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ME3 Powers - The Complete List


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#2676
Vapaa

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Shepard the Leper wrote...

Those bionades are for morons only


Who are you to have the right of insulting my intelligence ? :bandit:

#2677
Biotic Sage

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Vapaä wrote...

Shepard the Leper wrote...

Those bionades are for morons only


Who are you to have the right of insulting my intelligence ? :bandit:


You cannot begin to phantom Shepard the Leper's superiority over you.  Can't even come close to phantoming it haha.

and @Leper: Try to be respectful yo.  If you don't like a feature you can express your opinon without insulting others' tastes or taking personal shots.

Modifié par Biotic Sage, 11 février 2012 - 01:22 .


#2678
Guest_m14567_*

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Infiltrators look totally unstoppable based on the demo footage I watched.

Disruptor ammo works on shields and barrier now, AND gets a stun effect similar to neural shock. Sabotage totally owned the turrets in the Sur'Kesh, Incinerate and sniper rifles (esp with sniper handicap mode + sniper damage bonus) cover your weakness against armor. Tactical cloak is improved. Trouble up close? No problem, you get heavy melee for free, doesn't cost any weight so you can keep your cooldowns low.

Add in that you get to drag Liara around (for the entire game apparently) with you, so you get Shepard Jnr as a squadmate with awesome CC capabilities (she seems to have extremely low cooldown from what I could see as well).

#2679
Ahglock

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TobyHasEyes wrote...

 Shepard the Leper, you lost the right to start accusing people of being morons when you can't spell the word 'fathom'

 The weight/recharge time CAN have everything to do with an Adept, if you play him as wielding many weapons, at which point the recharge times become so much more than 0.5 to 1 second.. watch the demo footage using an Adept and see for yourself

 The changes made in ME3 largely seem to follow the structure of encouraging diverging builds even within the same class.. as such it is a viable build to have an Adept wielding multiple weapons, who focuses points on perhaps Singularity or Pull, and then a lot on Cluster Grenades

 To anybody who would enjoy such a build then the Cluster Grenade is useful; if you are about the start deciding what is a valid/non-valid build, or what is a "real" Adept playstyle or not then you need to take a long hard look in the mirror and see a person who is raising barriers as to what is a legitimate and a non-legitimate way for people you have never met to play a video game..


My problem with the recharge time is extra weapons don't really effect the power level of a player, but recharge times do.  You give up virtually nothing for stripping down to a single weapon or 2 for people without any defense stripping powers but you gain a drastic increase in power on the power throwing side, or if you load up on gear you lose a lot of power in recharge times for virtually no gain in killing power via weapons.  The idea of allowing people to have a more caster playstyle is fine, the implementation is horrible in its balance if ME2 gameplay is any indication at all and ME3 seems to be fairly similar in the shooting gameplay.  

As for the legitimate playstyle issue, I feel no need to cast stones at fellow players but, when adding a new power it should of had two functions one add new gameplay to an adepts existing abilities not just duplicate, and it should have been an add to the majority of adept players gamestyles.  Bionade does neither.  Now if they had done what spamming has been suggesting for years and given you a list of 12+ powers and you get to pick and choose your adept build by taking your fav 8 or whatever then bionade would be an awesome add for those who wanted a more soldier focussed adept.  

The only value of bionade for most adept players is now they know where not to put points.  

Modifié par Ahglock, 11 février 2012 - 03:36 .


#2680
Guest_m14567_*

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It is hard to say for sure but the power recharge bonus for carrying fewer weapons looks awfully hard to pass up. Switching weapons is still fairly slow and it's not clear if you really need the extra bonus vs protections. Lower power cooldowns is always a plus, and the cynic in me thinks the best gameplay has been optimized for carrying two weapons.

#2681
Someone With Mass

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Lockdown isn't in the Infiltrator's build. That's a shame. I was looking forward to stun people.

Let's hope these sticky grenades are quite something instead.

#2682
Ahglock

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Someone With Mass wrote...

Lockdown isn't in the Infiltrator's build. That's a shame. I was looking forward to stun people.

Let's hope these sticky grenades are quite something instead.


Sticky grenades seem to be a bit of a dud to me for the same reasons as bionade outside of the fun of planting them on people while in stealth.  

The grenade for the soldier works for me, it is a high damage combat power something they did not have yet, lift grenade awesome it throws a pull life effect on the sentinel so he can drop his own warp bombs, the defensive turret seems to add to the engineers playstyle, but sticky and bionade just kind of fall flat for me, they don't really enhance gameplay they just kind of do what the class already does.

Modifié par Ahglock, 11 février 2012 - 03:53 .


#2683
LilyasAvalon

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Nova... what's this Nova power for Vanguards?

Rest looks pretty basic. Can anyone tell me if we get to keep our ME2 bonus powers or not? I really liked the reave power I got from Samara.

#2684
Arbalest7

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Nova expands your barrier in a 360-degree burst to take out enemies in cqc, it has no cooldown but leaves you vulnerable. You don't keep your bonus power but you can regain Reave from Kaidan later.

Modifié par Arbalest7, 11 février 2012 - 04:08 .


#2685
Arppis

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LilyasAvalon wrote...

Nova... what's this Nova power for Vanguards?

Rest looks pretty basic. Can anyone tell me if we get to keep our ME2 bonus powers or not? I really liked the reave power I got from Samara.


From what I have heard, it's some area of effect blast that drains all your shields when you use it. I don't think it has cooldown, so you can BASICALY use it as often as you like. FROM  what I have heard.

#2686
Ahglock

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Arppis wrote...

LilyasAvalon wrote...

Nova... what's this Nova power for Vanguards?

Rest looks pretty basic. Can anyone tell me if we get to keep our ME2 bonus powers or not? I really liked the reave power I got from Samara.


From what I have heard, it's some area of effect blast that drains all your shields when you use it. I don't think it has cooldown, so you can BASICALY use it as often as you like. FROM  what I have heard.


As often as you like as long as you have shields/barriers. If they are gone which is very likely soon after you charge a group of people you got nothing.  On the other hand I think charge still recharges your barrier and especially if you roll with one weapon it will have a short cooldown, so nova should be fairly spamable, and it comliments a vanguards playstyle, it was a good choice for a new power.  

#2687
Someone With Mass

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Ahglock wrote...

Sticky grenades seem to be a bit of a dud to me for the same reasons as bionade outside of the fun of planting them on people while in stealth.  

The grenade for the soldier works for me, it is a high damage combat power something they did not have yet, lift grenade awesome it throws a pull life effect on the sentinel so he can drop his own warp bombs, the defensive turret seems to add to the engineers playstyle, but sticky and bionade just kind of fall flat for me, they don't really enhance gameplay they just kind of do what the class already does.


Yeah, that's what I feared. I wonder what made them remove the Infiltrator's equivalent to Nova. Would have been cool to have a power that's only available when you're cloaked.

I mean, I can see the utility of those grenades if they're available to other classes that don't have bioitics as bonus powers and as you said, the Sentinel's newly found ability to make warp bombs, but it sounds a tad tame compared to the original powers.

#2688
Someone With Mass

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I think Nova's strength is based on the strength of your shields/barriers as well.

#2689
souljahbill

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AVPen wrote...

No Snakes Alive wrote...

Man, was that a Lift Grenade being deployed in that Build a Better Arsenal video? And was that absolutely freaking awesome or what? It was all like kaPLOW!: insta-mid-air-suspension!

Still leaning towards Sentinel (with Engineer probably in still-close 2nd). Gotta think of what bonus power I'd throw on a Senty though. Decoy seems appealing, or maybe Fortification for some severe melee enhancement.

Yeah, those were Lift Grenades - here's the exactly part of the video where they're shown off:
http://www.youtube.c...8NOHSC9ww#t=58s

For my Sentinel, I'm thinking either Biotic Focus or Stasis (unless we can somehow get Neural Shock back as a BP, in which case I'm totally grabbing that one back :P )

The 5th evolution of Overload is called Neural Shock

#2690
Fathom72

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Hey, just wanted to pop in here to apologize to AVPen for disappearing. My laptop had an issue with its charging port that took it out of commission. Sorry I couldn't do my share of the work. It really wasn't that much, but I still feel bad for dropping out on you, lol.

#2691
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Just read the reave description, does this mean reave no longer restores my health, but reduces damage taken instead? My vanguard is...less than happy about this, might have to change my bonus power

#2692
Guest_Felidae_5_*

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Do the melee attacks of all classes have similar damage, or are they different in effect?

#2693
LilyasAvalon

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But I liked reave... T_T

...What if I don't have Kaidan? Does that mean I just don't get it?

Not sure how I feel about the nova attack, charge puts you in enemy fire, sure, but at least it regen'ed your shields for you.

EDIT: I can't eat the troopers alive with reave anymore!? D:

Modifié par LilyasAvalon, 11 février 2012 - 05:14 .


#2694
Ahglock

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Felidae_5 wrote...

Do the melee attacks of all classes have similar damage, or are they different in effect?


Different in effect.  The primary difference we have heard about is the adepts is AoE but moderate damage, the vanguards is single target but heavy damage.  

#2695
aem949

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Is Dominate in the game? I'm going to be pissed if it's not.

#2696
Ahglock

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aem949 wrote...

Is Dominate in the game? I'm going to be pissed if it's not.


I have not heard one way or the other but honestly it did not make any sense to me as a bonus power.  

#2697
AVPen

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Someone With Mass wrote...

Lockdown isn't in the Infiltrator's build. That's a shame. I was looking forward to stun people.

Let's hope these sticky grenades are quite something instead.

Yeah, I noticed that as well - in reading the leak, I sort of figured that Lockdown was an early Infiltrator power that they scrapped (limited used because of needing to be cloaked, some overlap with Sabotage).

#2698
Kronner

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m14567 wrote...

It is hard to say for sure but the power recharge bonus for carrying fewer weapons looks awfully hard to pass up. Switching weapons is still fairly slow and it's not clear if you really need the extra bonus vs protections. Lower power cooldowns is always a plus, and the cynic in me thinks the best gameplay has been optimized for carrying two weapons.



Agreed. I see no reason to take anything more than a heavy Shotgun + light Pistol as a Vanguard.

#2699
No Snakes Alive

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Have we seen all of the finalized heavy melee animations in action yet? If so, can someone post a gif of the Infiltrator's, Vanguard's and any other that may have changed (if any did)? Or a link to any vid that has them would work too. Thanks.

PS that attack I keep seeing the multiplayer Salarian Infiltrator do is just a stealth attack from behind a short wall, not the Infiltrator's actual heavy melee right?

#2700
souljahbill

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No Snakes Alive wrote...

Have we seen all of the finalized heavy melee animations in action yet? If so, can someone post a gif of the Infiltrator's, Vanguard's and any other that may have changed (if any did)? Or a link to any vid that has them would work too. Thanks.

PS that attack I keep seeing the multiplayer Salarian Infiltrator do is just a stealth attack from behind a short wall, not the Infiltrator's actual heavy melee right?

Correct. The Engineer's and Infiltrator's attack look the same except one has a fire theme and the other, electricity.