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#51
TEWR

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MagmaSaiyan wrote...

^ i definitely agree with the darkspawn aspect but as you look at them closely the hurlock and Disciple are strangely similar(with few noticeable changes)Hurlock to Hurlock its clear the Origins has the better darkspawn. now on aspect of art style on how its distinct....for someone who has never played the ME series i can say take a few characters and place them together and you wouldnt be able to tell which game theyre from. now as you see, there is a definite change between DA2 and DAO, and be able to tell them apart



Upon looking at the more detailed one alongside the Disciple, I realized there are indeed some similarities between the two designs. But most people (namely people playing on consoles) don't get to see that level of detail and instead get this:

Image IPB

#52
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Alexander1136 wrote...

Dubya75 wrote...

 Clearly, DA2's art style is better than Origins!

Image IPB

Image IPB


Spikey armor, over sized ******.. charcter with shirt wide open. a western appoarch to a Jrpg


Hi,that's Isabela being Isabela. Not all the females they threw into the game had that look. Spikey armor is terrible though i liked it better when we only had 1 plate set that only changed colors.

#53
Hrungr

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For me, the new art-style had both it's strong and weak points, but overall I don't have a huge issue with the art direction (barring maybe the the pre-Legacy darkspawn). It is more distinctive, but at the same time I would argue it's not really better than Origins. But the biggest issue for me was just how stark/barren/sterile/empty the areas are.

The world just needs more stuff in it.

Rooms need more stuff. Landscape needs more stuff. Streets need more stuff.

It needs more... ambiance?... character?

Streets need more people too (a gx option to increase the number the people would be ideal) but there might be technical limitations there.

#54
Alexander1136

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The new Qunari look im actually okay with
the architecture for kirkwall was repetative so if you accept short cuts its more detailed
but what i have a problem with is the character faces, the spikey motif, the lack of complection in faces
if you look at the a character from origins who is in da2 on a pc with the graphics and everything maxed the origins character will have more detail and more complextion in their face.

 The new darkspawn have the stupidest looking armor i've ever seen. the awakening darkspawn looked good imo.

it doesnt matter though, ive seen this kind of thing before. we could unanimously agree it needs to be fixed but for some reason it wont. i just wanted to dedicate a thread to my biggest problem w/ da2 aside from import bugs which still haven't been fixed.

I'll post these last three links for you to look at

Warden's Fall


Alistair Origins
Image IPB
Alistair Dragon Age 2
Image IPB

Modifié par Alexander1136, 27 août 2011 - 11:09 .


#55
Monica21

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 Image IPB

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#56
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The only dark spawn remake i feel was for the best was the genlock they look incredible now.

Everything else could use some tweaking. But it would not make or break anything for me as it still looks "alright"

#57
csfteeeer

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Dubya75 wrote...

csfteeeer wrote...

Dubya75 wrote...

csfteeeer wrote...

Dubya75 wrote...

I think the new art style is awesome! Much better than Origins.
It does not look cartoony at all, it is distinct, interesting and fresh.
In fact, the ART style is some of the best I've seen in recent games because it is artistic and original.
Show me another game that looks like DA2 and I'll show you 10 others that look like they are trying to achieve photo-realism - the result being something that simply looks boring and old.

I am so glad that BioWare is sticking to this art style!


Oh, i'm glad too! i'm glad that their sticking to this!:




Ooooooh, it looks too good!


Yeah take the worst elements of the game to try and bring your point across...very mature!


Ha.

no seriously now:

Image IPB


No point arguing with a child.


ROLF:lol::lol::lol:

Dude, that was joke, if you can't take a joke, then you shouldn't be on the internet in the first place.

#58
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Alexander1136 wrote...

The new Qunari look im actually okay with
the architecture for kirkwall was repetative so if you accept short cuts its more detailed
but what i have a problem with is the character faces, the spikey motif, the lack of complection in faces
if you look at the a character from origins who is in da2 on a pc with the graphics and everything maxed the origins character will have more detail and more complextion in their face.

 The new darkspawn have the stupidest looking armor i've ever seen. the awakening darkspawn looked good imo.

it doesnt matter though, ive seen this kind of thing before. we could unanimously agree it needs to be fixed but for some reason it wont. i just wanted to dedicate a thread to my biggest problem w/ da2 aside from import bugs which still haven't been fixed.

I'll post these last three links for you to look at

Warden's Fall


Alistair Origins
Image IPB
Alistair Dragon Age 2
Image IPB


Haha omg when i met Alistair in Da2 i thought to myself "Wow he really let himself go" i'm not sure if its the age difference or the art that makes him look like that though he definately looked abit fatter in the face to me.

#59
billy the squid

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Monica21 wrote...

*snip*


I agree, but.

I see your double facepalm and raise you.


Image IPB

Modifié par billy the squid, 27 août 2011 - 11:15 .


#60
TEWR

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Just so this doesn't get lost in the shuffle

hmmm... I might approve of the new Hurlocks if they had these traits:

1) More bloody, dirty, and less shiny white
2) Had different noses (some being torn or ripped), and have some who have the original Hurlock type nose
3) wore armor that actually looks like the original Darkspawn armor, or something that looks half-assed.
4) had sharp teeth again
5) had monstrous tattoos again
6) lose their hair. That made them look more like Uruk-Hai for me.
7) appeared in that level of detail on all platforms.

and to go even further

For Ogres, they need:

1) Less mushed up face
2) Completely gray or completely purple
3) Soulless eyes
4) A return to the DAO teeth that they had. There is a difference between the two sets of teeth



For Genlocks:

1) Tinker around with the color scheme. Most people would like them to not be beige. Me? I couldn't care less about their color. I love the new design. The Genlocks in Origins were the only ones that needed an overhaul, and the new design works
2) Make the Genlock Alphas taller than regular Genlocks like they are now, but smaller than Hurlock Grunts



For Shrieks:

1) a return to the DAO style (color scheme and sharp teeth included)
2) drop the protrusions from the old style
3) move the ears down
4) give them a more elf-like body. Looking at the old design, they seem to have pointed feet, while the new design has more normal-esque feet.
5) make their heads more narrow and have less of a giant forehead.

Modifié par The Ethereal Writer Redux, 27 août 2011 - 11:16 .


#61
Monica21

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Follow Me on Twitter wrote...
Haha omg when i met Alistair in Da2 i thought to myself "Wow he really let himself go" i'm not sure if its the age difference or the art that makes him look like that though he definately looked abit fatter in the face to me.

That's not the art, that's whatever program they used for face generation. God forbid anyone frown, or their eyebrows go jagged and eyelids merge with eyeballs.

#62
MagmaSaiyan

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well from what ive heard...hurlocks are made from humans no? so i suppose they decided to finally give the hurlock a more human look, such as no longer having sharp teeth, more of a nose. all in all i like both art styles, like Origins(which appears darker) for its style, like DA2(which is brighter, yet darker theme) for its style

#63
TEWR

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Monica21 wrote...

Follow Me on Twitter wrote...
Haha omg when i met Alistair in Da2 i thought to myself "Wow he really let himself go" i'm not sure if its the age difference or the art that makes him look like that though he definately looked abit fatter in the face to me.

That's not the art, that's whatever program they used for face generation. God forbid anyone frown, or their eyebrows go jagged and eyelids merge with eyeballs.



Alistair and Teagan were horrendous in DAII.

Though to be fair, Warden Alistair is slightly bettter because of the lighting.

#64
Nerevar-as

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Monica21 wrote...

Follow Me on Twitter wrote...
Haha omg when i met Alistair in Da2 i thought to myself "Wow he really let himself go" i'm not sure if its the age difference or the art that makes him look like that though he definately looked abit fatter in the face to me.

That's not the art, that's whatever program they used for face generation. God forbid anyone frown, or their eyebrows go jagged and eyelids merge with eyeballs.


At least I could tell that was Alistair. With Teagan I only knew because Alistair introduced him. Any resemblance to his old face is coincidence.

#65
Alexander1136

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Follow Me on Twitter wrote...

Alexander1136 wrote...

Dubya75 wrote...

 Clearly, DA2's art style is better than Origins!


Spikey armor, over sized ******.. charcter with shirt wide open. a western appoarch to a Jrpg


Hi,that's Isabela being Isabela. Not all the females they threw into the game had that look. Spikey armor is terrible though i liked it better when we only had 1 plate set that only changed colors.

 Variety is another issue but while your on the topic have you played the game as a mage.. thats the only one thats a lil bit different that the rest of the armors. And when i last saw isebella she was a red hed in the pearl with normal sized features.  i'm really tired of arguing over this.. if you really thought the graphics in da2 were better and i'm the minority of people who wanted a realistic looking  Western RPG with deep characters ect. then i guess i'll just quit and go start playing shooters again because the RPG maket blows right now

Edit: my mistake just watched this trailer where he's riding a Griffon

Modifié par Alexander1136, 27 août 2011 - 11:29 .


#66
Giltspur

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Chris Priestly wrote...

And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.

To illustrate, think of cosplay. For DAO pretty much the only cosplay we had was Morrigan. The reason being, she was pretty much the only defineable character. The man, unless you happen to look like Alistair or whomever, were just guys in suits of armor. They could have been DAO, they could have been LotR. Hard to say. Now we get Isabelas and Aveines and Flemeths, but we also get Hawkes, Varrics, Fenrises... Fenri... a bunch of Fenris.

YOU may not like it as much, and that always comes down to "beauty is in the eye of the beholder", but the art was changed to make it destinct from other fantasy games, and it accomplished that very well.



Image IPB


Is that a matter of overall art style or a matter of artists focusing more on the clothing and models for the companion NPC's, knowing they wouldn't just be changing armor everytime they got a new upgrade?  That Morrigan's style proved so popular in Origins cuts against the claim that DAO's art style is to blame.  She had the DAO style and still worked.  They could have given distinctive styles to Leliana and Alistair and others with DAO having the look it did.  They just didn't.  I don't blame DAO's overall look for that though.  (And to be clear I thought that companion NPC's in general looked better in DAII even if I liked a lot of other things about Origins more.)

For me, when I think about what I don't like about DAII's art style, it's that cartoony and, at times, spartan look that DAII can have.  And a good example of that is the Prologue.  You know, those first DAII pictures with leaping Hawke and the Ogre in the Prologue were terrible and made a bad first impression.  (And it's not like the final pictures fixed things.  That area still looked bad to me.)  I hope when Bioware debuts DAIII's photos, they pick a better environment and that DAIII opens in an area more visually interesting.

Modifié par Giltspur, 27 août 2011 - 11:28 .


#67
TEWR

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MagmaSaiyan wrote...

well from what ive heard...hurlocks are made from humans no? so i suppose they decided to finally give the hurlock a more human look, such as no longer having sharp teeth, more of a nose. all in all i like both art styles, like Origins(which appears darker) for its style, like DA2(which is brighter, yet darker theme) for its style


on my old Darkspawn thread, someone made the point that sharp teeth were how they were described in the books

#68
RagingCyclone

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Alexander1136 wrote...

The new Qunari look im actually okay with
the architecture for kirkwall was repetative so if you accept short cuts its more detailed
but what i have a problem with is the character faces, the spikey motif, the lack of complection in faces
if you look at the a character from origins who is in da2 on a pc with the graphics and everything maxed the origins character will have more detail and more complextion in their face.

 The new darkspawn have the stupidest looking armor i've ever seen. the awakening darkspawn looked good imo.

it doesnt matter though, ive seen this kind of thing before. we could unanimously agree it needs to be fixed but for some reason it wont. i just wanted to dedicate a thread to my biggest problem w/ da2 aside from import bugs which still haven't been fixed.

I'll post these last three links for you to look at

Warden's Fall


Alistair Origins
Image IPB
Alistair Dragon Age 2
Image IPB


Yeah that's in the art design, but I doubt you see it change. Working in the toolset for faces in Origins there was definitely more oportunity to get a variety of looks simply because you could adjust the bone structure of the face more. I think that is lacking in DA2. I noticed a lot of npc's looked similar because they had only two or three variances of bone structure to work with. My guess from previous modding experience in DAO that the teeth model used is the culprit for the facial changes. Nothing will change on that front, I'm afraid. :(

#69
Nerevar-as

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RagingCyclone wrote...

Yeah that's in the art design, but I doubt you see it change. Working in the toolset for faces in Origins there was definitely more oportunity to get a variety of looks simply because you could adjust the bone structure of the face more. I think that is lacking in DA2. I noticed a lot of npc's looked similar because they had only two or three variances of bone structure to work with. My guess from previous modding experience in DAO that the teeth model used is the culprit for the facial changes. Nothing will change on that front, I'm afraid. :(


I hated the jaw on the male model and chin on the female. I don´t understand how they can call this an improvement, and one that will probably cost seeing the Warden´s face again.

Oh, and Perez >>>>>>>>>>>>> Lee.:)

Modifié par Nerevar-as, 27 août 2011 - 11:27 .


#70
TEWR

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I wonder what Xanthos Aeducan (my avatar) would look like in the new style....

Bioware, he needs some chest hair. Just so you know.

Modifié par The Ethereal Writer Redux, 27 août 2011 - 11:29 .


#71
SexBomb

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Just throwing my two cents out there, as a Character Animation student, artist, and video game enthusiast.

While I prefer being able to customise the armour of my teammates, I did find that in DAO it took away a little from who the characters are, and their uniqueness. I remember seeing the character designs for DAII, and being in awe of how original and classy they are. Very talented artists who gave a certain unique style to each character.

That being said, there were a lot of characters that were not main or side characters who had no thought put into them at all, and look as though they were generated by the Sims 3 randomizer. Seriously. Bright blue lipstick and yellow eyeshadow? It takes away a lot from the game; making it feel generic, as if they popped all their non-important characters into a slushy machine.

As just one example... When Fenris' sister first appeared, I couldn't help but burst into laughter. Did they put no thought at all into making her physically believable? Not only is her skin far lighter than Fenris', but her hair is bright orange. It truly makes you wonder what the poor boy looked like before being infused with lyrium. He should count himself lucky.

In short, more thought should have been put into some of the characters that we encounter, and not just on the main characters and party members. It might seem trivial, but it took away a lot from my experience.

Modifié par Thats-Your-Funeral, 27 août 2011 - 11:35 .


#72
Yrkoon

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Chris Priestly wrote...

And I disagree. While the art for DAO was good, it was not distinctive. DA II had a distinctive style.

Well of course  DA2's art style looked distinctive.    No other RPG in the world would ever  deign to make deadly, blight-causing monsters look  like comedy-relief.  Congrats on that.



Hopefully, for DA3, your  art goal will be:   to make things  look GOOD, or BETTER.   But I digress, everyone else is doing that.  And you guys don't want to be like everyone else.    That wouldn't be very distinctive!

Modifié par Yrkoon, 27 août 2011 - 11:48 .


#73
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Nerevar-as wrote...

RagingCyclone wrote...

Yeah that's in the art design, but I doubt you see it change. Working in the toolset for faces in Origins there was definitely more oportunity to get a variety of looks simply because you could adjust the bone structure of the face more. I think that is lacking in DA2. I noticed a lot of npc's looked similar because they had only two or three variances of bone structure to work with. My guess from previous modding experience in DAO that the teeth model used is the culprit for the facial changes. Nothing will change on that front, I'm afraid. :(


I hated the jaw on the male model and chin on the female. I don´t understand how they can call this an improvement, and one that will probably cost seeing the Warden´s face again.

Oh, and Perez >>>>>>>>>>>>> Lee.:)


The only time you would see a warden cameo without pissing everyone off is if he/she wore a helmet and was in thick fog and also the screen goes out of focus like a bigfoot photo.

#74
Yrkoon

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The Ethereal Writer Redux wrote...

I wonder what Xanthos Aeducan (my avatar) would look like in the new style....


Something like this:

Image IPB

Plastic Face? Check
Clown Ears?  Check
Painted Beard? Check.

Lets hear it for distinctive!

Modifié par Yrkoon, 27 août 2011 - 11:57 .


#75
Nerevar-as

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Follow Me on Twitter wrote...


The only time you would see a warden cameo without pissing everyone off is if he/she wore a helmet and was in thick fog and also the screen goes out of focus like a bigfoot photo.


Yeah, that was my point. And in exchange for that we get uglier characters.

I´m getting tired of the "distinctive" look. Ferelden Origins felt it´s own world, much more than the nth Middle Earth copy. Worst looking(IMHO) and distinctive races can´t make up for the fact that Kirkwall didn´t feel a breathing city at any moment, so the atmosphere failed and I didn´t care for most things happening there.