- Edition: Original retail disk
- Patch: 1.4
- Processor: Intel Core 2 Quad CPU Q9000 @ 2.00GHz
- Clock Speed: 1986 MHz
- Physical Memory: 2.99 GB
- Display Adapter: NVIDIA GeForce 9600M GT
- VRam: 1.00 GB
- Driver Version: 280.26
- Sound Adapter: Speakers (2 - High Definition Audio Device)
- Driver Version: 6.1.7601.17514
- Operating System: Microsoft Windows 7 Home Premium (32 bit)
- DirectX Version: DirectX 11
The game used to run smooth until a year after installing it.Out of no where it just started lagging very baddly after about an hour of playtime. According to taskmanager I was only using 80% CPU and 60% memory so it didnt make sense. DAO was the only game affected so I put it down to the infamous "memory leak" bug.
However, recently other games have started acting the same, DAO only plays for 5 minutes before the lag hits and other games get about an hour.
After about 9 months to a year of searching I accidentaly found a fix on an older game. I had to set it to run on one core to get the game to work cause it predates quad cores and wouldnt run, so i figured I'd try the same for DA (just incase it wasnt optimised for quads). It worked perfectly so I tested other ideas, here are my results:
One Core: Perfect gameplay for all time spent,
Two Cores: Runs fine for about 30 minutes before the lag comes
Three Cores: 5 minutes before lag
Four Cores: 5 minutes or less before lag.
My question is why can I play the game with only one core but not all four (it used to run on all 4), I have been recently informed that DAO was made for multicores so Im confused. Also told that using one core will put too much stress on it and damage it. So I dont know if I should keep playing on a single core.
Solutions tried:
Reformatting and instaling windows
Defragmenting drives
Updating drivers
[*]Scanning for virus/malware/spyware
Deleting files en mass
disabling all but essential programs and services.
Modifié par Scarlett-Skye, 27 août 2011 - 12:40 .





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