Sylvianus wrote...
Bioware if you are going to keep the art style, listen to this :
1. Attention to detail. Bowstrings, scabbards, visible passage of time if applicable, more vegetation, more books and objects, dirt and filth in slums, lavish decorations in noble quarters, different clothing style depending on nationality, etc... Little things add a lot.
2. Consistency between what is said (lore, plot) and what is shown (gameplay, ambience). From blood mages to elves to plot consequences. I want to see them in-game. I want consequences if I choose to play a Blood Mage, at my own risks. If the elves are so charming and attractive, then ugly elves should be the exception. If there's a change in the place's politics, I want to see those changes in an ambient way, not only plot-wise.
This is one of my main concerns.
This is a work of the ENGINE, and their engine is just not good enough for this.
MAYBE, i could like the art style they have, IF they change engines.
Origins had something going for it, it looks kinda dirty, and bloody, the problem, radicated on the engine.
If they change engine for one that can make something worthy of being called "a game from 2011", then they could work something out with their current art style.
DA2 is somewhere between realistic and cartoony, but more realistic with it's texture style, and for that, they need a better engine, UNLESS, they go for full Celshade, where textures are minor (like Borderlands or Prince of Persia)
it doesn't seem like they can fill the map with details with the engine they have.