Kronner wrote...
After watching some Vanguard footage, it looks like a properly built Vanguard is going to be pretty much invincible.
Same. Although I'm curious if reload cancelling works.
Modifié par strive, 11 février 2012 - 08:01 .
Kronner wrote...
After watching some Vanguard footage, it looks like a properly built Vanguard is going to be pretty much invincible.
Modifié par strive, 11 février 2012 - 08:01 .
Someone With Mass wrote...
It really didn't help any of the classes except Soldier that Shepard had four weapons, which made the cooldown shoot through the roof. That could have been what made the Vanguard look weak.
Modifié par Ghost43, 11 février 2012 - 08:09 .
DayusMakhina wrote...
Lifting Shockwave = Quality.
The animation has completely changed and it's now more of a push rather than an uppercut, equally in keeping with that the 'ripples' no longer come from the ground, they are in mid-air making it appear far more of wave rather than a series of explosions it was in ME2.
With all of the damage and force options for Shockwave it ends up doing 310 damage with a Force of 900N (knocks enemies back a few meters). If you forego the 50% extra damage for detonations (ie sending a shockwave into a singularity) the range is 15 meters, which it approximately takes 4 seconds to reach so it's certainly not as pain staking slow as it used to be. As for the lifting part... it holds enemies up in the air for around 3 seconds leaving them powerless to do anything, plus obviously when they collide with the ground afterwards it does more damage totalling up to around about 1/3 of the default enemies total health (playing on Insanity). That certainly doesn't seem anything to scoff at when it can potentially harm a fair few enemies considering the 15 meter range, although it's radius is only 2 meters.
I'm thinking Shockwave will be a staple of my Vanguard build yet again, and this time because it's actually useful rather than because I think it's cool.
Modifié par AVPen, 11 février 2012 - 08:19 .
Modifié par Ghost43, 11 février 2012 - 08:13 .
50% of barrier is restored after a charge, 100% if you opt to choose that at stage 6 which obviously has great synergy with Nova.Ghost43 wrote...
How much shield does charge refill this time around?
Ghost43 wrote...
How much shield does charge refill this time around?
Modifié par Elecbender, 11 février 2012 - 08:15 .
DayusMakhina wrote...
50% of barrier is restored after a charge, 100% if you opt to choose that at stage 6 which obviously has great synergy with Nova.Ghost43 wrote...
How much shield does charge refill this time around?
Modifié par Adakutay, 11 février 2012 - 08:27 .
Correct, straight up damage, force damage if enemies get knocked into objects and dropped damage if you have it as Lifting.Adakutay wrote...
@DayusMakhina
Thx for the ans... wait a minute; shockwave does direct damage too?
Modifié par DayusMakhina, 11 février 2012 - 08:28 .
DayusMakhina wrote...
Correct, straight up damage, force damage if enemies get knocked into objects and dropped damage if you have it as Lifting.
To give you a broad idea of the scale of it's damage in comparison to other powers... maxed out Nova does 612.50 damage compared to Shockwave's 310, though it would probably be best to compare it to a power that is solely damage based like Warp rather than something like Nova which is both damage and CC.
Ghost43 wrote...
Thanks, I didn't mean to be that guy, I was just very excited about some of the rumored gameplay chages, and some of what you said put me off, intially. I always liked that eveyone had shields, because it made sense lorewise, and I liked it as gameplay mechanic. I understand why they chaged it, though.
Really like to hear that the A.I. is actually more agressive, and it is harder, it's just that your pretty damn good to begin with. (ME2 insanity was around as difficult Max Payne 1's default difficulty, though they're hard to compare.)
Very interested to hear more about your Vanguarding, any changes to the gameplay would take a while to adjust to, Vanguard having the highest learning curve.
Really appreciate your input.
LawRecordings wrote...
Those that have access to the demo - can you see the power descriptions of the ones that havent been filled out on the front page of this thread yet? Like all the fitness passives?
Aurellia wrote...
LawRecordings wrote...
Those that have access to the demo - can you see the power descriptions of the ones that havent been filled out on the front page of this thread yet? Like all the fitness passives?
The power spending screen allows you to browse all the options well even you have earned them.
Stabby McGoodstab wrote...
I managed to get this from a friend. She got it straight from the demo.
Cluster Grenade
Rank 1: Damage 350; Force 1000N; Radius 4m
Rank 2: Grenade Capacity +1
Rank 3: Damage 420; Force 1200N; Radius 4m
Rank 4: [Damage 455 and Force 1300N] or [Radius 5.4m]
Rank 5: [Grenade Capacity +2] or [Increased damage to lifted targets by 100%]
Rank 6: [Increased Shrapnel count by 2] or [Damage 525 and Force 1500N]
She's working on the Sticky Grenade now.
Modifié par Stabby McGoodstab, 11 février 2012 - 08:49 .
Modifié par Adakutay, 11 février 2012 - 09:28 .
What? So I'll have to deal with shields without Energy Drain again?Vapaä wrote...
It's a bonus power provided by Kaidan, and by the way, you don't keep your ME2 bonus poweratheelogos wrote...
is barrier still in? I remember hearing that we can keep our bonus power from ME2. Anyone know for sure?
No Snakes Alive wrote...
Can we get the rest of the classes fleshed out too? Starting with Infiltrator please because I wanna know about the sticky grenades.
Modifié par Stabby McGoodstab, 11 février 2012 - 09:44 .