Yrkoon wrote...
I agree, But I'd Still give DA:O points for at least the "brown" theme.
I wouldn't. It only counts as a theme if it's deliberate and isolated to particular areas.
Especially in "ruined" areas like the Deep roads. or the circle tower. When you were in an old "dead" place, it looked that way.
It did? I just remember boring caves (the deep roads, which, as a funny aside, we never really got to be in, what with all the walking through caves) and brown rock. What really made the Circle's atmosphere for me was having rolled a mage first and seen the Circle alive.
DA2 had all of 3 seconds of good deep road, as you walked on one... and then promptly got sucked into more caves. What is this thing Bioware has with caves?
it wasn't Orange, like in DA2. It didn't have bright green vegetation growing around it, like in DA2.
I don't recall the orange at all.
On a semi-related topic, People criticize Awakening for all sorts of reasons, but that little 20 hour expansion did environment themes brilliantly; far better than all the other DA titles.
Absolutely. It had by far the best areas of the DA series, bar none. The cities, as always, sucked...but the dungeons were phenomenal.





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