Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.

I agree. DA2>DAO in looks. I wish we got to change our party's clothes, but that's was just laziness. We should of had 20 diff armors for all party members that was in the character's style, but that would take them making a different version of all armor in the game based on who wore it which would prob be a different armor system implimentation that wasnt done, but I agree DA2 as a whole is 400% better looking than DAO. DAO was bland, no distinct style minus Morrigan. The characters and the world was bland. Only thing that saved it was the Story/Lore, and the Voice Acting. All else to me was forgetable. DA2 had characters that looked like someone you could remember and the environments actually looked decent for what was there. It didnt have enough in them and didnt make you feel you were actually in a world compared to Uncharted's environments that are filled with crap and gorgeous, but DA2 had a difinative style to each area. Cant say that about DAO. The Armor, Im happy to say was a HUGE improvement. I love the way the armor looks in DA2 and NOTHING in DAO can hold a candle to the armor in DA2! That is the best thing I know that was improved greatly in DA2. So here's the list
Better looking Environments, characters, armor, clothes, visual effects, animations, but somehow they should go back to DAO?! Whatever the OP is smoking should remain illegal and I want no part of. Andraste's ****** man! What's wrong with you?!
You feel like the the darkpawn dont look better so we should scrap all the other improvements?! I like the DS in this game over DAO. They were all purple and as you can see, the Ogre looks like an purple colored ape with horns... The rest of the DS werent even that distinct... I couldnt even make out what they were in DAO and just thought " oh, its the purple guys again..." each fight. They actually look like what i'd imagine demons to look like more in this game than DAO. Could they look a little better? Sure, but as Im sure Bioware will do in the future with DA3, they will improve upon their new style or try something new altogether instead of going back to DAO "art"...
The Skin textures is still terrible in DA2. Same for the hair... Bioware is the only company that I know cant ever get these 2 right... Maker's breath, let's not even talk about the poor excuses of hands on every model in the game! Merril?....100 yr old hands anyone?! You work for EA dont you?! I know they have people who ust work on feathers etc and that's all they model. Get someone on the modeling hands, hair and doing skin textures!
Question for Bioware: Why didnt you use the art style you made for the concept art? If you tried a cell shaded animated look for DA I think that would be amazing! It'd be colorful, different, kind of like seeing Borderlands, No More Heroes, or Catherine to some degree, but Bioware's own distinct style. Other directions to go in art wise...
Uncharted 2-3
Vindictus (FREE to play PC game and it's worlds ahead of Bioware...)
Tekken's art style for character models and level of environments...(minus arena part...)
Dead Space 2
Lost Odyssey
Infamous 2
Red Dead Redemption
Demon Souls
Resident Evil 5
FF13 minus the corridors...
Shenmue 2 (but with current tech)
Yakuza 4
Tales of Vesperia (wether it's the cell look or expansive environments)
MGS4
Mass Effect 2-3
DA just always feels dated...like it should have came out 5 years ago when it releases.(style of character textures/modeling and the environments...)