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ME3 Powers - The Complete List


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#2626
luckyloser_62

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Ok so now that we know that one of the achievements for me3 is to do 50 biotic combos or tech bursts, what do you all think the tech bursts will be? We already know the biotic combos, but so far we only really know the cryo-incinerate combo. What other possible combos are there?

#2627
DayusMakhina

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Ghost43 wrote...

Biotic Sage wrote...

jasonxxsatanna wrote...

Does anyone know if the Biotic / cluster grenade is charged by Adept Shep . . . ala Gambit style from Xmen, it sort of looks like it from the vids or am I wrong. . .


Probably not since the button for activating powers has to be hotkeyed to the same button for activating the wheels if you hold it down, and it would be a bit counterintutive if you had to tap once to start charging and then tap again to throw them.  And now that I've seen the Cluster Grenade in action my thoughts on it have COMPLETELY...remained exactly the same.  Very underwhelming addition to the Adept, not nearly as interesting as Nova.  The Vanguard is definitely seeing some favoritism from the devs in my opinion.  I'll just have to do more Vanguard runs to give it the attention it deserves.


Yeah, Vanguard got lots of love. It's pretty great. In all fairness, by which I mean with total bias, Vanguard seems like it'd be more fun to design for.

To be fair, it's perfectly justifiable that the Vanguard doesn't have a grenade power like everyone else, considering having a grenade is pretty much defunct for a class that focuses on close range fighting. Still wish they'd done a power with similar effect to Nova for Adept as well though. Something akin to what the Biotic Specialist does at the end of that section of the Suicide Mission on ME2 would of been great.

#2628
Biotic Sage

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DayusMakhina wrote...

Ghost43 wrote...

Biotic Sage wrote...

jasonxxsatanna wrote...

Does anyone know if the Biotic / cluster grenade is charged by Adept Shep . . . ala Gambit style from Xmen, it sort of looks like it from the vids or am I wrong. . .


Probably not since the button for activating powers has to be hotkeyed to the same button for activating the wheels if you hold it down, and it would be a bit counterintutive if you had to tap once to start charging and then tap again to throw them.  And now that I've seen the Cluster Grenade in action my thoughts on it have COMPLETELY...remained exactly the same.  Very underwhelming addition to the Adept, not nearly as interesting as Nova.  The Vanguard is definitely seeing some favoritism from the devs in my opinion.  I'll just have to do more Vanguard runs to give it the attention it deserves.


Yeah, Vanguard got lots of love. It's pretty great. In all fairness, by which I mean with total bias, Vanguard seems like it'd be more fun to design for.

To be fair, it's perfectly justifiable that the Vanguard doesn't have a grenade power like everyone else, considering having a grenade is pretty much defunct for a class that focuses on close range fighting. Still wish they'd done a power with similar effect to Nova for Adept as well though. Something akin to what the Biotic Specialist does at the end of that section of the Suicide Mission on ME2 would of been great.


I saw someone on this thread have a great idea for a new power for the Adept: basically a biotic warp bubble that increases biotic effectiveness to all enemies within the bubble.  That way it doesn't run into the same problems of balancing that Overpower did, and you can still have a new power for the Adept that compliments his already existing biotic powers.  I would imagine it looking pretty much like the biotic barrier that the biotic specialist does on the Suicide Mission, except maybe a little more wavy/warp-like and slightly distorting the light around it making enemies within appear hazy or as if you were looking at them through heat.  You could place the bubble anywhere you want, just like Singularity, and it stay up for maybe 15-20 seconds.

Anyway, this Biotic Bubble would be great to use with a damage focused Adept since it would increase biotic damage, but it could also work with a crowd-control focused Adept since it would increase the force of biotic powers like throw and shockwave as well.  And for even more versatility, it would work nicely for a weapons-focused Adept with Warp Ammo since it would increase the biotic damage on that type of ammo as well.

Damn, now I'm just more disappointed with the Cluster Grenade.  :crying:

Modifié par Biotic Sage, 10 février 2012 - 08:46 .


#2629
Vapaa

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Am I really the ONLY ONE excited about this Cluster grenade ? :huh:

#2630
Kakita Tatsumaru

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No, some non-Adept players are too. ^^

#2631
Vapaa

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Kakita Tatsumaru wrote...

No, some non-Adept players are too. ^^


So am I the only one adept player excited about those grenades ?

#2632
TobyHasEyes

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Vapaä wrote...

Kakita Tatsumaru wrote...

No, some non-Adept players are too. ^^


So am I the only one adept player excited about those grenades ?


  I get the feeling that a lot of people aren't against the Cluster Grenade per se, they just would rather something more obviously requiring of biotic capabilities was the new Adept power
 
 That said, seeing the Cluster Grenade in action in one of those new trailers did get me excited
 

#2633
Biotic Sage

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TobyHasEyes wrote...

Vapaä wrote...

Kakita Tatsumaru wrote...

No, some non-Adept players are too. ^^


So am I the only one adept player excited about those grenades ?


  I get the feeling that a lot of people aren't against the Cluster Grenade per se, they just would rather something more obviously requiring of biotic capabilities was the new Adept power
 
 That said, seeing the Cluster Grenade in action in one of those new trailers did get me excited
 


That's not the reason I'm against it.  At first I didn't know how it would be gameplay-wise, but now that I do I'm against it from both a style and gameplay perspective.  I would rather have a new power that had better synergies with the existing powers, something that compliments them nicely, rather than having one that is redundant (and it is redundant; the Adept already has plenty of crowd control powers).  Something like Overpower or the Biotic Bubble I detailed in the above post would work well in tandem with all of the powers we have already, and would give the Adept that "I Am The Best At Biotics" feel that in my opinion is missing, especially looking at the Vanguard and Sentinel in ME3.

I don't care if you make a grenade power as long as it's not redundant; they could have had a grenade that deploys that Biotic Bubble that would allow for biotics to be more effective against all the enemies within it.  If you want to have it be a grenade that generates the bubble I don't really see the logic in that, but whatever as long as it is a power that isn't redundant.

Modifié par Biotic Sage, 10 février 2012 - 01:08 .


#2634
TobyHasEyes

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 Okay Biotic Sage, my feeling was that a lot of people had reservations for the reasons I outlined, not that nobody had reservations for other reasons

 I do think that if people really held a critical eye to many pre-existing biotic abilities they would notice there is a lot of overlap, hence why my Adept Shep always plays with just the three hotkeyed powers (as there is not much point involving others)

 The Cluster Grenade looks like it could be fun.. does it satisfy every one of your concerns? No but I will enjoy it I think anyway

#2635
Biotic Sage

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TobyHasEyes wrote...

 I do think that if people really held a critical eye to many pre-existing biotic abilities they would notice there is a lot of overlap, hence why my Adept Shep always plays with just the three hotkeyed powers (as there is not much point involving others)


And that's my point, there's already enough overlap with crowd control so adding yet another ability with further overlap just seems silly to me.  I do like how they are differentiating shockwave by giving it an evolution that allows it to lift enemies, so that will help the overlap some, but it is still essentially a crowd control power.

I'm sure Cluster Grenade is a fine power, it's just the further overlap and redundancy that is my only concern.

Modifié par Biotic Sage, 10 février 2012 - 01:17 .


#2636
TobyHasEyes

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Biotic Sage wrote...

TobyHasEyes wrote...

 I do think that if people really held a critical eye to many pre-existing biotic abilities they would notice there is a lot of overlap, hence why my Adept Shep always plays with just the three hotkeyed powers (as there is not much point involving others)


And that's my point, there's already enough overlap with crowd control so adding yet another ability with further overlap just seems silly to me.  I do like how they are differentiating shockwave by giving it an evolution that allows it to lift enemies, so that will help the overlap some, but it is still essentially a crowd control power.

I'm sure Cluster Grenade is a fine power, it's just the further overlap and redundancy that is my only concern.


 But I am yet to, no offence to yours or other ideas put forward, hear another form of CC for an Adept that sounds like it would be fun. Even Overpower-esque ideas sound a bit like toggles and number-crunching to me

 Although giving the Adept Stasis or Barrier as a base power does seem like a no brainer

#2637
Vapaa

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TobyHasEyes wrote...

  I get the feeling that a lot of people aren't against the Cluster Grenade per se, they just would rather something more obviously requiring of biotic capabilities was the new Adept power
 
 That said, seeing the Cluster Grenade in action in one of those new trailers did get me excited
 


I see, it's sad that peole judge something based on the look.

However I'm looking forward to have more infos about that (works on protections ? detonates singularity ? CC or damage ?), and it looks and sound cool?

#2638
Biotic Sage

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TobyHasEyes wrote...

 But I am yet to, no offence to yours or other ideas put forward, hear another form of CC for an Adept that sounds like it would be fun.


Well that's where personal taste comes into play and people will differ on what they consider to be "fun" or "more fun" than something else.  I personally think it would be very fun to use crowd control abilities to group enemies together and then once they're clustered place a biotic bubble around them that increases damage taken or biotic effectiveness.  I also think it would be very fun to manage a hyper mode like Overpower and tactically decide when the best time to go high-risk high-reward with it would be.  Others think it's more fun to toss grenades.  Different strokes.

#2639
TobyHasEyes

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Biotic Sage wrote...

TobyHasEyes wrote...

 But I am yet to, no offence to yours or other ideas put forward, hear another form of CC for an Adept that sounds like it would be fun.


Well that's where personal taste comes into play and people will differ on what they consider to be "fun" or "more fun" than something else.  I personally think it would be very fun to use crowd control abilities to group enemies together and then once they're clustered place a biotic bubble around them that increases damage taken or biotic effectiveness.  I also think it would be very fun to manage a hyper mode like Overpower and tactically decide when the best time to go high-risk high-reward with it would be.  Others think it's more fun to toss grenades.  Different strokes.


 A cheap depiction of the potential fun of grenades in gameplay for sure, but yes.. different strokes

#2640
Reever

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Eric ****nan wrote...

PrinceLionheart wrote...

Eric ****nan wrote...

Someone With Mass wrote...

I feel very tempted to do a caster/pistol only run with my Engineer.


It's amazing.


Quick question. Does this "One weapon = Faster Cooldown" apply to other guns as well? Say, if I want to only carry a shotgun as a Vanguard?


It applies to all weapons and classes. And keep in mind that every weapon has it's own weight value, so there are light pistols and heavy pistols, light shotguns and heavy shotguns. Vanguards running around with a single light shotgun are very popular builds.


Hell yeah! You guys really did it this time! So many possible builds/play styles! My Shotgun Adept rejoices :devil:

P.S: This forum really seems to hate you (->quote) =]

#2641
Biotic Sage

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TobyHasEyes wrote...

Biotic Sage wrote...

TobyHasEyes wrote...

 But I am yet to, no offence to yours or other ideas put forward, hear another form of CC for an Adept that sounds like it would be fun.


Well that's where personal taste comes into play and people will differ on what they consider to be "fun" or "more fun" than something else.  I personally think it would be very fun to use crowd control abilities to group enemies together and then once they're clustered place a biotic bubble around them that increases damage taken or biotic effectiveness.  I also think it would be very fun to manage a hyper mode like Overpower and tactically decide when the best time to go high-risk high-reward with it would be.  Others think it's more fun to toss grenades.  Different strokes.


 A cheap depiction of the potential fun of grenades in gameplay for sure, but yes.. different strokes


Sorry: Others think it's more fun to toss a handful of amazing biotic greanades that explode with a huge amount of force to send enemies flying in every single direction, smashing their brains against whatever they hit in a cacophony of destructive bliss. 

Is that a better depiction? haha  You can apply that description to Shockwave or Throw too though, whereas the new power ideas some have put forward have completely new functionality.  JUST sayin...

Modifié par Biotic Sage, 10 février 2012 - 01:48 .


#2642
TobyHasEyes

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 :happy:

 To me the Cluster Grenade seems basically to be Shockwave limited to the area of detonation (of the grenade), with added warp damage

 That and grenades do have a different feel. A high explosive grenade in ME1 played different to Carnage.

 All of which I think are valid reasons to find tossing grenades enjoyable
 

#2643
Biotic Sage

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TobyHasEyes wrote...

 :happy:

 To me the Cluster Grenade seems basically to be Shockwave limited to the area of detonation (of the grenade), with added warp damage

 That and grenades do have a different feel. A high explosive grenade in ME1 played different to Carnage.

 All of which I think are valid reasons to find tossing grenades enjoyable
 


Fine, fine.  Fair enough good sir.

#2644
luckyloser_62

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So apparently now an upgraded singularity only lasts 4.5 seconds as opposed to rank 4 singularity lasting 30-45 seconds depending on the evolution. You can probably get that up to 8-10 seconds with the right evolutions of passives and armor pieces. Its still a little dissapointing since I prefer to use it as a trap rather than a warp bomb.
Image IPB

Modifié par luckyloser62, 10 février 2012 - 06:03 .


#2645
AVPen

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luckyloser62 wrote...

So apparently now an upgraded singularity only lasts 4.5 seconds as opposed to rank 4 singularity lasting 30-45 seconds depending on the evolution. You can probably get that up to 8-10 seconds with the right evolutions of passives and armor pieces. Its still a little dissapointing since I prefer to use it as a trap rather than a warp bomb.
Image IPB

By "Duration", I believe it's refering to Hold Duration on enemies (in fact, it says so in the rank evolution's description).

Modifié par AVPen, 10 février 2012 - 06:34 .


#2646
TobyHasEyes

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 That and that refers to a multiplayer Adept

#2647
Guest_lightsnow13_*

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TobyHasEyes wrote...

 That and that refers to a multiplayer Adept


Yeah. MP characters seem to have shorter length abilities compared to shepard. So anything you see in MP isn't the same as SP.

#2648
luckyloser_62

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Oh true, I didn't even pay attention to the description. So it holds an enemy for about 5 seconds before it drops them. I wonder if that is just for the lift effect on unprotected enemies or it the hold is the same for protected enemies as well.And I wonder how long the duration will be for single player

Modifié par luckyloser62, 10 février 2012 - 06:49 .


#2649
Guest_lightsnow13_*

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luckyloser62 wrote...

Oh true, I didn't even pay attention to the description. So it holds an enemy for about 5 seconds before it drops them. I wonder if that is just for the lift effect on unprotected enemies or it the hold is the same for protected enemies as well.And I wonder how long the duration will be for single player


I think, overall, the MP abilities are shorter, but have shorter cooldowns as well. If you notice, singularity has a 2.20 recharge.

It seems they're trying to up the speed of MP compared to SP - which I don't mind. If it makes MP feel faster paced, I'm down for it.

#2650
Elecbender

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I got this.


Adept Fitness (Default values: Health and Shield Bonus: 15%, Melee Damage Bonus: 15%).
2nd Evolution: (Durability) Increases health and barrier bonuses by 10%.
3rd Evolution: (Melee Damage) Increases melee damage by 20%.
4th Evolution: (Melee Damage) Increase melee damage by 30% or (Durability) Increase health and barrier bonus by 10%.
5th Evolution: (Melee Spree) Increase damage by 75% for 30 seconds when an enemy is killed by a heavy melee or (Barrier Recharge) Decrease shield recharge delay by 15%.
6th Evolution: (Melee Synergy) Increase melee damage by 30% and increase power damage by 30% for 20 seconds when killed by a heavy melee or (Fitness Expert) Increase health and shields by 25%.

That's all until someone actually checks ALL the evolutions.

Modifié par Elecbender, 11 février 2012 - 04:04 .