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ME3 Powers - The Complete List


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#2651
Ahglock

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TobyHasEyes wrote...

 :happy:

 To me the Cluster Grenade seems basically to be Shockwave limited to the area of detonation (of the grenade), with added warp damage

 That and grenades do have a different feel. A high explosive grenade in ME1 played different to Carnage.

 All of which I think are valid reasons to find tossing grenades enjoyable
 


Given how a warp bomb tosses people all over the place what does it really add to an adepts gameplay though.  You can toss a warp bomb out every few seconds especially if you travel light.(think the travel light/recharge time thing thing is poorly thought out even if I want to play more of a caster).So really what does it add to a persons gameplay as an adept?

The number of adepts that actually want cluster grneade is pretty small I susepct.  That does not make cluster grenade bad, just probably not the best idea they could come up with if they actually want adept players to be happy.  Overpower, the overower buble mentioned by biotic sage, stasis, a power that consumed your singulairties pretty much anything beats this in gameplay since they would actually add a dynamic to your gameplay outside of a fast series of warp bombs.  

#2652
No Snakes Alive

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Man, was that a Lift Grenade being deployed in that Build a Better Arsenal video? And was that absolutely freaking awesome or what? It was all like kaPLOW!: insta-mid-air-suspension!

Still leaning towards Sentinel (with Engineer probably in still-close 2nd). Gotta think of what bonus power I'd throw on a Senty though. Decoy seems appealing, or maybe Fortification for some severe melee enhancement.

#2653
The Spamming Troll

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Ahglock wrote...

TobyHasEyes wrote...

 :happy:

 To me the Cluster Grenade seems basically to be Shockwave limited to the area of detonation (of the grenade), with added warp damage

 That and grenades do have a different feel. A high explosive grenade in ME1 played different to Carnage.

 All of which I think are valid reasons to find tossing grenades enjoyable
 


Given how a warp bomb tosses people all over the place what does it really add to an adepts gameplay though.  You can toss a warp bomb out every few seconds especially if you travel light.(think the travel light/recharge time thing thing is poorly thought out even if I want to play more of a caster).So really what does it add to a persons gameplay as an adept?

The number of adepts that actually want cluster grneade is pretty small I susepct.  That does not make cluster grenade bad, just probably not the best idea they could come up with if they actually want adept players to be happy.  Overpower, the overower buble mentioned by biotic sage, stasis, a power that consumed your singulairties pretty much anything beats this in gameplay since they would actually add a dynamic to your gameplay outside of a fast series of warp bombs.  


isnt it funnny the class that doesnt need weapons, was given a weapon?

i wonder if i can not equip the bionade to increase my cooldowns.

Modifié par The Spamming Troll, 11 février 2012 - 05:40 .


#2654
Priisus

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Has anybody posted the updated squadmate's power from the demo? So far it seems Liara and Garrus are playable. Is Kaidan playable? Can anyone tell me his power list?

#2655
Ahglock

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The Spamming Troll wrote...

isnt it funnny the class that doesnt need weapons, was given a weapon?

i wonder if i can not equip the bionade to increase my cooldowns.


Hah, that is funny.  They added a weapon power to the class whoose catchphrase was the best class to defeat your enemies without firing a single shot.    

#2656
AVPen

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No Snakes Alive wrote...

Man, was that a Lift Grenade being deployed in that Build a Better Arsenal video? And was that absolutely freaking awesome or what? It was all like kaPLOW!: insta-mid-air-suspension!

Still leaning towards Sentinel (with Engineer probably in still-close 2nd). Gotta think of what bonus power I'd throw on a Senty though. Decoy seems appealing, or maybe Fortification for some severe melee enhancement.

Yeah, those were Lift Grenades - here's the exactly part of the video where they're shown off:
http://www.youtube.c...8NOHSC9ww#t=58s

For my Sentinel, I'm thinking either Biotic Focus or Stasis (unless we can somehow get Neural Shock back as a BP, in which case I'm totally grabbing that one back :P )

Modifié par AVPen, 11 février 2012 - 05:54 .


#2657
The Spamming Troll

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Ahglock wrote...

The Spamming Troll wrote...

isnt it funnny the class that doesnt need weapons, was given a weapon?

i wonder if i can not equip the bionade to increase my cooldowns.


Hah, that is funny.  They added a weapon power to the class whoose catchphrase was the best class to defeat your enemies without firing a single shot.    


i wonder why when they were fooling around with overpower they couldnt have made it deplete your barrier much like nova depletes a vangaurds barrier. its an ability youd most lekely use while in cover just spamming abilities, and barrier isnt needed for hiding in cover.

ive been watching a few ME3 demo vids and im not sure how im going to convince myself the adept is going to offer me more fun and variety as the vangaurd.

Modifié par The Spamming Troll, 11 février 2012 - 06:18 .


#2658
Ahglock

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The Spamming Troll wrote...

i wonder why when they were fooling around with overpower they couldnt have made it deplete your barrier much like nova depletes a vangaurds barrier. its an ability youd most lekely use while in cover just spamming abilities, and barrier isnt needed for hiding in cover.

ive been watching a few ME3 demo vids and im not sure how im going to convince myself the adept is going to offer me more fun and variety as the vangaurd.


The probably will be very little reason to play the adept over the vanguard.  Singularity and warp are nice, but you can get singularity with liara and since an adept could only have one in the field(2 with liara) you really aren't losing out on much.  you can still block the choke point with liara as a teammate.  But as an adept or well any other class you can't get charge by bringing a teammate, and honestly pull covers most of what I did with an adept anyways.  I'd prefer throw to shockwave for the vanguard though so I could have cool throw combos.  Now sentinel really makes the adept look lame.  Lift grenade actually works well with the sentinel since up to that point he did not have any biotic combo setup powers just part 2 of the combo, now he has both.  

#2659
Guest_lightsnow13_*

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The grenade had about 1200 newtons to start. Considering heavy throw in ME2 had about 1200N, that's not bad, especially if it's the first level. That's not even including the passives that increase force and damage.

I think this grenade is basically going to be the heavy weapon version of biotic abilities. You're not really going to need them, but they're there should you need an escape.

Modifié par lightsnow13, 11 février 2012 - 07:03 .


#2660
AVPen

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Hey all, if you want to check out some Adept gameplay (along with a new look at some of the power ranks), from the demo, take a look at these new videos:



EDIT: Additional notes: 
- Overload does apparently affect barriers, in addition to shields and synthetics

- Liara's passive class is now called "Pure Biotic"

- man, you can really notice the big cooldown increase to an Adept who has both a Mattock AR, an Eviscerator SG, and a Tempest SMG equipped

Modifié par AVPen, 11 février 2012 - 07:39 .


#2661
Biotic Sage

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AVPen wrote...

Hey all, if you want to check out some Adept gameplay (along with a new look at some of the power ranks), from the demo, take a look at these new videos:



EDIT: Additional notes: 
- Overload does apparently affect barriers, in addition to shields and synthetics
- Liara's passive class is now called "Pure Biotic"
- man, you can really notice the big cooldown increase to an Adept who has both a Mattock AR, an Eviscerator SG, and a Tempest SMG equiped


Saw that video, and wondered why they chose to play an Adept when they are going to use 4 weapons haha.  The cooldowns get a bit ridiculous.

#2662
AVPen

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I timed it - it takes Warp 16 seconds to recharge during the Sur'Kesh part of the demo when they had 3 (4?) weapons equipped, versus the 2.5 seconds it took to recharge when Shepard just had a pistol at the start of the demo.

Modifié par AVPen, 11 février 2012 - 07:38 .


#2663
luckyloser_62

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I saw on another thread that the demo forced you to use the full loadout.Which is a little dissapointing to those of us who just want to try out the caster classes. But I also saw that now disrupter ammo stuns enemies. I'm hoping that the squad variation will give this same effect to everybody else since I plan on using Ashley to get squad disrupter for my engineer and sentinel

Modifié par luckyloser62, 11 février 2012 - 07:46 .


#2664
Vapaa

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AVPen wrote...

I timed it - it takes Warp 16 seconds to recharge during the Sur'Kesh part of the demo when they had 3 (4?) weapons equipped, versus the 2.5 seconds it took to recharge when Shepard just had a pistol at the start of the demo.


WOW ! :blink:

With my Adept, I'll probably be rolling with a pistol.....nope a SMG, since it's more effective against shields

#2665
luckyloser_62

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Vapaä wrote...

AVPen wrote...

I timed it - it takes Warp 16 seconds to recharge during the Sur'Kesh part of the demo when they had 3 (4?) weapons equipped, versus the 2.5 seconds it took to recharge when Shepard just had a pistol at the start of the demo.


WOW ! :blink:

With my Adept, I'll probably be rolling with a pistol.....nope a SMG, since it's more effective against shields


I'm looking forward to the N7 eagle, it will probably be my only weapon on many a playthrough.

#2666
atheelogos

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is barrier still in? I remember hearing that we can keep our bonus power from ME2. Anyone know for sure?

#2667
Vapaa

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luckyloser62 wrote...

I'm looking forward to the N7 eagle, it will probably be my only weapon on many a playthrough.


The Eagle sounds brutal, but against shiels, it'll do a pretty weak job. WIth a biotic-fcused Adept, the only problem are de shields, against that I plan either the Arc pistol or a rapid firing SMG...but for role-playing sake, I'm looking forward for the Arc pistol

atheelogos wrote...

is barrier still in? I remember hearing that we can keep our bonus power from ME2. Anyone know for sure?


It's a bonus power provided by Kaidan, and by the way, you don't keep your ME2 bonus power

Modifié par Vapaä, 11 février 2012 - 08:49 .


#2668
atheelogos

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Vapaä wrote...

luckyloser62 wrote...

I'm looking forward to the N7 eagle, it will probably be my only weapon on many a playthrough.


The Eagle sounds brutal, but against shiels, it'll do a pretty weak job. WIth a biotic-fcused Adept, the only problem are de shields, against that I plan either the Arc pistol or a rapid firing SMG...but for role-playing sake, I'm looking forward for the Arc pistol

atheelogos wrote...

is barrier still in? I remember hearing that we can keep our bonus power from ME2. Anyone know for sure?


It's a bonus power provided by Kaidan, and by the way, you don't keep your ME2 bonus power


thanks for the info ^_^

#2669
DayusMakhina

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luckyloser62 wrote...

I saw on another thread that the demo forced you to use the full loadout.Which is a little dissapointing to those of us who just want to try out the caster classes. But I also saw that now disrupter ammo stuns enemies. I'm hoping that the squad variation will give this same effect to everybody else since I plan on using Ashley to get squad disrupter for my engineer and sentinel

Really? That is kind of disappointing if that's the case.

#2670
TobyHasEyes

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Ahglock wrote...

TobyHasEyes wrote...

 :happy:

 To me the Cluster Grenade seems basically to be Shockwave limited to the area of detonation (of the grenade), with added warp damage

 That and grenades do have a different feel. A high explosive grenade in ME1 played different to Carnage.

 All of which I think are valid reasons to find tossing grenades enjoyable
 


Given how a warp bomb tosses people all over the place what does it really add to an adepts gameplay though.  You can toss a warp bomb out every few seconds especially if you travel light.(think the travel light/recharge time thing thing is poorly thought out even if I want to play more of a caster).So really what does it add to a persons gameplay as an adept?

The number of adepts that actually want cluster grneade is pretty small I susepct.  That does not make cluster grenade bad, just probably not the best idea they could come up with if they actually want adept players to be happy.  Overpower, the overower buble mentioned by biotic sage, stasis, a power that consumed your singulairties pretty much anything beats this in gameplay since they would actually add a dynamic to your gameplay outside of a fast series of warp bombs.  


 I suspect you are right that few adepts genuinely want a cluster grenade, at the same time I doubt that so many are as inflamed by their inclusion as people on this forum; I suspect most aren't certain but will see how it plays

 It gives you a zero recharge warp bomb over a wide area that doesn't need 'setting up'.. 

 Given the weight/recharge time, which is a fanttastic addition in my eyes, it actually adds a lot to an Adept that chooses to play carrying a set of weapons; a great compliment to that build so it seems

#2671
Adanu

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IF I want weapons, I play Vanguard. As an Adept ,I want stuff that maximizes my Biotics, and a passive power which overcharges my biotic powers for a duration before 'burning out' would have been awesome.

#2672
Patrick2602

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So everyone has to use the same Weapons in the Demo?I really hope that you can at least get rid of some for the caster classes,because with this long cooldowns Biotic Combos with an Adept seem impossible.And if you only have the Mattock,Eviscerator,Tempest and a Pistol playing as an Infiltrator would kinda suck in the Demo(no SR).

#2673
Shepard the Leper

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TobyHasEyes wrote...

Ahglock wrote...

Given how a warp bomb tosses people all over the place what does it really add to an adepts gameplay though.  You can toss a warp bomb out every few seconds especially if you travel light.(think the travel light/recharge time thing thing is poorly thought out even if I want to play more of a caster).So really what does it add to a persons gameplay as an adept?

The number of adepts that actually want cluster grneade is pretty small I susepct.  That does not make cluster grenade bad, just probably not the best idea they could come up with if they actually want adept players to be happy.  Overpower, the overower buble mentioned by biotic sage, stasis, a power that consumed your singulairties pretty much anything beats this in gameplay since they would actually add a dynamic to your gameplay outside of a fast series of warp bombs.  


 I suspect you are right that few adepts genuinely want a cluster grenade, at the same time I doubt that so many are as inflamed by their inclusion as people on this forum; I suspect most aren't certain but will see how it plays

 It gives you a zero recharge warp bomb over a wide area that doesn't need 'setting up'.. 

 Given the weight/recharge time, which is a fanttastic addition in my eyes, it actually adds a lot to an Adept that chooses to play carrying a set of weapons; a great compliment to that build so it seems


Those bionades are for morons only (i.e those who cannot phantom how to use REAL biotic abilities) - it's a horrible "addition" and I completely agree with Ahglock - they do NOT improve or enhance the Adept's playstyle. Worst of all is that abilties that do are already in the game but have (for unknown reasons) been given to other classes / squadmates or are bonus powers.

The weight/recharge time has nothing to do with Adepts and having Pull and Throw on a 0.5 or 1 second cooldown makes no difference at all (in gameplay). This feature is more useful for abilities with a long recharge time - something the Adept doesn't have anyway. I see no reason why anyone would play Adept in ME3 (unless gimping oneself is the aim). I'll be using a Vanguard who can be 80-90% Adept'ish (whenever they want to) and have Charge and Nova to boot. Sentinels also make the Adept look like a fool. I only see some purpose for the class in multiplayer - but that's it :(

#2674
TobyHasEyes

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 Shepard the Leper, you lost the right to start accusing people of being morons when you can't spell the word 'fathom'

 The weight/recharge time CAN have everything to do with an Adept, if you play him as wielding many weapons, at which point the recharge times become so much more than 0.5 to 1 second.. watch the demo footage using an Adept and see for yourself

 The changes made in ME3 largely seem to follow the structure of encouraging diverging builds even within the same class.. as such it is a viable build to have an Adept wielding multiple weapons, who focuses points on perhaps Singularity or Pull, and then a lot on Cluster Grenades

 To anybody who would enjoy such a build then the Cluster Grenade is useful; if you are about the start deciding what is a valid/non-valid build, or what is a "real" Adept playstyle or not then you need to take a long hard look in the mirror and see a person who is raising barriers as to what is a legitimate and a non-legitimate way for people you have never met to play a video game..

#2675
Someone With Mass

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AVPen wrote...

I timed it - it takes Warp 16 seconds to recharge during the Sur'Kesh part of the demo when they had 3 (4?) weapons equipped, versus the 2.5 seconds it took to recharge when Shepard just had a pistol at the start of the demo.


Hmm...

More firepower or faster power recharge.

Tough choice.