Aller au contenu

Photo

How to Use (Heavy) Singularity - Insanity (Using Arrival Solo Adept Gameplay)


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
CajNatalie

CajNatalie
  • Members
  • 610 messages
So someone somewhere on the board recently called me an 'elite' Adept player.
I appreciate that, though honestly, it's only my first Adept Insanity run that I've been uploading, but I seem to have gotten some key things down about how to play the class with swift brutality. Watching Boz's videos helped a lot.
So you decide...

Click Here to see how I took my Adept through Project Base. All by his lonesome against a bunch of shielded mooks.
OH NOEZ SHIELDS
Actually, without any shield-stripping powers, and with my weapon almost exclusively being the Vindicator (a non-DLC weapon), they didn't get in the way at all.
The video has a few bits of info and such along the way.

The Adept is a killing class. Singularity, especially Heavy Singularity, is a kill designator.
Most of the time it is not a 'fire and forget' talent.
You are not an Engineer. You should not be spending most of the time playing slow-and-steady stripping defenses and popping Singularity to forget about it like you can with the drone (note: I love the Engineer class).
"Name our target and it will die."
When you use Singularity, follow through and finish whoever you hit. The same way you wouldn't use Charge on someone then walk away and forget about them.
Occasionally there are various times when leaving your Singularity for a while is a good idea, but the majority of times that's not the case.
The video above should pretty much demonstrate how easily the Adept makes Shielded Insanity mooks dead, without squadmate support.
Squadmates improve efficiency, but the Adept does not need to strictly rely on them.

I wrote this out at like 5am, but I hope it helps some people.

Build in video...
Heavy Warp
Throw Field
Heavy Singularity
Pull 1
Nemesis
Heavy Warp Ammo

Disclaimer: There might very well be other ways to make good use of Singularity, so that this way isn't necessarily the only way. Just what worked for me.
If you can do better than me - awesome, post a video and lemme see your skills.
If you have an alternative, in particular if you can show me a Wide Singularity style, you're also free to show it off.

Modifié par CajNatalie, 27 août 2011 - 05:49 .


#2
adonfraz

adonfraz
  • Members
  • 206 messages

CajNatalie wrote...

So someone somewhere on the board recently called me an 'elite' Adept player.
I appreciate that, though honestly, it's only my first Adept Insanity run that I've been uploading, but I seem to have gotten some key things down about how to play the class with swift brutality.
So you decide...

Click Here to see how I took my Adept through Project Base. All by his lonesome against a bunch of shielded mooks.
OH NOEZ SHIELDS
Actually, without any shield-stripping powers, and with my weapon almost exclusively being the Vindicator (a non-DLC weapon), they didn't get in the way at all.
The video has a few bits of info and such along the way.

The Adept is a killing class. Singularity, especially Heavy Singularity, is a kill designator.
Most of the time it is not a 'fire and forget' talent.
You are not an Engineer. You should not be spending most of the time playing slow-and-steady stripping defenses and popping Singularity to forget about it like you can with the drone (note: I love the Engineer class).
"Name our target and it will die."
When you use Singularity, follow through and finish whoever you hit. The same way you wouldn't use Charge on someone then walk away and forget about them.
The video above should pretty much demonstrate how easily the Adept makes Shielded Insanity mooks dead, without squadmate support.
Squadmates improve efficiency, but the Adept does not need to strictly rely on them.

I wrote this out at like 5am, but I hope it helps some people.

Build in video...
Heavy Warp
Throw Field
Heavy Singularity
Pull 1
Nemesis
Heavy Warp Ammo

Disclaimer: There might very well be other ways to make good use of Singularity, so that this way isn't necessarily the only way. Just what worked for me.
If you can do better than me - awesome, post a video and lemme see your skills.
If you have an alternative, in particular if you can show me a Wide Singularity style, you're also free to show it off.


Hmmm...who said that? :whistle:

Your playstyle reminds me of my first Insanity run. I ran with warp ammo too and picked the sniper on the collector ship since this was before all the DLC weapons. I'm on the Xbox 360 (3 hotkey limit for Shep) though so I didn't use throw much since pull, singularity, and warp were less situational, I hotkeyed those.

I'm going to start using throw more and hotkey it the replace warp, since warp has such a long cooldown I end up pausing to aim it sometimes anyway.

#3
SpockLives

SpockLives
  • Members
  • 571 messages
Very awesome video. Nice use of heavy singularity. I generally have trouble with aiming. I'll think I've gotten heavy singularity close enough, but the target escapes. I have better luck with wide singularity, so I choose Bastion for increased duration. Wide seems to miss less often for me, but I still respec to heavy singularity for Collector missions. Heavy is nice against Harbinger and Scions.

I noticed you always have heavy warp on this character. Do you miss the increased blast radius of unstable warp?

#4
CaolIla

CaolIla
  • Members
  • 600 messages
thanks for that Caj, so I'll have to start another Adept run, before I can finish my Engineer run.
You and your stupid vids always changing my plans ; )
I think it's very well done and entertaining. I won't call you an elite Adept because it sounds douchy to me, but I'll call you a very good one.

#5
Bozorgmehr 2.0

Bozorgmehr 2.0
  • Members
  • 112 messages

CajNatalie wrote...

Click Here to see how I took my Adept through Project Base. All by his lonesome against a bunch of shielded mooks.
OH NOEZ SHIELDS
Actually, without any shield-stripping powers, and with my weapon almost exclusively being the Vindicator (a non-DLC weapon), they didn't get in the way at all.
The video has a few bits of info and such along the way.


So much for the shield-handicap, eh ;) Great video!

The Adept is a killing class. Singularity, especially Heavy Singularity, is a kill designator.
Most of the time it is not a 'fire and forget' talent.
You are not an Engineer. You should not be spending most of the time playing slow-and-steady stripping defenses and popping Singularity to forget about it like you can with the drone (note: I love the Engineer class).
"Name our target and it will die."
When you use Singularity, follow through and finish whoever you hit. The same way you wouldn't use Charge on someone then walk away and forget about them.
The video above should pretty much demonstrate how easily the Adept makes Shielded Insanity mooks dead, without squadmate support.
Squadmates improve efficiency, but the Adept does not need to strictly rely on them.


True. But Singularity can actually be used as a "fire and (temp) forget" - power. The Heavy version last long enough to completely remove whatever protection enemies have (including shields). You can toss a Singularity on one enemy; focus your attention on another; and when you hear the familiar "pop", the Singed enemy has lost its protection and is floating around helplessly.

Singularity is also a very effective trap power. In your video, you use it on doorways - for example. That's a good strategy. Sometimes it's even possible to prevent enemies from coming through the door for a while, time you can use to kill other enemies (you don't need a target in your cross-hair to setup a Singularity, btw. When you know (or are expecting) enemies will be coming through a door, you can target the door (not an enemy) and fire away. The Singularity will travel in the direction of the crosshair in a straigth line. So, assuming there are no obstacles blocking the way, it will hit the door or, when enemies have opened the door already, it will hit the enemy trying to get through first ;) 

Crowded and/or popular cover-spots are great Singularity targets too. When enemies like to cluster in one particular area (including those that are difficult to target with weapons), send in a Singularity or two to strip (drain) defenses (over time), to stop them from shooting Shepard, and when you hear the "pop" - hit them with Warp or Shockwave.  

Singularity is the most versatile power in ME2. It can be used in an infinite number of ways and that's one of the things I really like about the power - you can go all out creative with it!

P.S. Singularity (at least the Heavy version which I always use) will inflict more damage against shields than Warp. You can strip YMIR's shields faster when you spam Singulariry than Warp (when it has its shields up). Singularity will not stagger YMIRs, Geth Primes and Colossi, but it will drain their defenses. Singularity also has a better cooldown (than Warp).

#6
CajNatalie

CajNatalie
  • Members
  • 610 messages
@SpockLives: I thought that since Shep gets the same cooldown on both, and Heavy already has a 4m radius, it'd be a viable choice. Some day I may change my mind, or I may not. I'm not 100% certain on Heavy, but I'm comfortable with it for now.

@Bozorgmehr: Every so often I give a forgotten Singularity a shot... sometimes the little buggers run away, sometimes it pays off and I hear that 'pop'. I remember one time it worked pretty well against a heavy on Miranda's loyalty... I tossed it over a guard-rail at an enemy I couldn't see, then turned on someone else while I let it do its thing... then 'pop' and some woman's flailing around in the air wishing she'd just stayed home.
Maybe in my next run I'll be able to pull off a few more situations like that with success. I think I was addressing how a lot of people will say the drone is 'unparalleled' (an exaggeration, but true enough) while the Singularity always lets'em run away unless they're big'n'slow. People who have that problem should probably be a bit more aggressive with it, or as SpockLives does it - widen the Singy.

And to your PS, once I have YMIRs dancing around a single spot I'll have to start using Singies on them.
Non-stagger deterred me, so they've been among the only things I actually rely on warp to drop the defenses of.

#7
Bozorgmehr 2.0

Bozorgmehr 2.0
  • Members
  • 112 messages
IMHO the only advantage Combat Drones have over Singularity is they are insta-cast (which is great to instantly CC enemies beyond short range) and they also have a slightly better cooldown. Singularity has an AoE (drones are single target only) to make up for that.

If I had to chose between those two powers and they were the only powers you can use the entire game, then I would chose Combat Drones. But the utility Singularity brings to the table plus the option to combine its effects with the other biotic powers make up for it.

Sing's draining effect is under-rated. I believe there are people who don't even know it damages defenses at all. But the draining effect is pretty nice. Try casting a Singularity on a YMIR or a Prime and watch their protective layers - you can actually see the bars decrease quite significantly. Using a Heavy Singularity on a single normal enemy will drain its defenses completely (in one go) and get the mook up in the air - that's basically an Overload-Pull combo (on a 4.5 seconds cooldown)!

#8
Mand0l1n

Mand0l1n
  • Members
  • 440 messages
Dont forget drone does have a handy and amusing side effect when cast on enemies with rocket launchers. I'd still take adept over engineer any day as it's more fun to finish targets off with some flashy physics.