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#151
KnightofPhoenix

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Monica21 wrote...
I never got the impression from lore or from the city itself that it was cosmopolitan. A trading center yes, but only because of its location. Beyond places like the walkway leading to the Keep or the Chantry courtyard I don't see much influence beyond utilitarian. I think that fits the lore as the City of Chains better than the brief time it was occupied by Orlais.

As for his attire, I don't think much is said about his personal wealth but he is in his position because Meredith killed the previous Viscount after he attempted to evict the Templar order. He pretty much answers to the Templars. I don't think his position requires fancy clothes and I think it would be far too showy for Meredith's liking.


Trading centers are usually cosmopolitan, relatively speaking. As in attract foreign merchandise and merchants. 
Yes, lowtown is very blandly utilitarian. But hightown is not, and Kirkwall nobles dress like Ferelden ones. Certainly not utilitarian looking. So why should Dumar be the only one?

The fact that he answers to Templars has nothing to do with his attire, unless Meredith is so petty that she actually put restrictions on what he could or could not wear.

#152
KnightofPhoenix

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@ Rage.
But Dumar is a noble.

hoorayforicecream wrote...

I understand your perspective, but I don't personally think that rulers should look like incredibly rich jesters. Loghain as regent didn't wear 37 pieces of flair. Maric and Alistair had gold-tinted armor. I viewed Dumar's dress similar to the king (whose name escapes me, bearded guy) on Game of Thrones. He wore totally utilitarian clothes, despite the finery of his nobles, because his personality was incredibly utilitarian. He went through the whole game juggling factions (and probably dodging assassins), I think that well-made utilitarian clothing suits his personality.


We know why Loghain does not. He is a soldier. Same with King Robert. Maric and Alistair's armor still look "kingly" as far as Ferelden is concerned.

Like I said, I do not mind deliberate blandness if it's for a reason. But since I do not know of Dumar's personality, and percieve this blandness in almost everything else, I am more inclined to lump it together with the general art direction of not putting an effort on detail, which they told us they were not.

Dumar could have been a bad example, I concede to that.

Modifié par KnightofPhoenix, 28 août 2011 - 03:45 .


#153
Redcoat

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I consider "unique style" and "quality visuals" to be completely orthogonal.

The Witcher 2, for example, has extremely high quality visuals, but it's not particularly unique in its appearance, as it hews fairly close to the mediaevil European aesthetic (ironically, far more so than most  fantasy games). King Foltest, by the look of him, apparently moonlights as the King of France.

Dragon Age 2 has a "unique" look to it, but visually, it's downright hideous. The whole world is awash in a sea of ugly browns, greys, and beiges (much like contemporary architecture, something else I despise), the character models are either bland or ugly, and the faces! Good lord, the faces! Everyone in Kirkwall has these puffy, bloated look to their faces; the words "dough sprinkled with flour" comes to mind. And then you have character designs like Flemeth and Fenris that lack all subtlety. It's just a mess.

#154
Monica21

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KnightofPhoenix wrote...
Trading centers are usually cosmopolitan, relatively speaking. As in attract foreign merchandise and merchants. 
Yes, lowtown is very blandly utilitarian. But hightown is not, and Kirkwall nobles dress like Ferelden ones. Certainly not utilitarian looking. So why should Dumar be the only one?

Hightown looks just as blandly utilitarian as Lowtown does, at least to me. It's a different stone color, but it's still a city with blocks stone. There's very little that's grand about it, except for what I mentioned previously, and those parts are only grand because of the statuary. Even the eagle (or whatever it is) outside the Keep is unadorned and gray. And yes, commercial trading centers usually attract foreign merchants, but you don't meet many. The only one that comes to mind is Hubert. 

As for why Dumar isn't dressed like a noble, well, who knows if he is? His attire is entirely different from anyone else in a position of power. I'm not sure why he needs to wear a yellow floral shirt to assert his authority as Viscount.

The fact that he answers to Templars has nothing to do with his attire, unless Meredith is so petty that she actually put restrictions on what he could or could not wear.

It does, because it means that the power he holds doesn't come from the people or from heredity. It comes from another organization within Kirkwall. 

Why do his clothes matter so much, anyway? I may not like the aesthetic of Kirkwall, but it does seem to fit together at least. 

#155
KnightofPhoenix

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Redcoat wrote...

I consider "unique style" and "quality visuals" to be completely orthogonal.

The Witcher 2, for example, has extremely high quality visuals, but it's not particularly unique in its appearance, as it hews fairly close to the mediaevil European aesthetic (ironically, far more so than most  fantasy games). King Foltest, by the look of him, apparently moonlights as the King of France.

Dragon Age 2 has a "unique" look to it, but visually, it's downright hideous. The whole world is awash in a sea of ugly browns, greys, and beiges (much like contemporary architecture, something else I despise), the character models are either bland or ugly, and the faces! Good lord, the faces! Everyone in Kirkwall has these puffy, bloated look to their faces; the words "dough sprinkled with flour" comes to mind. And then you have character designs like Flemeth and Fenris that lack all subtlety. It's just a mess.


Exatly.
I prefer the former, I do not see why one should aspire to be unique for the sake of it.

Yes, Foltest in no way looks unique. And Temeria is based on medieval France.  But he looks visually of high quality.
Which is not to say that utilitarian looks are invalid or should not be shown, but with reason (just like a lot of detail should also be with reason).

But it seems to me that there was a divide between the writers and art team, judging from some comments from Gaider. But that is my impression.

#156
JPadinhaT

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I liked Art Style in DA2, only thing I didn't like is how they changed the elves. Yes, elves looked too human, that's true. But its said that humans find elves beautiful and besides Merrill *glares and drools* there was no beautiful elf...

#157
hoorayforicecream

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KnightofPhoenix wrote...

We know why Loghain does not. He is a soldier. Same with King Robert. Maric and Alistair's armor still look "kingly" as far as Ferelden is concerned.

Like I said, I do not mind deliberate blandness if it's for a reason. But since I do not know of Dumar's personality, and percieve this blandness in almost everything else, I am more inclined to lump it together with the general art direction of not putting an effort on detail, which they told us they were not.

Dumar could have been a bad example, I concede to that.


What I know is that Dumar is a weak man who spent most of the game doing his utmost to keep his reign from unraveling at the seams. He seemed like he was very tired, very frayed about the edges, and always worried. After his son died, I felt that he was full of sorrow not just at his loss, but because it was just another thing in a long line of things he had to sacrifice in order to keep the tapestry from unraveling. He tried to balance everything on his own back, which meant he didn't have any time for his son, and that's what caused the whole issue with his son and the Qun.

When I look at the art direction for DA2, I see a lot of potential, but not a lot of execution. It's clear that they spent the majority of their time on the principle characters, and the other incidental characters tended to suffer for it. And that's where I know our viewpoints differ, because I care much more about the principle characters and far less about the setting, and I know you care much more about the setting and far less about the principle characters.

#158
KnightofPhoenix

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Monica21 wrote...
Hightown looks just as blandly utilitarian as Lowtown does, at least to me. It's a different stone color, but it's still a city with blocks stone. There's very little that's grand about it, except for what I mentioned previously, and those parts are only grand because of the statuary. Even the eagle (or whatever it is) outside the Keep is unadorned and gray. And yes, commercial trading centers usually attract foreign merchants, but you don't meet many. The only one that comes to mind is Hubert.


Hightown doesn't look that good, and yes it's still blockstones, but it still has some attention to detail, like this.
And statues were relatively detailed. But quite honestly, the entire art style of Kirkwall is just bland in its entirety, lack of detail being a major reason. Not necessarily it being utilitarian (unless they were aiming for excessive utilitarianism). 

And the fact that we only see Hubert is a flaw in the game, in the same way we are told that Kirkwall is infested with refugees and yet see it empty. Gameplay / story segregation. Gaider said Kirwkall dominates Waking Sea traffic. it having one Orlesian merchant is a flaw of the game.

As for why Dumar isn't dressed like a noble, well, who knows if he is? His attire is entirely different from anyone else in a position of power. I'm not sure why he needs to wear a yellow floral shirt to assert his authority as Viscount.


He is, he is part of a house.
He doesn't need to, but at first sight, I see him a criminal. And since I know nothing of his personality, I am inclined to lump his blandness with the general blandness of the entire art style. As in, due to lack of effort as opposed to deliberate utilitarianism. That's certainly what the marketing made it sound like.

It does, because it means that the power he holds doesn't come from the people or from heredity. It comes from another organization within Kirkwall. 

Why do his clothes matter so much, anyway? I may not like the aesthetic of Kirkwall, but it does seem to fit together at least. 


He is elected by other nobles. He is not officially put there by Templars, that's de facto. De juree, he is an elected noble.

His clothes do not matter on their own. It's but one example. Everyone looks bland, so yes, it's consistently bland and has virtually no attention to detail.

#159
Skadi_the_Evil_Elf

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Actually, the clothing and some of the armor models were one of the few areas of DA2 that I felt were greatly improved over Origins. Especially for mages (thank the maker, no more duncecaps with goldplated dingleberries), but also just clothing in general. Dumar's clothing wasn't memorable, but then,neither was he. So it kinda suit him.

As far as companion armors though, I didn't like that they were stuck wearing the same crap for 7 years, no changes. And you could not customize them for specific battles (like in DAO, when going to fight Flemmeth or the high dragon, for example, was able to switch out all my party's gear temporarily to gear more suited for the fight (like wades drakeskin stuff). If we were going to be stuck with companions wearing the same, unchangable armor in the inventory, than at least there should have been some option to change the appearance (as most people, over the course of 7 years, do not usually wear the same exact clothes, unless they are complete minging degenerates).

#160
Skadi_the_Evil_Elf

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Redcoat wrote...

Dragon Age 2 has a "unique" look to it, but visually, it's downright hideous. The whole world is awash in a sea of ugly browns, greys, and beiges (much like contemporary architecture, something else I despise), the character models are either bland or ugly, and the faces! Good lord, the faces! Everyone in Kirkwall has these puffy, bloated look to their faces; the words "dough sprinkled with flour" comes to mind. And then you have character designs like Flemeth and Fenris that lack all subtlety. It's just a mess.



Thank you. You've summed up my thoughts on this very nicely and accurately. There were times in the game I really wish I could have made Hawke (and 90% of Kirkwall) wear full face covering helmets, and leave them on. :unsure:

#161
KnightofPhoenix

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hoorayforicecream wrote...
What I know is that Dumar is a weak man who spent most of the game doing his utmost to keep his reign from unraveling at the seams. He seemed like he was very tired, very frayed about the edges, and always worried. After his son died, I felt that he was full of sorrow not just at his loss, but because it was just another thing in a long line of things he had to sacrifice in order to keep the tapestry from unraveling. He tried to balance everything on his own back, which meant he didn't have any time for his son, and that's what caused the whole issue with his son and the Qun.

When I look at the art direction for DA2, I see a lot of potential, but not a lot of execution. It's clear that they spent the majority of their time on the principle characters, and the other incidental characters tended to suffer for it. And that's where I know our viewpoints differ, because I care much more about the principle characters and far less about the setting, and I know you care much more about the setting and far less about the principle characters.


I don't know, the fact that he is weak is more likely to push him to compensate with looks?

But I agree, the companions looked better. Not that great imo, and the best example of attention to detail I am reminded of is Isabela's necklace. And yes, you are correct, I put a lot of importance on the setting, both story wise and art wise. Not necessarily more than principle characters (perhaps even slightly less, depends). But I give it a lot of importance. And I could not help but feel that they put little effort in the setting in DA2 and actually had to justify it extremily poorly. And it being done for cosplay opportunities apparently, is no consolation. 

#162
Complistic

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Its pretty simple. They changed art style so that they could get away with just using one texture to cover various walls and ceilings. That's just one example but the simpler art style allows them to cut corners. Like everything else in DA2 it was done to make development easier and faster.

Nothing really else to say about it. Origins, while it wasn't distinctively bad like Dragon Age 2 looked just fine. DA2 looks like a comic book. But that would be implying Dragon Age 2 is art. So I guess that doesn't work either.

#163
Monica21

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KnightofPhoenix wrote...
Hightown doesn't look that good, and yes it's still blockstones, but it still has some attention to detail, like this.
And statues were relatively detailed. But quite honestly, the entire art style of Kirkwall is just bland in its entirety, lack of detail being a major reason. Not necessarily it being utilitarian (unless they were aiming for excessive utilitarianism).

Well, Lowtown has foundaries billowing smoke. It's a minor attention to detail but it screams "cosmopolitan" just as much as ivy growing on stone, which is not a lot. There's nothing deliberately ornate about Hightown. There are no architectural flourishes. There are no fountains or monuments or gardens or anything that would remind you that this is a city that's been occupied multiple times.

And the fact that we only see Hubert is a flaw in the game, in the same way we are told that Kirkwall is infested with refugees and yet see it empty. Gameplay / story segregation. Gaider said Kirwkall dominates Waking Sea traffic. it having one Orlesian merchant is a flaw of the game.

If it's a flaw in the game then why does everyone dress like a Ferelden in such a cosmopolitan city? Gameplay mechanics? No time to create new clothing models? How much can we lump into gameplay mechanics before we just admit that Kirkwall isn't nearly as exciting as it should be?

He is, he is part of a house.
He doesn't need to, but at first sight, I see him a criminal. And since I know nothing of his personality, I am inclined to lump his blandness with the general blandness of the entire art style. As in, due to lack of effort as opposed to deliberate utilitarianism. That's certainly what the marketing made it sound like.

I don't see a criminal when I see him, but I guess that's just a difference in first impressions. And yes, the entire art style seems to be deliberately bland. 

He is elected by other nobles. He is not officially put there by Templars, that's de facto. De juree, he is an elected noble.

He was elected by the Chantry, not other nobles. They can take his power away just as fast as they gave it to him. "Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way."

#164
KnightofPhoenix

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Monica21 wrote...
Well, Lowtown has foundaries billowing smoke. It's a minor attention to detail but it screams "cosmopolitan" just as much as ivy growing on stone, which is not a lot. There's nothing deliberately ornate about Hightown. There are no architectural flourishes. There are no fountains or monuments or gardens or anything that would remind you that this is a city that's been occupied multiple times.


Yes, that's what I've been saying. The entire city looks bland and does not look like the commercial hub we are told it is.

If it's a flaw in the game then why does everyone dress like a Ferelden in such a cosmopolitan city? Gameplay mechanics? No time to create new clothing models? How much can we lump into gameplay mechanics before we just admit that Kirkwall isn't nearly as exciting as it should be?


I think we are arguing over each other, because that's what I am saying.

Kirkwall does not feel or look like a commercial hub.
This and this look more like a market place, than this.
Heck even this looks more like a market place.

And why do Kirkwalis dress like Fereldens? Laziness imo.

He was elected by the Chantry, not other nobles. They can take his power away just as fast as they gave it to him. "Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way."


That's written by a dissident. It would not be surprising that he is exagerrating. Obviously the Chantry de facto chose him. But if they didn't disguise this with at least a fake election, then they are less subtle than I thought.
And it's not relevent to the blandness of his clothes. Dumar is a noble, that does not dress like the other nobles, who for some reason dress like Ferelden nobles.

Modifié par KnightofPhoenix, 28 août 2011 - 04:31 .


#165
Shadow of Light Dragon

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KnightofPhoenix wrote...

But it seems to me that there was a divide between the writers and art team, judging from some comments from Gaider. But that is my impression.


I think that may indeed be the problem right there, unfortunately. :/

#166
Monica21

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KnightofPhoenix wrote...
I think we are arguing over each other, because that's what I am saying.

If you say so.... :?

Kirkwall does not feel or look like a commercial hub.
This and this look more like a market place, than this.

I don't know what game that is, but it's using way too much bloom. I don't like that much either. Also, a picture of one guy next to his stall isn't a good comparative example when the Hightown marketplace has several additional merchants.

That's written by a dissident. It would not be surprising that he is exagerrating. Obviously the Chantry de facto chose him. But if they didn't disguise this with at least a fake election, then they are less subtle than I thought.
And it's not relevent to the blandness of his clothes. Dumar is a noble, that does not dress like the other nobles, who for some reason dress like Ferelden nobles.

You can't say "obviously the Chantry chose him" when you just said he was elected by other nobles. And Dumar dresses in a manner that you personally do not like, but happens to match the utilitarian aesthetic of the entire city, which you also do not like, but at least the two aesthetics are in sync, rather than him dressing like Medici. And he doesn't dress like "other nobles" because he's not just another noble, he's the Viscount. Again, why does he need a floral shirt? I really don't understand what point you're trying to make. Dumar has a unique role and a unique appearance. 

Modifié par Monica21, 28 août 2011 - 04:45 .


#167
KnightofPhoenix

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Monica21 wrote...
If you say so.... :?


What I am saying is that the entire art style is bland and it failed to convey the look and feeling of a commercial hub, which we are told Kirkwall is. Dumar's clothes are but one example. 

I don't know what game that is, but it's using way too much bloom. I don't like that much either. Also, a picture of one guy next to his stall isn't a good comparative example when the Hightown marketplace has several additional merchants.


By stall, you mean one coffer? Because putting ten stalls like this one makes it look like a market place? Not to me it doesn't. Can someone share a screenie of hightown's "marketplace" please?

That's in The Witcher 1, and it isn't that bloomy in-game.

You can't say "obviously the Chantry chose him" when you just said he was elected by other nobles. And Dumar dresses in a manner that you personally do not like, but happens to match the utilitarian aesthetic of the entire city, which you also do not like, but at least the two aesthetics are in sync, rather than him dressing like Medici. And he doesn't dress like "other nobles" because he's not just another noble, he's the Viscount. Again, why does he need a floral shirt? I really don't understand what point you're trying to make. Dumar has a unique role and a unique appearance. 


Because there is a difference between *de facto* and *de jure*. The Chantry can choose him and then entice, pressure and blackmail nobles to elect its choice.  Fake elections.

Then the other nobles, including the Senechal and Saemus, do not fit that aesthetic at all. And yes, Dumar is not just any noble, so why is he dressing less than a noble or even a merchant? So either his clothes are out of place, or the other nobles' clothes are.

The point I am making is there a lack of detail consistent throughout the game, Dumar being one example that I chose to use. it being consistent makes it no consolation, and does certainly fail to convey Kirkwall being a commercial hub that we are told it is. Dumar and the entire city looking that way, is not in sync with what we are told. So rather than see it as some sort of personal commitment to humility on Dumar's part or some cultural commitment to Stalinist architecture, I am more inclined to believe that it's part of a deliberate lack of attention to detail that we were told about by them anyways, and which was justified rather poorly. 

EDIT: in addition to a seeming divide between writers and art team.

Modifié par KnightofPhoenix, 28 août 2011 - 05:04 .


#168
Lenimph

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I'm 9 hours late but whatever I don't care. There are things I like about DA2's art direction and things I just absolutely hated regardless of how much I loved this game. I agreed with what Priestly said about the companions but unique outfits of the companions doesn't necessarily represent the over all "style" of DA2.

When I first saw DA2 I saw lots of "spikey" and I have come to associate DA2 with oversized spikes popping out of nowhere and these UGLY 2h handed swords that just make me shudder...

Deep down I hope that the "spikey" aspect that made DA2 "unique" was just a Kirkwall thing and I hope where ever we go in the future (hopefully Orlay) they drop the spikey thing and will be something totally different and totally distinguishable from Kirkwall. I don't mind if Kirkwall was particurly bland as some people say it was but atleast Kirkwall still felt unique to me.

Also it would be nice if Orlesians actually look the part I keep hearing about.

#169
Morroian

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Redcoat wrote...

Dragon Age 2 has a "unique" look to it, but visually, it's downright hideous. The whole world is awash in a sea of ugly browns, greys, and beiges (much like contemporary architecture, something else I despise), 

As opposed to DAO's various shades of brown, plus DA2 colours being more vivid.

Redcoat wrote...

the character models are either bland or ugly, and the faces! Good lord, the faces! Everyone in Kirkwall has these puffy, bloated look to their faces; the words "dough sprinkled with flour" comes to mind. And then you have character designs like Flemeth and Fenris that lack all subtlety. It's just a mess.

The NPCs may have needed more work in general but Hawke and the companions looked fine IMHO with great facial animation. Flemeth was presented that way for a reason. I've started playing Deus EX HR and the character design and look is clearly inferior. 

#170
Monica21

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KnightofPhoenix wrote...
What I am saying is that the entire art style is bland and it failed to convey the look and feeling of a commercial hub, which we are told Kirkwall is. Dumar's clothes are but one example.

If that is the point you have been arguing you've been doing it backwards, if for no other reason than starting out saying that Kirkwall is a cosmopolitan, commercial instead of saying it should look like a cosmopolitan, commercial hub but doesn't.

By stall, you mean one coffer? Because putting ten stalls like this one makes it look like a market place? Not to me it doesn't. Can someone share a screenie of hightown's "marketplace" please?

No, I mean stall. And I don't have time to go in game and do it, but Lowtown's market would be a better example. You've also got what looks to be a different kind of market, with everything in the center, where Hightown and Lowtown have stalls that are placed more like storefronts. I'm not sure where the setting is of the shot you're showing, but I wouldn't call a market placement setting like that ideal for Kirkwall.

Because there is a difference between *de facto* and *de jure*. The Chantry can choose him and then entice, pressure and blackmail nobles to elect its choice.  Fake elections.

Which they did not do. The Chantry took the power from the nobles and gave the position to Dumar and the Templars have essentially been running the city ever since.

Then the other nobles, including the Senechal and Saemus, do not fit that aesthetic at all. And yes, Dumar is not just any noble, so why is he dressing less than a noble or even a merchant? So either his clothes are out of place, or the other nobles' clothes are.

I simply don't see that he's dressing as "less than" anyone. What he's wearing looks to be a leather robe or cloak of some kind which is different yes, but not better or worse. It could simply be something he wears as part of the office. Of all the aesthetic issues in the game I'm still failing to understand why Dumar's clothing is worth the fixation.

The point I am making is a lack of detail consistent throughout the game, Dumar being one example that I chose to use. it being consistent makes it no consolation, and does certainly fail to convey Kirkwall being a commercial hub that we are told it is. Dumar and the entire city looking that way, is not in sync with what we are told. So rather than see it as some sort of personal commitment to humility on Dumar's part, I will say that it's part of a deliberate lack of attention on detail that we were told about, and which was justified rather poorly. 

Okay.

#171
Monica21

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Morroian wrote...
The NPCs may have needed more work in general but Hawke and the companions looked fine IMHO with great facial animation.

This is decidedly bad facial animation. I was honestly surprised that it looks this bad.

Image IPB

#172
KnightofPhoenix

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Monica21 wrote...
If that is the point you have been arguing you've been doing it backwards, if for no other reason than starting out saying that Kirkwall is a cosmopolitan, commercial instead of saying it should look like a cosmopolitan, commercial hub but doesn't.



KnightofPhoenix wrote...
Kirkwall is supposed to be a cosmopolitan commercial hub.


I know, that's what I did the first time I mentionned it.

No, I mean stall. And I don't have time to go in game and do it, but Lowtown's market would be a better example. You've also got what looks to be a different kind of market, with everything in the center, where Hightown and Lowtown have stalls that are placed more like storefronts. I'm not sure where the setting is of the shot you're showing, but I wouldn't call a market placement setting like that ideal for Kirkwall.


That looks more like a stall. That looks more like a stall (or whatever it is you call it for booze vendors).
That, does not look like a stall.

Their placement is irrelevent to my point. You can place 10 hubert clones however you want, it will not look like a market place.
And no, Vizima's trade quarters also extends beyond that, on a road around the Town Hall.


Which they did not do. The Chantry took the power from the nobles and gave the position to Dumar and the Templars have essentially been running the city ever since.


If they didn't, they were idiots, but I do not see a highly biased codex as definitive evidence of the actual proceedure.  And yes, I know de facto the Templars are running the city. De jure they are not.

It's irrelevent to my point, Dumar is still a noble, regardless of who put him in power.

I simply don't see that he's dressing as "less than" anyone. What he's wearing looks to be a leather robe or cloak of some kind which is different yes, but not better or worse. It could simply be something he wears as part of the office. Of all the aesthetic issues in the game I'm still failing to understand why Dumar's clothing is worth the fixation.


Except I am not fixating. I am using it as an example amongst many others that I would use. It may look like fixating because you keep questioning me about it.

And if you do not see Dumar dressing less than his Senechal,  as far as regal / noble looks are concerned, I do not know what to tell you.

Modifié par KnightofPhoenix, 28 août 2011 - 05:29 .


#173
Atakuma

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Monica21 wrote...

Morroian wrote...
The NPCs may have needed more work in general but Hawke and the companions looked fine IMHO with great facial animation.

This is decidedly bad facial animation. I was honestly surprised that it looks this bad.

[snip]

Odd, I've never seen that happen in my game.

#174
Harid

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Bioware isn't that great at art direction. I'd like to blame the art team, but this has been a problem for 3 games, so I have to figure they could literally not give a **** about it.

One would expect say, Orlais to look a bit ostentatious given the Lion of Orlais and that Lion Armor from the Warrior pack, but I guarantee you it will look just like Fereldan and Kirkwall.

Even look at Hightown.  It did not look like any place a noble would enjoy living.  The tiles were half destroyed, some had grass coming out of it, I was expecting more from their pre release descriptions.

Furthermore I don't know what Bloom has to do with KoP's examples, that's missing the point entirely. Who gives a **** about the bloom. The issue was that Bioware did not create anything resembling a market hub in DA2 despite the fact that Kirkwall was supposed to be. The bloom isn't the point. The sparse, spaced apart, unpopulated marketplaces in DA2 are. And I am quite sure you know this.

I will say that Rogue armor looked better though.  I just hope they remember going forward that not all of us are playing white Hawkes so I don't have to act like a new piece of armor I picked up gave my Hawke vitiligo.

Modifié par Harid, 28 août 2011 - 05:37 .


#175
Brockololly

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Morroian wrote...
I've started playing Deus EX HR and the character design and look is clearly inferior.


And yet in so many other ways, DE:HR far surpasses DA2 in terms of competent art design, choices with meaningful consequences and the first person persuade dialogues surpassing anything in DA2.B)