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ME3 Powers - The Complete List


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#2501
Blacklash93

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Eric ****nan wrote...

Carrying only a pistol will increase power recharge speed by a lot more than 30% :)

Will say... a soldier carrying only a pistol increase the power recharge-rate faster than it would for an Adept since they have different tolerance for weight?

#2502
SKiLLYWiLLY2

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Am I correct in thinking I can use maxed out Adrenaline Rush, with the "recharge powers" evolution, and then use something like Marksman immediately after engaging the AR. As in, having both going at pretty much the same time? Or would Engaging Marksman cancel out the AR?

#2503
Guest_lightsnow13_*

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Eric ****nan wrote...

Adhin wrote...

Nothing that wipes the entire cooldown but in Biotic Mastery - Rank 5: [Power Recharge reduced by x% when biotic combo] -or- [Power Dmg./Force incr. by up to x% for a full barrier]

You can decide to go with reduces cooldown anytime you do a combo, or up dmg/force of powers if you haven't been hit recently (have max barriers). Not 100% sure what kind of stuff is in the fitness skill but from the other fitness skills we saw there was stuff like... Vanguard getting %cooldowns off charge if you killed with a heavy melee. Possible there's more stuff like that in Adepts Fitness skill.

I personally plan to carry around just a pistol on my Adept. Should keep his weight incredibly low which should result in 25-30% toward global cooldowns. Add to that all the other % and I can see you being able to spam rather continuously.


Carrying only a pistol will increase power recharge speed by a lot more than 30% :)


Wasn't it 140% or so?

#2504
Wulfram

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Eric ****nan wrote...

Carrying only a pistol will increase power recharge speed by a lot more than 30% :)


Has something been changed to make only having one type of gun more of a handicap?
 
Because currently it seems like a super powerful option, yet I don't really see why it's a style of play you'd want to encourage.  It seems less interesting than if you're switching weapons according to the situation.

#2505
Eric Fagnan

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SKiLLYWiLLY2 wrote...

Am I correct in thinking I can use maxed out Adrenaline Rush, with the "recharge powers" evolution, and then use something like Marksman immediately after engaging the AR. As in, having both going at pretty much the same time? Or would Engaging Marksman cancel out the AR?


That Adrenaline Rush upgrade only applies to offensive damage powers. It doesn't work on Marksman, so you wouldn't be able to cast Marksman while in Adrenaline Rush.

#2506
Eric Fagnan

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Wulfram wrote...

Eric ****nan wrote...

Carrying only a pistol will increase power recharge speed by a lot more than 30% :)


Has something been changed to make only having one type of gun more of a handicap?
 
Because currently it seems like a super powerful option, yet I don't really see why it's a style of play you'd want to encourage.  It seems less interesting than if you're switching weapons according to the situation.


We want to give players the option to play more of a "caster" playstyle where they rely more on their powers. Taking only a pistol or any light weapon allows you to kill enemies pretty much exclusively with powers. This works better with certain builds/classes of course, but even the Soldier can be really effective using only 1 weapon and using Concussive Shot and Adrenaline Rush all the time.

#2507
Eric Fagnan

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jmsylol wrote...

Anyone have any info on how Cryo Blast will work in ME3?

Completed multiple playthroughs in ME2 Insanity and it just felt useless using Cryo after stripping away enemy defenses (Armor/Shield/Barrier). I would end up just killing them off with my 'Tech Armor explosion + Shotgun' in the face combo or just using Throw after defenses for fun. And the fact that I had Throw already, being a requirement for Warp (and Cryo requiring points in Overload iirc).

Edit: Would it be OP if enemies with defenses up were able to be frozen/chilled?

Cryo Blast
Rank 2: Recharge reduced by x%
Rank 3: Duration increased by x%
Rank 4: [Duration increased by x%] -or- [Impact Radius of xm]
Rank 5: [Movement Speed of Resistant Targets reduced by x%] -or- [Power Dmg. to Frozen/Chilled targets incr. by x%]
Rank 6: [Recharge reduced by x%] -or- [Dmg. to Frozen/Chilled targets incr. by x% and weakens armor by x%]


Cryo Blast has some extra debuffs this time around, which makes it really effective even against larger enemies that have many resistances.

#2508
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Eric ****nan wrote...

Wulfram wrote...

Eric ****nan wrote...

Carrying only a pistol will increase power recharge speed by a lot more than 30% :)


Has something been changed to make only having one type of gun more of a handicap?
 
Because currently it seems like a super powerful option, yet I don't really see why it's a style of play you'd want to encourage.  It seems less interesting than if you're switching weapons according to the situation.


We want to give players the option to play more of a "caster" playstyle where they rely more on their powers. Taking only a pistol or any light weapon allows you to kill enemies pretty much exclusively with powers. This works better with certain builds/classes of course, but even the Soldier can be really effective using only 1 weapon and using Concussive Shot and Adrenaline Rush all the time.


That's..amazing. Omg. Caster playstyle? Hmm.... this might actually be difficult for the adept. Now the engineer is going to be beastly. Overload/incinerate/cryo = dead.

But, how will the adept be able to use their abilities to kill enemies. If I only bring a pistol and I'm facing enemies with shields - that's not going to be very effective. Will this play style potentially hurt the adept?

Modifié par lightsnow13, 06 février 2012 - 10:43 .


#2509
Wulfram

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Being able to have more of a caster playstyle is great, it's just I'm not seeing a huge need to carry more than 1 or 2 weapons for any sort of playstyle.

For me, multiple weapons are in the fun but not necessary category anyway, but now that fun seems to come at a high cost in effectiveness.

#2510
Someone With Mass

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I feel very tempted to do a caster/pistol only run with my Engineer.

#2511
incinerator950

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I want to use my Collector Rifle with the Particle Beam on a Sentinel/Adept/Vanguard.

Dunno how to do my Collector run. :(

#2512
clerkenwell

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lightsnow13 wrote...

Eric ****nan wrote...

Wulfram wrote...

Eric ****nan wrote...

Carrying only a pistol will increase power recharge speed by a lot more than 30% :)


Has something been changed to make only having one type of gun more of a handicap?
 
Because currently it seems like a super powerful option, yet I don't really see why it's a style of play you'd want to encourage.  It seems less interesting than if you're switching weapons according to the situation.


We want to give players the option to play more of a "caster" playstyle where they rely more on their powers. Taking only a pistol or any light weapon allows you to kill enemies pretty much exclusively with powers. This works better with certain builds/classes of course, but even the Soldier can be really effective using only 1 weapon and using Concussive Shot and Adrenaline Rush all the time.


That's..amazing. Omg. Caster playstyle? Hmm.... this might actually be difficult for the adept. Now the engineer is going to be beastly. Overload/incinerate/cryo = dead.

But, how will the adept be able to use their abilities to kill enemies. If I only bring a pistol and I'm facing enemies with shields - that's not going to be very effective. Will this play style potentially hurt the adept?


If you're only going to bring one gun, maybe choose a gun that's a bit more versatile, like an AR. Or if you're mostly concerned about shields (since an adept will have warp for armor and barriers) pick a nice, light SMG.

#2513
MELTOR13

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Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


THIS.

#2514
luckyloser_62

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There is also the arc pistol this time around which could be great for taking out shields for adept.

#2515
luckyloser_62

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I'm thinking a smg/ pistol could still give all the versatility you need with a caster and still give a large boost to cooldowns. I never had a problem with this load-out in ME2 on my adept or engineer.

#2516
Eric Fagnan

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Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


It's amazing.

#2517
Guest_lightsnow13_*

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clerkenwell wrote...

lightsnow13 wrote...

That's..amazing. Omg. Caster playstyle? Hmm.... this might actually be difficult for the adept. Now the engineer is going to be beastly. Overload/incinerate/cryo = dead.

But, how will the adept be able to use their abilities to kill enemies. If I only bring a pistol and I'm facing enemies with shields - that's not going to be very effective. Will this play style potentially hurt the adept?


If you're only going to bring one gun, maybe choose a gun that's a bit more versatile, like an AR. Or if you're mostly concerned about shields (since an adept will have warp for armor and barriers) pick a nice, light SMG.


That's true. I guess I'll just bring an SMG and shoot the shields. Who knows, maybe the evolutions of throw/warp will do enough damage to the resistances and with a short CD it might be worth it.

#2518
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So..if an ability has a 3 second cooldown and the cooldown reduction is 140%..how is that possible? It becomes an instant cast ability? Am I missing something?

Modifié par lightsnow13, 06 février 2012 - 11:06 .


#2519
Gold Dragon

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Hmmm...  I am curious as to how an Adept would fare (power-usage wise) wielding only a pistol and a Sniper Rifle....

:wizard:

#2520
PrinceLionheart

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Eric ****nan wrote...

Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


It's amazing.


Quick question. Does this "One weapon = Faster Cooldown" apply to other guns as well? Say, if I want to only carry a shotgun as a Vanguard?

#2521
Eric Fagnan

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A 3 second cooldown ability with a 140% recharge speed bonus has a cooldown of 1.25 seconds. The speed of your recharge is increased by 140%. We changed the cooldown behavior from ME2 to allow us to stack as many recharge speed bonuses as we wanted (we have lots!).

Final cooldown = Base cooldown / (1 + Bonus)

#2522
Eric Fagnan

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PrinceLionheart wrote...

Eric ****nan wrote...

Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


It's amazing.


Quick question. Does this "One weapon = Faster Cooldown" apply to other guns as well? Say, if I want to only carry a shotgun as a Vanguard?


It applies to all weapons and classes. And keep in mind that every weapon has it's own weight value, so there are light pistols and heavy pistols, light shotguns and heavy shotguns. Vanguards running around with a single light shotgun are very popular builds.

#2523
PrinceLionheart

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Eric ****nan wrote...

PrinceLionheart wrote...

Eric ****nan wrote...

Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


It's amazing.


Quick question. Does this "One weapon = Faster Cooldown" apply to other guns as well? Say, if I want to only carry a shotgun as a Vanguard?


It applies to all weapons and classes. And keep in mind that every weapon has it's own weight value, so there are light pistols and heavy pistols, light shotguns and heavy shotguns. Vanguards running around with a single light shotgun are very popular builds.


One more question, will Vanguard's charge still have the same handicap it did in ME2? It was the only class exclussive power that didn't get the additional recharge bonus.

#2524
Adhin

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Arc Pistol yeah... I think my Adept may just carry that with him. Something about a portable arc-gun in pistol form just seems fun. Also wanna try the Sniper version. Kind of sad there isn't (to my knowledge) a Shotgun variant. Can you imagine firing out a kinda sparkly scattershot that then erupts in a brief electrical storm 10 feet out?

#2525
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Eric ****nan wrote...

A 3 second cooldown ability with a 140% recharge speed bonus has a cooldown of 1.25 seconds. The speed of your recharge is increased by 140%. We changed the cooldown behavior from ME2 to allow us to stack as many recharge speed bonuses as we wanted (we have lots!).

Final cooldown = Base cooldown / (1 + Bonus)


Holy crap! That's some amazing cooldown potential! Thanks for clarifying - this makes a LOT more sense.