I got the armor is added because it says that armor is added to shield restoration. By extension, I was under the impression that it can take shield power from armor thus doing damage to armor as well as shields.Omega-202 wrote...
Derahu wrote...
AVPen what do you make of this:
Energy Drain [Tali]
Rank 6: [Damage incr. by x%] -or- [Armor is added to Shield Restoration that reduces dmg. taken by x% for x sec]
for the armor added to shield restoration does the armor mean tali receives an additional layer of protection on top of her shields or does it mean that shield drain affects armor now?
If it affects armor it will definetely breath new life into her usefulness compared to ME2 where she was a AI specialist and wasn't really much useful at anything else because combat drone did too little damage for the cooldown of her power.
If I were to venture a guess, it seems that Energy Drain will have the same defensive effect as Reave has now. It will boost your damage resistance, decreasing all damage taken by a certain percentage, similar to the Hardened Shields upgrade in ME2 or the effect that armor and Immunity had in ME1 except for your shields and not health.
Also, Energy Drain ALWAYS effected armor. It just did standard damage and not the bonus damage it did against shields. On Insanity in ME2, fully upgraded ED (and Overload) did about 50% of an armor bar's worth of damage versus a standard minion class enemy. It was the same amount of damage that Reave and Warp did to shields.
I don't know where you got the "does damage to armor" from the description given.
ME3 Powers - The Complete List
#2551
Posté 07 février 2012 - 04:37
#2552
Posté 07 février 2012 - 04:45
AI Hacking was always kinda iffy in my opinion in ME1 and 2. More so in 2 since you had to strip shields away first. Very happy they changed it into Sabotage as it becomes useful to everything not just robots. Definitely looking forward to Tali new found flexibility.
#2553
Posté 07 février 2012 - 04:47
Derahu wrote...
AVPen what do you make of this:AVPen wrote...
It's been posted before, but Tali's powers loadout is:Adhin wrote...
Course no idea but I'd imagine since it doesn't fill the same role and its a separate power that the aboves right. I just hope Tali 'also' has Combat Drone. I don't want Chiktikka vas Paus to go away =(
- Combat Drone
- Sabotage
- Energy Drain
- Defense Drone
Energy Drain [Tali]
Rank 6: [Damage incr. by x%] -or- [Armor is added to Shield Restoration that reduces dmg. taken by x% for x sec]
for the armor added to shield restoration does the armor mean tali receives an additional layer of protection on top of her shields or does it mean that shield drain affects armor now?
If it affects armor it will definetely breath new life into her usefulness compared to ME2 where she was a AI specialist and wasn't really much useful at anything else because combat drone did too little damage for the cooldown of her power.
It almost sounds to me like the armor evolution rank 6 ,is like fortification. . . .:innocent:
#2554
Posté 07 février 2012 - 04:52
Modifié par Mettyx, 07 février 2012 - 04:54 .
#2555
Posté 07 février 2012 - 04:53
#2556
Posté 07 février 2012 - 04:59
This is more or less my interpretation of Energy Drain's Rank 6 - it creates a damage reduction effect for Tali, reducing all damage by a certain percentage for a limited amount of time (in addition to draining the shields/barriers/synthetics as ED normally does).Omega-202 wrote...
Derahu wrote...
AVPen what do you make of this:
Energy Drain [Tali]
Rank 6: [Damage incr. by x%] -or- [Armor is added to Shield Restoration that reduces dmg. taken by x% for x sec]
for the armor added to shield restoration does the armor mean tali receives an additional layer of protection on top of her shields or does it mean that shield drain affects armor now?
If it affects armor it will definetely breath new life into her usefulness compared to ME2 where she was a AI specialist and wasn't really much useful at anything else because combat drone did too little damage for the cooldown of her power.
If I were to venture a guess, it seems that Energy Drain will have the same defensive effect as Reave has now. It will boost your damage resistance, decreasing all damage taken by a certain percentage, similar to the Hardened Shields upgrade in ME2 or the effect that armor and Immunity had in ME1 except for your shields and not health.
Modifié par AVPen, 07 février 2012 - 05:00 .
#2557
Posté 07 février 2012 - 05:02
Mettyx wrote...
I guess the new weight/recharge mechanic hurts infiltrator the most since it's the only class that has to have 2 weapons at all times, unless there is some change in the sniper rifle ammo capacity...also sniper rifles are the heaviest weapons besides heavy weapons themselves.
I'd say that all 3 combat classes - Vanguard, Infiltrator, and Soldier, would function best with 2 weapons minimum. Actually, now I'm writing this AR-only soldier might be a fun build to try.
IRL, snipers are heavy but remember this is a video game so the sniper rifles may have weights comparable to the assault rifles. We'll just have to wait and see.
Personally I'm keen for some shooter style 2-weapon loadouts.
#2558
Posté 07 février 2012 - 05:04
Mettyx wrote...
I guess the new weight/recharge mechanic hurts infiltrator the most since it's the only class that has to have 2 weapons at all times, unless there is some change in the sniper rifle ammo capacity...also sniper rifles are the heaviest weapons besides heavy weapons themselves.
How is sniper rifle only Infiltrator any less viable than shotgun only Vanguard?
Eric said that there are "light" versions of most weapon classes. I can absolutely see the Raptor or the Viper weighing about the same as a light shotgun like the Scimitar or Katana. A shotgun only Vanguard would have to rely on Pull and bonus powers for ranged damage against un-Chargeable enemies. A sniper only Infiltrator will at least have melee, Incinerate and Sticky Grenades to handle their medium-close range combat.
Also, ammo capacity can be boosted by evolutions of the ammo powers. I can imagine that would help a heck of a lot.
#2559
Posté 07 février 2012 - 05:04
'Damage Resist' upgrade in ME2 was just %shield/barriers, not actual damage resist.
#2560
Posté 07 février 2012 - 05:08
Last Vizard wrote...
Eric ****nan wrote...
Wulfram wrote...
Eric ****nan wrote...
Carrying only a pistol will increase power recharge speed by a lot more than 30%
Has something been changed to make only having one type of gun more of a handicap?
Because currently it seems like a super powerful option, yet I don't really see why it's a style of play you'd want to encourage. It seems less interesting than if you're switching weapons according to the situation.
We want to give players the option to play more of a "caster" playstyle where they rely more on their powers. Taking only a pistol or any light weapon allows you to kill enemies pretty much exclusively with powers. This works better with certain builds/classes of course, but even the Soldier can be really effective using only 1 weapon and using Concussive Shot and Adrenaline Rush all the time.
... OH YEAH, this is a good day for Adept players.
A very good day! I cant wait too destroy some fools with my Adept, using only Biotics!
#2561
Posté 07 février 2012 - 05:12
Adhin wrote...
See that has me curious the damage resistance stuff and how 2 armor powers combine. Maybe it's really low %, never hits 50% on either side so you can't stack to 100% or there's some kind of max limit? Or does damage resist in them mean increase shield/barrier by %?
'Damage Resist' upgrade in ME2 was just %shield/barriers, not actual damage resist.
A) The only "damage resist" upgrades in ME2, which were listed and described as damage resistance upgrades, were Hard Shields and Heavy Bone Weave. They DID reduce damage by a percentage (against shields and against melee attacks respectively). They did exactly what was described.
http://masseffect.wi...Shield_Upgrades
What you're confused about is the "Damage Protection" upgrades. Those never claimed to be resistance upgrades. They claimed to boost the respective defense of each squadmate and did exactly that.
#2562
Posté 07 février 2012 - 05:20
#2563
Posté 07 février 2012 - 05:39
Omega-202 wrote...
Mettyx wrote...
I guess the new weight/recharge mechanic hurts infiltrator the most since it's the only class that has to have 2 weapons at all times, unless there is some change in the sniper rifle ammo capacity...also sniper rifles are the heaviest weapons besides heavy weapons themselves.
How is sniper rifle only Infiltrator any less viable than shotgun only Vanguard?
Eric said that there are "light" versions of most weapon classes. I can absolutely see the Raptor or the Viper weighing about the same as a light shotgun like the Scimitar or Katana. A shotgun only Vanguard would have to rely on Pull and bonus powers for ranged damage against un-Chargeable enemies. A sniper only Infiltrator will at least have melee, Incinerate and Sticky Grenades to handle their medium-close range combat.
Also, ammo capacity can be boosted by evolutions of the ammo powers. I can imagine that would help a heck of a lot.
we agree! theres even a pistol type shotgun available to bring weight down. i wonder if theres a light weight sniper rifle, but prolly not.
#2564
Posté 07 février 2012 - 05:49
Though way I see it if im gonna be a sniper Infiltrator - it's gonna be for big, single shots. So It'll be a heavy sniper. I'll just carry a Predator HP as my backup. That thing looks about as light as it can get. That or the updated Shuriken with lightweight parts.
#2565
Posté 07 février 2012 - 06:00
The Spamming Troll wrote...
we agree! theres even a pistol type shotgun available to bring weight down. i wonder if theres a light weight sniper rifle, but prolly not.
Why wouldn't there be a light sniper rifle? The Raptor looks pretty light. The Viper always looked like it weighed next to nothing in ME2, especially with its fluted outer casing. Sure, their probably going to be on par with your standard assault rifle and way more than a pistol or SMG, but I have to imagine that there's at least one sniper rifle that could be considered "light weight".
In regards to the "shotgun pistol", what you're gaining in low weight, you're losing in damage, especially since Vanguards can get a bonus to shotgun damage. I'd rather have a light shotgun than a shotgun pistol.
EDIT: @ above: The Mattock-esque sniper rifle is the Raptor if I recall correctly. The description from the leaked script says that its essentially a Mattock with a scope slapped on and optimized for marksmanship. Essentially its what the M14 EBR is to the standard M14.
Modifié par Omega-202, 07 février 2012 - 06:02 .
#2566
Posté 07 février 2012 - 06:03
I believe the shotgun-type pistol is called the Talon, fyi.The Spamming Troll wrote...
we agree! theres even a pistol type shotgun available to bring weight down. i wonder if theres a light weight sniper rifle, but prolly not.
I already have my build for my canon Soldier all planned out, with the only real question being what Bonus Power to give him - since he's a "pure" Soldier, that means no biotics at all and additional ammo powers are rather redundant, so it comes down to either a combat or tech power. I pretty much have it boiled down to giving him either Energy Drain (which would come in handier for Hardcore/Insanity settings when enemies are all with shields and barriers) or Carnage (much more of a heavy-damage power than Concussive Shot, even with CS's ammo amplification evolution), but both will be quite useful with AR's 6th Rank "Power Use" since they're both offensive powers.
I sort of have preliminary builds for my Infiltrator, Vanguard, and Sentinel, but nothing definite (at least, until the demo is released next week and we can see the final power loadouts for each class and all of the finalized Ranks for each power).
#2567
Posté 07 février 2012 - 06:12
AVPen wrote...
I believe the shotgun-type pistol is called the Talon, fyi.The Spamming Troll wrote...
we agree! theres even a pistol type shotgun available to bring weight down. i wonder if theres a light weight sniper rifle, but prolly not.
I already have my build for my canon Soldier all planned out, with the only real question being what Bonus Power to give him - since he's a "pure" Soldier, that means no biotics at all and additional ammo powers are rather redundant, so it comes down to either a combat or tech power. I pretty much have it boiled down to giving him either Energy Drain (which would come in handier for Hardcore/Insanity settings when enemies are all with shields and barriers) or Carnage (much more of a heavy-damage power than Concussive Shot, even with CS's ammo amplification evolution), but both will be quite useful with AR's 6th Rank "Power Use" since they're both offensive powers.
I sort of have preliminary builds for my Infiltrator, Vanguard, and Sentinel, but nothing definite (at least, until the demo is released next week and we can see the final power loadouts for each class and all of the finalized Ranks for each power).
For the Soldier, I'd be interested in seeing how Fortification would work. I'm actually really interested in seeing what a fully loaded Soldier w/Fortification and heavy reliance on ammo powers would look like. Forget active powers and the cooldown and just focus on all passives + Frag grenade.
#2568
Posté 07 février 2012 - 06:14
Also, keep in mind by 60 your gonna have 8 out of your 9 powers maxed, last one will have 4 ranks. So... Carnage and Concussive just seems redundant a bit. Though I guess you could spec them differently with one being AoE focused and the other for high damage?
#2569
Posté 07 février 2012 - 06:20
If ME3's Hardcore/Insanity difficulty settings are any similar to what they were like on ME2 (or if they're even harder than what they were previously), then taking an armor power is kinda worthless though, since enemies can shreds your shields on higher difficulties like tissue paper.Adhin wrote...
HC/Insanity wont be giving shield/barrier/armor to every enemy like in ME2. So I wouldn't plan on that one just for a higher difficulties sake. If it was me, I'd probably take Fortitude for the higher difficulties. Get your self some extra protection to last longer. Soldier's pretty much all passive powers outside of Adrenaline, Concussive, and the Grenade. So that's already - least on consoles - covers your buttons pretty well.
(you also have a quote that enemies won't all get shields/barriers/armor on higher difficulty settings?)
Modifié par AVPen, 07 février 2012 - 06:22 .
#2570
Posté 07 février 2012 - 06:29
Not that Insanity wont rip shields off overly fast like ME2 but recent interviews hints at enemies being far more aggressive and constantly pushing up in the combat space then just doing tons more dmg like in ME2. ME2 there actual behavior never changed. It was always just sitting behind cover shooting you when they could. Upping dmg and making them harder to kill was the only real way to up difficulty with that.
Mind you I expect increased damage 'and' increased health. Probably a good amount. Though I don't think it'll be up to the insane ME1 style of taking to damn long to kill 1 thing. Man that game was boring on Insanity.
#2571
Posté 07 février 2012 - 07:12
My anticipation is really reaching a fever-pitch here, good thing we have the demo next week to at least hold me off, I'm going crazy in this final stretch.
#2572
Posté 07 février 2012 - 09:32
#2573
Posté 07 février 2012 - 12:20
Or just an heavy weapon?
#2574
Posté 07 février 2012 - 01:37
Is the bonus power system the same as ME2? You only get to pick one, which is added to your currently available powers?
Looking forward to Vanguard: Charge + Shotgun + Decoy + Sniper. Every situation covered.
#2575
Posté 07 février 2012 - 01:51
Kakita Tatsumaru wrote...
Does someone know if it's possible not tu wear any weapon at all?
Or just an heavy weapon?
You have to take at least one weapon.





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