Andarthiel_Demigod wrote...
They're gone because they're not user friendly. The things you listed are one of the main reasons why I hated the first one and gave up after the first mission. Maps for example are a must if you've got a big area to explore(there's nothing fun about getting lost and spending an hour find your way back), pretty much the same with objective markers. As for the cover system. it's a useful tool in some situations, for example peeking around corners when you're sneaking around. But to summarize what I'm trying to say: It all comes down to what's good game design and what's bad. Make something needlessly complicated or difficult and people will hate it(even with small details like how the saving system works) Imagine if you were playing a game in which the only way to save is a checkpoint system which only kicks in every 2 hours. Sure it might seem like a challenge but most will frustrated and turned off by this(I know I would). I studied Game Design as a part of my course so I know a bit about the subject and what I mentioned about good game design is a proven theory. In any case, the ideal in game design would be somewhere in-between(not too simplified because it would be too easy and striaghtforward, not too complicated you don't want to bog down the game with too many limitations)
Deus Ex 1 had images of many area layouts. They are much more fun to read than a GPS type map since u actually have to keep track of where you are going. "User-friendliness" and all this streamlining is whats making gaming too easy and less fun these days. Earlier games used to require a proper sense of direction, now its just hand holding. Even if maps are there, i dont think there is any reason objective markers on the hud should be there.
And I dont think there is any reason an FPS should have a cover system. Peak buttons like in the previous game shouldve been implemented instead. Its obvious they introduced this lame cover system just to cater for console crowd. Because of the cover system, it is possible to see around corners without having to expose yourself. Really ridiculous. Also please dont tell me u are actually FOR free health regeneration. The previous game had an augmentation where you had to actually spend BE energy to regen health or use augmentation upgrade cannisters to reduce the cost.
One more thing I'd want to mention is the original deus ex was meant to be complicated. Simplifying it too much just so that anyone can get into it, makes it something else.





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