Aller au contenu

Photo

Art Style


  • Veuillez vous connecter pour répondre
539 réponses à ce sujet

#301
sevalaricgirl

sevalaricgirl
  • Members
  • 909 messages
Well it is a great majority point of view. Look at the reviews, the mods, the comments from those who played the game, even those posting to this thread. A good looking man to a woman is usually a good looking man to most women. Most of us have similar tastes artistically. Yes beauty is in the eye of the beholder but I think there is enough feedback to say that it is definitely a majority POV.

One more thing, look at the direction the Mass Effect team has taken Mass Effect 3.  Kaidan gets better with every game.  You don't take a character who was attractive in one game and make him completely the opposite in the next.  The DA team can learn a lot from the ME team.

Modifié par sevalaricgirl, 29 août 2011 - 07:02 .


#302
Miashi

Miashi
  • Members
  • 377 messages
I think that some graphics have improved, but the new look splits the game away from a Dark Fantasy look.

Using cosplay as a measure of the art value is weak. Seriously? Some people cosplay as FF1 black mages or whatever (that's only a few pixels). It has nothing to do with the artistic value. If you want to use uniforms on characters, at least make their upgrades look more elaborate, or fancier, or something. Not just dark green, or a red sash.

Modifié par Miashi, 29 août 2011 - 07:19 .


#303
Elhanan

Elhanan
  • Members
  • 18 504 messages

sevalaricgirl wrote...

Well it is a great majority point of view. Look at the reviews, the mods, the comments from those who played the game, even those posting to this thread. A good looking man to a woman is usually a good looking man to most women. Most of us have similar tastes artistically. Yes beauty is in the eye of the beholder but I think there is enough feedback to say that it is definitely a majority POV.

One more thing, look at the direction the Mass Effect team has taken Mass Effect 3.  Kaidan gets better with every game.  You don't take a character who was attractive in one game and make him completely the opposite in the next.  The DA team can learn a lot from the ME team.


It may or may not be the majority view; could simply be the vocal majority of those that post in this thread.

That said, even if it were the majority held view, this still does not equate to one opinion being 'right' and worth more than that of another, or that of the artist. If so, we would have a lot fewer examples of unique art to show, and many examples could simply appear to be sim to that of any other; CP's point, I believe.

Citizen Kane and It's A Wonderful Life were not popular at the box office; still great works of art.

#304
bEVEsthda

bEVEsthda
  • Members
  • 3 610 messages

Elhanan wrote...

sevalaricgirl wrote...

Well it is a great majority point of view. Look at the reviews, the mods, the comments from those who played the game, even those posting to this thread. A good looking man to a woman is usually a good looking man to most women. Most of us have similar tastes artistically. Yes beauty is in the eye of the beholder but I think there is enough feedback to say that it is definitely a majority POV.

One more thing, look at the direction the Mass Effect team has taken Mass Effect 3.  Kaidan gets better with every game.  You don't take a character who was attractive in one game and make him completely the opposite in the next.  The DA team can learn a lot from the ME team.


It may or may not be the majority view; could simply be the vocal majority of those that post in this thread.

That said, even if it were the majority held view, this still does not equate to one opinion being 'right' and worth more than that of another, or that of the artist. If so, we would have a lot fewer examples of unique art to show, and many examples could simply appear to be sim to that of any other; CP's point, I believe.

Citizen Kane and It's A Wonderful Life were not popular at the box office; still great works of art.

Of course there is such a thing as right and wrong, and a thing called quality as well. These things aren't as subjective at all, as some people reason.
And DA2 is not Citizen Kane or A Wonderful Life, it's not even Planescape Torment. DA2 will go down into gaming history as what it is. And the 'art' is not some artist's vision. It's calculated. According to EA's "market research".

Modifié par bEVEsthda, 29 août 2011 - 09:19 .


#305
Elhanan

Elhanan
  • Members
  • 18 504 messages

bEVEsthda wrote...

Of course there is such a thing as right and wrong, and a thing called quality as well. These things aren't as subjective at all, as some people reason.
And DA2 is not Citizen Kane or A Wonderful Life, it's not even Planescape Torment. DA2 will go down into gaming history as what it is. And the 'art' is not some artist's vision. It's calculated. According to EA's "market research".


I partially agree; some have the right to be wrong if they wish....

Posted Image

#306
Morty Smith

Morty Smith
  • Members
  • 2 462 messages

Chris Priestly wrote...
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.


Bound to happend if you cater to the anime-crowd. Most of the make-up comes right from their last final fantasy costplay act. Good for all the Fenrisisisises.
 
But style over substance I guess. Water it down until there is not even enough taste left to leave a bad one.

#307
Elhanan

Elhanan
  • Members
  • 18 504 messages

Kroitz wrote...

Bound to happend if you cater to the anime-crowd. Most of the make-up comes right from their last final fantasy costplay act. Good for all the Fenrisisisises.
 
But style over substance I guess. Water it down until there is not even enough taste left to leave a bad one.


heh! Terrific choice of a portrait for this post; can almost see the nose hairs as one looks down on the rest of us....

Posted Image

#308
Sidney

Sidney
  • Members
  • 5 032 messages
I understand the desire to have "a look" nice and all that. The problem is that the look is flippin' awful. The armor is non-functional with spit guards and lots of pointed jagged edges for no reason. The weapons make 100% zero sense in terms of look and how they would even function. I like the specific companion looks that's great that isn't the problem. They look good, it is the stuff you slap onto them (weapons) and Hawke (weapons + armor) that look terrible. DAO had oversized and pretty bad looking weapons, DA2 just took that and amped it up about 1000%.

#309
Hurbster

Hurbster
  • Members
  • 773 messages
They turned the Darkspawn into gimps !

#310
In Exile

In Exile
  • Members
  • 28 738 messages

Atakuma wrote...
That's exactly how I feel. The art direction betrays the tone of the narrative/setting, like if Speilberg had made Shindler's list with sock puppets.


Art Spiegelman's Maus does it with cartoon mice. It's haunting. 

#311
Monica21

Monica21
  • Members
  • 5 603 messages

In Exile wrote...

Atakuma wrote...
That's exactly how I feel. The art direction betrays the tone of the narrative/setting, like if Speilberg had made Shindler's list with sock puppets.


Art Spiegelman's Maus does it with cartoon mice. It's haunting. 

It's not the visual of Maus that gets you though, it's the writing. That's what DA2 failed to produce. If the story had simply been better I don't think people people would be arguing about mud colors or jagged edges on armor.

#312
foo man chew

foo man chew
  • Members
  • 157 messages
Da2 art style is ok but in my opinion they need to add a darker tone to it.For example dark spawn where more intimidating in origins and i think they need to get back to that.And can they tone down the size of the two handed weapons their about as big as the character wielding them.

#313
Anarya

Anarya
  • Members
  • 5 552 messages

Monica21 wrote...

In Exile wrote...

Atakuma wrote...
That's exactly how I feel. The art direction betrays the tone of the narrative/setting, like if Speilberg had made Shindler's list with sock puppets.


Art Spiegelman's Maus does it with cartoon mice. It's haunting. 

It's not the visual of Maus that gets you though, it's the writing. That's what DA2 failed to produce. If the story had simply been better I don't think people people would be arguing about mud colors or jagged edges on armor.


I'm not sure you can claim the visuals have nothing to do with it in a highly visual medium like comics, film or videogames. Would Maus have been as effective if it lacked the juxtaposition between the cute animals and the human atrocities of WW2? I'd argue that it wouldn't have been. It would undoubtedly still have been a good graphic novel, but the choice to go that route visually was a deliberate one by Spiegelman and not something done on a whim or without purpose.

The shift in art direction from Origins to DA2 was also something done with thought and purpose, and I found it a vast improvement over Origins' art style, which I disliked from the moment I launched DAO for the first time. And lets face it, even if the story had been flawless, people would be arguing about every aspect of the game anyway, because it's the internet.

#314
Alexander1136

Alexander1136
  • Members
  • 431 messages

Monica21 wrote...

In Exile wrote...

Atakuma wrote...
That's exactly how I feel. The art direction betrays the tone of the narrative/setting, like if Speilberg had made Shindler's list with sock puppets.


Art Spiegelman's Maus does it with cartoon mice. It's haunting. 

It's not the visual of Maus that gets you though, it's the writing. That's what DA2 failed to produce. If the story had simply been better I don't think people people would be arguing about mud colors or jagged edges on armor.

if i play a game and i like it & it takes a dive into Anime I get pissed i want one RPG that doesnt look like a damn cartoon.

#315
Monica21

Monica21
  • Members
  • 5 603 messages

Anarya wrote...
I'm not sure you can claim the visuals have nothing to do with it in a highly visual medium like comics, film or videogames. Would Maus have been as effective if it lacked the juxtaposition between the cute animals and the human atrocities of WW2? I'd argue that it wouldn't have been. It would undoubtedly still have been a good graphic novel, but the choice to go that route visually was a deliberate one by Spiegelman and not something done on a whim or without purpose.

The shift in art direction from Origins to DA2 was also something done with thought and purpose, and I found it a vast improvement over Origins' art style, which I disliked from the moment I launched DAO for the first time. And lets face it, even if the story had been flawless, people would be arguing about every aspect of the game anyway, because it's the internet.

I never said it wasn't deliberate, just as I never said that Bioware's change in art from downright creepy to Saturday Morning Skeletor wasn't deliberate. You see it as an improvement and I see it as a deliberate choice that makes the darkspawn laughable.

As for the arguing, of course their would be, but if you give people a strong story with thoughtful characters and a well-executed plot then people are far more likely to overlook what they don't like. The darkspawn design is honestly pretty minor in comparison to the rest of the game, no matter what your opinions are on them.

#316
Anarya

Anarya
  • Members
  • 5 552 messages

Monica21 wrote...

Anarya wrote...
I'm not sure you can claim the visuals have nothing to do with it in a highly visual medium like comics, film or videogames. Would Maus have been as effective if it lacked the juxtaposition between the cute animals and the human atrocities of WW2? I'd argue that it wouldn't have been. It would undoubtedly still have been a good graphic novel, but the choice to go that route visually was a deliberate one by Spiegelman and not something done on a whim or without purpose.

The shift in art direction from Origins to DA2 was also something done with thought and purpose, and I found it a vast improvement over Origins' art style, which I disliked from the moment I launched DAO for the first time. And lets face it, even if the story had been flawless, people would be arguing about every aspect of the game anyway, because it's the internet.

I never said it wasn't deliberate, just as I never said that Bioware's change in art from downright creepy to Saturday Morning Skeletor wasn't deliberate. You see it as an improvement and I see it as a deliberate choice that makes the darkspawn laughable.

As for the arguing, of course their would be, but if you give people a strong story with thoughtful characters and a well-executed plot then people are far more likely to overlook what they don't like. The darkspawn design is honestly pretty minor in comparison to the rest of the game, no matter what your opinions are on them.


My main point of contention was that visuals matter in both Maus and DA. You are far from the only person being dismissive about it but every time I see that claim I die a little inside.

And I see the entire shift in art direction as an improvement, including the darkspawn but I wasn't talking about them specifically. In fact my favorite part of the art in 2 is the load screens and tapestry animations.

#317
Spell Singer

Spell Singer
  • Members
  • 247 messages

Sidney wrote...

I understand the desire to have "a look" nice and all that. The problem is that the look is flippin' awful. The armor is non-functional with spit guards and lots of pointed jagged edges for no reason. The weapons make 100% zero sense in terms of look and how they would even function. I like the specific companion looks that's great that isn't the problem. They look good, it is the stuff you slap onto them (weapons) and Hawke (weapons + armor) that look terrible. DAO had oversized and pretty bad looking weapons, DA2 just took that and amped it up about 1000%.


Yes I agree with most of your points.  There is supposedly some technical reason for the oversized weapons but I could never figure out why in the name of all that is holy they made every single high level item or armour "Take A Level In Absurd Fantasy Art."  Form follows function...the Hawke key sword...my first thought upon seeing it was "how do you swing that given its balance is all foobared?"  Early armour and weapons looked great and were "iconic"...the merc strapping my mage got I kept for "bad girl" times or shopping in low town or the docks...but the champions armour...gah no just no.  And that cursed unnecessary mechanic of item decay makes me need to use it.  *points at avatar* my warrior was using the "Armour of diligence" from lvl 15 to lvl 32, and at the end of witch hunt I was still using the Cousland Family Sword (vanilla version) or the Warden's Companion to bash darkspawn...

In DA2 many many low level weapons and armour sets looked good and like they might actually function as what they were intended for.  I was swearing and cursing at the staves since they are taller then the characters by far and of the styles very very few of them appealed to me.  The two handed weapons...gah...I kept thinking fenris should just fall over as the sword would outweigh him.

I am even in favor of removing the floating weapons...then they aren't in your face so much.  But all this is personal opinion...

Modifié par Spell Singer, 30 août 2011 - 07:20 .


#318
KLUME777

KLUME777
  • Members
  • 1 594 messages
Knowing that DA3 has DA2's art style now really makes me not want to get DA3, regardless of any other good changes there may be.

#319
Xewaka

Xewaka
  • Members
  • 3 739 messages

RosaAquafire wrote...
DA2's art style is objectively better, the end.

Please put forward the unbiased facts that support this conclusion. For example, this thread presents a comparison that shows that the style and design of heavy and massive armors is much more thoughtful and setting-appropriate in DA:O than in DA 2, pointing out design-specific issues backed with photographic proof. Do you have a similar argument to prove your statement? So far, at least as armors are concerned, unbiased proof show the opposite of your statement.

#320
Elhanan

Elhanan
  • Members
  • 18 504 messages

Xewaka wrote...

RosaAquafire wrote...
DA2's art style is objectively better, the end.

Please put forward the unbiased facts that support this conclusion. For example, this thread presents a comparison that shows that the style and design of heavy and massive armors is much more thoughtful and setting-appropriate in DA:O than in DA 2, pointing out design-specific issues backed with photographic proof. Do you have a similar argument to prove your statement? So far, at least as armors are concerned, unbiased proof show the opposite of your statement.


Posted Image

IMO, both posts seem to be a bit off.

Art is subjective; too many crayon colored pictures adoring the fridges of this world seem to prove that well enough. What one might find childish, another might feel warmth and affection; much like that 'objective unbiased armor' link seems to illustrate.

Personally, there are things portrayed in DA that I like and dislike, but there is no proof of it to be shown.

Modifié par Elhanan, 30 août 2011 - 10:55 .


#321
Sidney

Sidney
  • Members
  • 5 032 messages

Spell Singer wrote...

Yes I agree with most of your points.  There is supposedly some technical reason for the oversized weapons but I could never figure out why in the name of all that is holy they made every single high level item or armour "Take A Level In Absurd Fantasy Art." 

I am even in favor of removing the floating weapons...then they aren't in your face so much.  But all this is personal opinion...


The technical reason for the oversized weapons I might well buy. That sounds credible based on other size issues with the engine. I would think, and the floating weapons are just another example that is shoved in your face constantly, that the engine has to be retired.

It looks very tired and, frankly, cheap at this point when you compare the visuals to things like Deus Ex, TW2,  AC or even their own Mass Effect and the soon to be Skyrim. Graphics have never been the forte of the RPG world but most of those titles are RPG's or RPG-ish and the DA series is well behind them so even measured vs it's peers the DA* series looks weak.

#322
Morty Smith

Morty Smith
  • Members
  • 2 462 messages

Elhanan wrote...

Kroitz wrote...

Bound to happend if you cater to the anime-crowd. Most of the make-up comes right from their last final fantasy costplay act. Good for all the Fenrisisisises.
 
But style over substance I guess. Water it down until there is not even enough taste left to leave a bad one.


heh! Terrific choice of a portrait for this post; can almost see the nose hairs as one looks down on the rest of us....

Posted Image


It´s a dwarf, so naturally he is looking up. Well, but even he can overlook the "scope" of DA2 and it´s improvements.

Modifié par Kroitz, 30 août 2011 - 01:12 .


#323
vania z

vania z
  • Members
  • 471 messages
"The technical reason for the oversized weapons I might well buy."
don't buy that BS

#324
Spell Singer

Spell Singer
  • Members
  • 247 messages
I am not sure it is BS because there is something about objects having to be oversized to actually look "normal"...I mean if you go up close to a door you realize the size is all wrong for a door but if you stand back it isn't so obvious the dimensions are wrong. Same with tables and other objects...play an elf in NWN and it is astounding...the doors are sized for ogres.

Also larger weapons will let you see the detailed artwork (helping to differentiate the weapons better)...but I am no computer graphic artist and I could very well be wrong or mixing up the details between different concepts.

Edit: just to be clear this isn't a reason to explain the final fantasy sized weapons but I think they can't be real world sized...they have to be somewhat larger then they would be in real life just to look normal in game.  Though I'm not sure since I thought the weapons in NWN for example were more or less scaled properly...again not being a computer artist I could be completely wrong here.

Modifié par Spell Singer, 30 août 2011 - 01:38 .


#325
Rocket_Man77

Rocket_Man77
  • Members
  • 206 messages
so far, I prefer the way people look in DA: II better than in Origins (although Darkspawn look kinda odd in DA:II). the graphic design though, I can't judge (as I already stated), considering the lack of environments in DA:II. there were so many places in Origins.

also, I don't understand massive weapons either. I think it looks odd as well.

In my opinion, I think DA III will definitely combine both elements from the previous games. Bioware has already stated it will be combining elements from both games (combat-wise).
DA III will be way down the road, so I bet the game will look great.