harkness72 wrote...
As a poster at the beginning said, just because something's distinctive doesn't make it good. DA:O was distinctive IMHO, in that I could look at a random screenshot and think, "Hey, that's Dragon Age Origins!" An art style is more than just how the game looks. It often changes and cements a game's atmosphere, as it does in DA.
That's not how distinctiveness works. If you show a non-fan, who hasn't been following DA:O the screenshot, will he distinguish it from an LoTR game? That's the goal. It might be a bad one, but just to be clear on what Bioware wants.
In Origins, the style went towards making the game feel dark, gritty, like there's always something sinister round the corner, always a shadow on the horizon (this is how the frnachise should feel, being a dark fantasy).
Okay, did we play the same game? DA:O was just as cartoony, and make the Hurlocks zombies didn't make it a mature game that was gritty or dark.





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