Art Style
#26
Posté 27 août 2011 - 09:41
I thought armor was a lot more unique and diverse in appearance this time around. This might have been achieved in Origins if the differend medium armors had become more prevalent, but DA2 was definitely a step up in that regard.
That said, I did not think the new look for the elves suited them. The darkspawn were a weak-looking joke and by no means the evil monsters we all know and fear. Environments were bland, especially Kirkwall itself and the Blightlands.
#27
Posté 27 août 2011 - 09:41
Atakuma wrote...
You didn't see that in origins either. There were plenty of awful looking elves in DAO.Sith Grey Warden wrote...
Chris Priestly wrote...
I find this the same in real life people as well.Big_Chief wrote...
Maybe a third of the elves looked fine. Merril and Fenris, for instance, looked good. Some of the other elves just looked weird or deformed..
The thing is, though, that elves are described in-universe as being more attractive than humans. When we don't see this, it's inconsistent.
Such as...?
#28
Posté 27 août 2011 - 09:47
I don't remember names, but most of the elves in the CE origin and pretty much all of the ambient NPCs. Elves aren't objectively more beautiful than humans, that's just a generalization based on an opinion of some in-game character.Sith Grey Warden wrote...
Such as...?
#29
Posté 27 août 2011 - 10:11
#30
Posté 27 août 2011 - 10:22
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.
I am so glad that BioWare is sticking to this art style!
#31
Posté 27 août 2011 - 10:26
highcastle wrote...
You probably should grab a screenshot of DA2 that uses the actual game art and not pictures that were released in development before lighting and models were finalized. You know, in a post about art styles.
This, the original comparison is not a valid one.
#32
Posté 27 août 2011 - 10:33
all of the enemies were terrible though :/
#33
Posté 27 août 2011 - 10:37
Dubya75 wrote...
I think the new art style is awesome! Much better than Origins.
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.
I am so glad that BioWare is sticking to this art style!
Oh, i'm glad too! i'm glad that their sticking to this!:

Ooooooh, it looks too good!
#34
Posté 27 août 2011 - 10:38
#35
Posté 27 août 2011 - 10:38

#36
Posté 27 août 2011 - 10:40
csfteeeer wrote...
Dubya75 wrote...
I think the new art style is awesome! Much better than Origins.
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.
I am so glad that BioWare is sticking to this art style!
Oh, i'm glad too! i'm glad that their sticking to this!:
Ooooooh, it looks too good!
Yeah take the worst elements of the game to try and bring your point across...very mature!
#37
Posté 27 août 2011 - 10:42
Dubya75 wrote...
csfteeeer wrote...
Dubya75 wrote...
I think the new art style is awesome! Much better than Origins.
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.
I am so glad that BioWare is sticking to this art style!
Oh, i'm glad too! i'm glad that their sticking to this!:
Ooooooh, it looks too good!
Yeah take the worst elements of the game to try and bring your point across...very mature!
Ha.
no seriously now:
#38
Posté 27 août 2011 - 10:43
Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.
So.... instead of doing what you did to Morrigan (giving the player unique appearances for her in her companion quest, but still allowing for customization), you decided to throw customization out the window? Why? All that was needed was for the player to meet Varric in his unique look, customize him to their liking, and then to find Varric specific armor in his companion quests in Act II, and a better version of that unique look in his Act III quest.
People dressed up as Morrigan because she was the only one who got a unique look, yes. But people also enjoyed being able to customize her look, even if it's wrong on so many levels.
....It always did bug me how she was able to magically obtain a bra when her unique robes didn't have a bra. And by bug, I mean made me laugh.
The Darkspawn for the most part only needed to be tweaked though from DAO, not overhauled into a Beige group of wannabe Darkspawn.
The Ogres should've stayed purple. I understand the want for a face that's more Kossith-like, but it's all mushed up which makes me think they had a bad experience with a tree. The Ogres only needed to be tweaked. They only needed to have their faces monkeyed with. Maybe turn completely gray or stay completely purple, but not a Beige-gray mix.
The Hurlocks now don't resemble anything monstrous at all. It was a needless overhaul, when again tweaking was all that was really needed. Time to copy and paste!
Also, the devs need to work on making the Ghouls look more.... ghoulish. I wouldn't mind the Hurlock grunt design being changed to be the Ghoul design:
(note: the Darkspawn in game don't look like this in terms of detail. They're all clean and white and skeletor-ish)because nothing about this makes sense for Bioware to call it a Darkpsawn. The thing has hair, flat teeth, no tattoos, and just doesn't look like a twisted incarnation of a human. It looks more like a Ghoul.
Throw in some scabs and different looks to reflect on different people and you've got a perfect human ghoul.
If I were living in Thedas, I wouldn't call that a twisted reflection of a man. I'd call it a skeleton, because it looks like a skeleton more than it does a Darkspawn.
I mean, I like the eyes. They definitely seem soulless. But the Disciples -- and all Hurlocks, Shrieks, and Ogres from Origins --are much better than the new hurlocks (and Shrieks and Ogres). That said about the Ogres, I just want their faces to not be mushed, look more Kossith like, and for the Ogres to have purple skin again.

This design keeps more in line with the codex of Hurlocks. They have tattoos (something normal Darkspawn also have), sharp teeth, and appear menacing with their Chelsea Grins. They were described as being animalistic in their non-Disciple state, and sharp teeth give a better sense of animalistic tendencies than flat teeth. Animalistic nature is more than just moving like an animal. And for the record, I despise the Hurlock monkey movements.
Their noses are also incredibly twisted and small, but not nonexistent like a skeleton's. So they look far less like a skeleton than the new design. The new design has incredibly pale skin (paler than Origins' Darkspawn) and a mouth that's reminiscent of that of a skull.
I like the new Hurlock Alpha design though. Definitely keeps in line with the codex on them (regarding the size difference) and looks much more like a Darkspawn. Torn flesh, sharp teeth, etc..
The DAII design doesn't twist enough to promote something monstrous. DAO did. While the Hurlocks in Origins didn't look humanistic enough to make a person believe that's what a full ghoul Warden would look like, they were still humanistic and animalistic enough.
I'm trying to imagine what their nose would look like on the old design. I don't think I'd like it, especially when I really like how the Disciples looked. Don't get me wrong though, I'm not against them having a more humanistic look. But it also needs to maintain a proper element of promoting monstrosity and horror alongside a humanized look in balance. DAII's design isn't it.
Given the choice between DAO's design for Hurlock grunts and DAII's, I'll take DAO's.
Now that I'm done copying and pasting, don't even get me started on what you did to the Shrieks.
The only redesigns that I liked were the Hurlock Alphas and the Genlocks.
Modifié par The Ethereal Writer Redux, 27 août 2011 - 10:54 .
#39
Posté 27 août 2011 - 10:45
csfteeeer wrote...
Dubya75 wrote...
csfteeeer wrote...
Dubya75 wrote...
I think the new art style is awesome! Much better than Origins.
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.
I am so glad that BioWare is sticking to this art style!
Oh, i'm glad too! i'm glad that their sticking to this!:
Ooooooh, it looks too good!
Yeah take the worst elements of the game to try and bring your point across...very mature!
Ha.
no seriously now:
No point arguing with a child.
#40
Posté 27 août 2011 - 10:46
alex90c wrote...
Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.
That's like me saying I want my house to look more distinctive so I'll drape toilet roll all over it. Yes, it'll be pretty damn distinctive, but it won't look good.
Toilet roll? I was expecting you to say you'd cover it in something else that's more.... messy.
#41
Posté 27 août 2011 - 10:50
Um, are you saying you changed the scary (yep, they're scary) style of Origins darkspawn to the bland and "eh" style in DA2 to make it easier for people to dress up like darkspawn? Because, this is scary:Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.

This is not:

Also, guys, you didn't give us Malcolm from the SA trailer or his armor or his blue-glowy-eyes-arcane-warrior bit. Modders gave us that. Modders also gave us Leliana's armor, face, and hair. If you had, then maybe you'd have had a more distinctive Warden and companions. But we have a Hawke with a blood smear on his face. I harrumph in your general direction and stand by the OP that your change in art direction was not a good change.
Modifié par Monica21, 27 août 2011 - 10:54 .
#42
Posté 27 août 2011 - 10:50
1) More bloody, dirty, and less shiny white
2) Had different noses, and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me.
7) appeared in that level of detail on all platforms.
Modifié par The Ethereal Writer Redux, 27 août 2011 - 10:52 .
#43
Posté 27 août 2011 - 10:51
Chris Priestly wrote...
And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.
To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.
YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.
If by distinctive you mean sending the imediate connotation of "that looks like crap" than ok. if you want something distinctive thats fine but the cartoony look needs to go. anyone who looks at the two would say origins has better graphics. if your hell bent on staying on this track then go ahead i cant stop you i can only complain until three is released and then think to myself " that looks rediculous im not getting it." it's like Wind Waker it was a new art style for the Zelda series most people didnt like it and didnt buy wind waker so they changed it to something more realistic. as for the individuality of characters maybe if you added more than 10 or 12 hairstyles and increased the detail and went in a more realistic direction that wouldnt be a problem.
#44
Posté 27 août 2011 - 10:52
If you want to criticize the art, go for it. But realize what you're actually criticizing before you do.
#45
Posté 27 août 2011 - 10:52
Dubya75 wrote...
Clearly, DA2's art style is better than Origins!
I actually agree the architecture in DA2 was better than in DAO, but it's one of the rare points DA2 does better on imo.
#46
Posté 27 août 2011 - 10:54
Dubya75 wrote...
Clearly, DA2's art style is better than Origins!
Spikey armor, over sized ******.. charcter with shirt wide open. a western appoarch to a Jrpg
Modifié par Alexander1136, 27 août 2011 - 10:54 .
#47
Posté 27 août 2011 - 10:57

I think it looks pretty sinister and detailed to me. (Could be that I installed a monster texture mod, but still, the details are miles ahead in the finished game compared to the pics magazines kept posting (and OP)...)
Anyway, I think the game is beautiful, and while some models could've used more time, on the whole I like the new art style.
#48
Posté 27 août 2011 - 10:57
#49
Posté 27 août 2011 - 11:01
I prefered the more realistic (only word i could think of) look of DAO to the cartoonish/animeish look of DA2, but a lot of the time DA2 could look really nice as it seemed more..crisp i guess.
But it can be much better given time i think. Especially things like the skinny starving looking elves.
#50
Posté 27 août 2011 - 11:02
Dubya75 wrote...
Clearly, DA2's art style is better than Origins!
Architecture-wise definitely.
Oh and for that Warden:
Forever alone...





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