I'm leaning towards BG, mainly because I like the characters and plot more. Also, being less linear than IWD was a plus. However, there was one thing in BG that really killed it for me. That is, the way magic played out, especially at higher levels in BG2 and ToB. Breach, Lower Resistance, and a couple others became essential just so you could actually cast the spells you actually wanted to cast. Spells who sole purpose was to let you cast other spells effectively was a real drag for me. Actually, I ended up never even finishing ToB because I grew sick of that. I had a ball with the Wild Mage, though, which is probably what I would play the protagonist as for this series. On top of that, I found the game to be a little power-gamer-y. Seriously, it was, like, raining magic weapons.
OTOH, while IWD had a system I liked much better, the storyline was just ok and the character depth was non-existent. Also, I'm not a big fan of being led by the nose through a game. Still, I liked that magic was a bit more of a rarity, and it was less power-gamer-y than BG2/ToB, even though you could custom create your own party.
For both games, it's been so long that I don't remember much about either, so I get to rediscover everything all over again (which is probably another point for BG). But still, I really hated wasting memorization slots and turns casting spells like Breach.
Maybe some of you can help sell me in one direction or the other. I'd really appreciate it. Thanks.
Modifié par Pipboy3billion, 27 août 2011 - 03:31 .





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