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ME3 Powers - The Complete List


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#2576
Elecbender

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Mettyx wrote...

Wow, I just saw that Soldier damage will be decreased by 115% while in adrenaline mode, with maximum weapon damage of just 25%. That is a a huge nerf.


All powers have default initial values when you first unlock the power.

Initially the damage output is 50% when you first put a point into Adrenaline Rush. The fourth evolution increases the damage output to 75% total.  Though its still not as high as 140%.

Modifié par Elecbender, 07 février 2012 - 02:00 .


#2577
Derahu

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HadesNexus wrote...

I read the first so-many pages of this but don't fancy reading all 103 to see if this question has already been asked, so sorry if it has:

Is the bonus power system the same as ME2? You only get to pick one, which is added to your currently available powers?

Looking forward to Vanguard: Charge + Shotgun + Decoy + Sniper. Every situation covered.

From what we learned, yes you can pick one bonus power like in ME2 but this time it will be a total of 9 powers (6 class powers, 2 passive powers and 1 bonus power).  However, we don't know if all of the bonus powers will be available right off the bat or if we'll have to gain "loyalty" of certain characters to get their bonus power.
As for your strategy, I don't know if a sniper will work because the decoy probably won't last very long and I think the bonus power will be part of your global cooldown so if you use decoy you won't be able to charge.  Vanguards excel the best at close range combat (I'm not saying that they can't do long range) but if you use decoy you will be vulnerable to other enemies as you'll only have nova to defend yourself.

Modifié par Derahu, 07 février 2012 - 03:13 .


#2578
HadesNexus

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Derahu wrote...

HadesNexus wrote...

I read the first so-many pages of this but don't fancy reading all 103 to see if this question has already been asked, so sorry if it has:

Is the bonus power system the same as ME2? You only get to pick one, which is added to your currently available powers?

Looking forward to Vanguard: Charge + Shotgun + Decoy + Sniper. Every situation covered.

From what we learned, yes you can pick one bonus power like in ME2 but this time it will be a total of 9 powers (6 class powers, 2 passive powers and 1 bonus power).  However, we don't know if all of the bonus powers will be available right off the bat or if we'll have to gain "loyalty" of certain characters to get their bonus power.
As for your strategy, I don't know if a sniper will work because the decoy probably won't last very long and I think the bonus power will be part of your global cooldown so if you use decoy you won't be able to charge.  Vanguards excel the best at close range combat (I'm not saying that they can't do long range) but if you use decoy you will be vulnerable to other enemies as you'll only have nova to defend yourself.


Thanks for the clarification, much appreciated.

Yeah, I loved playing Vanguards as purely CQC, but had the most fun when I slapped a sniper rifle and Dominate on one of my buiilds and made him more of a biotic assassin.  With that build I used Charge more as a method of taking over tactical positions then Dominate to disrupt enemy lines while I picked them off with sniper fire.  I'm looking to do something similar in ME3, and Decoy looked like the best alternative to Dominate to fulfill that 'distract you while I blow your head off' role.

#2579
Omega-202

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AVPen wrote...

If ME3's Hardcore/Insanity difficulty settings are any similar to what they were like on ME2 (or if they're even harder than what they were previously), then taking an armor power is kinda worthless though, since enemies can shreds your shields on higher difficulties like tissue paper. :?

(you also have a quote that enemies won't all get shields/barriers/armor on higher difficulty settings?)


I've got no quote for the "no defenses" on higher difficulties and I don't know where that's coming from.

In regards to the defensive bonus powers: they don't boost your shield count like in ME2, they act as damage reductants, reducing damage by a certain percent and they last for as long as you keep them on.  

#2580
Adhin

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Yeah I got a feeling my Sentinel is going to have absurdly long cooldowns considering my goal is a Revanant, with probably Power Armor and Fortification on all the time. May switch that for Reave like i have it in ME2 but not sure exactly how thats going to function.

#2581
Eric Fagnan

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Curunen wrote...

Eric ****nan wrote...

A 3 second cooldown ability with a 140% recharge speed bonus has a cooldown of 1.25 seconds. The speed of your recharge is increased by 140%. We changed the cooldown behavior from ME2 to allow us to stack as many recharge speed bonuses as we wanted (we have lots!).

Final cooldown = Base cooldown / (1 + Bonus)

Eric ****nan wrote...
<snip>
It applies to all
weapons and classes. And keep in mind that every weapon has it's own
weight value, so there are light pistols and heavy pistols, light
shotguns and heavy shotguns. Vanguards running around with a single
light shotgun are very popular builds.

Ah an equation! Thanks for clarifying that, nice and simple and helps a lot.

So not all pistols will be the same weight, or cause the same cooldown penalty? Is that distinct catagories of heavy/light, or rather a range of weights and cooldown penalties?


We don't really have distinct categories. We try to balance each gun individually so you'll see a lot of variety in weight. The heaviest pistol is heavier than the lightest assault rifle.

#2582
Guest_cheezanator48_*

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What so what happens to the points that I invested in a bonus power when I import a save? Will those points be refunded so they can be used on the normal powers/passives?

#2583
CanonShepard

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cheezanator48 wrote...

What so what happens to the points that I invested in a bonus power when I import a save? Will those points be refunded so they can be used on the normal powers/passives?

You get all your points back for the level you were to re-spec.

#2584
Biotic Sage

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cheezanator48 wrote...

What so what happens to the points that I invested in a bonus power when I import a save? Will those points be refunded so they can be used on the normal powers/passives?


I'm sure they will let you respec whenever you want.  As it stands right now, your points will carry over directly.  So if you have 10 points in Incinerate (Rank 4), then when you import you will start out with a Rank 4 Incinerate.  Although I don't think it's been officially confirmed that you can redistribute your squad points, it only makes sense that they would let you do it right off the bat since new powers have been added and some powers have been modified.

#2585
Omega-202

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Biotic Sage wrote...

cheezanator48 wrote...

What so what happens to the points that I invested in a bonus power when I import a save? Will those points be refunded so they can be used on the normal powers/passives?


I'm sure they will let you respec whenever you want.  As it stands right now, your points will carry over directly.  So if you have 10 points in Incinerate (Rank 4), then when you import you will start out with a Rank 4 Incinerate.  Although I don't think it's been officially confirmed that you can redistribute your squad points, it only makes sense that they would let you do it right off the bat since new powers have been added and some powers have been modified.


No, I'm pretty sure they've said that it just gives us the proper number of points for our import level to redistribute as we wish.  

If you're level 30, you get the number of points that a level 30 would get, unallocated and available to place where we wanted.  

Preplacing points as they were in ME2 would be ridiculous.  Powers have changed.  Not to mention people with modified savesor who took advantage of the infinite point glitch that have extra points which the developers said should have no effect on an import.  

#2586
PrinceLionheart

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What about my question concerning the charge Cooldown? Do we only get alotted one question? :lol:

#2587
Biotic Sage

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Omega-202 wrote...

Biotic Sage wrote...

cheezanator48 wrote...

What so what happens to the points that I invested in a bonus power when I import a save? Will those points be refunded so they can be used on the normal powers/passives?


I'm sure they will let you respec whenever you want.  As it stands right now, your points will carry over directly.  So if you have 10 points in Incinerate (Rank 4), then when you import you will start out with a Rank 4 Incinerate.  Although I don't think it's been officially confirmed that you can redistribute your squad points, it only makes sense that they would let you do it right off the bat since new powers have been added and some powers have been modified.


No, I'm pretty sure they've said that it just gives us the proper number of points for our import level to redistribute as we wish.  

If you're level 30, you get the number of points that a level 30 would get, unallocated and available to place where we wanted.  

Preplacing points as they were in ME2 would be ridiculous.  Powers have changed.  Not to mention people with modified savesor who took advantage of the infinite point glitch that have extra points which the developers said should have no effect on an import.  


Well I've heard dev speak that was contridactory to this.  Either way, like I said, it would be stupid of them not to allow you the opportunity to respec whenever you want starting at the beginning of the game, so it's not really an issue regardless of which direction they go with it.  If you can respec, then in essence it is exactly the same situation as what you are saying anyway.

#2588
luckyloser_62

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Either way I don't think it will be that big a deal. If the points are automatically assigned then just reload your ME2 save and retrain all your powers then transfer that save and feel free to assign them how you want in ME3.

#2589
Ghost43

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PrinceLionheart wrote...

What about my question concerning the charge Cooldown? Do we only get alotted one question? :lol:

This!

#2590
yuzh1122

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What is AI Mastery? The first secret squadmate is an AI? EDI?

#2591
Bleachrude

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This may sound silly but do weapons still affect armour. shield and health at different ratios?

#2592
Guest_lightsnow13_*

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Bleachrude wrote...

This may sound silly but do weapons still affect armour. shield and health at different ratios?


Yes. In fact, I believe there have been tweets about how drastic the difference is. A sniper is horrible against shields but absolutely brutal against armor.

Basically, it seems the damage against the respective protections are more pronounced with the specific weapons.

Modifié par lightsnow13, 09 février 2012 - 01:47 .


#2593
AVPen

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Well, now we know something new about the Soldier's Concussive Shot: it can apparently strip riot shields from Cerberus soldiers (Guardians, I think they were called?): www.youtube.com/watch

#2594
Emediak

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www.youtube.com/watch

You can see the Lift Grenade in action at 0:58

#2595
JeffZero

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AVPen wrote...

Well, now we know something new about the Soldier's Concussive Shot: it can apparently strip riot shields from Cerberus soldiers (Guardians, I think they were called?): www.youtube.com/watch


Grand catch.

#2596
el master pr

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AVPen wrote...

Well, now we know something new about the Soldier's Concussive Shot: it can apparently strip riot shields from Cerberus soldiers (Guardians, I think they were called?): www.youtube.com/watch


Wow, armor looks sort of... organic? Doesn't look as bulky as in ME2 is what I mean. Just 25 days and 8 hours.

#2597
kregano

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(Biotic) Cluster Grenade
640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00116.png[/IMG]
640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00117.png[/IMG]
640x360http://i275.photobucket.com/albums/jj292/kregano/Mass%20Effect/snap-00118.png[/IMG]

#2598
Kakita Tatsumaru

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So? What's the difference with Warp detonation?

#2599
AVPen

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Just did a quick point count using this new screenshot from the "Build a Customizable Arsenal" vid:

Posted Image

Looks like at Level 15, we'll have 31 skill points to distribute to Shepard's powers.


EDIT: Also the 4th Rank "Force & Damage" for Concussive Shot increases the force and damage of CS by 30%. 

Modifié par AVPen, 09 février 2012 - 11:26 .


#2600
Eric Fagnan

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AVPen wrote...

Well, now we know something new about the Soldier's Concussive Shot: it can apparently strip riot shields from Cerberus soldiers (Guardians, I think they were called?): www.youtube.com/watch


Sorry but looks like the Guardian got killed (probably by flanking gunfire) at the same time as Concussive Shot hits the shield, causing him to drop it. You have to use Biotics to take away the shield from the front.