Shepard the Leper wrote...
Those bionades are for morons only
Who are you to have the right of insulting my intelligence ?
Shepard the Leper wrote...
Those bionades are for morons only
Vapaä wrote...
Shepard the Leper wrote...
Those bionades are for morons only
Who are you to have the right of insulting my intelligence ?
Modifié par Biotic Sage, 11 février 2012 - 01:22 .
Guest_m14567_*
TobyHasEyes wrote...
Shepard the Leper, you lost the right to start accusing people of being morons when you can't spell the word 'fathom'
The weight/recharge time CAN have everything to do with an Adept, if you play him as wielding many weapons, at which point the recharge times become so much more than 0.5 to 1 second.. watch the demo footage using an Adept and see for yourself
The changes made in ME3 largely seem to follow the structure of encouraging diverging builds even within the same class.. as such it is a viable build to have an Adept wielding multiple weapons, who focuses points on perhaps Singularity or Pull, and then a lot on Cluster Grenades
To anybody who would enjoy such a build then the Cluster Grenade is useful; if you are about the start deciding what is a valid/non-valid build, or what is a "real" Adept playstyle or not then you need to take a long hard look in the mirror and see a person who is raising barriers as to what is a legitimate and a non-legitimate way for people you have never met to play a video game..
Modifié par Ahglock, 11 février 2012 - 03:36 .
Guest_m14567_*
Someone With Mass wrote...
Lockdown isn't in the Infiltrator's build. That's a shame. I was looking forward to stun people.
Let's hope these sticky grenades are quite something instead.
Modifié par Ahglock, 11 février 2012 - 03:53 .
Modifié par Arbalest7, 11 février 2012 - 04:08 .
LilyasAvalon wrote...
Nova... what's this Nova power for Vanguards?
Rest looks pretty basic. Can anyone tell me if we get to keep our ME2 bonus powers or not? I really liked the reave power I got from Samara.
Arppis wrote...
LilyasAvalon wrote...
Nova... what's this Nova power for Vanguards?
Rest looks pretty basic. Can anyone tell me if we get to keep our ME2 bonus powers or not? I really liked the reave power I got from Samara.
From what I have heard, it's some area of effect blast that drains all your shields when you use it. I don't think it has cooldown, so you can BASICALY use it as often as you like. FROM what I have heard.
Ahglock wrote...
Sticky grenades seem to be a bit of a dud to me for the same reasons as bionade outside of the fun of planting them on people while in stealth.
The grenade for the soldier works for me, it is a high damage combat power something they did not have yet, lift grenade awesome it throws a pull life effect on the sentinel so he can drop his own warp bombs, the defensive turret seems to add to the engineers playstyle, but sticky and bionade just kind of fall flat for me, they don't really enhance gameplay they just kind of do what the class already does.
The 5th evolution of Overload is called Neural ShockAVPen wrote...
Yeah, those were Lift Grenades - here's the exactly part of the video where they're shown off:No Snakes Alive wrote...
Man, was that a Lift Grenade being deployed in that Build a Better Arsenal video? And was that absolutely freaking awesome or what? It was all like kaPLOW!: insta-mid-air-suspension!
Still leaning towards Sentinel (with Engineer probably in still-close 2nd). Gotta think of what bonus power I'd throw on a Senty though. Decoy seems appealing, or maybe Fortification for some severe melee enhancement.
http://www.youtube.c...8NOHSC9ww#t=58s
For my Sentinel, I'm thinking either Biotic Focus or Stasis (unless we can somehow get Neural Shock back as a BP, in which case I'm totally grabbing that one back)
Guest_Felidae_5_*
Guest_Felidae_5_*
Modifié par LilyasAvalon, 11 février 2012 - 05:14 .
Felidae_5 wrote...
Do the melee attacks of all classes have similar damage, or are they different in effect?
aem949 wrote...
Is Dominate in the game? I'm going to be pissed if it's not.
Yeah, I noticed that as well - in reading the leak, I sort of figured that Lockdown was an early Infiltrator power that they scrapped (limited used because of needing to be cloaked, some overlap with Sabotage).Someone With Mass wrote...
Lockdown isn't in the Infiltrator's build. That's a shame. I was looking forward to stun people.
Let's hope these sticky grenades are quite something instead.
m14567 wrote...
It is hard to say for sure but the power recharge bonus for carrying fewer weapons looks awfully hard to pass up. Switching weapons is still fairly slow and it's not clear if you really need the extra bonus vs protections. Lower power cooldowns is always a plus, and the cynic in me thinks the best gameplay has been optimized for carrying two weapons.
Correct. The Engineer's and Infiltrator's attack look the same except one has a fire theme and the other, electricity.No Snakes Alive wrote...
Have we seen all of the finalized heavy melee animations in action yet? If so, can someone post a gif of the Infiltrator's, Vanguard's and any other that may have changed (if any did)? Or a link to any vid that has them would work too. Thanks.
PS that attack I keep seeing the multiplayer Salarian Infiltrator do is just a stealth attack from behind a short wall, not the Infiltrator's actual heavy melee right?