(Please note that the recharge rate of powers varies depending on things like your total weapon weight, your passive upgrades, and your armor bonuses; see the thread link below for all of the details on calculating power stat upgrades, provided by Bioware's own Senior Gameplay Designer, Mr. Manveer Heir):
http://social.biowar...7/index/9291444
1st Post Contents 2nd Post Contents:
Soldier [jump to soldier] Squadmate Powers and Bonus Powers [jump to bonus]
Adept [jump to adept] Screenshots for Reference [jump to screenshots]
Engineer [jump to engineer] Comprehensive List of All Powers According to Type [jump to list]
Vanguard [jump to vanguard] Descriptions of All Powers in Alphabetical Order [jump to descriptions]
Infiltrator [jump to infiltrator] Overview of Squadmate Powers [jump to squad]
Sentinel [jump to sentinel]
>>>Search: [jump to x] without the brackets after hitting ctrl F to find content; then hit "next"<<<
Soldier [jump to soldier]
Adrenaline Rush <10 sec recharge / 4 sec duration / +30% time dilation / +50% weap. dmg. bonus>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 30%
Rank 4: [Health/Shields take 25% less dmg.] -or- [Dilation incr. by 15% and Weap. Dmg. incr. by 25%]
Rank 5: [Duration increased by 40%] -or- [Melee Damage increased by 50%]
Rank 6: [Shields incr. by 50% while active] -or- [Instantly Recharges powers, allowing use of 1 during adrenaline rush]
Frag Grenade <600 pts dmg. / 6.5m radius>
Rank 2: Grenade Capacity increased by 1
Rank 3: Damage increased by 30%
Rank 4: [Damage increased by 40%] -or- [Impact Radius increased by x%]
Rank 5: [Grenade Capacity incr. by x] -or- [Bleed Damage of x pts over x sec to organic foes]
Rank 6: [Shield Damage increased by x%] -or- [Armor Damage increased by x%]
Concussive Shot <5 sec recharge / 100pts dmg. / 300N force>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Impact Radius of 1.5m]
Rank 5: [Recharge reduced by 35%] -or- [Force/Dmg. to Frozen Targets incr. by 100%]
Rank 6: [Properties of Active Ammo Power applied] -or- [Organic Dmg. incr. by 100% over 10 sec and Force incr. by 50%]
Incendiary Ammo <+10% health dmg. / +10% armor dmg.>
Rank 2: Panic chance increased by 15%
Rank 3: Armor/Health Damage increased by 4%
Rank 4: [Armor Health Damage incr. by 6%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Armor/Health Damage incr. by 10%] -or- [Splash Radius of 2.5m for 100pts dmg.]
Disruptor Ammo <+5% health dmg. / +20% shield dmg. / +20% barrier dmg.>
Rank 2: Stun Chance incr. by 15%
Rank 3: Health Dmg. incr. by 2% and Shield/Barrier Dmg. incr. by 8%
Rank 4: [Health Dmg. incr. by 3% and Shield/Barrier Dmg. incr. by 12%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Health Dmg. incr. by 5% and Shield/Barrier Dmg. incr. by 20%] -or- [Stun Chance incr. by 25%]
Cryo Ammo
Rank 2: Freeze Chance increased by 30%
Rank 3: Freeze Duration increased by 40%
Rank 4: [Freeze Duration incr. by 40%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 35%]
Rank 6: [Frz. Chance incr. by 50%, Move. Spd. red. by 20%] -or- [Dmg. to Frozen incr. by 50% and Weakens Arm. by 25%]
Combat Mastery <+4% reputation bonus / +5% weap. dmg. / +20pts weight capacity>
Rank 2: Weapon Damage incr. by 5% and Influence incr. by 4%
Rank 3: Weight Capacity incr. by 30pts and Influence incr. by 4%
Rank 4: [Weap. Dmg. incr. by 5% and Pwr. Dmg. incr. by 10%] -or- [Infl. incr. by 8% and Pwr. Dur. incr. by 25%]
Rank 5: [Squad Weap. Dmg. incr. by 20%] -or- [Headshot Damage incr. by 20%]
Rank 6: [Weight Capacity incr. by 50pts] -or- [Weapon Damage incr. by 10% / Ammo Power Dmg. incr. by 40%]
Fitness [Soldier] <+15% health / +15% shield / +15% melee dmg.>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Melee Dmg. incr. by 30%] -or- [Health/Shields increased by 15%]
Rank 5: [Melee Dmg. incr. by 75% for 30 sec after h.m. kill] -or- [Shield Recharge Delay reduced by 15%]
Rank 6: [Melee Dmg. incr. by 30% and Weap Dmg. incr. by 25% for 20 sec after h.m. kill] -or- [Health/Shield incr. by 25%]
Adept [jump to adept]
Singularity <4 sec recharge / 4 sec duration / 1.5m radius>
Rank 2: Duration increased by 25%
Rank 3: Radius/Hold Duration increased by 20%
Rank 4: [Radius increased by 25%] -or- [Duration increased by 30%, more enemies affected]
Rank 5: [Recharge reduced by 30%] -or- [Targets Affected take 20 damage per sec]
Rank 6: [Radius increased by 35% for 10 sec] -or- [Implosion at end of duration with 300 damage across 5m]
Cluster Grenade <350pts dmg. / 1000N force / 4m radius>
Rank 2: Grenade Capacity incr. by 1
Rank 3: Damage/Force increased by 20%
Rank 4: [Damage/Force incr. by 30%] -or- [Radius incr. by 35%]
Rank 5: [Grenade Capacity incr. by 2] -or- [Damage to Lifted Targets incr. by 100%]
Rank 6: [Shrapnel Count incr. by 2] -or- [Damage/Force incr. by 50%]
Pull <4 sec recharge / 4 sec duration>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 40%
Rank 4: [Duration increased by 50%] -or- [Impact Radius of +2 meters]
Rank 5: [Damage of 20 pts per sec while pulled] -or- [Damage to Target incr. by 25% while pulled]
Rank 6: [Additional Pull Field seeks nearby target] -or- [Recharge reduced by 60%]
Warp <250pts dmg. / 8 sec recharge / 350N det. force / 10 sec dur. / 90 pts detonation dmg. / 3m det. radius>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Damage increased by 30%] -or- [Detonation Force/Impact Radius/damage incr. by 50%]
Rank 5: [Damage incr. by 40% and Dur. incr. by 60%] -or- [Weapon/Power Dmg. to Target incr. by 15% for 10 sec]
Rank 6: [Barrier/Armor Dmg. incr. by 50% and Weakens Armor by 25%] -or- [Recharge reduced by 35%]
Throw <600N force / 4 sec recharge>
Rank 2: Recharge reduced by 25%
Rank 3: Force increased by 30%
Rank 4: [Force increased by 40%] -or- [Impact Radius of 2m]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Cooldown is reset if target is lifted by biotics]
Rank 6: [Additional Throw seeks out nearby target] -or- [Recharge reduced by 60%]
Shockwave <600N force / 8 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
Biotic Mastery <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity incr. by 20 and Influence incr. by 4%
Rank 3: Damage and Force incr. by 10% and Influence incr. by 4%
Rank 4: [Duration incr. by 25% and Reputation incr. by 8%] -or- [Damage/Force incr. by 15%]
Rank 5: [Damage/Force incr. by 10% and Weight incr. by 20] -or- [Henchmen Force/Dmg. incr. by 30%]
Rank 6: [Power Recharge reduced by 40% for 30 sec after biotic detonation] -or- [Force/Dmg/Duration incr. by 25%]
Fitness [Adept] <+15% melee damage / +15% health / +15% barrier>
Rank 2: Health/Barrier incr. by 10%
Rank 3: Melee Damage incr. by 20%
Rank 4: [Melee Damage incr. by 30%] -or- [Health/Barrier incr. by 15%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage incr. by 75% for 30 sec after heavy melee kill]
Rank 6: [Melee Dmg./Power Dmg. incr. by 30% for 20 sec after heavy melee kill] -or- [Health/Barrier incr. by 25%]
Engineer [jump to engineer]
Combat Drone <5 sec recharge / 40pts damage / 500pts shields>
Rank 2: Recharge reduced by 25%
Rank 3: Damage/Shields increased by 30%
Rank 4: [Damage/Shields increased by 40%] -or- [Explodes on death for 156pts dmg. in 5m radius]
Rank 5: [Basic Attack for 130pts dmg. in 2.5m and Stuns briefly] -or- [Damage/Shields incr. by 50%]
Rank 6: [Rockets long range for 195 dmg. in 1.5m] -or- [Basic Attack jumps to 3 more targets]
Sentry Turret <5 sec recharge / 25pts damage / 500pts shields>
Rank 2: Recharge reduced by 25%
Rank 3: Damage/Shields increased by 30%
Rank 4: [Damage/Shields incr. by 40%] -or- [Short Range Shock added that stuns enemies briefly]
Rank 5: [Turret Cryo Ammo with chance to freeze for 3 sec] -or- [Turret Armor-Piercing Ammo with arm. dmg. incr. by 100%]
Rank 6: [Turret Rocket long range for 195 dmg. in 1.5m radius] -or- [Turret Flamethrower short range 71.5 dmg. per sec]
Overload <8 sec recharge / 220pts damage>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Jumps to 2 more targets in 8m for 60% reduced damage] -or- [Dmg. increased by 30%]
Rank 5: [Incapacitates weaker organic enemies briefly] -or- [Recharge reduced by 25%]
Rank 6: [Dmg. incr. by 15% and Jumps to 1 more target in 8m for 60% red. dmg.] -or- [Shield/Barrier Dmg. incr. by 100%]
Sabotage <8 sec recharge / 12 sec hack duration / 2.5m radius / 150pts weapon backfire damage>
Rank 2: Recharge reduced by 25%
Rank 3: Impact Radius increased by 30%
Rank 4: [Duration increased by 50%] -or- [Weapon Backfire Dmg. increased by 30%]
Rank 5: [Synthetics explode when destroyed for 350pts dmg. in 4m radius] -or- [Recharge reduced by 25%]
Rank 6: [Hacked Synthetics Dmg. incr. by 100% and move faster] -or- [Tech Power Dmg. to Target incr. by 100% for 10 sec]
Incinerate <8 sec recharge / 300pts damage>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Damage increased by 30%] -or- [Impact Radius of 2m]
Rank 5: [Burning Effect for damage incr. of 40% over 8 sec] -or- [Recharge reduced by 25%]
Rank 6: [Damage to Frozen/Chilled targets incr. by 100%] -or- [Armor Damage incr. by 50%]
Cryo Blast <6 sec recharge / 3 sec freeze duration / -15% movement speed>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 40%
Rank 4: [Duration increased by 60%] -or- [Impact Radius of 2m]
Rank 5: [Movement Speed of Chilled Targets reduced by 20%] -or- [Dmg. to Frozen/Chilled targets incr. by 10%]
Rank 6: [Recharge reduced by 50%] -or- [Dmg. to Frozen/Chilled targets incr. by 15% and Weakens Armor by 25%]
Tech Mastery <+4% reputation / +10% power damage / +10pts weight capacity>
Rank 2: Weight Capacity incr. by 20 pts and Influence incr. by 4%
Rank 3: Power Damage incr. by 10% and Influence incr. by 4%
Rank 4: [Power Duration incr. by 25% and Influence incr. by 8%] -or- [Power Damage incr. by 15%]
Rank 5: [Power Dmg. incr. by 10% and Weight Cap incr. by 20pts] -or- [Squad Power Damage/Force incr. by 30%]
Rank 6: [Power Dmg./Dur. incr. by 25%] -or- [Drone/Turret Dmg. incr. by 50% and Drone/Turret Shields inc. by 100%]
Fitness [Engineer] <+15% health / +15% shield / +15% melee dmg.>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Melee Dmg. incr. by 30%] -or- [Health/Shields increased by 15%]
Rank 5: [Melee Dmg. incr. by 75% for 30 sec after h.m. kill] -or- [Shield Recharge Delay reduced by 15%]
Rank 6: [Melee Dmg. incr. by 30% and Weap Dmg. incr. by 25% for 20 sec after h.m. kill] -or- [Health/Shield incr. by 25%]
Vanguard [jump to vanguard]
Biotic Charge <10 sec recharge / 250pts damage / 500N force / 50% barrier restored
Rank 2: Recharge reduced by 25%
Rank 3: Damage/Force increased by 20%
Rank 4: [Damage/Force incr. by 30%] -or- [Impact Radius of 2m to hit up to 2 additional targets]
Rank 5: [Weapon Dmg. incr. by 15% for 3 sec after charging] -or- [Power Dmg./Force incr. by 25% for 15 sec after charging]
Rank 6: [Chance of 25% for no cooldown after use] -or- [Restor 100% of Barrier after charging]
Nova <350pts damage / 450N force / 4m radius>
Rank 2: Impact Radius increased by 35%
Rank 3: Damage/Force increased by 30%
Rank 4: [Dmg./Force incr. by 40%] -or- [Impact Radius incr. by 40%]
Rank 5: [Power Recharge reduced by 25% for 15 sec on use] -or- [Dmg./Force reduced 40% but only consumes 50% of barrier]
Rank 6: [Shield/Barrier/Armor Dmg. incr. by 100%] -or- [Gain a 25% chance to not expend any barrier on use]
Incendiary Ammo <+10% health dmg. / +10% armor dmg.>
Rank 2: Panic chance increased by 15%
Rank 3: Armor/Health Damage increased by 4%
Rank 4: [Armor Health Damage incr. by 6%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Armor/Health Damage incr. by 10%] -or- [Splash Radius of 2.5m for 100pts dmg.]
Cryo Ammo
Rank 2: Freeze Chance increased by 30%
Rank 3: Freeze Duration increased by 40%
Rank 4: [Freeze Duration incr. by 40%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 35%]
Rank 6: [Frz. Chance incr. by 50%, Move. Spd. red. by 20%] -or- [Dmg. to Frozen incr. by 50% and Weakens Arm. by 25%]
Pull <4 sec recharge / 4 sec duration>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 40%
Rank 4: [Duration increased by 50%] -or- [Impact Radius of +2 meters]
Rank 5: [Damage of 20 pts per sec while pulled] -or- [Damage to Target incr. by 25% while pulled]
Rank 6: [Additional Pull Field seeks nearby target] -or- [Recharge reduced by 60%]
Shockwave <600N force / 8 sec recharge / 200pts dmg. / 2m radius / 10m range>
Rank 2: Recharge reduced by 25%
Rank 3: Force/Damage increased by 20%
Rank 4: [Force/Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Range increased by 50%]
Rank 6: [Recharge reduced by 40%] -or- [Lifts targets hit for a brief time]
Assault Mastery <+4% reputation / +2.5% weapon dmg. / +5% power dmg. / +15pts weight capacity>
Rank 2: Weight Capacity incr. by 20pts and Influence incr. by 4%
Rank 3: Influence incr. by 4%, Weapon Dmg. incr. by 2.5%, and Power Damage incr. by 5%
Rank 4: [Power Dmg. incr. by 10% and Weap. Dmg. incr. by 5%] -or- [Power Force incr. by 30% and Infl. incr. by 8%]
Rank 5: [Squad Power Dmg. incr. by 15% and Squad Weap. Dmg. incr. by 10%] -or- [Weight Cap. incr. by 35pts]
Rank 6: [Shotgun Damage incr. by 15%] -or- [Power Damage/Force/Duration incr. by 25%]
Fitness [Vanguard] <+15% melee damage / +15% health / +15% barrier>
Rank 2: Health/Barrier incr. by 10%
Rank 3: Melee Damage incr. by 15%
Rank 4: [Melee Damage incr. by 25%] -or- [Health/Barrier incr. by 15%]
Rank 5: [Shield Recharge Delay reduced by 15%] -or- [Melee Damage incr. by 75% for 30 sec after heavy melee kill]
Rank 6: [Melee Dmg. incr. by 25% and Biotic Charge Recharge red. by 200% after h.m. kill] -or- [Health/Barrier incr. by 25%]
Infiltrator [jump to infiltrator]
Tactical Cloak <10 sec recharge / 8 sec duration / 50% damage bonus>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 30%
Rank 4: [Damage increased by 40%] -or- [Duration increased by 40%]
Rank 5: [Recharge reduced by 30%] -or- [Melee Damage increased by 50%]
Rank 6: [Fire One Power while cloaked and remain hidden] -or- [Sniper Rifle Damage increased by 40%]
Sticky Grenade <750pts dmg. / 2m radius>
Rank 2: Grenade Capacity incr. by 1
Rank 3: Damage incr. by 20%
Rank 4: [Damage incr. by 30%] -or- [Radius incr. by 30%]
Rank 5: [Grenade Capacity incr. by 2] -or- [Armor Damage incr. by 50%]
Rank 6: [Damage incr. by 40%] -or- [Radius incr. by 50% / Attaches to surface for 15 sec and detonates when enemy is near]
Disruptor Ammo <+5% health dmg. / +20% shield dmg. / +20% barrier dmg.>
Rank 2: Stun Chance incr. by 15%
Rank 3: Health Dmg. incr. by 2% and Shield/Barrier Dmg. incr. by 8%
Rank 4: [Health Dmg. incr. by 3% and Shield/Barrier Dmg. incr. by 12%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 25%]
Rank 6: [Health Dmg. incr. by 5% and Shield/Barrier Dmg. incr. by 20%] -or- [Stun Chance incr. by 25%]
Cryo Ammo
Rank 2: Freeze Chance increased by 30%
Rank 3: Freeze Duration increased by 40%
Rank 4: [Freeze Duration incr. by 40%] -or- [Squad Ammo at 50% effectiveness]
Rank 5: [Ammo Capacity incr. by 30%] -or- [Headshot Damage incr. by 35%]
Rank 6: [Frz. Chance incr. by 50%, Move. Spd. red. by 20%] -or- [Dmg. to Frozen incr. by 50% and Weakens Arm. by 25%]
Incinerate <8 sec recharge / 300pts damage>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Damage increased by 30%] -or- [Impact Radius of 2m]
Rank 5: [Burning Effect for damage incr. of 40% over 8 sec] -or- [Recharge reduced by 25%]
Rank 6: [Damage to Frozen/Chilled targets incr. by 100%] -or- [Armor Damage incr. by 50%]
Sabotage <8 sec recharge / 12 sec hack duration / 2.5m radius / 150pts weapon backfire damage>
Rank 2: Recharge reduced by 25%
Rank 3: Impact Radius increased by 30%
Rank 4: [Duration increased by 50%] -or- [Weapon Backfire Dmg. increased by 30%]
Rank 5: [Synthetics explode when destroyed for 350pts dmg. in 4m radius] -or- [Recharge reduced by 25%]
Rank 6: [Hacked Synthetics Dmg. incr. by 100% and move faster] -or- [Tech Power Dmg. to Target incr. by 100% for 10 sec]
Operational Mastery <+4% reputation / +2.5% weapon dmg. / +15pts weight capacity / +25% sniper time-dilation>
Rank 2: Weight Capacity incr. by 20pts and Influence incr. by 4%
Rank 3: Influence incr. by 4%, Sniper T.D. incr. by 10%, and Weap. Dmg. incr. by 2.5%
Rank 4: [Weap. Dmg. incr. by 5%, Power Dmg. incr. by 10%] -or- [Power Dur. incr. by 25% and Influence incr. by 8%]
Rank 5: [Squad Weap. Dmg. incr. by 10% and Squad Pwr. Dmg./Force incr. by 15%] -or- [Weight Cap. incr. by 35pts]
Rank 6: [Power Dmg./Duration incr. by 25%] -or- [Sniper Rifle Dmg. incr. by 15% and Headshot Dmg. incr. by 15%]
Fitness [Infiltrator] <+15% health / +15% shield / +15% melee dmg.>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Melee Dmg. incr. by 30%] -or- [Health/Shields increased by 15%]
Rank 5: [Melee Dmg. incr. by 75% for 30 sec after h.m. kill] -or- [Shield Recharge Delay reduced by 15%]
Rank 6: [Melee Dmg. incr. by 30% and Weap Dmg. incr. by 25% for 20 sec after h.m. kill] -or- [Health/Shield incr. by 25%]
Sentinel [jump to sentinel]
Tech Armor <12 sec recharge / -25% damage reduction / 200pts explosion dmg. / 3m explosion radius>
Rank 2: Recharge reduced by 25% after armor detonation
Rank 3: Detonation Damage incr. by 20% and Detonation Radius incr. by 20%
Rank 4: [Damage Reduction incr. by 5%] -or- [Detonation Dmg./Radius incr. by 30%]
Rank 5: [Power Dmg./Force incr. by 20% when active] -or- [Melee Damage incr. by 30% when active]
Rank 6: [Damage Reduction incr. by 10%] -or- [Power Recharge Penalty reduced by 30%]
Lift Grenade <450pts dmg. / 5m radius / 4 sec duration>
Rank 2: Grenade Capacity inrc. by 1
Rank 3: Damage increased by 20%
Rank 4: [Damage increased by 30%] -or- [Radius increased by 30%]
Rank 5: [Grenade Capacity increased by 2] -or- [Duration increased by 50%]
Rank 6: [Damage/Radius increased by 30%] -or- [Ends With a Slam that stuns for 3 seconds]
Throw <600N force / 4 sec recharge>
Rank 2: Recharge reduced by 25%
Rank 3: Force increased by 30%
Rank 4: [Force increased by 40%] -or- [Impact Radius of 2m]
Rank 5: [Force and Damage of Detonation incr. by 50%] -or- [Cooldown is reset if target is lifted by biotics]
Rank 6: [Additional Throw seeks out nearby target] -or- [Recharge reduced by 60%]
Warp <250pts dmg. / 8 sec recharge / 350N det. force / 10 sec dur. / 90 pts detonation dmg. / 3m det. radius>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Damage increased by 30%] -or- [Detonation Force/Impact Radius/damage incr. by 50%]
Rank 5: [Damage incr. by 40% and Dur. incr. by 60%] -or- [Weapon/Power Dmg. to Target incr. by 15% for 10 sec]
Rank 6: [Barrier/Armor Dmg. incr. by 50% and Weakens Armor by 25%] -or- [Recharge reduced by 35%]
Overload <8 sec recharge / 220pts damage>
Rank 2: Recharge reduced by 25%
Rank 3: Damage increased by 20%
Rank 4: [Jumps to 2 more targets in 8m for 60% reduced damage] -or- [Dmg. increased by 30%]
Rank 5: [Incapacitates weaker organic enemies briefly] -or- [Recharge reduced by 25%]
Rank 6: [Dmg. incr. by 15% and Jumps to 1 more target in 8m for 60% red. dmg.] -or- [Shield/Barrier Dmg. incr. by 100%]
Cryo Blast <6 sec recharge / 3 sec freeze duration / -15% movement speed>
Rank 2: Recharge reduced by 25%
Rank 3: Duration increased by 40%
Rank 4: [Duration increased by 60%] -or- [Impact Radius of 2m]
Rank 5: [Movement Speed of Chilled Targets reduced by 20%] -or- [Dmg. to Frozen/Chilled targets incr. by 10%]
Rank 6: [Recharge reduced by 50%] -or- [Dmg. to Frozen/Chilled targets incr. by 15% and Weakens Armor by 25%]
Offensive Mastery <+4% reputation / +2.5% weapon dmg. / +5% power dmg. / +15pts weight capacity>
Rank 2: Weight Capacity incr. by 20pts and Influence incr. by 4%
Rank 3: Influence incr. by 4%, Power Damage incr. by 5%, Weap. Dmg. incr. by 2.5%
Rank 4: [Power Dmg./Force incr. by 15%] -or- [Power Duration incr. by 25% and Influence incr. by 8%]
Rank 5: [Squad Power Dmg./Force incr. by 15% and Squad W. Dmg. incr. by 10%] -or- [Weight Cap incr. by 35pts]
Rank 6: [Gain a 15% chance for a power to have no cooldown] -or- [Power Damage/Force/Duration incr. by 25%]
Fitness [Sentinel] <+15% health / +15% shield / +15% melee dmg.>
Rank 2: Health/Shields increased by 10%
Rank 3: Melee Damage increased by 20%
Rank 4: [Melee Dmg. incr. by 30%] -or- [Health/Shields increased by 15%]
Rank 5: [Squad Health/Shields incr. by 30%] -or- [Shield Recharge Delay reduced by 15%]
Rank 6: [Melee Dmg. incr. by 30% and Dmg. Protection incr. by 20% for 30 sec after h.m. kill] -or- [Health/Shield incr. by 25%]
Modifié par Biotic Sage, 16 février 2012 - 05:07 .





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