I appreciate that, though honestly, it's only my first Adept Insanity run that I've been uploading, but I seem to have gotten some key things down about how to play the class with swift brutality. Watching Boz's videos helped a lot.
So you decide...
Click Here to see how I took my Adept through Project Base. All by his lonesome against a bunch of shielded mooks.
OH NOEZ SHIELDS
Actually, without any shield-stripping powers, and with my weapon almost exclusively being the Vindicator (a non-DLC weapon), they didn't get in the way at all.
The video has a few bits of info and such along the way.
The Adept is a killing class. Singularity, especially Heavy Singularity, is a kill designator.
Most of the time it is not a 'fire and forget' talent.
You are not an Engineer. You should not be spending most of the time playing slow-and-steady stripping defenses and popping Singularity to forget about it like you can with the drone (note: I love the Engineer class).
"Name our target and it will die."
When you use Singularity, follow through and finish whoever you hit. The same way you wouldn't use Charge on someone then walk away and forget about them.
Occasionally there are various times when leaving your Singularity for a while is a good idea, but the majority of times that's not the case.
The video above should pretty much demonstrate how easily the Adept makes Shielded Insanity mooks dead, without squadmate support.
Squadmates improve efficiency, but the Adept does not need to strictly rely on them.
I wrote this out at like 5am, but I hope it helps some people.
Build in video...
Heavy Warp
Throw Field
Heavy Singularity
Pull 1
Nemesis
Heavy Warp Ammo
Disclaimer: There might very well be other ways to make good use of Singularity, so that this way isn't necessarily the only way. Just what worked for me.
If you can do better than me - awesome, post a video and lemme see your skills.
If you have an alternative, in particular if you can show me a Wide Singularity style, you're also free to show it off.
Modifié par CajNatalie, 27 août 2011 - 05:49 .





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