty easy.
Modifié par Aeowyn, 05 septembre 2011 - 03:54 .
#323
Guest_Aotearas_*
Posté 05 septembre 2011 - 03:54
Guest_Aotearas_*
termokanden wrote...
I dare you to save Malik in a non-lethal way without using the tranq rifle.
[...]

To boot, I will remain unseen the whole time and if possible, the X-80 Robot will go last that when the EMP Grenade is thrown, nothing will remain to turn hostile immediately!
#324
Posté 05 septembre 2011 - 03:55
I only wish there was an Eve Jensen: Her coat would be dark red and she would come with the communication skill as standard...
#325
Guest_Aotearas_*
Posté 05 septembre 2011 - 03:58
Guest_Aotearas_*
Maria13 wrote...
Started off pacifist, then went into gang territory and killed them all... Talk about ambivalent...
I only wish there was an Eve Jensen: Her coat would be dark red and she would come with the communication skill as standard...
FemJensen!?
We totally need that! Eidos, make it happen!





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