The static NPCs in Dragon Age 2 are what really ruined Kirkwall (along with the ninjas on the roofs all waiting for Gabriel Hawke while the guards turned a blind eye...) and gave it a feeling of lifelessness. I understand that future Dragon Age games will most likely go the route of Origins again (i.e. roaming a country and not just a city) but the feature of NPCs moving about and/or having a schedule can still be implemented in the cities/towns/villages/camps that you get to visit and explore. Such a feature really does add a feeling of immersion.
And for those saying that this feature is trivial because it doesn't effect gameplay, then I guess all the details in enviroments are trivial too right? People complained about the enviroments of Dragon Age 2 because they were recycled and lacked detail wheras the enviroments of DA:O were praised. Entering Ostagar for the first time was amazing simply due to the level of detail it had. The enviroments of DA:O immersed you with the game just like having NPCs moving about and performing tasks would immerse you. If you say that moving NPCs are trivial and shouldn't be in the game, then I guess all the other little details and features - not releated to gameplay - shouldn't be included too.
Having NPCs with schedules in Dragon Age 3 shouldn't be hard for Bioware - a rich company with talented developers - to implement and it will add so much more immersion to towns and cities. Who else agrees? Do you want to see NPCs with schedules (or at least see them moving about more)?
Modifié par Elton John is dead, 27 août 2011 - 02:31 .





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