termokanden wrote...
I can understand that. I like building PCs though. I think there should be a compromise between a systembreaker like The Witcher 2 and xbox 360 graphics though. It's pretty cheap to upgrade from the 360, and having to upgrade every few years has always been the name of the game for the PC. I really think that's fair enough.
It has nothing to do with fair. I don't have the time or the inclination to deal with the hassle that comes with had picking cheap PC components. Even if I don't build it myself, or track down someone reliable for a part-by-part build and order a custom performance PC online from a major seller or butique... I still have to invest a lot of time researching hardware to make sure I'm getting value.
Whereas getting a console takes all of 15 minutes to drive to a story, if I don't choose to order it online.
DX:HR runs pretty much max DX9 settings on an 2.13 Ghx intel duo/8800GTX at 1920x1280. TW2, even on low, lags like a ****.
There are gains for new hardware for DX:HR - you get some DX11 effects, better AA, better textures (I think). These are all bonuses. It's not designed to run on the most top of the line PC hardware with the best possible effects... but that doesn't mean PC players don't get some payoffs.
slimgrin wrote...
TW2 makes the compromise by looking better on low settings than most games do on normal. Plus if you tweak things it can run on an average system just fine.
An average system isn't a console equivalent, though, which was my point.
Modifié par In Exile, 29 août 2011 - 07:39 .