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Deus Ex: Human Revolution gameplay and playthrough thread


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#501
Andarthiel_Demigod

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TobiTobsen wrote...

I seem to be one of the few persons who actually liked the boss fights  [smilie]../../../images/forum/emoticons/andy.png[/smilie]

See my previous post, I liked them. They
could just stand for a bit of a revision/improvement to fit in with the
"multiple ways to achieve goals" philosophy that the devs are so proud
of.


@DarkDragon777, did you use the lockers in the boss rooms. I've only fought Barrett and Yelena so far and both arenas had supplies scattered around the edges and corners of the room including assorted weapons, ammo, health refill, energy bars/canisters, grenades and mines. They don't have everything in the game but it ensures that you're not stuck in that fight with no way to end it(that's how I defeated Barrett, found the Assault Rifle in the room because all my weapons at the time were too slow or non-lethal)

#502
Bryy_Miller

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http://eidosmontreal.tumblr.com/page/8

I thought it was a good read.

#503
slimgrin

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"And when you’re designing a game of this scope, you just cannot cater to everybody’s whims or desires. You have to go for what will be relevant to most people"


Contradicts himself there. But the guy has passion; I respect that. They made a good game and I'm not complaining.

Modifié par slimgrin, 08 septembre 2011 - 05:01 .


#504
Pacifien

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slimgrin wrote...
 
"And when you’re designing a game of this scope, you just cannot cater to everybody’s whims or desires. You have to go for what will be relevant to most people"


Contradicts himself there. But the guy has passion; I respect that. They made a good game and I'm not complaining.

I'm guessing the gist is that you can't please everybody, but you can do something that's going to please more people than it will hurt.

#505
MrFob

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YAY,!!! Finally got my copy of the game. I spend about 15 hours in game so far an am still in the middle of Detroit (I am a really slow player, have to look at everything in detail).
Got to say, so far I LOVE this game. It is exactly what I imagined it would be.
- Not far into the story yet so I can't say much but I have high hopes (the fact that the artbook has a picture that says "Bob Page's office" made me jump from anticipation :))
- Dialogues are superb, I like the system they have and the persuasion system with the aug is pretty cool. Only thing I don't like is that if you take some time to read all the options NPCs start nagging you, they should just have paused the situation IMO. Adams voice is very cool and reminds me of JC sometimes. Ambient conversations between NPCs are great and I like that people get phone calls and start texting from time to time (you shouldn't stay near one too long though).
- Didn't do much gunplay but the system seems very fluent (cover - peek out - iron sights - shoot). It's on par with ME2 (which is a compliment in my book) as far as I can tell
- stealth system is great, the combination of cover, first person and all the different paths for which often you need augs is really cool and almost like the old DX.
- I love the art style: Menues are slick and fit into the game, the black/gold color scheme is distinct and fitting,
- the environments are rich and detailed, almost to a point where you wonder how messy everyone seems to be (I mean, even the benches in sterilized labs are cluttered). What I love about it is that it is believable. Most games don't care about the fact an apartment needs separated living/sleeping and bathroom areas as well as a kitchen or that a decon area needs an eye shower. If you walk through the game you really feel like people live and work there which you don't see that often in video games.
- The hacking game is still fun at the moment although I think it has the potential to become annoying
- I don't know why people (in reviews) complain about the graphics so much. I think it looks great, sure, some texture are not top notch and animations could be improved but all in all I think, given the scale of some areas and all the other stuff that is going on, it looks great. Besides, the art style compensates easily

All in all, so far I am having a blast and if it keeps going that way, I found my game of the year 2011 (sorry Witcher 2, you will remain a close second)

#506
Tirfan

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^ Yea, the graphics in and of themselves aren't good I guess, even I can tell the textures are outright bad, but the artstyle is beautiful.. I don't know, it has this Kevin O'Neill-vibe IMO which may have something to do with it I think.

The hacking-game is fun and I love how the nodes are sometimes arranged to form pictures, like how I encountered a computer where the nodes formed the Deus Ex-logo somewhere near the end and I had this warm and fuzzy feeling because of it.

It keeps being good and for me at least, kept getting better, TYM/Picus was a definite high-point of the game, the final level was a bit of disappointment, yeah, it looked good but the level-design was outright lacking, which, admittedly, was only "good" throughout the game, the hubs and Hegsha Docks were the only examples of excellent level-design.

And as I mentioned in the previous page, yeah, at least for now, GOTY and best RPG of this year.

#507
Andarthiel_Demigod

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Tirfan wrote...

^ Yea, the graphics in and of themselves aren't good I guess, even I can tell the textures are outright bad, but the artstyle is beautiful.. I don't know, it has this Kevin O'Neill-vibe IMO which may have something to do with it I think.

It keeps being good and for me at least, kept getting better, TYM/Picus was a definite high-point of the game, the final level was a bit of disappointment, yeah, it looked good but the level-design was outright lacking, which, admittedly, was only "good" throughout the game, the hubs and Hegsha Docks were the only examples of excellent level-design.

And as I mentioned in the previous page, yeah, at least for now, GOTY and best RPG of this year.

The graphic's weren't that bad IMO, the only thing that looked bad were some of the NPC models(mostly around the face) but otherwise the environments, special effects, lighting, some of the unique characters looked pretty good(it's not Crysis but it's decent).

Yea, some of the leves were meh, playing Panchea at the moment and it's not all that interesting.

#508
HoonDing

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Jensen's grenade launcher loved Panchaea.

(yes, I was playing lethal. Sue me)

Modifié par virumor, 08 septembre 2011 - 10:21 .


#509
TobiTobsen

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I don't know if it's a bug, but those enraged workers in Panchea didn't even attacked me. They just charged at me and stopped a couple of steps before me and started to moan and scream again. I could just wait for my energy to replenish itself and just knock them out pairwise.

#510
Andarthiel_Demigod

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TobiTobsen wrote...

I don't know if it's a bug, but those enraged workers in Panchea didn't even attacked me. They just charged at me and stopped a couple of steps before me and started to moan and scream again. I could just wait for my energy to replenish itself and just knock them out pairwise.


Yea I got that bug too. But after a couple of accidental deaths and reloads made them dangerous again.
I just passed the game and I must say, awesome ending(Sarif ending that is, because I love augs:D)
The only time I ever used my grenade launcher is during the last boss battle, trying to save revolver ammo against mechs. Also those zombie soldiers that released are terrible at tracking, couldn't find me to save their lives. The most challenging part of that battle was the hacking while avoiding the rotating turrets., good thing I had cloak.

I think next run I'm doing a lethal playthrough and making Adam into a tank:) and possibly doing it on "Give me Deus Ex" just for the challenge.

#511
Cyberarmy

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Rockworm503 wrote...

hmmm yes the more I think of it the bosses don't seem like they belong in this game.
To be honest I would've preferred bigger maps or more missions over the usual boss flair.
I remember reading some article that said boss battles should be a thing of the past and in this case I kinda agree.


While the game is quite magnificant, really ^^this^^.
Only 2 things bothered me in the game one of them is "forced" boss fights the other is ending.
They should have done boss fights like MGS.
But i really liked the game a lot and can vote for GOTY :)

#512
Sunnie

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mmmkay... Not to get really technical, but....this game is not an RPG, it's first and foremost a shooter, with RPG elements and a good story. I don't think you can lump this into the likes of New Vegas, DA2, or Skyrim for example, which are all medium to large sized RPGs at their core.
While the game is decent, and maybe a contender for GOTY in a shooter category, it can't really compete (and it shouldn't try to) in a real RPG category.

As far as the graphics go, the world geometry was good but some of the textures were not so great. What I was really disappointed with was the character models and the horrible textures. They did a great job for the augmented limbs, but the hands on characters that didn't have them were just atrocious, along with the terrible facial morphs and equally bad textures. The animations also suffered heavily from being just too simple. From my experience in the industry it appears (to me at any rate) that the development of the character models and textures happened later in the games development cycle. It's pretty obvious they didn't put much importance on them or they would have been quite a bit more detailed.

#513
Babli

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I got more role-playing satisfaction from Deus Ex than I got from DA 2. And game can be beaten without firing a single shot so its not shooter. imo this is how true Action RPG should look like.

#514
marshalleck

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Babli wrote...

I got more role-playing satisfaction from Deus Ex than I got from DA 2. And game can be beaten without firing a single shot so its not shooter. imo this is how true Action RPG should look like.


I agree with you that it's an excellent example of action RPG, as was the original game, but I don't know about the "beaten without firing a single shot" part. I mean, I suppose that's technically true, since you could beat the bosses as long as you have a supply of grenades and mines, which technically aren't "firing a shot." But the phrase implies the game can be beaten completely as a pacifist, and those stubborn boss fights render that untrue even though it does hold for everything else. 

#515
Babli

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marshalleck wrote...

Babli wrote...

I got more role-playing satisfaction from Deus Ex than I got from DA 2. And game can be beaten without firing a single shot so its not shooter. imo this is how true Action RPG should look like.


I agree with you that it's an excellent example of action RPG, as was the original game, but I don't know about the "beaten without firing a single shot" part. I mean, I suppose that's technically true, since you could beat the bosses as long as you have a supply of grenades and mines, which technically aren't "firing a shot." But the phrase implies the game can be beaten completely as a pacifist, and those stubborn boss fights render that untrue even though it does hold for everything else. 

Yeah, these bosses are like from Wolfenstein 3D :D but they are only small part of the game so thats why HR isnt really shooter for me. Its like in older Splinter Cell games, where you can shoot from guns but they are not really shooter games.

#516
Sunnie

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Just because you can stun/knock out/sneak by 99% of the game doesn't mean it still isn't a shooter, because the core game play is exactly that, a shooter.

#517
Rockworm503

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Sunnie22 wrote...

Just because you can stun/knock out/sneak by 99% of the game doesn't mean it still isn't a shooter, because the core game play is exactly that, a shooter.


Thats like saying 99% of the game can be done without having any romance so its a dating sim.

#518
termokanden

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Babli wrote...

I got more role-playing satisfaction from Deus Ex than I got from DA 2. And game can be beaten without firing a single shot so its not shooter. imo this is how true Action RPG should look like.


I think it needs a better implementation of the actual action to deserve that kind of praise.

Pretty much everything that Human Revolution does well has very little to do with action, unless you want to count sneaking around as action. When it comes to the actual shooting itself, I see little to get excited about. The combat augs are so poor (apart from maybe typhoon) that I feel the game's RPG mechanics don't even support the guns blazing approach properly (you have a choice alright, but one choice is better than the others, and that one would be stealth).

This game was made for sneaking around, hacking things, taking people out without being seen, that sort of thing. It does this WELL.

But action? Nope. No offense.

Modifié par termokanden, 08 septembre 2011 - 06:06 .


#519
Sunnie

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Rockworm503 wrote...

Sunnie22 wrote...

Just because you can stun/knock out/sneak by 99% of the game doesn't mean it still isn't a shooter, because the core game play is exactly that, a shooter.


Thats like saying 99% of the game can be done without having any romance so its a dating sim.

lolwut?

#520
SwordsmanofShadow

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DLC trailer just came out. Looking forward to October even more now.

Also I just realized: by 2027, I'll be 38 years old...

Really hope we have augments by then, I don't want to be old :(

Modifié par SwordsmanofShadow, 08 septembre 2011 - 08:12 .


#521
Morroian

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Babli wrote...

I got more role-playing satisfaction from Deus Ex than I got from DA 2. And game can be beaten without firing a single shot so its not shooter. imo this is how true Action RPG should look like.


I don't see it, about the only thing you can vary is the play style, but thats hardly a hallmark of rpgs, I can play COD with different play styles. And Adam stays the same regardless of whether he's a stealthy ninja or shoot 'em up badass.

The conversations are either purely investigate options or a minigame with an objective. The only real choice comes at the end and thats a ham fisted choose your own ending choice, literally push a button to get the ending you want. LIke Sunnie says the core gameplay is that of a shooter or more accurately a Looking Glass type sim.

I like the game a lot but its not an rpg and IMHO labelling games like it as such is diluting the genre and leading to opinions like Ray Muzyka's remark about how relevant rpgs are. 

#522
Tirfan

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Morroian wrote...

I like the game a lot but its not an rpg and IMHO labelling games like it as such is diluting the genre and leading to opinions like Ray Muzyka's remark about how relevant rpgs are. 


Well, I personally wouldn't want to call DA2 an RPG, yet that is the official label, DX:HR offers far more potential for certain kind of RP than DA2 -> I will call HR an RPG.

Simple.

#523
Babli

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Morroian wrote...
The conversations are either purely investigate options or a minigame with an objective.

Wrong. There are many conversations where you can choose how Adam will react. First conversation with Pritchard or, conversation with Megans mother are good examples right from the beginning.

#524
Morroian

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Babli wrote...

Morroian wrote...
The conversations are either purely investigate options or a minigame with an objective.

Wrong. There are many conversations where you can choose how Adam will react. First conversation with Pritchard or, conversation with Megans mother are good examples right from the beginning.


Many? No not many because I'd forgotten about those they were so few, there's also 1 with Malik IIRC, and they are near the beginning of the game. Not enough to push it into rpg territory IMHO.

#525
Morroian

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Tirfan wrote...

Morroian wrote...

I like the game a lot but its not an rpg and IMHO labelling games like it as such is diluting the genre and leading to opinions like Ray Muzyka's remark about how relevant rpgs are. 


Well, I personally wouldn't want to call DA2 an RPG, yet that is the official label, DX:HR offers far more potential for certain kind of RP than DA2 


Such as?