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Deus Ex: Human Revolution gameplay and playthrough thread


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#476
Il Divo

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Aeowyn wrote...

Il Divo wrote...

TobiTobsen wrote...

Il Divo wrote...

That's actually (one of the few) problems I had with the plotline.

I'm comfortable with Jensen and Reed splitting up, but there was no resolution, no discussion, nothing. It felt like a very unsatisfactory conclusion between two characters who apparently cared about each other a great deal.


I sounded to me like they already had split up shortly before the start of the game. At least the whole "oh.. you fenced in your garden after all? Yeah... I never had the chance to start with that." conversation had that vibe, imo.


Oh, I'm not denying that they were split up, but you can clearly tell there is some unresolved love/tension between Adam and Reed based on their elevator conversation alone. And other characters (David Sarif, Reed's mother) do make comments about it. I didn't need a ten minute conversation about their relationship, but the parting did feel very lacking. I personally couldn't tell that they ever had a relationship at all, which was not good given how many times it was brought up.


Really? I felt that the love was still there on Adam's side but not on Megan's and that it was she who broke up with him.


Sorry, I should break that down. Throughout the game, I could tell Adam still had something for Megan. While being put back together, he recalls her saying "I love you". And there's plenty of other hints throughout the game. But in that final interaction on Singapore, after all that build up, I personally felt like the narrative had forgotten that it ever happened, which was disappointing. Image IPB

Modifié par Il Divo, 07 septembre 2011 - 06:25 .


#477
Johnsen1972

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yep, it's dissapointing...:( the story about Megan ends after he rescued her.


Modifié par Johnsen1972, 07 septembre 2011 - 07:12 .


#478
HoonDing

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Interesting photograph in Jensen's apartment:
Image IPB

Is that Sarif on the right and Malik on the left?

Modifié par virumor, 07 septembre 2011 - 08:01 .


#479
Johnsen1972

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I dont see a picture virumor

#480
TobiTobsen

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Edit: :ph34r:

Modifié par TobiTobsen, 07 septembre 2011 - 07:32 .


#481
FlintlockJazz

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Finished it last night (was in Turkey for over a week and in Europe so it came out later so had less time to play it) and loved it. One of the few things I would have liked to have seen in the game is the ability to shoot Tong though, or at least leave him a 'parting gift' since he was obviously just as 'bad' if not worse than the people you are going after.

I really liked how, with the social augment, the dialogue actually has gameplay, and an impact on what you can do if you get it wrong. Hate to say it but it had more 'meaning' than most bioware dialogue in that regards.

#482
TobiTobsen

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FlintlockJazz wrote...

Finished it last night (was in Turkey for over a week and in Europe so it came out later so had less time to play it) and loved it. One of the few things I would have liked to have seen in the game is the ability to shoot Tong though, or at least leave him a 'parting gift' since he was obviously just as 'bad' if not worse than the people you are going after.


Yup. Tong and his Harvesters are a pretty nasty bunch. I missed the possiblity to punch or kill him like Sarif, Taggart and Darrow in the last level.

#483
Rockworm503

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Johnsen1972 wrote...

yep, it's dissapointing...:( the story about Megan ends after he rescued her.


Yes I was hoping for some closure on that.  Something at the end with her would've been great.  After saving her she's just tossed aside like the whole reason Jensen went through all that was because Sarik asked him to or something.
It would have been so much better to have more of that resolved because Jensen's entire motivation seemed to be to save her.

#484
Tirfan

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 Oh, and I suppose everyone already watched Yahtzees review of Human Revolution?
It was.. surprisingly positive.

www.escapistmagazine.com/videos/view/zero-punctuation/4137-Deus-Ex-Human-Revolution

#485
Rockworm503

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wow that was positive?

#486
Sunnie

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lmao! That was pretty funny.. pretty much most of it true, but funny!

#487
Pacifien

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Rockworm503 wrote...
wow that was positive?

Watch his review of The Witcher 2 for comparison and you will see that it's all relative.

I was a bit surprised he disliked the endings.

#488
Tirfan

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Yeah, that really was quite positive. I was hoping he would be harsher, but then, he probably doesn't think of the original as the best game ever, so there wasn't such a "need" to be that harsh.

But.. the original is the best game ever and while HR does capture the feeling off the original it does those few things wrong, which just means that it doesn't really compare to how absolutely brilliant game the original was.

#489
Pacifien

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Tirfan wrote...
Yeah, that really was quite positive. I was hoping he would be harsher, but then, he probably doesn't think of the original as the best game ever, so there wasn't such a "need" to be that harsh.

Actually, he reviews the original in such a manner that I suspect he does put it up there with the best games ever. And his reaction to the sequel is very much like a friend of mine, who also views the original as one of the best games ever. That is to say, if you don't match the original, you cannot be one of the best games ever. And in that respect, his review of the new game is harsh because of the few things it does differently than the original that detract from the experience.

But it's Yahtzee, so harsh review are the norm and anything said in a positive light probably equates to fellatio in his mind.

#490
Guest_Aotearas_*

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Tirfan wrote...

 Oh, and I suppose everyone already watched Yahtzees review of Human Revolution?
It was.. surprisingly positive.

www.escapistmagazine.com/videos/view/zero-punctuation/4137-Deus-Ex-Human-Revolution




I like his take on DLC ...

#491
Andarthiel_Demigod

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Interesting review and I agree with him on some things but I still think that the boss fights were pretty great, of course I wouldn't complain if they revised them to make it so that there were multiple ways to approach them instead of just killing the boss outright(for sltealth based builds for example etc.)

Modifié par Andarthiel_Demigod, 07 septembre 2011 - 11:02 .


#492
TobiTobsen

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I seem to be one of the few persons who actually liked the boss fights  :blink:

#493
Rockworm503

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TobiTobsen wrote...

I seem to be one of the few persons who actually liked the boss fights  :blink:


Don't get me wrong.  I don't flat out hate them... they just seem out of place.  When I got to Barrett I had ignored all the bad ass killing weapons and the best I had was shotgun.  I wasn't ready for a boss fight like that.  Up till that point I had been playing it like Splinter Cell.  Only taking out people when I had no other option.  I avoided firefights as best I could.  So when the first boss came along I didn't expect it.  Not to mention I thought I could continue playing it my way even during the boss.
A lot of deaths for me to revise my strategy.
With a game that focuses so much on giving the player options it was just disapointing to have all those options stripped from you and just out of the blue.

#494
Johnsen1972

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Well in Deus Ex mode the boss fights are just about luck. (If you dont want to "cheat" with spamming taifun or carry a turret over from last level). That makes it quite annoying. Reload try, reload try etc.

#495
Sunnie

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Boss fights = out of place / didn't fit / forced / only one way to resolve.

hands down the weakest part of the game, IMO.

#496
Johnsen1972

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Naw, there are lots of ways to do the bossfights, but the only really easy way is to spam taifun.

If you do it the normal way by shooting, it's based on luck since you can die quickly by one unlucky hit or grenade.

I liked the last boss fight.

#497
Sunnie

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Nope, theres only a single way that you can get past a boss fight, have to kill them. Kind of defeats the pacifist / non lethal approach and actually penalizes you for ending up in them equipped for that play style.

#498
DarkDragon777

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Sunnie22 wrote...

Nope, theres only a single way that you can get past a boss fight, have to kill them. Kind of defeats the pacifist / non lethal approach and actually penalizes you for ending up in them equipped for that play style.


Yes, that's what I did and I ended up having to reload my saves many times to defeat the bosses. I had so little ammo when I got to them, I had to hide most of the time. The poor amounts of ammo are another issue, though.

Modifié par DarkDragon777, 08 septembre 2011 - 12:57 .


#499
Morroian

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Pacifien wrote...

I was a bit surprised he disliked the endings.


Why? Apart from the boss fights the final level and ending is the worst part of the game. Zombies? Really? And then pick your own ending. 

#500
Pacifien

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Morroian wrote...

Pacifien wrote...
I was a bit surprised he disliked the endings.

Why? Apart from the boss fights the final level and ending is the worst part of the game. Zombies? Really? And then pick your own ending. 

If you want a rephrase, then I'm a bit surprised he found the ending worthy of note. It's like in one review where Yahtzee said BioWare doesn't get points anymore for writing dialogue because it's typically a strong point of theirs and a given. In this case, most games have weak endings, and so I'd only have expected Yahtzee to make special mention of it if it was against the norm.

And I mean the actual ending, not the last level in general. If you found the last level wanting, I have nothing to say about that one way or the other. I'm sure other people are open to analyzing its design with you, however.